Doing move-sets and that for the Pokemon I posted most recently, this is for World Tournament, Battle Subway, and the like(Not Wi-Fi battles or anything of that sort, as currently I can't use Wi-Fi and I don't know if I'd be able to when I get my 3DS or not, doesn't really matter to me, I'd do World Tournament and that more). These are more individuals then an actual team, as I'd probably use different groups of Pokemon:
Note-Not using Egg Moves.
My in-games sets for reference:
Emboar:
EVs-4 HP/252 Attack/252 Speed
Item-Expert Belt
Nature-Adamant
Ability-Blaze
Moves:
Brick Break/Hammer Arm/Super Power
Fire Punch/Flare Blitz
Head Charge/Stone Edge
Thunder Punch/Wild Charge
Giving it all the Speed it can get so it can go first and strike hard. Expert Belt provides more power for moves that would result in super effective hits. Not sure on move choices, for Fighting, there is a weaker move that doesn't have any negative effect on it, while the other two have more power but have a negative effect, which is pretty much the same for all the moves there. I'm thinking overall to use Brick Break, Fire Punch/Flare Blitz, Stone Edge, and Thunder Punch/Wild Charge, so still not sure in the case of the Punching moves, I can probably settle for one Recoil move, would prefer not for it to be two or more though.
Flygon:
EVs-4 HP/252 Attack/252 Speed
Item-Life Orb
Nature-Adamant/Jolly
Ability-Levitate
Moves:
Dragon Claw/Outrage
Earthquake
Fire Punch/Stone Edge
U-Turn
Speed and Attack is it's focused. Life Orb gives it it's boost in power, while it loses HP. Not sure between Dragon Claw or Outrage and Fire Punch and Stone Edge. Dragon Claw doesn't have a negative effect while Outrage does but it is more powerful. Fire Punch seems like it would be better for coverage but is weaker, however it can cause a Burn which would cut Attack. I'm leaning towards Outrage and Fire Punch.
Pinsir:
EVs-140 HP/120 Attack/120 Special Defense/128 Speed
Item-Life Orb
Nature-Jolly
Ability-Moxie
Moves:
Bulk Up/Swords Dance
Earthquake
Stone Edge
X-scissor
Made it more balanced so it should be able to take hits better(So it can use Bulk Up/Swords Dance), with Life Orb, Moxie, and an Attack boosting move, I didn't seed the need to give it a full 252 for Attack.
Zoroark:
EVs-4 HP/252 Special Attack/252 Speed
Item-Focus Slash
Nature-Hasty
Ability-Illusion
Moves:
Dark Pulse
Flamethrower
Focus Blast
Nasty Plot
I'm going to use N's gift Zorua(Apparently it has good IVs). Not the Nature I would go for(Apparently set), but Zoroark isn't really that defensive to begin with, so Speed and Special Attack is it's focus. With it's poor defensive, Focus Slash would let it live if it's going to get knocked out with one hit, I'd use Nasty Plot and then just use the three attacking moves to hit as hard as it can.
Gliscor:
EVs-176 HP/80 Defense/252 Special Defense
Item-Toxic Orb
Nature-Careful
Ability-Poison Heal
Moves:
Earthquake
Protect/Sky Attack
Sky Uppercut/Stone Edge
Toxic
Made Gliscor a mix of defensive and offensive. I see it as a toss up between Protect and Sky Attack, both would provide a free turn for Toxic Orb to kick in but the latter provides a lot of damage and has two nice side effectives, additionally, Sky Attack can be used over and over again without worrying it will fail due to it's effect like Protect. Another toss up between Sky Uppercut and Stone Edge, the former seems like it would provide more coverage but Stone Edge is still strong and has a better effect(Considering the former has no effect), I'd probably go for Sky Uppercut just for something different. Earthquake for more power, and Toxic for Poisoning the opponent so they can suffer while Gliscor gets benefits from Poison.
Serperior:
EVs-60 HP/252 Defense/172 Special Defense/24 Speed
Item-Leftovers
Nature-Timid
Ability-Overgrow
Moves:
Calm Mind
Giga Drain
Leech Seed
Toxic
Serperior is already fast so I didn't see the point in boosting it's Speed too much, especially since I'm using it more defensively for the most part. Leftovers and Leech Seed has it gain HP while Toxic has the opponent lose HP each turn. Calm Mind increase Special Defense more and gives a boost for Special Attack so Giga Drain can do more damage and get more HP with it overall. I know there's little coverage, but most will get effected with Toxic(Except for Poison and Steel types), so Serperior could at less be of some use while someone else can follow and take over, plus, with Calm Mind, Giga Drain would do a little more damage anyways, add all the other HP regain and Toxic decrease and it should be of use.
Magnezone:
EVs-4 HP/252 Special Attack/252 Speed
Item-Air Balloon/Wise Glasses
Nature-Timid
Ability-Sturdy
Moves:
Flash Cannon
Signal Beam
Thunderbolt
Tri Attack
Ability is hard since Magnet Pull seems useless to me, I don't believe I'll be getting Analytic(Which wouldn't be useful for this set anyways), which just lives Sturdy which probably is only useful for Fighting, Ground, and Fire type moves, and maybe sometimes Water. It's basically just as fast as it can get and hit as hard as it can. In terms of item, I'd probably go with Wise Glasses but Air Balloon seems like it would be useful against Ground moves as they wont work which would hopefully mean a waste of turn for the opponent(Unless World Tournament and that know what item you have...which at less still means avoiding Ground type moves for one turn letting Magnezone hopefully take more hits from other moves it's not weak against), I'll probably use Air Balloon to just try it out but I'll probably stick with Wise Glasses.
Crobat:
EVs-188 HP/160 Defense/160 Special Defense
Item-Leftovers
Nature-Adamant
Ability-Inner Focus
Moves:
Cross Poison
Roost
Super Fang
U-Turn
I don't think I would need to increase it's Speed any more, it should still out-speed most things in the World Tournament and that. It's got more defensive in it. Attack I don't see the need for if it's got Super Fang. Roost gives it a good boost of HP and gets rid of it's Flying type(Not permanently) so Rock, Electric, and Ice moves wont do as much damage if they go after me. Not sure on the item, Leftovers gives HP recovery but so does Roost.
Krookodile:
EVs-4 HP/252 Attack/252 Speed
Item-Muscle Band
Nature-Adamant/Jolly
Ability-Moxie
Moves:
Crunch
Earthquake
Outrage
Stone Edge
Fast attacker. I might go with Jolly as Krookodile has Muscle Band and Moxie for Attack boosting. I'm thinking of using a defensive Krookodile as well.
Aggron:
EVs-4 HP/252 Attack/252 Speed
Item-Expert Belt
Nature-Adamant
Ability-Sturdy
Moves:
Autotomize
Earthquake
Iron Head/Iron Tail
Stone Edge
Autotomize gives it a Speed boost, with that it should be able to out speed other things so even if it did just get hit by a Fighting/Ground/Water type it can hit back faster and harder and spare itself.





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