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Thread: Official BW2 IN-GAME Team Discussion Thread [Read First Post]

  1. #1041
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    Doing move-sets and that for the Pokemon I posted most recently, this is for World Tournament, Battle Subway, and the like(Not Wi-Fi battles or anything of that sort, as currently I can't use Wi-Fi and I don't know if I'd be able to when I get my 3DS or not, doesn't really matter to me, I'd do World Tournament and that more). These are more individuals then an actual team, as I'd probably use different groups of Pokemon:
    Note-Not using Egg Moves.

    My in-games sets for reference:
    Quote Originally Posted by gliscor&yanmega View Post
    Black 2(Normal Mode):
    Tepig/Pignite/Emboar:
    Item-Expert Belt
    Nature-Jolly
    Ability-Blaze
    Moves:
    Arm Thrust/Brick Break/Super Power
    Fire Punch
    Rock Slide
    Thunder Punch/Wild Charge

    Azurill/Marill/Azumaril:
    Item-Leftovers
    Nature-Don't plan to use it in World Tournament or that.
    Ability-Huge Power, only reason I want to use it really.
    Moves:
    Aqua Tail
    Defense Curl
    Ice Punch
    Rollout

    Trapinch/Vibrava/Flygon:
    Item-Expert Belt
    Nature-Adamant/Jolly
    Ability-Levitate
    Moves:
    Dragon Claw
    Bulldoze
    Fire Punch
    Fly

    Pinsir:
    Item-Rocky Helmet
    Nature-Jolly
    Ability-Moxie
    Moves:
    Brick Break
    Dig
    Swords Dance
    X-scissor

    Zorua/Zoroark:
    Item-Scope Lens
    Nature-Modest
    Ability-Illusion
    Moves:
    Dark Pulse
    Flamethrower
    Hyper Voice
    Shadow Ball

    Gligar/Gliscor:
    Item-Razor Fang
    Nature-Whatever, I don't plan to use this one in World Tournament or anything, I'll be using a Poison Heal one.
    Ability-Hyper Cutter(Sand Veil will be fine if I get tired of reseting).
    Moves:
    Bulldoze
    Night Slash
    Sky Attack
    Sky Uppercut


    White 2(Challenge Mode):
    Snivy/Servine/Serperior:
    Item-Razor Claw
    Nature-Bold/Calm
    Ability-Overgrow
    Moves:
    Aqua Tail
    Coil
    Dragon Tail
    Leaf Blade

    Psyduck/Golduck:
    Item-Metronome
    Nature-Bah, don't plan to use it in World Tournament or that.
    Ability-I'm planning on getting it early on, so no Hidden Ability, the other two aren't really worth deciding over.
    Moves:
    Ice Beam
    Psychic
    Scald
    Signal Beam

    Magnemite/Magneton/Magnezone:
    Item-Rocky Helmet
    Nature-Timid
    Ability-Sturdy
    Moves:
    Flash Cannon
    Signal Beam
    Thunderbolt
    Tri Attack

    Zubat/Golbat/Crobat:
    Item-Scope Lens
    Nature-Bold/Calm
    Ability-Inner Focus
    Moves:
    Cross Poison
    Sky Attack
    Super Fang
    Zen Headbutt

    Sandile/Krokorok/Krookodile:
    Item-Expert Belt
    Nature-Adamant/Jolly
    Ability-Moxie
    Moves:
    Aqua Tail
    Crunch
    Earthquake
    Iron Tail

    Aron/Lairon/Aggron:
    Item-Quick Claw
    Nature-Adamant
    Ability-Sturdy
    Moves:
    Fire Punch
    Iron Head
    Shadow Claw
    Rock Slide
    Emboar:
    EVs-4 HP/252 Attack/252 Speed
    Item-Expert Belt
    Nature-Adamant
    Ability-Blaze
    Moves:
    Brick Break/Hammer Arm/Super Power
    Fire Punch/Flare Blitz
    Head Charge/Stone Edge
    Thunder Punch/Wild Charge

    Giving it all the Speed it can get so it can go first and strike hard. Expert Belt provides more power for moves that would result in super effective hits. Not sure on move choices, for Fighting, there is a weaker move that doesn't have any negative effect on it, while the other two have more power but have a negative effect, which is pretty much the same for all the moves there. I'm thinking overall to use Brick Break, Fire Punch/Flare Blitz, Stone Edge, and Thunder Punch/Wild Charge, so still not sure in the case of the Punching moves, I can probably settle for one Recoil move, would prefer not for it to be two or more though.

    Flygon:
    EVs-4 HP/252 Attack/252 Speed
    Item-Life Orb
    Nature-Adamant/Jolly
    Ability-Levitate
    Moves:
    Dragon Claw/Outrage
    Earthquake
    Fire Punch/Stone Edge
    U-Turn

    Speed and Attack is it's focused. Life Orb gives it it's boost in power, while it loses HP. Not sure between Dragon Claw or Outrage and Fire Punch and Stone Edge. Dragon Claw doesn't have a negative effect while Outrage does but it is more powerful. Fire Punch seems like it would be better for coverage but is weaker, however it can cause a Burn which would cut Attack. I'm leaning towards Outrage and Fire Punch.

    Pinsir:
    EVs-140 HP/120 Attack/120 Special Defense/128 Speed
    Item-Life Orb
    Nature-Jolly
    Ability-Moxie
    Moves:
    Bulk Up/Swords Dance
    Earthquake
    Stone Edge
    X-scissor

    Made it more balanced so it should be able to take hits better(So it can use Bulk Up/Swords Dance), with Life Orb, Moxie, and an Attack boosting move, I didn't seed the need to give it a full 252 for Attack.

    Zoroark:
    EVs-4 HP/252 Special Attack/252 Speed
    Item-Focus Slash
    Nature-Hasty
    Ability-Illusion
    Moves:
    Dark Pulse
    Flamethrower
    Focus Blast
    Nasty Plot

    I'm going to use N's gift Zorua(Apparently it has good IVs). Not the Nature I would go for(Apparently set), but Zoroark isn't really that defensive to begin with, so Speed and Special Attack is it's focus. With it's poor defensive, Focus Slash would let it live if it's going to get knocked out with one hit, I'd use Nasty Plot and then just use the three attacking moves to hit as hard as it can.

    Gliscor:
    EVs-176 HP/80 Defense/252 Special Defense
    Item-Toxic Orb
    Nature-Careful
    Ability-Poison Heal
    Moves:
    Earthquake
    Protect/Sky Attack
    Sky Uppercut/Stone Edge
    Toxic

    Made Gliscor a mix of defensive and offensive. I see it as a toss up between Protect and Sky Attack, both would provide a free turn for Toxic Orb to kick in but the latter provides a lot of damage and has two nice side effectives, additionally, Sky Attack can be used over and over again without worrying it will fail due to it's effect like Protect. Another toss up between Sky Uppercut and Stone Edge, the former seems like it would provide more coverage but Stone Edge is still strong and has a better effect(Considering the former has no effect), I'd probably go for Sky Uppercut just for something different. Earthquake for more power, and Toxic for Poisoning the opponent so they can suffer while Gliscor gets benefits from Poison.

    Serperior:
    EVs-60 HP/252 Defense/172 Special Defense/24 Speed
    Item-Leftovers
    Nature-Timid
    Ability-Overgrow
    Moves:
    Calm Mind
    Giga Drain
    Leech Seed
    Toxic

    Serperior is already fast so I didn't see the point in boosting it's Speed too much, especially since I'm using it more defensively for the most part. Leftovers and Leech Seed has it gain HP while Toxic has the opponent lose HP each turn. Calm Mind increase Special Defense more and gives a boost for Special Attack so Giga Drain can do more damage and get more HP with it overall. I know there's little coverage, but most will get effected with Toxic(Except for Poison and Steel types), so Serperior could at less be of some use while someone else can follow and take over, plus, with Calm Mind, Giga Drain would do a little more damage anyways, add all the other HP regain and Toxic decrease and it should be of use.

    Magnezone:
    EVs-4 HP/252 Special Attack/252 Speed
    Item-Air Balloon/Wise Glasses
    Nature-Timid
    Ability-Sturdy
    Moves:
    Flash Cannon
    Signal Beam
    Thunderbolt
    Tri Attack

    Ability is hard since Magnet Pull seems useless to me, I don't believe I'll be getting Analytic(Which wouldn't be useful for this set anyways), which just lives Sturdy which probably is only useful for Fighting, Ground, and Fire type moves, and maybe sometimes Water. It's basically just as fast as it can get and hit as hard as it can. In terms of item, I'd probably go with Wise Glasses but Air Balloon seems like it would be useful against Ground moves as they wont work which would hopefully mean a waste of turn for the opponent(Unless World Tournament and that know what item you have...which at less still means avoiding Ground type moves for one turn letting Magnezone hopefully take more hits from other moves it's not weak against), I'll probably use Air Balloon to just try it out but I'll probably stick with Wise Glasses.

    Crobat:
    EVs-188 HP/160 Defense/160 Special Defense
    Item-Leftovers
    Nature-Adamant
    Ability-Inner Focus
    Moves:
    Cross Poison
    Roost
    Super Fang
    U-Turn

    I don't think I would need to increase it's Speed any more, it should still out-speed most things in the World Tournament and that. It's got more defensive in it. Attack I don't see the need for if it's got Super Fang. Roost gives it a good boost of HP and gets rid of it's Flying type(Not permanently) so Rock, Electric, and Ice moves wont do as much damage if they go after me. Not sure on the item, Leftovers gives HP recovery but so does Roost.

    Krookodile:
    EVs-4 HP/252 Attack/252 Speed
    Item-Muscle Band
    Nature-Adamant/Jolly
    Ability-Moxie
    Moves:
    Crunch
    Earthquake
    Outrage
    Stone Edge

    Fast attacker. I might go with Jolly as Krookodile has Muscle Band and Moxie for Attack boosting. I'm thinking of using a defensive Krookodile as well.

    Aggron:
    EVs-4 HP/252 Attack/252 Speed
    Item-Expert Belt
    Nature-Adamant
    Ability-Sturdy
    Moves:
    Autotomize
    Earthquake
    Iron Head/Iron Tail
    Stone Edge

    Autotomize gives it a Speed boost, with that it should be able to out speed other things so even if it did just get hit by a Fighting/Ground/Water type it can hit back faster and harder and spare itself.
    Last edited by gliscor&yanmega; 2nd August 2012 at 10:05 PM.
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  2. #1042
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    On your Emboar wouldn't an Adamant nature work out slightly better? Emboar won't be outspeeding anything serious even with Jolly unless you plan on giving it Choice Scarf. A Scarf/Band might work better as 3 of it's moves are recoils and it'd make a very heavy-hitting revenge killer with pretty decent coverage.

    Hasty nature does suck, but you can work around it. Grass Knot would still be better for coverage in dealing with the bulkier water types and especially since Zoroark is going to pay a very heavy price if you miss with Focus Blast. Since it is Nasty though, you could use a move like Sucker Punch for finishing off pokemon.

    Gliscor should use Careful, it won't last long taking special hits. You could go Impish with a Sword Dance set and Roost to make it a powerful wall that hits very hard.

    Crobat's spread won't make much of a difference. You'll want to go Jolly still and Max HP. Brave Bird over Cross Poison will help you finish things off after you use Super Fang(or you could give it Toxic). You should go with Leftovers. This Crobat basically wittles foes down and finishes them with Brave Bird.

    A defensive Krookodile would be pretty cool with Bulk Up and Intimidate.

  3. #1043
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    May I remind you all that this is merely an ingame thread, not a competitive battling one, kindly move your discussion to here: http://www.serebiiforums.com/forumdi...hp?205-5th-Gen

    thankyou! :P

  4. #1044
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    Quote Originally Posted by Rudruma View Post
    May I remind you all that this is merely an ingame thread, not a competitive battling one, kindly move your discussion to here: http://www.serebiiforums.com/forumdi...hp?205-5th-Gen

    thankyou! :P
    He was posting for Battle Subway and the World Tournament, I was just discussing some sets that might help him succeed at it. He did clearly state that the team is not for competitive battling over WiFi

  5. #1045
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    Quote Originally Posted by Ashrynn View Post
    On your Emboar wouldn't an Adamant nature work out slightly better? Emboar won't be outspeeding anything serious even with Jolly unless you plan on giving it Choice Scarf. A Scarf/Band might work better as 3 of it's moves are recoils and it'd make a very heavy-hitting revenge killer with pretty decent coverage.
    I'm not 100% certain on the mechanics of Battle Subway and World Tournament, but I don't believe they have EVs or IVs, so 252 EVs in Speed with Jolly Nature should give Emboar a decent Speed boost, I don't expect it to out speed everything, but I'm sure it will be fast enough to get the first hit in most cases(Although I get a little confused with calculation of stats). Maybe I'd use a Choice Scarf if the Speed really isn't going to do much, although I hate the down side to those items.

    Quote Originally Posted by Ashrynn View Post
    Hasty nature does suck, but you can work around it. Grass Knot would still be better for coverage in dealing with the bulkier water types and especially since Zoroark is going to pay a very heavy price if you miss with Focus Blast. Since it is Nasty though, you could use a move like Sucker Punch for finishing off pokemon.
    I might use Grass Knot, but I don't like that it's based on weight, I don't know the weights of Pokemon. I'll at less test Grass Knot out though.

    Quote Originally Posted by Ashrynn View Post
    Gliscor should use Careful, it won't last long taking special hits. You could go Impish with a Sword Dance set and Roost to make it a powerful wall that hits very hard.
    Should use Careful or shouldn't? I was trying to boost it's Special Defense so it could take more Special Attacks.

    Quote Originally Posted by Ashrynn View Post
    Crobat's spread won't make much of a difference. You'll want to go Jolly still and Max HP. Brave Bird over Cross Poison will help you finish things off after you use Super Fang(or you could give it Toxic). You should go with Leftovers. This Crobat basically wittles foes down and finishes them with Brave Bird.
    Brave Bird is an egg move so I don't think I'll use that. I'm probably going to have to look more into how to calculate stats(I'm pretty much just adding EVs' bonus onto Base Stats which seems to be way off).

    Quote Originally Posted by Ashrynn View Post
    A defensive Krookodile would be pretty cool with Bulk Up and Intimidate.
    That's what I was thinking, offensive is probably better for it, but I still might try it for something new.


    Quote Originally Posted by Rudruma View Post
    May I remind you all that this is merely an ingame thread, not a competitive battling one, kindly move your discussion to here: http://www.serebiiforums.com/forumdi...hp?205-5th-Gen

    thankyou! :P
    The thread makes no mentioning of what the teams are used for, it's just a team discussion thread.
    Click and feed/warm my Pokemon/eggs, something amazing happens:




  6. #1046
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    Quote Originally Posted by gliscor&yanmega View Post

    Zoroark:
    EVs-4 HP/252 Special Attack/252 Speed
    Item-Focus Slash
    Nature-Hasty
    Ability-Illusion
    Moves:
    Dark Pulse
    Flamethrower
    Focus Blast
    Nasty Plot

    I'm going to use N's gift Zorua(Apparently it has good IVs). Not the Nature I would go for(Apparently set), but Zoroark isn't really that defensive to begin with, so Speed and Special Attack is it's focus. With it's poor defensive, Focus Slash would let it live if it's going to get knocked out with one hit, I'd use Nasty Plot and then just use the three attacking moves to hit as hard as it can.

    Gliscor:
    EVs-176 HP/80 Defense/252 Special Defense
    Item-Toxic Orb
    Nature-Careful
    Ability-Poison Heal
    Moves:
    Earthquake
    Protect/Sky Attack
    Sky Uppercut/Stone Edge
    Toxic

    Made Gliscor a mix of defensive and offensive. I see it as a toss up between Protect and Sky Attack, both would provide a free turn for Toxic Orb to kick in but the latter provides a lot of damage and has two nice side effectives, additionally, Sky Attack can be used over and over again without worrying it will fail due to it's effect like Protect. Another toss up between Sky Uppercut and Stone Edge, the former seems like it would provide more coverage but Stone Edge is still strong and has a better effect(Considering the former has no effect), I'd probably go for Sky Uppercut just for something different. Earthquake for more power, and Toxic for Poisoning the opponent so they can suffer while Gliscor gets benefits from Poison.

    Serperior:
    EVs-60 HP/252 Defense/172 Special Defense/24 Speed
    Item-Leftovers
    Nature-Timid
    Ability-Overgrow
    Moves:
    Calm Mind
    Giga Drain
    Leech Seed
    Toxic

    Serperior is already fast so I didn't see the point in boosting it's Speed too much, especially since I'm using it more defensively for the most part. Leftovers and Leech Seed has it gain HP while Toxic has the opponent lose HP each turn. Calm Mind increase Special Defense more and gives a boost for Special Attack so Giga Drain can do more damage and get more HP with it overall. I know there's little coverage, but most will get effected with Toxic(Except for Poison and Steel types), so Serperior could at less be of some use while someone else can follow and take over, plus, with Calm Mind, Giga Drain would do a little more damage anyways, add all the other HP regain and Toxic decrease and it should be of use.
    with Hasty Nature, you can try making a Mixed Zoroark instead.

    If you're going to put Sky Uppercut on Gliscor, the second move must be Sky Attack, otherwise there's no coverage at all.

    Why not Bold/Calm/Modest Nature for Serperior, then? You know it is already fast enough, making Timid slightly pointless.



    Quote Originally Posted by gliscor&yanmega View Post

    Also, Quick Claw has 20% of allowing you to go first.
    ah yeah, that's true, not sure why did I thought it was 8%....



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  7. #1047
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    @gliscor&yanmega

    As it progresses you will find that standards work best. Jolly won't help you as much as Adamant will there, promise. I did mean Gliscor should NOT be Careful. He should be swapped out on special attackers. Brave Bird is an egg move, but Crobat needs it really. I suggest getting it or using another flying type imo...

    Bulk Up Krookodile could work, especially with Intimidate giving him a turn to set-up and be a bit more bulky.

  8. #1048
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    Ingame isnt supposed to be as complex as you two are making it, you have both killed this thread, :/

  9. #1049
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    I'm playing through black 2 and my current team is:

    Lucario
    Lilligant
    Darumaka
    Crobat

    I just got my 5th gym badge and I am goiing to get a lapras but I don't know who to use as a 6th party member. Does anyone have any ideas?

  10. #1050
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    I would go for Zangoose or Weavile.

  11. #1051
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    Quote Originally Posted by Krainz View Post
    I would go for Zangoose or Weavile.
    I would also suggest an Electric type, but I love using Electric pokemon. Galvantula is really fun, so is Ampharos who you can get really early. Plus a Yellow pokemon will make your team look cooler!

    @redruma: Hold on, if someone posts move-sets and natures then I'll comment based on that. If not I'll respond with a simple answer. Threads been going on for awhile since I've been posting here =/ Some people like discussing move-sets and natures. Some want a balanced team. Some want mono-types and themes and others want competitive for the Subway, and I appreciate these.

  12. #1052
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    Quote Originally Posted by butterz365 View Post
    I'm playing through black 2 and my current team is:

    Lucario
    Lilligant
    Darumaka
    Crobat

    I just got my 5th gym badge and I am goiing to get a lapras but I don't know who to use as a 6th party member. Does anyone have any ideas?
    I wouldn't recommend adding something weak to Rock because adding Lapras would already make 3 out of 6 of your Pokemon weak to Rock. I would recommend a physically defensive Pokemon because as of now all the Pokemon on your team are rather frail from the Defensive side. Maybe add a Cofagrigus? I personally think a team should have at least 1 Psychic, Ghost or Dark type.

    Quote Originally Posted by s2daam View Post
    People really need to stop acting like things are definite or "very un/likely" to happen seeming only GameFreak and some of Nintendo know whats happening in this game, so until they are released, nothing is definite without confirmation!
    READ IT REMEMBER IT REALIZE IT

  13. #1053
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    Quote Originally Posted by cascadethewarrior View Post
    I wouldn't recommend adding something weak to Rock because adding Lapras would already make 3 out of 6 of your Pokemon weak to Rock. I would recommend a physically defensive Pokemon because as of now all the Pokemon on your team are rather frail from the Defensive side. Maybe add a Cofagrigus? I personally think a team should have at least 1 Psychic, Ghost or Dark type.
    He can add the Lapras since Lucario is capable of taking Rock attacks fairly well. You are right on the weakness...If he happens to care about that and not having a defensive pokemon:

    Sandslash is another Yellow Pokemon you should try! He's available as Sandshrew @ Lvl20~ and learns Magnitude for a strong Ground attk. He also learned Earthquake by level up and looks pretty cool!

  14. #1054
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    Quote Originally Posted by ToeyJoey View Post
        Spoiler:- Team-y Stuff:
    My old team ^. I've decided to make a few adjustments:

        Spoiler:- Team-y Stuff:

    The new team keeps the Attack 3:3 Sp. Attack balance and while Sigilyph does not possess the defensive qualities of Reuniclus, it is faster and different to my Black playthrough. Plus I've changed some natures and been slightly more decisive here and there.
    Quote Originally Posted by Bone Cold Marowak Guy View Post
    Because gen. 6 will have 126 Pokemon exactly, and show up near May 24, 2016 (give or take 3 weeks).

  15. #1055
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    Quote Originally Posted by Ashrynn View Post
    Sandslash is another Yellow Pokemon you should try! He's available as Sandshrew @ Lvl20~ and learns Magnitude for a strong Ground attk. He also learned Earthquake by level up and looks pretty cool!
    Not everyone thinks that yellow pokémon make teams look cooler.

  16. #1056
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    Quote Originally Posted by Ashrynn View Post
    He can add the Lapras since Lucario is capable of taking Rock attacks fairly well. You are right on the weakness...If he happens to care about that and not having a defensive pokemon:

    Sandslash is another Yellow Pokemon you should try! He's available as Sandshrew @ Lvl20~ and learns Magnitude for a strong Ground attk. He also learned Earthquake by level up and looks pretty cool!
    Sandslash is good but then half their team would be weak to Ice...That is if the person cares about that and Lapras can pretty much wall ice attacks all day, so maybe.

    Quote Originally Posted by s2daam View Post
    People really need to stop acting like things are definite or "very un/likely" to happen seeming only GameFreak and some of Nintendo know whats happening in this game, so until they are released, nothing is definite without confirmation!
    READ IT REMEMBER IT REALIZE IT

  17. #1057
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    Anyone have any ideas for a final team member for this team? I have a fantastic Special Attacker in Starmie, a fantastic Physical Attacker in Darmanitan, two very good physical attackers in Krookodile and Braviary, and a mixed attacker in Serperior. I figure a second special attacker would fit in here well.

    Serperior
    Darmanitan
    Krookodile
    Braviary
    Starmie
    ???
    Last edited by Streetlight; 29th July 2012 at 11:57 PM.

  18. #1058
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    Quote Originally Posted by Streetlight View Post
    Anyone have any ideas for a final team member for this team? I have a fantastic Special Attacker in Starmie, a fantastic Physical Attacker in Darmanitan, two very good physical attackers in Krookodile and Braviary, and a mixed attacker in Serperior. I figure a second special attacker would fit in here well.

    Serperior
    Darmanitan
    Krookodile
    Braviary
    Starmie
    ???
    Reuniclus works nicely despite being slow and with Magic Guard, makes him even more appealing.

  19. #1059
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    Quote Originally Posted by Streetlight View Post
    Anyone have any ideas for a final team member for this team? I have a fantastic Special Attacker in Starmie, a fantastic Physical Attacker in Darmanitan, two very good physical attackers in Krookodile and Braviary, and a mixed attacker in Serperior. I figure a second special attacker would fit in here well.

    Serperior
    Darmanitan
    Krookodile
    Braviary
    Starmie
    ???
    Go for Zoroark.

  20. #1060
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    Quote Originally Posted by Streetlight View Post
    Anyone have any ideas for a final team member for this team? I have a fantastic Special Attacker in Starmie, a fantastic Physical Attacker in Darmanitan, two very good physical attackers in Krookodile and Braviary, and a mixed attacker in Serperior. I figure a second special attacker would fit in here well.

    Serperior
    Darmanitan
    Krookodile
    Braviary
    Starmie
    ???
    It depends on what type you want to fill that last spot. You do have two pokemon weak to electric moves, so Jolteon would fit on this team nicely with Volt Absorb. Galvantula and Ampharos are also good choices for an Electric pokemon.

    Espeon is also great to pick up, it's fast and hits pretty hard.

    As posted, Zoroark is also a great choice and you get N' with 30 IVs across the board and a different trainer ID for quick leveling, though with his Hasty nature you may prefer to go mixed.

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