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Thread: Official BW2 IN-GAME Team Discussion Thread [Read First Post]

  1. #2301
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    So I'm nearing the end of my White 2 play-through and I'm now planning my Black 2 team. I kinda want to do a mono-type theme this time, and I was thinking either Normal or Steel types, but I can't really decide which team I like better.

    So I'd love to get your opinions on the matter!!!



    Other candidates for the normal type team are:


    OR




    Other candidates for the Steel type team are:

    Your opinions are greatly appreciated! I think they are both pretty interesting teams.
    WHITE 2
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    Grass Type Master
    Wandering Champion of Unova


  2. #2302
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    Quote Originally Posted by Violent Red View Post
    So I'm nearing the end of my White 2 play-through and I'm now planning my Black 2 team. I kinda want to do a mono-type theme this time, and I was thinking either Normal or Steel types, but I can't really decide which team I like better.
    Your opinions are greatly appreciated! I think they are both pretty interesting teams.
    Normal or Steel... thats a tricky decision

    Normal Pros:
    -Lots of dual type normal pokemon, so you'll have some variety
    -Physical Normal Types get reliable STAB early on (Return/Frustration)
    -Normal types can use lots of other types (eg: Mincinno can use Bullet Seed and Rock Blast)
    -There are no Rock, Steel or Ghost Gym Leaders

    Cons:
    -Walled by Steel, Rock and Ghost Types. Rock types are abundant (Boldore)
    -No normal type is extraordinarily good, so a reliable All Sweeper (like Excadrill or Volcarona) cant be used. Braviary is as good as it gets, Boufflant is okay as well.
    -Most Normals are physical apart from Audino, who is rubbish.
    -No Normal Special STAB apart from... Hyper Beam.
    -Porygon-Z is unavailable unless you trade, which i would do.

    Steel Pros:
    -EXCADRILL!
    -You can get a legendary Steel type (Cobalion)
    -There are Special Steel Attackers (Magnezone, Lucario, Empoleon)
    -Massive Defences means nobody can quick sweep you.
    -Roxie is childs play
    -Skyla is really easy.
    -You beat Rock types!
    -Variety of Dual Types (Fighting, Flying, Grass, Electric, Bug, Ground, Rock, Water)
    -Reliable STABs (Iron Head and Flash Cannon)

    Cons:
    -Raped by Fire types.
    -Slow.
    -Flash Cannon comes very late game I believe.
    -Lucario doesnt start off a Steel Type (Riolu)
    -Defences dont matter as much in game (if your fast, you win pretty much)
    -Special Attacks are your nightmare.
    -There are only 1 or 2 Steel Types early game (Lucario and Magnemite). Excadrill, Cobalion, Aggron, Steelix come later. Escalavier and Skarmory i believe are only Post-Game.

    I'd say Steel is easier, but easy isnt a good thing in this case. I'd have more fun with Steel personally, more variety

  3. #2303
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    What is the best ability to use on Cinccino? Skill Link or Tecnican?

  4. #2304
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    Quote Originally Posted by Navarch View Post
    What is the best ability to use on Cinccino? Skill Link or Tecnican?
    Go with Skill Link imo. Tail slap,bullet seed,and rock blast deserve 5-hits
    ~Black 2 team~ ♥

  5. #2305
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    Quote Originally Posted by Astrint View Post
    What do you recommend for natures for a vaporeon and a Leafeon?
    Vaporeon can go with Modest or Calm. Or even Bold if your set includes Acid Armor.

    Leafeon can go with Adamant, Impish, or Jolly. I personally prefer Jolly, it has enough Attack and Defense, but its base 95 Speed would appreciate the 10% boost.



    My shinies are not for trade or cloning.
    Banner made by Light Venusaur, thanks ^_^

  6. #2306
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    This is my team (I've beat the champion):
    Ampharos-Naive-Magnet lvl 58
    Thunderbolt
    Power gem
    Thunder wave
    Signal Beam

    Weezing-Gentle-Leftovers lvl 58
    Explosion
    Flamethrower
    Sludge bomb
    Thunderbolt

    Zoroark-Hasty-No item lvl 59
    Fury Swipes (I'm going to replace for something)
    Night Slash (Getting replaced for Night Daze)
    Shadow Claw
    Nasty Plot

    Arcanine-Bashful-Lucky Egg lvl 58
    Outrage
    Strength
    Flamethrower
    Crunch

    Flygon-Rash-Soft Sand lvl 58
    Dig (Going to get replaced by Earthquake when I find it)
    Dragon Claw
    Fly
    Crunch

    Azumarril-Rash-Mystic Water lvl 59
    Aqua ring
    Aqua Tail
    Superpower
    Surf

    Say whatever you like to improve my team, I really don't want to get rid of anyone though.

  7. #2307
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    Quote Originally Posted by alphaphantom View Post
    This is my team (I've beat the champion):
    Ampharos-Naive-Magnet lvl 58
    Thunderbolt
    Power gem
    Thunder wave
    Signal Beam

    Weezing-Gentle-Leftovers lvl 58
    Explosion
    Flamethrower
    Sludge bomb
    Thunderbolt

    Zoroark-Hasty-No item lvl 59
    Fury Swipes (I'm going to replace for something)
    Night Slash (Getting replaced for Night Daze)
    Flamethrower
    Nasty Plot

    Arcanine-Bashful-Lucky Egg lvl 58
    Outrage
    Strength
    Flamethrower
    Wild Charge

    Flygon-Rash-Soft Sand lvl 58
    Dig (Going to get replaced by Earthquake when I find it)
    Dragon Claw
    Fly
    Fire Punch

    Azumarril-Rash-Mystic Water lvl 59
    Aqua ring
    Aqua Tail
    Superpower
    Ice Punch

    Say whatever you like to improve my team, I really don't want to get rid of anyone though.
    Changes in bold

  8. #2308
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    Quote Originally Posted by Navarch View Post
    What is the best ability to use on Cinccino? Skill Link or Tecnican?
    Depends on if you like consistency or sheer power. Skill Link sounds better because you you essentially have 3 moves with 125bp (including a stab), but with Technician, it gives you more options like wake-up slap or covet (tutor move). More importantly Rock Blast, bullet seed, and tail slap will range from 75-187.5 bp (281.25 w/Stab), which 75 (2 hits) is still solid. With wake-up slap, you get better coverage (especially with steels).

    Idk what to decide for you, it's just personal preference.
    Last edited by Bdb2010; 20th October 2012 at 3:18 PM.
    My White 2 Challenge-Mode Team: Defeated Champion


    My Black 2 Team: Defeated Champion


  9. #2309
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    Quote Originally Posted by Shockking View Post
    Oops, hehe. I assumed because of your sig having the male player. Your welcome!

    Would anyone mind checking out my team for move/Pokemon changes?
    The problem is that it's difficult to tell when it's for. You talk about wanting move X for the seventh gym, when move Y is not available until after the Elite Four, for example.



    100% of information in signatures on this forum involving percentages is false. If you feel as cheated by this atrocity as I do, don't you dare copy this into your signature.
    Hold on... if this percentage was correct at the time of print, that means the actual percentage of false information is less than 100% if this signature is included. Which means that... no! I've become a slave to the system!!

    Images uploaded by W.T.

  10. #2310
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    Quote Originally Posted by alphaphantom View Post
    Ampharos-Modest-Magnet lvl 58
    Thunderbolt
    Power gem
    Thunder wave
    Signal Beam

    Moveset is fine, but you can give it Brick Break/Fire Punch over Thunder Wave if you want to keep the Naive one.


    Weezing-Modest-Leftovers lvl 58
    Shadow Ball
    Flamethrower
    Sludge bomb
    Thunderbolt

    Explosion is no longer that useful in 5th Gen, since it is now reduced by the foe's full Defense. Modest is a must, Gentle is not that good anyway.


    Zoroark-Hasty-No item lvl 59
    Low Sweep
    Night Daze
    Flamethrower
    Nasty Plot

    Dark & Ghost shares similar coverage, so Shadow Claw is not needed there. Dark + Fight however, has great coverage.


    Arcanine-Bashful-Lucky Egg lvl 58
    Outrage
    Thunder Fang
    Flamethrower
    Extremespeed

    Strength is not needed once you've pushed all the rocks down the hole.


    Flygon-Rash-Soft Sand lvl 58
    Earthquake
    Dragon Claw
    Fly
    Flamethrower

    the TM for EQ is in Route 15, iirc.


    Azumarril-Rash-Mystic Water lvl 59
    Ice Beam
    Return
    Superpower
    Surf

    You don't need to have both Aqua Tail & Surf, they both serve the same purpose (powerful damaging move)
    comments in bold



    My shinies are not for trade or cloning.
    Banner made by Light Venusaur, thanks ^_^

  11. #2311
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    I've finally worked out my team for White2. I do need some help as I've not used many of these pokemon bar Vaporeon (FRLG) and Flygon (ESR) ingame so would like/love help from those who have used these pokemon and for TMs and when I get them pre E4 if possible as I have no idea when they around.

    Seperior
    Brave

    Coil
    Leaf Blade
    ???
    ???

    Lucario
    Lonely
    Steadfast

    Ice Punch
    ???
    ???
    ???

    Vaporeon
    Timid

    Surf
    ???
    ???
    ???

    Darmanitan
    Adamant

    Fire Punch
    Superpower
    Bulk up
    ???

    Eelektross
    Naughty

    Wild Charge/Thunderbolt
    Flamethrower
    Crunch
    Brick Break

    Flygon
    Jolly

    Dragon Claw/Tail
    Bulldoze
    Last edited by Dragon trainer; 20th October 2012 at 4:46 PM.
    For anyone who I have outstanding trades with - Apologises having difficulties with the internet with the DS I'm hoping to get this issue fixed soon.

  12. #2312
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    Quote Originally Posted by Dragon trainer View Post
    Seperior
    Brave

    Coil
    Leaf Blade
    Aqua Tail
    Dragon Tail

    Lucario
    Lonely
    Steadfast

    Ice Punch
    Close Combat
    Swords Dance
    Extremespeed

    Vaporeon
    Timid

    Surf
    Ice Beam
    Toxic
    Protect

    Darmanitan
    Adamant

    Fire Punch
    Superpower
    Bulk up
    Rock Slide

    Eelektross
    Naughty

    Wild Charge/Thunderbolt
    Flamethrower
    Crunch
    Brick Break

    Flygon
    Jolly

    Dragon Claw/Tail
    Earthquake
    Fire Punch
    Fly, assuming you need a flyer
    Recommendations in the bold.

  13. #2313
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    Quote Originally Posted by Navarch View Post
    What is the best ability to use on Cinccino? Skill Link or Tecnican?
    Use Skill Link. You can easily use a Tail Slap/DoubleSlap/Rock Blast/Bullet Seed moveset. 5 hits every time is very helpful.
    Credit to Master of Murkrow for my Shiny Bar
    White Team:
    Samurott, Braviary, Leavanny, Chandelure, Hydreigon, Haxorus
    White 2 Team:
    Samurott, Crustle, Electivire, Lucario, Altaria, Delcatty
    Emerald Team:
    Sceptile, Manectric, Swalot, Skarmory, Whiscash, Gardevoir
    HeartGold Team:
    Typhlosion, Furret, Togetic, Bellossom, Staraptor*Shiny*, Ampharos

  14. #2314
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    Quote Originally Posted by GoldCyndaquil View Post
    Use Skill Link. You can easily use a Tail Slap/DoubleSlap/Rock Blast/Bullet Seed moveset. 5 hits every time is very helpful.
    Never use Doubleslap and Tail Slap together, Doubleslap has less accuracy and is weaker, not to mention how redundant that is. It has better options in U-Turn, Wake-Up Slap or even Return.

  15. #2315
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    I need help deciding my last two spots for my team, so far I have

    -Genesect lvl 89

    -Latias lvl 81

    -Ampharos lvl 82

    -Embroar lvl 88

    Now I was thinking for the fifth spot to have a water type like Starmie or something similar

    For the last spot I'm torn between Kecleon or Cradily

    The only problem with this set up is that a Ghost team can destroy me so I don't really know how to deal with that. Any help with possible changes to my pokemon or their attacks would be greatly appreciated !
    "I swear to God when I evolve I'm going to kill you all" - Magikarp
        Spoiler:- Friend Codes:

  16. #2316
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    Quote Originally Posted by pela View Post
    I need help deciding my last two spots for my team, so far I have

    -Genesect lvl 89

    -Latias lvl 81

    -Ampharos lvl 82

    -Embroar lvl 88

    Now I was thinking for the fifth spot to have a water type like Starmie or something similar

    For the last spot I'm torn between Kecleon or Cradily

    The only problem with this set up is that a Ghost team can destroy me so I don't really know how to deal with that. Any help with possible changes to my pokemon or their attacks would be greatly appreciated !
    is for in-game or over wifi?

    Because if it's in game, then you'll destroy anything because your pokemon are in the 80's.
    My White 2 Challenge-Mode Team: Defeated Champion


    My Black 2 Team: Defeated Champion


  17. #2317
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    Quote Originally Posted by Bdb2010 View Post
    is for in-game or over wifi?

    Because if it's in game, then you'll destroy anything because your pokemon are in the 80's.
    Both but I'm not huge into competitive so I don't really care about perfect ev's or anything like that. But even as it is I had a really hard time beating Shauntal and White Treehollow.
    "I swear to God when I evolve I'm going to kill you all" - Magikarp
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  18. #2318

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    Restarted my White 2 game for fun.

    Here is my current team after some transfers and what not:

    Level 30 Pignite, Mild. Named Chickfilla.
    Level 26 Heracross, Jolly.
    Level 25 Deino, Rash

    any recommendations?

  19. #2319
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    Just picked up White 2 yesterday. I am enjoying it far more than White 1. MY team so far is Oshawott, Flaaffy, Growlith, Riolu, Koffing (though thinking of dropping Koffing).
    "I'm one of the freaks, the f4gg0ts, the geeks, the savages, rogues, rebels, dissident devils, artists, martyrs, infidels. Do we sit still under attack, or do we start pushing back? Never back up, never back down, and fight" - Otep

    "Keep your voices raised
    Keep your knuckles bloody" - Otep Fists Fall

    It takes 5 years to figure out your first tattoo, 5 minutes to figure out your second, you're already thinking about your third during your second

  20. #2320
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    Quote Originally Posted by TotalPotato View Post
    The problem is that it's difficult to tell when it's for. You talk about wanting move X for the seventh gym, when move Y is not available until after the Elite Four, for example.
    Oops sorry. Well, I should make it clear that I just traded my Pokemon to black version early on for any TMs I needed on them... On a side note, I defeated the 7th gym, easy.

    Quote Originally Posted by Astrint View Post
    Brick Break is stronger but its affect is conditional to an enemy capable of using light screen and reflect, which is normally a psychic type i believe. i think jigglypuff and clefairy and togepi are part of only a handful of normal types that learn it naturally and staryu learns it but i don't think there are many other water types that do. Force Palm cripples the opponent with a 30% chance of inducing paralysis and is only weaker by 15 points. imo, it's the better move.

    Uhhh, no. Brick Break can be used on anything for full 75 base power, it just has the added effect of breaking screens, which is somewhat helpful. The lower power of Force Palm makes it quite unappealing to me.


    for arcanine, naive is a bad choice because it lowers its special defense to raise speed. for your move set, if you were wanting a raise in speed, jolly would have the better choice. Intimidate is a good choice though. Not many people decide to throw a fire type into a fight with another, particularly in-game.

    For moves, you should have let it grow to learn flare blitz, crunch/outrage, and taught it extreme speed. To protect it from water types, wild charge is a decent choice but if it knew substitute the neutral moves i mentioned it would be able to handle them quickly with its speed and a jolly nature.

    with what you have, personally i would switch to thunder fang for the option of paralysis though you could keep wild charge if you want to as well but it leaves you open to recoil damage. keep extreme speed and fire blast, and either return or dig. dig would be the better choice since you already know extreme speed and because the iron moves won't do much for Arcanine. Dig also protects you from an attack for one turn and takes care of ground and rock types at the same time, covering those weaknesses.

    Actually Naive isn't a horrible nature on my Arcanine, I'm sorry you think that. Its there so that he can run mixed moves, like Fire Blast. I didn't want Flare Blitz because for in-game that isn't a very good move as after a couple of KO's from it will kill you from recoil. Thunder Fang's paralyzed chance is OK but if I'm using him against a Water type I'd rather be sure they'll be KO'd from my move than hope they get paralyzed and can't move so I can get them next turn. Dig is an option to hit Rock types but Iron Head is better as waiting a turn between hits is really not preferred (same base power too, Iron head also works on flying rock types).

    Liligant is actually very impressive, and creative. kudos.

    Thanks...


    For flygon, you went the wrong way for nature. never, ever ever ever, ever choose a nature that lowers sp. defense. Ever. i just came to realize this myself, but sp. defense is very important in battles.

    Since this is for in-game it really isn't that big of a deal, but yes if I were training this guy for competitive/semi-competitve, I would have made sure he was Adamant. I just really wanted the Attack boost...

    Ok, so this is my choice for Flygon. it may not be the one for everyone but it should be effective in the elite four/champion/dragon user battles. which this game is apparently full of. But this is just an untested theory. i've been contemplating battle strategies and studying Smogon lately but none of my strategies have actually been practiced >.>

    anyway, For flygon's moveset, Dragon Claw, Dragon Tail, Earthquake, Substitute. It's a shuffler/stab-ish set..

    I really don't see why this would be better than what I have for the E4, in any way. I'm pretty sure they don't use many stat boost so I needn't worry about shuffling them out. Since Dragon Tail is in fact a -priority move, I'd be better off just trying to KO them with coverage moves than bothering to force switches...

    Magnezone should always have sturdy ability. it is very vulnerable to ground types and sturdy would ensure at least one attack against them. but you did get a good nature in Modest.

    The moveset you have for him is pretty good as well. i can't really think of anything better for him.

    Yes I would have preferred sturdy as an ability but since I got the modest one I decided I'd rather just continue with this. Anyway, I never send him out against things that use ground moves and he's been OHKO'd maybe 3 times the whole game and I'm at the 8th gym, so I'm not sure how important this is.

    For samuraott, modest would have been a better way to go because the decent moves in his movepool and tm pool strongly revolve around sp. attacks. But for an adamant nature, you should teach it Aqua tail instead of Razor shell, keep Aqua jet and Mega horn then teach it Swords Dance.

    Yeah I do regret the Adamant route. I may switch Samurott for a Starmie. He has Surf to deal with physically bulky Pokémon (It actually gets a lot of use) and cuz I need a surfer.
    Thanks, and my comments about what you said are in Bold.


    I have officially claimed Slowpoke, Slowbro's little brother!

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