Originally Posted by CuriousHeartless
We're actually three hours past deadline, so can we get a reffing now. The missing person has had plenty of time.
Was gonna after about fifty minutes passd, but I was going to prolongit a bit but then I had to go.
Because I am lazy and forgetful. Plus I just c/p the last post with updates.
#49 (Curious Heartless)
You fail miserably, and you hurt yourself trying (-3 mentality). Fortunately, some giant insect looking monsters have pulled themselves out of the ground, and are blotting out the sun with a dark matter.
Ian Hardy (innerDesign)
The old man kicks you from his house, and you get shot. (-7)
Tom Thomson (silverhawk)
You pick up a bolt-action rifle, and may regen 1 Hp per round.
Mr. Game & Watch (Charze)
You pull yourself onto the roof and try to fix the sentry turrets. You forgot that the mainframe shut down the defenses after a wrong move by someone who I forget who, and this you need to hack the computer to fix it.
[Roll nothing because you are dead.]
1. #49 (Curious Heartless)
A shotgun and his choice of hand grenades, sniper rifles, land mines
Practically his own personal arsenal.
2. Ian Hardy (innerDesign)
Plunging into the depths of the planet. Will hit the bottom in one (1) turn. In mortal combat. Lost aforementioned mortal combat.
3. Fawful (GeekyTreecko)
Blueprints of mass destruction. Or a means of leaving the planet. The supposed death of an old man on his hands. The old man's soul torturing him in his headband. -1 mentality each round, constantly distracted. The old man's soul has departed. Out of the house.
4. Tom Thomson (silverhawk)
5. Mr. Game & Watch (Charze)
UV Turret or lamp, his choice. Amulet of the heart. Sickened for three rounds.
6. Archmantle (Gryghaim)
Location: (New in GREEN) Sundown. You wake up and find yourself inside a dirty prison cell, possibly in a sheriff's office. There is a dirty skeleton directly across from you at a desk; behind it a message painted in blood that reads "THEY COME AT NIGHT". It is officially night time. All of you are safe, except for gryghaim, who, because of his companion may have one more turn to find some light before he is eaten.
Nearing sun-up. DAYTIME. IT IS ABOUT TOO BECME PSEUDO NIGHT.
Enemies: (New in RED) A carnivorous Kyrll. 1hp. Several creatures pulling themselves from the ground. They are gray, scaled, and about 8-9 feet tall. They have guns. (8 of them, 6 have 8 health, 2 have 5.) a humongous corpser has pulled gryghaim into the earth. It has 50 hit points, and you'd be retarded to take it on as of now. Ian is locked in single combat with the leader of the underground monastery. He has 24/30 hit points remaining. Ian is no longer with us. Four huge bug like creatures, spewing filth into the air. A few Kryll are seen in e shadows.
Other: (New in BLUE)
Comments: Nother one bites the dust this round. Charze that was your one and only late roll allowed.