You call on your cupcake powers to assist you. An attack buffing cupcake appears in front of you that you eat. THen you use your charm to go werewolf and give yourself more strength (And agility, but this ain't a ballet or anything). Then you charge the Red Marker and strike it multiple times.
(15 damage to Red Marker)
Damone (The Meddler)
You unload a few shots into the Red Marker as Zai attacks with his sword. Then you call out your Lucario and order him to give it all he has. He summons an Aura Storm and blasts through the Red Marker. The Red Marker falls apart from the strike. The air of madness fades from the Ishimaru. The Necromorphs die, as do the revived corpses of IMakDemRaeg and Tenma Spark.
(18 damage to the Red Marker)
War Paint: As long as it remains on your face, anyone you hurt will lose the equivalent in Sanity. Magic Cupcake piece (Has 1 bite of Cupcake; will grant one wish for each bite consumed*. Will wish by saying “Wish for…. Then roll to”); Cupcake Wizard (power to transform things into delicious desserts; control over all sweet foods); Control of Cupcake Armada (Fleet of Airships that can be called upon at any time from anywhere); Hardened Steel Sword (capable of cutting through limbs like buttah); Divine Shield (repels fire and electric attacks; Regenerates when damaged); Chain Mail (worn on chest; Gives 2 HP resistence to attacks); Magic Charm: Given to you by Sirius the Werewolf King. allows you to transform into a werewolf and halves sanity loss.
*Can only eat one bite per turn. Cannot wish death or massive harm upon a player; cannot wish for victory; cannot wish for +roll modifiers. Do not use to break the game or I will break you!!
Damone (The Meddler)
Has Joey’s Rattata. A Level 23 Lucario that knows Bone Rush, Counter, Force Palm and Aura Sphere. Befriended an irresistibly adorable werewolf puppy in Round 2 with ample fighting and scent tracking abilities. Magic Gun. Shooting Charm (Cannot miss with a gun).
IMakDemRaeg (Ghost of the Forums)
Tenma Spark (CuriousHeartless)
Youngster Joey (Bekidding)
Lulu Grayson (InfernalBlaze)
Mat Orientails (PokeLegend)
The Man With A Fedora (Robotic Wind)
Area: New additions in GREEN
You are all on spaceship, this space ship was designed for the FTL Program and is currently in the Solar System. The ship is equipped with the bare necessities for intergalactic travel. No Energy Shielding or Health Bay here. Just an engine, a teleporter for landing, a few weapons, a oxygen producing area and a steering wheel. You've all been selected to command this ship to the farthest outreaches of the galaxy and what remains in them. This ship has 50 Health and if it loses all of the remaining health. It will be destroyed, killing all the people inside. As this is a state of the art ship, melee and guns will obviously do little to no damage, but explosives or any weapon you may find out there, will do damage. There is a broken computer. At the end of the turn, there is a one in three chance of it shooting an electrical blast at a random person on board.
Warp Speed Control Now available. This allows the ship to return to any previous location or galaxy that is decided on by a majority of the players (more than 50%). A player may at any time suggest a Warp Travel Location, which then the other players vote either approving it or disapproving it.
Eligible Travel Destinations: Our Solar System; System of Abnormally Large Food; Nintendo System; Winner System; new destination
Galaxies will switch every 2-4 turns (as determined by ref/GM) and will typically consist of different planets/locations for competitors to visit. When the ship leaves, all remaining competitors will be teleported back into the ship before switching galaxies.
Current Planetary Location: Winner System
Places to Teleport to:
Round One: A dark world created by the dark forces which grabbed Jackson Black at the end of round one. It is a barren place of empty darkness. The darkness itself forces you into InSaNiTy mode as long as you are there. There is worse than just that, though. An entity of some sort wanders here. It cannot be harmed in any way, is very fast, and can use dark magic to kill you easily. It is suggested to avoid here.
Round Two: A world trapped in eternal night. Magic has seeped into this world, keeping it from freezing, allowing plants to survive, and adapting diurnal animals for night life. Humans are gone, replaced by vampires and werewolves. The new dominant species have formed a new society almost identical to human society. A tower that used to be a hotel looks over the massive capitol city you will first teleport to. The three immortal leaders of the world are rumored to live here.
Round Three: The destroyed city of Mathog. The hero of wind Sora, now mayor, is leading the clean-up effort. Criminals still run lose, but are being reigned in.
Round Four: An exact copy of the hall with thousands of doors from round four. The doors lead to the same areas as they did then.
Round Five: THe only accessible area is the Land of the Gods. Unfortunately, trying to go here will have your soul torn apart.
The USG Ishimaru- A decrepit ship from years past, no one is quite sure how it got so bad. The ship has many different room, each one holding a possibly different encounter, while one room could be okay, one could hold a necromorph, or one could have some supplies. In the Cargo Hull, there is a red stone, this is the source of all the Necromorphs. To get to the Hull, all you have to do is say to head there, but be ready for a massive fight.
USG Ishimaru- Zai, Damone.
Enemies: New enemies in RED
Each other. OR you could be allies. Whatever, I don't care.
Reffing Notes: So anti-climatic. You guys avoided the Red Marker for ever, then take it down in two turns.