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Thread: Roll to Dodge! V.3

  1. #1351
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    Zai (Psiionic)
    [Roll 5]
    You call on your cupcake powers to assist you. An attack buffing cupcake appears in front of you that you eat. THen you use your charm to go werewolf and give yourself more strength (And agility, but this ain't a ballet or anything). Then you charge the Red Marker and strike it multiple times.
    (15 damage to Red Marker)

    Damone (The Meddler)
    [Roll 6]
    You unload a few shots into the Red Marker as Zai attacks with his sword. Then you call out your Lucario and order him to give it all he has. He summons an Aura Storm and blasts through the Red Marker. The Red Marker falls apart from the strike. The air of madness fades from the Ishimaru. The Necromorphs die, as do the revived corpses of IMakDemRaeg and Tenma Spark.
    (18 damage to the Red Marker)

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~

    Zai (Psiionic)
    18/18
    9/10
    War Paint: As long as it remains on your face, anyone you hurt will lose the equivalent in Sanity. Magic Cupcake piece (Has 1 bite of Cupcake; will grant one wish for each bite consumed*. Will wish by saying “Wish for…. Then roll to”); Cupcake Wizard (power to transform things into delicious desserts; control over all sweet foods); Control of Cupcake Armada (Fleet of Airships that can be called upon at any time from anywhere); Hardened Steel Sword (capable of cutting through limbs like buttah); Divine Shield (repels fire and electric attacks; Regenerates when damaged); Chain Mail (worn on chest; Gives 2 HP resistence to attacks); Magic Charm: Given to you by Sirius the Werewolf King. allows you to transform into a werewolf and halves sanity loss.

    *Can only eat one bite per turn. Cannot wish death or massive harm upon a player; cannot wish for victory; cannot wish for +roll modifiers. Do not use to break the game or I will break you!!

    Damone (The Meddler)
    4/10
    9/10
    Has Joey’s Rattata. A Level 23 Lucario that knows Bone Rush, Counter, Force Palm and Aura Sphere. Befriended an irresistibly adorable werewolf puppy in Round 2 with ample fighting and scent tracking abilities. Magic Gun. Shooting Charm (Cannot miss with a gun).

    IMakDemRaeg (Ghost of the Forums)
    0/10
    0/10

    Tenma Spark (CuriousHeartless)
    0/10
    0/10

    Youngster Joey (Bekidding)
    0/10
    0/10

    Lulu Grayson (InfernalBlaze)
    0/10
    0/10

    Mat Orientails (PokeLegend)
    0/10
    0/10

    The Man With A Fedora (Robotic Wind)
    0/10
    0/10

    SuperWaffleGuy (imdawaffle)
    0/10
    0/10


    Area: New additions in GREEN

    You are all on spaceship, this space ship was designed for the FTL Program and is currently in the Solar System. The ship is equipped with the bare necessities for intergalactic travel. No Energy Shielding or Health Bay here. Just an engine, a teleporter for landing, a few weapons, a oxygen producing area and a steering wheel. You've all been selected to command this ship to the farthest outreaches of the galaxy and what remains in them. This ship has 50 Health and if it loses all of the remaining health. It will be destroyed, killing all the people inside. As this is a state of the art ship, melee and guns will obviously do little to no damage, but explosives or any weapon you may find out there, will do damage. There is a broken computer. At the end of the turn, there is a one in three chance of it shooting an electrical blast at a random person on board.

    Warp Speed Control Now available. This allows the ship to return to any previous location or galaxy that is decided on by a majority of the players (more than 50%). A player may at any time suggest a Warp Travel Location, which then the other players vote either approving it or disapproving it.

    Eligible Travel Destinations: Our Solar System; System of Abnormally Large Food; Nintendo System; Winner System; new destination

    Galaxies will switch every 2-4 turns (as determined by ref/GM) and will typically consist of different planets/locations for competitors to visit. When the ship leaves, all remaining competitors will be teleported back into the ship before switching galaxies.

    Current Planetary Location: Winner System

    Places to Teleport to:

    Round One: A dark world created by the dark forces which grabbed Jackson Black at the end of round one. It is a barren place of empty darkness. The darkness itself forces you into InSaNiTy mode as long as you are there. There is worse than just that, though. An entity of some sort wanders here. It cannot be harmed in any way, is very fast, and can use dark magic to kill you easily. It is suggested to avoid here.

    Round Two: A world trapped in eternal night. Magic has seeped into this world, keeping it from freezing, allowing plants to survive, and adapting diurnal animals for night life. Humans are gone, replaced by vampires and werewolves. The new dominant species have formed a new society almost identical to human society. A tower that used to be a hotel looks over the massive capitol city you will first teleport to. The three immortal leaders of the world are rumored to live here.

    Round Three: The destroyed city of Mathog. The hero of wind Sora, now mayor, is leading the clean-up effort. Criminals still run lose, but are being reigned in.

    Round Four: An exact copy of the hall with thousands of doors from round four. The doors lead to the same areas as they did then.

    Round Five: THe only accessible area is the Land of the Gods. Unfortunately, trying to go here will have your soul torn apart.

    The USG Ishimaru- A decrepit ship from years past, no one is quite sure how it got so bad. The ship has many different room, each one holding a possibly different encounter, while one room could be okay, one could hold a necromorph, or one could have some supplies. In the Cargo Hull, there is a red stone, this is the source of all the Necromorphs. To get to the Hull, all you have to do is say to head there, but be ready for a massive fight.

    Locations:
    SpaceShip-
    Round 1-
    Round 2-
    Round 3-
    Round 4-
    Round 5-
    USG Ishimaru- Zai, Damone.

    Enemies: New enemies in RED
    Each other. OR you could be allies. Whatever, I don't care.

    Reffing Notes: So anti-climatic. You guys avoided the Red Marker for ever, then take it down in two turns.

  2. #1352
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    Roll to share the win, and defend yourself if anything happens
    II

    A fantastic battle royale between 12 pokemon!
    Will you be the next Ultimate Rumbler?!?!
    SIGN UPS ARE OPEN FOR ROUND 81 TOXIC WASTE (ALL POISON TYPES)

  3. #1353
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    Roll to share the win

  4. #1354
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    Zai (Psiionic)
    [Roll --]
    You turn to Damone and shake his hand, decaring a tie.

    Damone (The Meddler)
    [Roll --]
    You turn to Zai and shake his hand, declaring a tie.

    You two make a quick stop at Round 2 to drop off the werewolf pup Damone picked up earlier and to restock your supplies. Then you take back off in your ship. As you get into space, you witness the birth of a new world: Round 6. It takes form as a wormhole, so calling it a planet isn't quite right. Your ship takes off into the wormhole. Within, you find a endless space with an unlimited amount and kind of new systems and planets. You explore the space for the rest of your lives. Congratulations, you've won Roll to Dodge 6.

    Now to wait for Digi.

  5. #1355
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    Sep 2007
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    I'm on a blimp, mother****er.
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    382

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    K, not much to say but a new round has started, and I'll join it, but I can't make a character right now, so I'll do that later.

  6. #1356
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    Apr 2011
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    121 Grove Street, Belmont, MA
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    Name: Ivan Pixicoff
    Gender: Male
    Backstory: Ivan is a fairy of the Tropical forests. His species is rather small, on average a foot in height. They travel through the forest with their wings, their flying style akin to dragonflies or hummingbirds. They usually manage to avoid any predators because they blend into the flora (looks, smell and feel). They also have control over the plants that they hide in, usually just having the leaves surround them or the roots bulge up to make a suitable hiding place, but a few can uproot trees and have them move rather freely. Ivan is rather adept at healing magic and is an apprentice to the priest of the tribe.
    Major skill(if applicable): Healing (injuries, poisons, diseases, etc.)
    Minor skills(if applicable): Minor control over flora, Immunity to natural occurring toxins and poisons (Through evolution)
    Equipment(if applicable): Grass Slippers, Ivy Robe, Silver Circlet, Steel wing covers (when not flying)

  7. #1357
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    Feb 2011
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    148

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    Name: X3-IJ97
    Gender: It's a robot, they don't do genders.
    Backstory: Designed for space explorations X3 developed conciousness and managed to escape the facility. Now it's just trying to find it's place in the world.
    Major skill(if applicable): Modifiying itself by using things from it's surroundings (preferrably technological things, but just about anything could work.).
    Minor skills(if applicable): Scouting, durability.
    Equipment(if applicable): Solar charger, backup nuclear fusion batteries.

  8. #1358
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    Jun 2007
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    HOW DID I GET UP HERE?!
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    Name: Andrew Borealis
    Gender: Male
    Backstory: Andrew's a brilliant 16-year-old student who has extremely powerful psychic strength. He is a proficient fighter who can hide in darkness. He sees spirits and is able to attack them. He also knows a substantial extent of medicine. He's really cool and doesn't afraid of anything.
    Major Skills: Essentially every psycho-materializing power.
    Minor Skills: Medicine and battle.
    Equipment: About 5 Semtex grenades; they each take away 1-10 health, which varies in accordance with how near the victim is.

  9. #1359

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    Name: Ogith-Sai
    Gender: male
    Backstory: Ogith-Sai was his tribe's premier tracker and shaman until they were attacked and killed. He managed to escape, and after killing those that wronged his people, he set out on a vision quest in which he fell into a deep slumber. Upon awakening, he found a new realization of the world, and his spirit guide manifested in the form of a hawk. It gives him advise when times are rough. The two left their homeland to do sum **** I can't think of.
    Major skills: he can track. Hides liek a ninja. Can see and communicate with spirits, especially his spirit guide, who he can see through the eyes of. Can manifest his spirit outside of his body. Trapping.
    Minor skills: knife-fighting. Archery. Can make explosives.
    Equipment: bow. Arrows. Knife. Spear. Bomb making kit.
    Sig edited due to exceeding height limit. Read the signature rules before editing your signature.

  10. #1360
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    Characters:
    1. Ivan Pixicoff (YDT)
    2. X3-IJ97 (InfernalBlaze) *
    3. Andrew Borealis (PokeLegend) *
    4. Ogith-Sai (Ghosts of the Forum) *
    5. Reserve for Digipoke
    6.
    7.
    8.
    9.
    10.

    *Eligible to be kicked.

  11. #1361

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    Quote Originally Posted by CuriousHeartless View Post
    Characters:
    1. Ivan Pixicoff (YDT)
    2. X3-IJ97 (InfernalBlaze) *
    3. Andrew Borealis (PokeLegend) *
    4. Ogith-Sai (Ghosts of the Forum) *
    5. Reserve for Digipoke
    6.
    7.
    8.
    9.
    10.

    *Eligible to be kicked.
    You reffing this time?
    Sig edited due to exceeding height limit. Read the signature rules before editing your signature.

  12. #1362
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    Sep 2007
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    I'm on a blimp, mother****er.
    Posts
    382

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    Name: Mr Fluffington the Eighth
    Gender: Male
    Backstory: Was once a beautiful Chimpanzee, his beauty and sexiness radiated across his zoo enclosure so much that he was kidnapped by a bunch of ninjas who enjoyed smoking crack, the passed on this trait and their ninja-ness to Mr Fluffington The Eighth.
    Major skill(if applicable): Sexiness, Sneak
    Minor skills(if applicable): Hand-To-Hand, Swordplay
    Equipment(if applicable): Normal Ninja Garb, crack pipe sword, crack, throwing stars.

  13. #1363

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    Quote Originally Posted by Digipoke View Post
    Name: Mr Fluffington the Eighth
    Gender: Male
    Backstory: Was once a beautiful Chimpanzee, his beauty and sexiness radiated across his zoo enclosure so much that he was kidnapped by a bunch of ninjas who enjoyed smoking crack, the passed on this trait and their ninja-ness to Mr Fluffington The Eighth.
    Major skill(if applicable): Sexiness, Sneak
    Minor skills(if applicable): Hand-To-Hand, Swordplay
    Equipment(if applicable): Normal Ninja Garb, crack pipe sword, crack, throwing stars.
    Lol. .
    Sig edited due to exceeding height limit. Read the signature rules before editing your signature.

  14. #1364

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    bump .
    Sig edited due to exceeding height limit. Read the signature rules before editing your signature.

  15. #1365
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    Aug 2011
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    The Divine Comedy
    Posts
    105

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    Name: T.J. A.J. R.J. Backslashinfouth V
    Gender: Male
    Background: T.J. A.J. R.J. Backslashinfouth V is quite a unique character. His grandfather, T.J. A.J. R.J. Backslashinfouth III, taught him how to do Zumba, and since then, has bought Zumba for the Wii AND Kinect. He has a family heirloom from the original T.J. A.J. R.J. Backslashinfouth, which is a scarf with the name T.J. A.J. R.J. Backslashinfouth on it. Many years ago, his father, T.J. A.J. R.J. Backslashinfouth IV, went on a mission and hasn't been seen since. T.J. A.J. R.J. Backslashinfouth V plans on finding his father, mainly so he can find out where the name T.J. A.J. R.J. Backslashinfouth came from.
    Major skill(if applicable): Pronounciation, Athletic
    Minor skills(if applicable): Cardio Workouts, Video Game Skills
    Equipment(if applicable): T.J. A.J. R.J. Backslashinfouth Scarf and several business cards as big as the iPhone 5 reading "T.J. A.J. R.J. Backslashinfouth V"
    Friend Safari: Snorunt, Bergmite, Cloyster
    Friend Code: 0860-3745-2173




    Credit to Robert

  16. #1366

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    ^ that name is confusing the **** out of me too see it so much.
    Sig edited due to exceeding height limit. Read the signature rules before editing your signature.

  17. #1367
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    Aug 2011
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    105

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    Quote Originally Posted by Ghosts of the Forums View Post
    ^ that name is confusing the **** out of me too see it so much.
    It's a family name in the Backslashinfourth heritage. You'll have to learn to accept it.
    Friend Safari: Snorunt, Bergmite, Cloyster
    Friend Code: 0860-3745-2173




    Credit to Robert

  18. #1368

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    Quote Originally Posted by Charze View Post
    It's a family name in the Backslashinfourth heritage. You'll have to learn to accept it.
    I know.

    until you die (o.o)
    Sig edited due to exceeding height limit. Read the signature rules before editing your signature.

  19. #1369
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    Meant to start this a few days ago. Welcome to the round opening!

    6 random people wake up in a dark room. They are eached chain to the east wall. A window covered in a heavy curtain rests in the west wall, letting in just enough light to see the window and nothing else really. Though it can't be seen now, there is a wall on the north door. On the south wall is a ladder you can climb up to the second floor The only decorationin the room i a compass pattern on the floor, which is also how you know the direction of each wall. The door is locked and the whole building has a n aura of magic which makes the walls and doors hard to destroy.

    Ivan Pixicoff (YDT)

    X3-IJ97 (InfernalBlaze)

    Andrew Borealis (PokeLegend)

    Ogith-Sai (Ghosts of the Forum)

    Mr. Fluffington the Eighth (Digipoke)

    T.J A.J R.J Backslashinfouth V (Charze)

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~

    Ivan Pixicoff (YDT)
    10/10
    10/10

    X3-IJ97 (InfernalBlaze)
    10/10
    10/10

    Andrew Borealis (PokeLegend)
    10/10
    10/10

    Ogith-Sai (Ghosts of the Forum)
    10/10
    10/10

    Mr. Fluffington the Eighth (Digipoke)
    10/10
    10/10

    T.J A.J R.J Backslashinfouth V (Charze)
    10/10
    10/10

    Location (New in green):
    A dark room. Everyone is chained to the east wall. A window covered in a heavy curtain rests in the west wall, letting in just enough light to see the window and nothing else really. Though it can't be seen now, there is a wall on the north door. On the south wall is a ladder you can climb up to the second floor The only decorationin the room i a compass pattern on the floor, which is also how you know the direction of each wall. The door is locked and the whole building has a n aura of magic which makes the walls and doors hard to destroy

    Enemies (New in red):
    None

    Other (New in blue):
    Nothing yet.

    Comments:
    New round, GO!
    Last edited by CuriousHeartless; 13th February 2013 at 10:10 PM.

  20. #1370
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    Sep 2007
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    Roll to use your Chimpanzee strength and flexibility to get out of your chains.

  21. #1371
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    Feb 2011
    Posts
    148

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    Roll to adapt the chains as a part of your body and then pull them out off the wall.

  22. #1372
    Join Date
    Apr 2011
    Location
    121 Grove Street, Belmont, MA
    Posts
    200

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    Roll to slip out of chains using smallness attribute, then fly to second floor from where the ladder is on the south side.

  23. #1373
    Join Date
    Aug 2011
    Location
    The Divine Comedy
    Posts
    105

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    Roll to use your raw strength to break the chains that are holding you (T.J. A.J. R.J. Backslashinfourth V) to the wall
    Friend Safari: Snorunt, Bergmite, Cloyster
    Friend Code: 0860-3745-2173




    Credit to Robert

  24. #1374
    Join Date
    Jun 2007
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    HOW DID I GET UP HERE?!
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    656

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    Roll to use psychokinesis to rip your chains out of the east wall and try to tear down the west one.

  25. #1375
    Join Date
    Mar 2011
    Location
    Carolina
    Posts
    1,604

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    o man i wanted 2 sign up 4 dis 1

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