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Thread: Roll to Dodge! V.3

  1. #1441
    Join Date
    Feb 2011
    Posts
    147

    Default

    Roll to go up to the seventh floor and electrocute the kraken.
        Spoiler:- HeartGold Nuzlocke:

  2. #1442

    Default

    Is it ok if I edit my last roll? I accidentally wrote "in" instead of "on"

    HAVE CLAIMED SHROOMISH!

    (╯°□°)╯
    RAAAAAAAAAGGEEE!!!!

    OPPA GARCHOMP STYLE


    credit to cyrius for the userbar, and trident20 for the garchomp.

    link to my first battle with new team, don't click it, I just have no where to post it for now. http://www.pokemonshowdown.com/replay/ou-17364367

    RECRUITING FOR MY UPCOMING CLAN. VM/PM ME.

  3. #1443
    Join Date
    Nov 2010
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    Where I live.
    Posts
    1,212

    Default

    Doesn't matter, it was on a side part which won't affect anything.

    Ivan Pixicoff (YDT)
    [Roll 4]
    You befriend the animals. They are happy and give you some lose change and a banana.

    X3-IJ97 (InfernalBlaze)
    [Roll 4]
    You go up to the seventh floor and shoot electricity at the kraken. It is hurt some, but the electricity quickly fades.
    (-3 health from kraken)

    Ogith-Sai (Ghosts of the Forum)
    [Roll 4]
    Unfortunately, I cannot give you any kindness. Luckily for you, the RNG did. You float straight past the kraken and up to the next floor. You grab the bag of Health (RNG chose that for you too) and open it up. You pull out the Ring of Health+ and slip it on. This grants +4 max health, and also sets you up four health.
    (+4 health, +4 max health)

    Mr. Fluffington the Eighth (Digipoke)
    [Roll 3]
    You grab the bag of attack. You pull out the Dagger of Attack+. Then you go up to the ninth floor. It is a continuation of the castle a few floors down, and like there the guards are on high alert.

    T.J A.J R.J Backslashinfouth V (Charze)
    [Roll 5]
    You throw a piece of rock at the kraken. It deals some damage and pushes the kraken out of hte way so you and your bear can swim up to the next floor.
    (-3 health to kraken)

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~

    Ivan Pixicoff (YDT)
    10/10
    10/10
    Shield of Defense (-1 to physical damage taken). Sphinx (High defense and attack, fast, six health). $1.23 US in change. Banana (+1 health when eaten).

    X3-IJ97 (InfernalBlaze)
    7/10
    10/10
    Absorbed chains. Staff of Magic (Small boost to magic power). Stone shell (Immune to physical damage, two turns left. -4 to all damage taken)

    Ogith-Sai (Ghosts of the Forum)
    14/14
    6/10
    Has a ghost under his control (5 health, can't physically harm others, can only be hurt by magic or spiritual attacks) Dagger of Attack (A small boost to physical attacks). Large amounts of C4. Ring of Health+ (+4 max health while wearing)

    Mr. Fluffington the Eighth (Digipoke)
    5/10
    10/10
    Has a ghost under his control (5 health, can't physically harm others, can only be hurt by magic or spiritual attacks). Super Ninja! (Large increases to speed and attack, laser katana, cannot lose mentality). Dagger of Attack+ (Noticable increase in attack.)

    T.J A.J R.J Backslashinfouth V (Charze)
    11/13
    10/10
    Earthbender, complete with metalbending. Has a suit of armor (-3 to magic and physical damage). Cloak of Magic (-1 to magic damage taken). Sharp glass. Ring of Health (+3 max health while wearing.). Bear

    Andrew Borealis (PokeLegend)
    0/10
    0/10
    Dead!

    Location (New in green):
    Everyone was chained to the east wall. A window rests in the west wall, letting in light. There is a wall on the north door. On the south wall is a ladder you can climb up to the second floor The only decoration in the room is a compass pattern on the floor, which is also how you know the direction of each wall. The door is locked and the whole building has an aura of magic which makes the walls and doors hard to destroy

    The second floor looks similar to the first, also having a compass pattern on the floor. There is a door on the north wall which leads to a small room with the ladder up to floor three. The west wall has a window looking out into a forest, strangely enough like you are at ground level. The south wall has the ladder back down and a large pedestal with six vases. The east wall has four bags on it. They each have a label, there is: Mentality. You can take only one, and there is only one of each, so it is first come and gets a good roll, first serve. There's also a plaque explaining your situation: 'Congratulations, you have passed the first test. Welcome to the Tower of God. As you go higher, things get harder. Reach the top and you can get a limitless power. Die, and your soul will be trapped here forever. You may choose one bag from the wall to help. Take more than one, and the magic will attack you. Good luck '

    The third floor. The west wall is actually a side of a lighted aquarium. North leads back down ot the second floor, South leads up to the fourth floor. On the east wall is six ornamental locks and a plaque reading 'Good job getting up here. Now use your gifts to find the key to the door. By the way, none of the keys on this wall are the right one.'

    The fourth floor is mostly empty, but many times larger than the previous floors. The north leads up to the fifth floor, but is currently locked. South leads back down. On the east wall is a simple plaque reading 'Don't Die '. The west wall looks out at a desert, pyramids in the far distance being the only thing standing out in the ocean of sand. The window is shattered, but a magic barrier makes it so things can only come in, not leave. The Ring of Health (+3 to max health while wearing; if it is removed then max health returns to normal) is lying on the ground to grab.

    The fifth floor. It looks like the great hall of a castle. To the north is back down, south leads up and is already unlocked. West and east are identical walls decorated with shields and swords. The plaque here is next to the ladder up. 'This is the castle of the king. Many guards are also here. Try not to get noticed (Sorry if you were noticed crossing the room to read this).'

    The sixth floor is a large room with a zoo. No plaque here or anything. South leads down, north leads up. Various exhibits.

    The seventh floor is filled with a sort of faux water. You can swim around , it looks like water, and you can still breathe in it. This is the Kraken's den, the first boss room in the tower.

    The eigth floor is a replica of the second, including the wall of bags. The only noticable difference is that it looks out onto a bustling metropolis, and hte plaque which instead reads 'Welcome to teh prize room. Take one bag for beating the kraken. But just one, or the magic will kill you.' The bags are: Defense, Magic, Magic Resistance, Mentality

    The ninth floor is a continuation of the fifth floor, being part of the same castle. Magic did it, obviously.

    All floors up to Floor 12 are unlocked. Doesn't mean it will always be easy to get straight to the next floor though.

    Enemies (New in red):
    Nine stone soldiers on the third floor. They have swords to fight with and eight health each. Many hundreds of guards in the fifth floor and ninth floor. They have various weapons and armors and health. They are currently on high alert and aggressive. Giant kraken on seventh floor, hundreds of deadly tentacles, nasty personality, damage resistant skin, and fifteen health. Have fun with that boss, good things come after it.

    Other (New in blue):
    Nothing yet.

    Comments:
    I was Kissmygrass96. Now I'm not. Remember it.
    Hey, wanna join a Persona RPG? Maybe just an RPG in general? Then go here. Please, we need people.

    Also, I have claimed Omanyte. Just sayin'.

  4. #1444
    Join Date
    Apr 2011
    Location
    121 Grove Street, Belmont, MA
    Posts
    204

    Default

    Roll to say goodbye to the animals, go to the next floor and sneak past the kraken to the eigth floor

  5. #1445
    Join Date
    Feb 2011
    Posts
    147

    Default

    Roll to use your chains to swing over the kraken and go to the eighth floor.
        Spoiler:- HeartGold Nuzlocke:

  6. #1446
    Join Date
    Aug 2011
    Location
    Gumbo Street
    Posts
    99

    Default

    Roll to grab the bag of magic and run to the 10th floor, sneaking by the guards on the 9th floor.
    It's back...

    Pokemon White 2 Playthrough:

    Defeated Champion

  7. #1447
    Join Date
    Sep 2007
    Location
    I'm on a blimp, mother****er.
    Posts
    362

    Default

    Roll to use your Ninja skills to sneak past the stone guards on Ninth, and go to the tenth floor.

  8. #1448

    Default

    Roll to float unnoticed past the guards, and enter the tenth floor.

    HAVE CLAIMED SHROOMISH!

    (╯°□°)╯
    RAAAAAAAAAGGEEE!!!!

    OPPA GARCHOMP STYLE


    credit to cyrius for the userbar, and trident20 for the garchomp.

    link to my first battle with new team, don't click it, I just have no where to post it for now. http://www.pokemonshowdown.com/replay/ou-17364367

    RECRUITING FOR MY UPCOMING CLAN. VM/PM ME.

  9. #1449
    Join Date
    Nov 2010
    Location
    Where I live.
    Posts
    1,212

    Default

    Ivan Pixicoff (YDT)
    [Roll 5]
    You say goodbye to teh animals then use your small size to sneak past the kraken.

    X3-IJ97 (InfernalBlaze)
    [Roll 2]
    You try to use your chains to swing past the kraken, but the large beast uses its many tentacles to grab you and crushes you before throwing you away.
    (-1 health)

    Ogith-Sai (Ghosts of the Forum)
    [Roll 1]
    Unfortunately, you forgot to bold so your entire post is disregarded. You try to go past the guards, but they notice you. They attack you, once of them stabbing you through the arm with a spear. You lose your feeling in the arm, and your ring of health slips off which they then grab. Your ghost is also attacked, as it turns out they have blessed weapons so they can hit it. Your ghost takes heavy damage and runs away.
    (-Ghost, -7 health, -4 max health, -Ring of Health+, -right arm)

    Mr. Fluffington the Eighth (Digipoke)
    [Roll 5]
    You ninja right past the guard.

    T.J A.J R.J Backslashinfouth V (Charze)
    [Roll 5]
    You grab the bag of magic and pull out the Staff of Magic+. Then you sneak right up to the tenth floor. It's an empty room that looks kind of like the first floor, but with skeletons in the chains. You are now over your limit, please drop an item.

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~

    Ivan Pixicoff (YDT)
    10/10
    10/10
    Shield of Defense (-1 to physical damage taken). Sphinx (High defense and attack, fast, six health). $1.23 US in change. Banana (+1 health when eaten).

    X3-IJ97 (InfernalBlaze)
    6/10
    10/10
    Absorbed chains. Staff of Magic (Small boost to magic power). Stone shell (-4 to all damage taken)

    Ogith-Sai (Ghosts of the Forum)
    7/10
    6/10
    Dagger of Attack (A small boost to physical attacks). Large amounts of C4.

    Mr. Fluffington the Eighth (Digipoke)
    5/10
    10/10
    Has a ghost under his control (5 health, can't physically harm others, can only be hurt by magic or spiritual attacks). Super Ninja! (Large increases to speed and attack, laser katana, cannot lose mentality). Dagger of Attack+ (Noticable increase in attack.)

    T.J A.J R.J Backslashinfouth V (Charze)
    11/13
    10/10
    Earthbender, complete with metalbending. Has a suit of armor (-3 to magic and physical damage). Cloak of Magic (-1 to magic damage taken). Sharp glass. Ring of Health (+3 max health while wearing.). Bear. Staff of Magic+ (Noticable increase in magic damage.)

    Andrew Borealis (PokeLegend)
    0/10
    0/10
    Dead!

    Location (New in green):
    Everyone was chained to the east wall. A window rests in the west wall, letting in light. There is a wall on the north door. On the south wall is a ladder you can climb up to the second floor The only decoration in the room is a compass pattern on the floor, which is also how you know the direction of each wall. The door is locked and the whole building has an aura of magic which makes the walls and doors hard to destroy

    The second floor looks similar to the first, also having a compass pattern on the floor. There is a door on the north wall which leads to a small room with the ladder up to floor three. The west wall has a window looking out into a forest, strangely enough like you are at ground level. The south wall has the ladder back down and a large pedestal with six vases. The east wall has four bags on it. They each have a label, there is: Mentality. You can take only one, and there is only one of each, so it is first come and gets a good roll, first serve. There's also a plaque explaining your situation: 'Congratulations, you have passed the first test. Welcome to the Tower of God. As you go higher, things get harder. Reach the top and you can get a limitless power. Die, and your soul will be trapped here forever. You may choose one bag from the wall to help. Take more than one, and the magic will attack you. Good luck '

    The third floor. The west wall is actually a side of a lighted aquarium. North leads back down ot the second floor, South leads up to the fourth floor. On the east wall is six ornamental locks and a plaque reading 'Good job getting up here. Now use your gifts to find the key to the door. By the way, none of the keys on this wall are the right one.'

    The fourth floor is mostly empty, but many times larger than the previous floors. The north leads up to the fifth floor, but is currently locked. South leads back down. On the east wall is a simple plaque reading 'Don't Die '. The west wall looks out at a desert, pyramids in the far distance being the only thing standing out in the ocean of sand. The window is shattered, but a magic barrier makes it so things can only come in, not leave. The Ring of Health (+3 to max health while wearing; if it is removed then max health returns to normal) is lying on the ground to grab.

    The fifth floor. It looks like the great hall of a castle. To the north is back down, south leads up and is already unlocked. West and east are identical walls decorated with shields and swords. The plaque here is next to the ladder up. 'This is the castle of the king. Many guards are also here. Try not to get noticed (Sorry if you were noticed crossing the room to read this).'

    The sixth floor is a large room with a zoo. No plaque here or anything. South leads down, north leads up. Various exhibits.

    The seventh floor is filled with a sort of faux water. You can swim around , it looks like water, and you can still breathe in it. This is the Kraken's den, the first boss room in the tower.

    The eigth floor is a replica of the second, including the wall of bags. The only noticable difference is that it looks out onto a bustling metropolis, and hte plaque which instead reads 'Welcome to teh prize room. Take one bag for beating the kraken. But just one, or the magic will kill you.' The bags are: Defense, Magic, Magic Resistance, Mentality

    The ninth floor is a continuation of the fifth floor, being part of the same castle. Magic did it, obviously.

    The tenth floor is identical to the first floor, including chains, but has skeletons attached to the walls. Six of them.

    All floors up to Floor 12 are unlocked. Doesn't mean it will always be easy to get straight to the next floor though.

    Enemies (New in red):
    Nine stone soldiers on the third floor. They have swords to fight with and eight health each. Many hundreds of guards in the fifth floor and ninth floor and one has the ring of health+, marked by a light fglow surrounding him so you know which one to kill.. They have various weapons and armors and health. They are currently on high alert and aggressive. Giant kraken on seventh floor, hundreds of deadly tentacles, nasty personality, damage resistant skin, and fifteen health. Have fun with that boss, good things come after it.

    Other (New in blue):
    Nothing yet.

    Comments:
    Be aggressive. This sneaking is no fun.
    I was Kissmygrass96. Now I'm not. Remember it.
    Hey, wanna join a Persona RPG? Maybe just an RPG in general? Then go here. Please, we need people.

    Also, I have claimed Omanyte. Just sayin'.

  10. #1450

    Default

    But... But........


    I remember clicking bold, wtf happened?

    HAVE CLAIMED SHROOMISH!

    (╯°□°)╯
    RAAAAAAAAAGGEEE!!!!

    OPPA GARCHOMP STYLE


    credit to cyrius for the userbar, and trident20 for the garchomp.

    link to my first battle with new team, don't click it, I just have no where to post it for now. http://www.pokemonshowdown.com/replay/ou-17364367

    RECRUITING FOR MY UPCOMING CLAN. VM/PM ME.

  11. #1451
    Join Date
    Nov 2010
    Location
    Where I live.
    Posts
    1,212

    Default

    Sorry. I guess you could always try to recover your stuff though (Maybe not the ghost, but it was mostly just taking up one of yoru spaces). I tried being nice since you did at least post, which is the only reason it is possible to reclaim the Ring of Health+.
    I was Kissmygrass96. Now I'm not. Remember it.
    Hey, wanna join a Persona RPG? Maybe just an RPG in general? Then go here. Please, we need people.

    Also, I have claimed Omanyte. Just sayin'.

  12. #1452
    Join Date
    Sep 2007
    Location
    I'm on a blimp, mother****er.
    Posts
    362

    Default

    Roll to go to the tenth floor and and inspect a skeleton to see if it has anything, if it does, take the item and tell your ghost buddy to take control of the skeleton. If there is nothing, tell your ghost to do that anyway.

  13. #1453
    Join Date
    Apr 2011
    Location
    121 Grove Street, Belmont, MA
    Posts
    204

    Default

    Roll to grab the bag of Magic Defense

  14. #1454
    Join Date
    Aug 2011
    Location
    Gumbo Street
    Posts
    99

    Default

    Roll to drop your sharp glass and go scout the next two floors.
    It's back...

    Pokemon White 2 Playthrough:

    Defeated Champion

  15. #1455
    Join Date
    Nov 2010
    Location
    Where I live.
    Posts
    1,212

    Default

    Bump. Just waiting on InfernalBlaze. And Ghosts went and got himself banned, so he is pretty much out.
    Last edited by CuriousHeartless; 9th March 2013 at 1:49 PM. Reason: Said the wrong person.
    I was Kissmygrass96. Now I'm not. Remember it.
    Hey, wanna join a Persona RPG? Maybe just an RPG in general? Then go here. Please, we need people.

    Also, I have claimed Omanyte. Just sayin'.

  16. #1456
    Join Date
    Feb 2011
    Posts
    147

    Default

    Roll to use some of your chains to strangle the kraken.
        Spoiler:- HeartGold Nuzlocke:

  17. #1457
    Join Date
    Nov 2010
    Location
    Where I live.
    Posts
    1,212

    Default

    Ivan Pixicoff (YDT)
    [Roll 6]
    You grab the bag of magic defense and pull out the Cloak of Magic+ and put it on. The magic of it resonates with your natural magic and sends out a magical wave. It pulls the Ring of Health+ to you. It also tears open the last two bags, Defense and Mentality and grants you teh Shield of Defense+ and Glasses of Mentality+. The Dagger of Attack+ and Rod of Magic+ are being held too tightly to claim, so it creates replicas and brings everything together into the Armor of Plus! Your Shield of Defense normal is destroyed by the magic, but you hardly need it. The killing magic of the tower tries to claim you for taking more than one treasure, but your armor dispells it.

    X3-IJ97 (InfernalBlaze)
    [Roll 5]
    You swing your magically growing chains around the kraken and squeeze it. You don't actually suffocate it, lacking a throat and all, but you do cause it some pain. You even hit a weak point. It still will take a bit more to finish off, but you have done good damage to the kraken.
    (-6 health to kraken)

    Ogith-Sai (Ghosts of the Forum)
    [Roll 1]
    The banhammer tracks you down and swings right on you. You take heqavy damage from the blast and it hits your broken arm, sending a blast of pain through your body.
    (-5 health, +Pain, -4 mentality)

    Mr. Fluffington the Eighth (Digipoke)
    [Roll 4]
    You go up to the tenth floor and inspect the first skeleton, one that looks kind of like a mermaid. You pull out a small charm that looks like a blue orb with an odd mark on it. Upon putting it on, the ghost of the mermaid appears and explains it to you. It is the Orb of Khan'Lur, a merbeing god of rain and rebirth. You can use it to create rainstorms.

    T.J A.J R.J Backslashinfouth V (Charze)
    [Roll 5]
    You drop the rather useless glass and move on to the next floors. The eleventh floor is an empty bakery. You notice some cake magically appear on a platter and eat a slice. It is delicious, but you move on. The twelve floor is a small museum with a statue of every contestant from this and the past rounds. A small plaque reads 'Thirteen unlucky keys are needed from this blast from the past. Only the winners can show the way forward.'

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~

    Ivan Pixicoff (YDT)
    14/14
    14/14
    Sphinx (High defense and attack, fast, six health). $1.23 US in change. Banana (+1 health when eaten). The powerful Armor of Plus! (Noticable increases to attack and magic attack, +4 mentality and health, +4 max mentality and health, -3 to all damage taken)

    X3-IJ97 (InfernalBlaze)
    6/10
    10/10
    Absorbed chains. Staff of Magic (Small boost to magic power). Stone shell (-4 to all damage taken)

    Ogith-Sai (Ghosts of the Forum)
    2/10
    2/10
    Dagger of Attack (A small boost to physical attacks). Large amounts of C4. Large amount of pain (Lowered mentality, Lowered movement, Lowered defense).

    Mr. Fluffington the Eighth (Digipoke)
    5/10
    10/10
    Has a ghost under his control (5 health, can't physically harm others, can only be hurt by magic or spiritual attacks). Super Ninja! (Large increases to speed and attack, laser katana, cannot lose mentality). Dagger of Attack+ (Noticable increase in attack.). Orb of Khan'Lur (Can summon rainstorms).

    T.J A.J R.J Backslashinfouth V (Charze)
    11/13
    10/10
    Earthbender, complete with metalbending. Has a suit of armor (-3 to magic and physical damage). Cloak of Magic (-1 to magic damage taken). Sharp glass. Ring of Health (+3 max health while wearing.). Bear. Staff of Magic+ (Noticable increase in magic damage.)

    Andrew Borealis (PokeLegend)
    0/10
    0/10
    Dead!

    Location (New in green):
    Everyone was chained to the east wall. A window rests in the west wall, letting in light. There is a wall on the north door. On the south wall is a ladder you can climb up to the second floor The only decoration in the room is a compass pattern on the floor, which is also how you know the direction of each wall. The door is locked and the whole building has an aura of magic which makes the walls and doors hard to destroy

    The second floor looks similar to the first, also having a compass pattern on the floor. There is a door on the north wall which leads to a small room with the ladder up to floor three. The west wall has a window looking out into a forest, strangely enough like you are at ground level. The south wall has the ladder back down and a large pedestal with six vases. The east wall has four bags on it. They each have a label, there is: Mentality. You can take only one, and there is only one of each, so it is first come and gets a good roll, first serve. There's also a plaque explaining your situation: 'Congratulations, you have passed the first test. Welcome to the Tower of God. As you go higher, things get harder. Reach the top and you can get a limitless power. Die, and your soul will be trapped here forever. You may choose one bag from the wall to help. Take more than one, and the magic will attack you. Good luck '

    The third floor. The west wall is actually a side of a lighted aquarium. North leads back down ot the second floor, South leads up to the fourth floor. On the east wall is six ornamental locks and a plaque reading 'Good job getting up here. Now use your gifts to find the key to the door. By the way, none of the keys on this wall are the right one.'

    The fourth floor is mostly empty, but many times larger than the previous floors. The north leads up to the fifth floor, but is currently locked. South leads back down. On the east wall is a simple plaque reading 'Don't Die '. The west wall looks out at a desert, pyramids in the far distance being the only thing standing out in the ocean of sand. The window is shattered, but a magic barrier makes it so things can only come in, not leave. The Ring of Health (+3 to max health while wearing; if it is removed then max health returns to normal) is lying on the ground to grab.

    The fifth floor. It looks like the great hall of a castle. To the north is back down, south leads up and is already unlocked. West and east are identical walls decorated with shields and swords. The plaque here is next to the ladder up. 'This is the castle of the king. Many guards are also here. Try not to get noticed (Sorry if you were noticed crossing the room to read this).'

    The sixth floor is a large room with a zoo. No plaque here or anything. South leads down, north leads up. Various exhibits.

    The seventh floor is filled with a sort of faux water. You can swim around , it looks like water, and you can still breathe in it. This is the Kraken's den, the first boss room in the tower.

    The eigth floor is a replica of the second, including the wall of bags. The only noticable difference is that it looks out onto a bustling metropolis, and hte plaque which instead reads 'Welcome to teh prize room. Take one bag for beating the kraken. But just one, or the magic will kill you.' The bags are all gone.

    The ninth floor is a continuation of the fifth floor, being part of the same castle. Magic did it, obviously.

    The tenth floor is identical to the first floor, including chains, but has skeletons attached to the walls. Six of them. The first one, the Mermaid Shana, has already been searched and her soul is now at rest.

    The eleventh floor is an empty bakery with different magical platters that create different desserts.

    The twelth floor is a return to locked doors. It is a gallery with statues of every contestant from all rounds so far. A plaque reads 'Thirteen unlucky keys are needed from this blast from the past. Only the winners can show the way forward. 0/13 keys found.


    Enemies (New in red):
    Nine stone soldiers on the third floor. They have swords to fight with and eight health each. Many hundreds of guards in the fifth floor and ninth floor. They have various weapons and armors and health. They are currently on high alert and aggressive. Giant kraken on seventh floor, hundreds of deadly tentacles, nasty personality, damage resistant skin, and nine health. Have fun with that boss, good things come after it.

    Other (New in blue):
    Nothing yet.

    Comments:
    Dang, two contestants lost to being banned. I'm surprised no one went after the Ring of Life+ since it is a four health boost, but I guess y'all are just obsessed with going up, although it was gotten in the end.
    I was Kissmygrass96. Now I'm not. Remember it.
    Hey, wanna join a Persona RPG? Maybe just an RPG in general? Then go here. Please, we need people.

    Also, I have claimed Omanyte. Just sayin'.

  18. #1458
    Join Date
    Aug 2010
    Location
    Swerve City
    Posts
    52

    Default

    I'll call the next reffing.
    ~M A Y~
    Alice In Chains - Stone
    In This Moment - Adrenalize
    Muse - Panic Station
    Rob Zombie - Dead City Radio
    Thirty Seconds To Mars - Up In The Air
    Love is our resistance!
    Come on and rescue me
    I will always protect you

    Mug is super awesome! <3

  19. #1459
    Join Date
    Sep 2007
    Location
    I'm on a blimp, mother****er.
    Posts
    362

    Default

    Go to the Eleventh Floor and make some food, and eat it the food to regain health.

  20. #1460
    Join Date
    Feb 2011
    Posts
    147

    Default

    Roll to attack the kraken with magically Electrified chains
        Spoiler:- HeartGold Nuzlocke:

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