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Thread: Roll to Dodge! V.3

  1. #1426
    Join Date
    Sep 2007
    Location
    I'm on a blimp, mother****er.
    Posts
    382

    Default

    Roll to pick up the ring of health, but only if it is on the sandy side. If not, roll to walk over to the pyramids.

  2. #1427

    Default

    Roll to grab the ring of health if digi doesn't. Then meditate to get a birds eye view of the entire floor, noticing where a key is etc.
    Sig edited due to exceeding height limit. Read the signature rules before editing your signature.

  3. #1428
    Join Date
    Feb 2011
    Posts
    147

    Default

    Roll to go to the fifth floor and see if there is anything useful there.

  4. #1429
    Join Date
    Aug 2011
    Location
    The Divine Comedy
    Posts
    105

    Default

    Roll to grab the Ring of Health if it wasn't already grabbed and go up and scout 3 floors and grab anything useful that is there.
    Friend Safari: Snorunt, Bergmite, Cloyster
    Friend Code: 0860-3745-2173




    Credit to Robert

  5. #1430
    Join Date
    Nov 2010
    Location
    Where I live.
    Posts
    1,358

    Default

    Okay, I got a new keyboard and am still getting used to it, so forgive any typos.

    Ivan Pixicoff (YDT)
    [Roll 5]
    Well T.J not only took the key from you at the end of the last reffing, but also unlocked the door and the eight above it, so you kind of fail to use the key. But you do mount the sphinx and ride it to the fifth floor. It looks like the great hall of a castle. To the north is back down, south leads up and is already unlocked. West and east are identical walls decorated with shields and swords. The plaque here is next to the ladder up. 'This is the castle of teh king. Many guards are also here. Try not to get noticed (Sorry if you were noticed crossing the room to read this).' You are still unnoticed.

    X3-IJ97 (InfernalBlaze)
    [Roll 3]
    You go up to the fifth floor and look around. Nothing much here since the swords and shields are firmly stuck int he wall.
    (-5 health from Sphinx)

    Andrew Borealis (PokeLegend)
    [Roll 1]
    The banhammer comes down once again. Pain courses through your body.
    (-4 health-3 mentality)

    Ogith-Sai (Ghosts of the Forum)
    [Roll 3]
    You go to grabt he Ring of Health, but T.J grabs it first. Then you meditate and get a bird's-eye view of the floor, which proves totally pointless.

    Mr. Fluffington the Eighth (Digipoke)
    [Roll 4]
    You try to go out into the desert. However, you bump into the magic barrier keeping everything inside the tower from leaving. Because you rolled so high, though, you get away unharmed.

    T.J A.J R.J Backslashinfouth V (Charze)
    [Roll 5]
    You grab the Ring of Health and slipped it on. Then you run up to the next floor, seeing nothing useful you keep going up. The Sixth floor is a large room with a zoo in it. You steal a bear for a ride, create it some stone armor and then ride it up teh ladder because you are just that awesome. The next floor is filled with a sort of faux water, it looks and feels like water and lets you swim around but you can also breath in it. A large kraken appears, blocking off the opening up.

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~

    Ivan Pixicoff (YDT)
    10/10
    10/10
    Shield of Defense (-1 to physical damage taken). Sphinx (High defense and attack, fast, six health)

    X3-IJ97 (InfernalBlaze)
    7/10
    10/10
    Absorbed chains. Staff of Magic (Small boost to magic power). Stone shell (Immune to physical damage, two turns left. -4 to all damage taken)

    Andrew Borealis (PokeLegend)
    1/10
    4/10

    Ogith-Sai (Ghosts of the Forum)
    10/10
    6/10
    Has a ghost under his control (5 health, can't physically harm others, can only be hurt by magic or spiritual attacks) Dagger of Attack (A small boost to physical attacks). Large amounts of C4.

    Mr. Fluffington the Eighth (Digipoke)
    5/10
    10/10
    Has a ghost under his control (5 health, can't physically harm others, can only be hurt by magic or spiritual attacks)

    T.J A.J R.J Backslashinfouth V (Charze)
    11/13
    10/10
    Earthbender, complete with metalbending. Has a suit of armor (-3 to magic and physical damage). Cloak of Magic (-1 to magic damage taken). Sharp glass. Ring of Health (+3 to max health while wearing).

    Location (New in green):
    Everyone was chained to the east wall. A window rests in the west wall, letting in light. There is a wall on the north door. On the south wall is a ladder you can climb up to the second floor The only decoration in the room is a compass pattern on the floor, which is also how you know the direction of each wall. The door is locked and the whole building has an aura of magic which makes the walls and doors hard to destroy

    The second floor looks similar to the first, also having a compass pattern on the floor. There is a door on the north wall which leads to a small room with the ladder up to floor three. The west wall has a window looking out into a forest, strangely enough like you are at ground level. The south wall has the ladder back down and a large pedestal with six vases. The east wall has four bags on it. They each have a label, there is: Attack, Defense, Magic Resistance, and Mentality. You can take only one, and there is only one of each, so it is first come and gets a good roll, first serve. There's also a plaque explaining your situation: 'Congratulations, you have passed the first test. Welcome to the Tower of God. As you go higher, things get harder. Reach the top and you can get a limitless power. Die, and your soul will be trapped here forever. You may choose one bag from the wall to help. Take more than one, and the magic will attack you. Good luck '

    The third floor. The west wall is actually a side of a lighted aquarium. North leads back down ot the second floor, South leads up to the fourth floor. On the east wall is six ornamental locks and a plaque reading 'Good job getting up here. Now use your gifts to find the key to the door. By the way, none of the keys on this wall are the right one.'

    The fourth floor is mostly empty, but many times larger than the previous floors. The north leads up to the fifth floor, but is currently locked. South leads back down. On the east wall is a simple plaque reading 'Don't Die '. The west wall looks out at a desert, pyramids in the far distance being the only thing standing out in the ocean of sand. The window is shattered, but a magic barrier makes it so things can only come in, not leave. The Ring of Health (+3 to max health while wearing; if it is removed then max health returns to normal) is lying on the ground to grab.

    The fifth floor. It looks like the great hall of a castle. To the north is back down, south leads up and is already unlocked. West and east are identical walls decorated with shields and swords. The plaque here is next to the ladder up. 'This is the castle of the king. Many guards are also here. Try not to get noticed (Sorry if you were noticed crossing the room to read this).'

    The sixth floor is a large room with a zoo. No plaque here or anything. South leads down, north leads up. Various exhibits.

    The seventh floor is filled with a sort of faux water. You can swim around , it looks like water, and you can still breathe in it. This is the Kraken's den, the first boss room in the tower.

    All floors up to Floor 12 are unlocked. Doesn't mean it will always be easy to get straight to the next floor though.


    Enemies (New in red):
    Nine stone soldiers on the third floor. They have swords to fight with and eight health each. Many hundreds of guards in the fifth floor. They have various weapons and armors and health. They are currently on low alert and are easy to sneak by. Giant kraken on seventh floor, hundreds of deadly tentacles, nasty personality, damage resisttant skin, and twenty-five health. Have fun with that boss, good things come after it.

    Other (New in blue):
    Nothing yet.

    Comments:
    People, remember to read the whole reffing, not just your roll and ones that look important. The key was already found and the door unlocked, and it is impossible to leave the tower.

  6. #1431
    Join Date
    Sep 2007
    Location
    I'm on a blimp, mother****er.
    Posts
    382

    Default

    Roll to go to the fifth floor and use your ninja skills to sneak past.

  7. #1432
    Join Date
    Apr 2011
    Location
    121 Grove Street, Belmont, MA
    Posts
    199

    Default

    Roll to sneak past all the guards using small size and head to the next floor to examine the animals

  8. #1433
    Join Date
    Feb 2011
    Posts
    147

    Default

    Use your scout skills to sneak past the guards and go up to the sixth floor.

  9. #1434

    Default

    Roll to evaporate into a mist, and float silent and unnoticed through the fifth floor and into the sixth..
    Sig edited due to exceeding height limit. Read the signature rules before editing your signature.

  10. #1435
    Join Date
    Aug 2011
    Location
    The Divine Comedy
    Posts
    105

    Default

    Roll to find a piece of metal or grab one from the 6th floor and throw it into the Kraken's Mouth. Then use Metal-bending to rip it back out.
    Friend Safari: Snorunt, Bergmite, Cloyster
    Friend Code: 0860-3745-2173




    Credit to Robert

  11. #1436
    Join Date
    Nov 2010
    Location
    Where I live.
    Posts
    1,358

    Default

    Ivan Pixicoff (YDT)
    [Roll 4]
    Despite already being past them, you somehow sneak past the guards. Then you climb up and start looking at the zoo.

    X3-IJ97 (InfernalBlaze)
    [Roll 4]
    You sneak up to the sixth floor.

    Andrew Borealis (PokeLegend)
    [Roll 1]
    We all saw this coming. The banhammer comes down once again, killing you. Your soul is now trapped in the tower while your body is dead.

    Ogith-Sai (Ghosts of the Forum)
    [Roll 3]
    You turn to fog and float up, alerting the guards but floating past them to teh sixth floor.

    Mr. Fluffington the Eighth (Digipoke)
    [Roll 6]
    You sneak up to the fifth floor and then use your ninja skills to sneak past. Suddenly, you go Super Ninja! You bust a laser katana out of nowhere and then run up to the sixth floor, then to the seventh. You cut the kraken up its side and then go on to the eigth floor. Once there, you see that it is a replica of the second floor, including the labeled bags. The plaque is different, though. It reads: 'Welcome to teh prize room. Take one bag for beating the kraken. But just one, or the magic will kill you.'
    (+Super Ninja mode, -4 to Kraken)

    T.J A.J R.J Backslashinfouth V (Charze)
    [Roll 2]
    You look for a piece of metal but can't find any. The kraken swats you away, dealing a little damage but your armor absorbs it all.

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~

    Ivan Pixicoff (YDT)
    10/10
    10/10
    Shield of Defense (-1 to physical damage taken). Sphinx (High defense and attack, fast, six health)

    X3-IJ97 (InfernalBlaze)
    7/10
    10/10
    Absorbed chains. Staff of Magic (Small boost to magic power). Stone shell (Immune to physical damage, two turns left. -4 to all damage taken)

    Ogith-Sai (Ghosts of the Forum)
    10/10
    6/10
    Has a ghost under his control (5 health, can't physically harm others, can only be hurt by magic or spiritual attacks) Dagger of Attack (A small boost to physical attacks). Large amounts of C4.

    Mr. Fluffington the Eighth (Digipoke)
    5/10
    10/10
    Has a ghost under his control (5 health, can't physically harm others, can only be hurt by magic or spiritual attacks). Super Ninja! (Large increases to speed and attack, laser katana, cannot lose mentality).

    T.J A.J R.J Backslashinfouth V (Charze)
    11/13
    10/10
    Earthbender, complete with metalbending. Has a suit of armor (-3 to magic and physical damage). Cloak of Magic (-1 to magic damage taken). Sharp glass. Ring of Health (+3 max health while wearing.)0

    Andrew Borealis (PokeLegend)
    0/10
    0/10
    Dead!

    Location (New in green):
    Everyone was chained to the east wall. A window rests in the west wall, letting in light. There is a wall on the north door. On the south wall is a ladder you can climb up to the second floor The only decoration in the room is a compass pattern on the floor, which is also how you know the direction of each wall. The door is locked and the whole building has an aura of magic which makes the walls and doors hard to destroy

    The second floor looks similar to the first, also having a compass pattern on the floor. There is a door on the north wall which leads to a small room with the ladder up to floor three. The west wall has a window looking out into a forest, strangely enough like you are at ground level. The south wall has the ladder back down and a large pedestal with six vases. The east wall has four bags on it. They each have a label, there is: Attack, Defense, Magic Resistance, and Mentality. You can take only one, and there is only one of each, so it is first come and gets a good roll, first serve. There's also a plaque explaining your situation: 'Congratulations, you have passed the first test. Welcome to the Tower of God. As you go higher, things get harder. Reach the top and you can get a limitless power. Die, and your soul will be trapped here forever. You may choose one bag from the wall to help. Take more than one, and the magic will attack you. Good luck '

    The third floor. The west wall is actually a side of a lighted aquarium. North leads back down ot the second floor, South leads up to the fourth floor. On the east wall is six ornamental locks and a plaque reading 'Good job getting up here. Now use your gifts to find the key to the door. By the way, none of the keys on this wall are the right one.'

    The fourth floor is mostly empty, but many times larger than the previous floors. The north leads up to the fifth floor, but is currently locked. South leads back down. On the east wall is a simple plaque reading 'Don't Die '. The west wall looks out at a desert, pyramids in the far distance being the only thing standing out in the ocean of sand. The window is shattered, but a magic barrier makes it so things can only come in, not leave. The Ring of Health (+3 to max health while wearing; if it is removed then max health returns to normal) is lying on the ground to grab.

    The fifth floor. It looks like the great hall of a castle. To the north is back down, south leads up and is already unlocked. West and east are identical walls decorated with shields and swords. The plaque here is next to the ladder up. 'This is the castle of the king. Many guards are also here. Try not to get noticed (Sorry if you were noticed crossing the room to read this).'

    The sixth floor is a large room with a zoo. No plaque here or anything. South leads down, north leads up. Various exhibits.

    The seventh floor is filled with a sort of faux water. You can swim around , it looks like water, and you can still breathe in it. This is the Kraken's den, the first boss room in the tower.

    The eigth floor is a replica of the second, including the wall of bags. The only noticable difference is that it looks out onto a bustling metropolis, and hte plaque which instead reads 'Welcome to teh prize room. Take one bag for beating the kraken. But just one, or the magic will kill you.'

    All floors up to Floor 12 are unlocked. Doesn't mean it will always be easy to get straight to the next floor though.

    Enemies (New in red):
    Nine stone soldiers on the third floor. They have swords to fight with and eight health each. Many hundreds of guards in the fifth floor. They have various weapons and armors and health. They are currently on high alert and aggressive. Giant kraken on seventh floor, hundreds of deadly tentacles, nasty personality, damage resistant skin, and twenty-one health. Have fun with that boss, good things come after it.

    Other (New in blue):
    Nothing yet.

    Comments:
    Whatever. Good luck.

  12. #1437

    Default

    Roll to continue floating silently into the eighth floor, and take a bag if it won't kill me because I didn't do anything to the kraken. Come in, curious, I'm counting on your kindness today.
    Sig edited due to exceeding height limit. Read the signature rules before editing your signature.

  13. #1438
    Join Date
    Apr 2011
    Location
    121 Grove Street, Belmont, MA
    Posts
    199

    Default

    Roll to try to befriend the animals with Fairy/Pixie Magics

  14. #1439
    Join Date
    Aug 2011
    Location
    The Divine Comedy
    Posts
    105

    Default

    Roll to use EarthBending to throw a piece of earth at him to distract him enough so you and your bear minion (who isn't in my inventory/stats) can move up to the next floor.
    Friend Safari: Snorunt, Bergmite, Cloyster
    Friend Code: 0860-3745-2173




    Credit to Robert

  15. #1440
    Join Date
    Sep 2007
    Location
    I'm on a blimp, mother****er.
    Posts
    382

    Default

    Roll to take Bag of Attack, if it's there, and go to the Ninth Floor.

  16. #1441
    Join Date
    Feb 2011
    Posts
    147

    Default

    Roll to go up to the seventh floor and electrocute the kraken.

  17. #1442

    Default

    Is it ok if I edit my last roll? I accidentally wrote "in" instead of "on"
    Sig edited due to exceeding height limit. Read the signature rules before editing your signature.

  18. #1443
    Join Date
    Nov 2010
    Location
    Where I live.
    Posts
    1,358

    Default

    Doesn't matter, it was on a side part which won't affect anything.

    Ivan Pixicoff (YDT)
    [Roll 4]
    You befriend the animals. They are happy and give you some lose change and a banana.

    X3-IJ97 (InfernalBlaze)
    [Roll 4]
    You go up to the seventh floor and shoot electricity at the kraken. It is hurt some, but the electricity quickly fades.
    (-3 health from kraken)

    Ogith-Sai (Ghosts of the Forum)
    [Roll 4]
    Unfortunately, I cannot give you any kindness. Luckily for you, the RNG did. You float straight past the kraken and up to the next floor. You grab the bag of Health (RNG chose that for you too) and open it up. You pull out the Ring of Health+ and slip it on. This grants +4 max health, and also sets you up four health.
    (+4 health, +4 max health)

    Mr. Fluffington the Eighth (Digipoke)
    [Roll 3]
    You grab the bag of attack. You pull out the Dagger of Attack+. Then you go up to the ninth floor. It is a continuation of the castle a few floors down, and like there the guards are on high alert.

    T.J A.J R.J Backslashinfouth V (Charze)
    [Roll 5]
    You throw a piece of rock at the kraken. It deals some damage and pushes the kraken out of hte way so you and your bear can swim up to the next floor.
    (-3 health to kraken)

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~

    Ivan Pixicoff (YDT)
    10/10
    10/10
    Shield of Defense (-1 to physical damage taken). Sphinx (High defense and attack, fast, six health). $1.23 US in change. Banana (+1 health when eaten).

    X3-IJ97 (InfernalBlaze)
    7/10
    10/10
    Absorbed chains. Staff of Magic (Small boost to magic power). Stone shell (Immune to physical damage, two turns left. -4 to all damage taken)

    Ogith-Sai (Ghosts of the Forum)
    14/14
    6/10
    Has a ghost under his control (5 health, can't physically harm others, can only be hurt by magic or spiritual attacks) Dagger of Attack (A small boost to physical attacks). Large amounts of C4. Ring of Health+ (+4 max health while wearing)

    Mr. Fluffington the Eighth (Digipoke)
    5/10
    10/10
    Has a ghost under his control (5 health, can't physically harm others, can only be hurt by magic or spiritual attacks). Super Ninja! (Large increases to speed and attack, laser katana, cannot lose mentality). Dagger of Attack+ (Noticable increase in attack.)

    T.J A.J R.J Backslashinfouth V (Charze)
    11/13
    10/10
    Earthbender, complete with metalbending. Has a suit of armor (-3 to magic and physical damage). Cloak of Magic (-1 to magic damage taken). Sharp glass. Ring of Health (+3 max health while wearing.). Bear

    Andrew Borealis (PokeLegend)
    0/10
    0/10
    Dead!

    Location (New in green):
    Everyone was chained to the east wall. A window rests in the west wall, letting in light. There is a wall on the north door. On the south wall is a ladder you can climb up to the second floor The only decoration in the room is a compass pattern on the floor, which is also how you know the direction of each wall. The door is locked and the whole building has an aura of magic which makes the walls and doors hard to destroy

    The second floor looks similar to the first, also having a compass pattern on the floor. There is a door on the north wall which leads to a small room with the ladder up to floor three. The west wall has a window looking out into a forest, strangely enough like you are at ground level. The south wall has the ladder back down and a large pedestal with six vases. The east wall has four bags on it. They each have a label, there is: Mentality. You can take only one, and there is only one of each, so it is first come and gets a good roll, first serve. There's also a plaque explaining your situation: 'Congratulations, you have passed the first test. Welcome to the Tower of God. As you go higher, things get harder. Reach the top and you can get a limitless power. Die, and your soul will be trapped here forever. You may choose one bag from the wall to help. Take more than one, and the magic will attack you. Good luck '

    The third floor. The west wall is actually a side of a lighted aquarium. North leads back down ot the second floor, South leads up to the fourth floor. On the east wall is six ornamental locks and a plaque reading 'Good job getting up here. Now use your gifts to find the key to the door. By the way, none of the keys on this wall are the right one.'

    The fourth floor is mostly empty, but many times larger than the previous floors. The north leads up to the fifth floor, but is currently locked. South leads back down. On the east wall is a simple plaque reading 'Don't Die '. The west wall looks out at a desert, pyramids in the far distance being the only thing standing out in the ocean of sand. The window is shattered, but a magic barrier makes it so things can only come in, not leave. The Ring of Health (+3 to max health while wearing; if it is removed then max health returns to normal) is lying on the ground to grab.

    The fifth floor. It looks like the great hall of a castle. To the north is back down, south leads up and is already unlocked. West and east are identical walls decorated with shields and swords. The plaque here is next to the ladder up. 'This is the castle of the king. Many guards are also here. Try not to get noticed (Sorry if you were noticed crossing the room to read this).'

    The sixth floor is a large room with a zoo. No plaque here or anything. South leads down, north leads up. Various exhibits.

    The seventh floor is filled with a sort of faux water. You can swim around , it looks like water, and you can still breathe in it. This is the Kraken's den, the first boss room in the tower.

    The eigth floor is a replica of the second, including the wall of bags. The only noticable difference is that it looks out onto a bustling metropolis, and hte plaque which instead reads 'Welcome to teh prize room. Take one bag for beating the kraken. But just one, or the magic will kill you.' The bags are: Defense, Magic, Magic Resistance, Mentality

    The ninth floor is a continuation of the fifth floor, being part of the same castle. Magic did it, obviously.

    All floors up to Floor 12 are unlocked. Doesn't mean it will always be easy to get straight to the next floor though.

    Enemies (New in red):
    Nine stone soldiers on the third floor. They have swords to fight with and eight health each. Many hundreds of guards in the fifth floor and ninth floor. They have various weapons and armors and health. They are currently on high alert and aggressive. Giant kraken on seventh floor, hundreds of deadly tentacles, nasty personality, damage resistant skin, and fifteen health. Have fun with that boss, good things come after it.

    Other (New in blue):
    Nothing yet.

    Comments:

  19. #1444
    Join Date
    Apr 2011
    Location
    121 Grove Street, Belmont, MA
    Posts
    199

    Default

    Roll to say goodbye to the animals, go to the next floor and sneak past the kraken to the eigth floor

  20. #1445
    Join Date
    Feb 2011
    Posts
    147

    Default

    Roll to use your chains to swing over the kraken and go to the eighth floor.

  21. #1446
    Join Date
    Aug 2011
    Location
    The Divine Comedy
    Posts
    105

    Default

    Roll to grab the bag of magic and run to the 10th floor, sneaking by the guards on the 9th floor.
    Friend Safari: Snorunt, Bergmite, Cloyster
    Friend Code: 0860-3745-2173




    Credit to Robert

  22. #1447
    Join Date
    Sep 2007
    Location
    I'm on a blimp, mother****er.
    Posts
    382

    Default

    Roll to use your Ninja skills to sneak past the stone guards on Ninth, and go to the tenth floor.

  23. #1448

    Default

    Roll to float unnoticed past the guards, and enter the tenth floor.
    Sig edited due to exceeding height limit. Read the signature rules before editing your signature.

  24. #1449
    Join Date
    Nov 2010
    Location
    Where I live.
    Posts
    1,358

    Default

    Ivan Pixicoff (YDT)
    [Roll 5]
    You say goodbye to teh animals then use your small size to sneak past the kraken.

    X3-IJ97 (InfernalBlaze)
    [Roll 2]
    You try to use your chains to swing past the kraken, but the large beast uses its many tentacles to grab you and crushes you before throwing you away.
    (-1 health)

    Ogith-Sai (Ghosts of the Forum)
    [Roll 1]
    Unfortunately, you forgot to bold so your entire post is disregarded. You try to go past the guards, but they notice you. They attack you, once of them stabbing you through the arm with a spear. You lose your feeling in the arm, and your ring of health slips off which they then grab. Your ghost is also attacked, as it turns out they have blessed weapons so they can hit it. Your ghost takes heavy damage and runs away.
    (-Ghost, -7 health, -4 max health, -Ring of Health+, -right arm)

    Mr. Fluffington the Eighth (Digipoke)
    [Roll 5]
    You ninja right past the guard.

    T.J A.J R.J Backslashinfouth V (Charze)
    [Roll 5]
    You grab the bag of magic and pull out the Staff of Magic+. Then you sneak right up to the tenth floor. It's an empty room that looks kind of like the first floor, but with skeletons in the chains. You are now over your limit, please drop an item.

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~

    Ivan Pixicoff (YDT)
    10/10
    10/10
    Shield of Defense (-1 to physical damage taken). Sphinx (High defense and attack, fast, six health). $1.23 US in change. Banana (+1 health when eaten).

    X3-IJ97 (InfernalBlaze)
    6/10
    10/10
    Absorbed chains. Staff of Magic (Small boost to magic power). Stone shell (-4 to all damage taken)

    Ogith-Sai (Ghosts of the Forum)
    7/10
    6/10
    Dagger of Attack (A small boost to physical attacks). Large amounts of C4.

    Mr. Fluffington the Eighth (Digipoke)
    5/10
    10/10
    Has a ghost under his control (5 health, can't physically harm others, can only be hurt by magic or spiritual attacks). Super Ninja! (Large increases to speed and attack, laser katana, cannot lose mentality). Dagger of Attack+ (Noticable increase in attack.)

    T.J A.J R.J Backslashinfouth V (Charze)
    11/13
    10/10
    Earthbender, complete with metalbending. Has a suit of armor (-3 to magic and physical damage). Cloak of Magic (-1 to magic damage taken). Sharp glass. Ring of Health (+3 max health while wearing.). Bear. Staff of Magic+ (Noticable increase in magic damage.)

    Andrew Borealis (PokeLegend)
    0/10
    0/10
    Dead!

    Location (New in green):
    Everyone was chained to the east wall. A window rests in the west wall, letting in light. There is a wall on the north door. On the south wall is a ladder you can climb up to the second floor The only decoration in the room is a compass pattern on the floor, which is also how you know the direction of each wall. The door is locked and the whole building has an aura of magic which makes the walls and doors hard to destroy

    The second floor looks similar to the first, also having a compass pattern on the floor. There is a door on the north wall which leads to a small room with the ladder up to floor three. The west wall has a window looking out into a forest, strangely enough like you are at ground level. The south wall has the ladder back down and a large pedestal with six vases. The east wall has four bags on it. They each have a label, there is: Mentality. You can take only one, and there is only one of each, so it is first come and gets a good roll, first serve. There's also a plaque explaining your situation: 'Congratulations, you have passed the first test. Welcome to the Tower of God. As you go higher, things get harder. Reach the top and you can get a limitless power. Die, and your soul will be trapped here forever. You may choose one bag from the wall to help. Take more than one, and the magic will attack you. Good luck '

    The third floor. The west wall is actually a side of a lighted aquarium. North leads back down ot the second floor, South leads up to the fourth floor. On the east wall is six ornamental locks and a plaque reading 'Good job getting up here. Now use your gifts to find the key to the door. By the way, none of the keys on this wall are the right one.'

    The fourth floor is mostly empty, but many times larger than the previous floors. The north leads up to the fifth floor, but is currently locked. South leads back down. On the east wall is a simple plaque reading 'Don't Die '. The west wall looks out at a desert, pyramids in the far distance being the only thing standing out in the ocean of sand. The window is shattered, but a magic barrier makes it so things can only come in, not leave. The Ring of Health (+3 to max health while wearing; if it is removed then max health returns to normal) is lying on the ground to grab.

    The fifth floor. It looks like the great hall of a castle. To the north is back down, south leads up and is already unlocked. West and east are identical walls decorated with shields and swords. The plaque here is next to the ladder up. 'This is the castle of the king. Many guards are also here. Try not to get noticed (Sorry if you were noticed crossing the room to read this).'

    The sixth floor is a large room with a zoo. No plaque here or anything. South leads down, north leads up. Various exhibits.

    The seventh floor is filled with a sort of faux water. You can swim around , it looks like water, and you can still breathe in it. This is the Kraken's den, the first boss room in the tower.

    The eigth floor is a replica of the second, including the wall of bags. The only noticable difference is that it looks out onto a bustling metropolis, and hte plaque which instead reads 'Welcome to teh prize room. Take one bag for beating the kraken. But just one, or the magic will kill you.' The bags are: Defense, Magic, Magic Resistance, Mentality

    The ninth floor is a continuation of the fifth floor, being part of the same castle. Magic did it, obviously.

    The tenth floor is identical to the first floor, including chains, but has skeletons attached to the walls. Six of them.

    All floors up to Floor 12 are unlocked. Doesn't mean it will always be easy to get straight to the next floor though.

    Enemies (New in red):
    Nine stone soldiers on the third floor. They have swords to fight with and eight health each. Many hundreds of guards in the fifth floor and ninth floor and one has the ring of health+, marked by a light fglow surrounding him so you know which one to kill.. They have various weapons and armors and health. They are currently on high alert and aggressive. Giant kraken on seventh floor, hundreds of deadly tentacles, nasty personality, damage resistant skin, and fifteen health. Have fun with that boss, good things come after it.

    Other (New in blue):
    Nothing yet.

    Comments:
    Be aggressive. This sneaking is no fun.

  25. #1450

    Default

    But... But........


    I remember clicking bold, wtf happened?
    Sig edited due to exceeding height limit. Read the signature rules before editing your signature.

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