So I've built a rain team that not only hits hard, but also is strong defensively. I plan to use in double battles, but there's just a few things I'm not sure about yet. Well... here it is.
Lies (Espeon) @ Damp Rock
Ability: Magic Bounce
EVs: 252 Spd / 252 HP / 4 Def
- Rain Dance
- Baton Pass
- Calm Mind
Espeon gets the party started with its high speed and rain dance. Ideally, Espeon will switch out the next turn with baton pass, but if its facing something like Conkeldurr, it will hit it hard with Psychic. Calm Mind can be used to boost its stats, which can be passed along to Dragonite (see below). It's a pretty decent lead, especially with Magic Bounce.
Dispute (Raikou) @ Light Clay
EVs: 252 Spd / 10 HP / 246 SpA
- Rain Dance
- Light Screen
- Volt Switch
Another lead, usually put out with Espeon. As Espeon sets up the rain, Raikou can set up Reflect. Light Screen isn't necessary for my team, but its super annoying for the opponent. Volt Switch is great to just hit-and-run and send out a rain sweeper. If necessary, Raikou can be used later to recharge the rain. I'm considering using this exact same set with a Jolteon, as it would have better speed and my Raikou IVs are terrible, but Raikou works fine.
Tempest (Dragonite) @ Choice Scarf
EVs: 252 SpA / 252 Spd / 4 HP
- Focus Blast
I'm in love with this set, in the rain its just killer. STAB Hurricane hits with 100% accuracy, Thunder hits with perfect accuracy too with a chance of paralysis, and surf is just brutal under rain.
The Tide (Vaporeon) @ Leftovers
Ability: Water Absorb
EVs: 236 HP / 244 Def / 20 SpA / 8 SpD
- Ice Beam
- Rain Dance
With Dragonite's Surf, there's no stopping Vaporeon. Water Absorb heals it everytime Dragonite attacks. Scald is brilliant with the rain, and Ice Beam easily destroys things like Salamance or Dragonite. Rain Dance is there for when it runs out. I'd rather use haze over roar, but if Armaldo (see below) has swords dance, roar might be a better idea.
Scorpion (Armaldo) @ Life Orb
Ability: Swift Swim
EVs: 252 Atk / 12 HP / 244 Spd
- Brick Break/Protect/Swords Dance
- Stone Edge
Under the rain, Armaldo runs pretty fast. It hits hard and covers a lot. I'm not sure whether to use Brick Break, Protect or Swords Dance, they're all pretty useful, but I think Swords Dance would probably really help this guy out a lot.
The Teeth (Ferrothorn) @ Rocky Helmet
Ability: Iron Barbs
EVs: 244 HP / 224 Atk / 22 SpD
- Stealth Rock
- Shadow Claw/Toxic
- Power Whip
- Gyro Ball
Ferrothorn is pretty impossible to beat with the rain getting rid of its double fire weakness, and with dual screens. Plus, if Espeon switches out to Ferrothorn, the opponent is likely to get hurt by its iron barbs and rocky helmet. Stealth Rock creates an entry hazard, shadow claw is there to hit ghosts and psychics, but I think toxic is probably better, power whip hurts Vaporeons, and Gyro Ball is just a nice STAB attack.
So that's it. There's a lot of options while using it, but I need opinions. Can anyone point out my weaknesses?