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Thread: Official BW2 IN-GAME Team Discussion Thread [Read First Post]

  1. #2376
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    Am Just About To Head Into the elite 4 in White 2, I'm Not Bothered about natures really in the main game. I just like to speed through it, then will get competitiveness sorted for the PWT & The Subway. I did grind for shards though for decent moves


    ;503;
    Samurott
    Level 57
    Surf
    Waterfall
    Superpower
    X-Scissor


    Electrivire
    Level 57
    Thunderpunch
    Ice Punch
    Thunderwave
    Thunderbolt (Probably will be superpower)


    Flygon
    Level 57
    Dragon Claw
    Fly
    Earth power
    Dragon Pulse


    Aracanine
    Level 55
    Extreme Speed
    Fire Fang
    Retaliate
    Heat Wave


    Lucario
    Level 58
    Close Combat
    Ice Punch
    Thunder Punch
    Aura Sphere


    Drapion
    Level 57
    X-Scissor
    Night Slash
    Poison Fang
    Toxic

    I'm only really worried for Marshal. Was considering switching arcanine for something since I don't need it at all.
    Last edited by overlimit22; 26th October 2012 at 3:03 PM.

  2. #2377
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    Still can't decide on a 6th poke:

    Gyarados: weak vs: electric, rock
    Archeops: weak vs: electric, rock, water, ice, steel
    Lucario: weak vs: fire, ground, fighting
    Darmanitan: weak vs: water, ground, rock
    Hydreigon: weak vs: ice, dragon, fighting, bug
    ??????

    I need something available in white2 that can cover some of that, probably defsive in nature.

  3. #2378
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    Ferrothorn

    10char

  4. #2379
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    PLEASE READ AND EVALUATE!
    Planned White 2 Team (This will be on hard mode )
    (Keep in mind ~ All of the moves should be accessible through story mode, as in, no tms you get post game ~ also no egg moves)
    (Also, please, feel free to make changes to the moves/natures/items I really want advice)

    Starter?
    (I need complete help with this, I want a starter that will give me the biggest challenge. Give it a good nature, moveset and item.)
    I used oshawott in my Black 2 play through so I would prefer if it wasn't a oshawott :P
    I hate the Unova Starters, they got old fast.

    Marill ~ Azure
    Nature: Admant
    Ability: Huge Power
    Item: Mystic Water/Shell Bell
    Moves:
    ~Water Fall
    ~Ice Punch
    ~Brick Break
    ~ ??

    My notes: Obviously a strong attacker with Huge Power & Admant nature, so that is why I chose those moves, all physical moves. I would use Aqua Jet but it's a egg move . As for the item, if the fourth unspecified move was a water type, I would use the mystic water, if not shell bell.

    Riolu ~ Shinobi
    Nature: Admant
    Ability: Inner Focus
    Item: Left Overs
    Moves:
    ~Extreme Speed
    ~Close Combat
    ~Swords Dance
    ~Shadow Claw / Ice Punch / Thunder Punch

    Note: Will be a PAIN to get, especially with the specific nature, ability and it's low encounter rate.... Wish me luck... Anyways, another attacker, not much else to say!

    Frillish ~ uJelly?
    Gender: I usually don't care but ~ Male ~ just for the mustachio
    Nature: Modest
    Ability: Water Absorb
    Item: Razor Fang
    Moves:
    ~Surf
    ~Psychic
    ~Energy Ball
    ~Dark Pulse / Ice Beam / ???
    My notes: Special Attacker!!!! Nice variety of moves, again pretty simple. I don't know what the rate is for the Razor Fang but whatever.

    Trapinch ~ Tatsu
    Nature: Admant or should I go modest?
    Ability: Levitate
    Item: Rocky Helmet
    Moves:
    ~?
    ~?
    ~?
    ~?
    My notes: I think I'll let Trapinch evolve normally.... Then I won't be able to get earthquake until post-game.... Draco Meteors a good move.... But I would need modest nature (I know, I know, flygon is a attacker not Special Attacker, but I would have to sacrifice that) then, if I were to go modest, the movepool might look like this,
    ~Heat Wave
    ~Draco Meteor
    ~Giga Drain / Signal Beam
    ~Tailwind
    (I REALLY like these moves, tailwind would go GREAT with the rest of my pokemon)

    Mienfoo ~
    Nature: Admant
    Ability: Regenerator
    Item: ??
    Moves:
    ~ Fake out
    ~ Drain Punch
    ~ Acrobatics
    ~ ???
    My notes: I REALLY like this pokemon! I just don't know what it's fourth move will be. I don't really care what the item is, and if you think of a nickname tell me!

    I put ALOT OF TIME & EFFORT into this so it's thorough and everything! Please EVALUATE! Thanks for reading!

    This has nothing to do with the team;
    Mienfoo is encounted WAYYYYY earlier than route 23, it can be found at route 14!

    May as well say the team I have now ~ I've put off getting more pokemon so I only have 3 ~ btw I'm at the town after Undella, Luncosa I think?
    Arcanine
    Samurott
    Scrafty

    They are pretty deadly until it comes to water types. I could teach arcanine thunderfang but he is still super weak to water types.
    Last edited by Siebold; 28th October 2012 at 3:36 PM.

  5. #2380
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    Quote Originally Posted by Cpchris View Post
    I originally intended to teach my Arcanine Dragon Pulse from the move tutor. Right now though, he has Outrage, since he learned it in a level up and I figured why not.

    But now I'm not sure if I should give him Dragon Pulse or just keep Outrage. Both have 10 PP and both have 100 accuracy.

    But Outrage is physical unlike Pulse, and right now, Arcanine's attack is 164 and his special is 140. But Outrage also forces me to use it for 2-3 turns and then faces confusion afterwards, and I don't know if I like relinquishing that freedom. What are people's opinions on which move to pick?

    EDIT: Also, he's got Flare Blitz which I planned on having, and I plan on giving him Wild Charge, both of which result in recoil. So I'd have 3 moves that ultimately hurt my pokemon...Too much or no?

    Still curious about this.
    ★★Click the card to see my complete shiny card!★★


    Current Shiny Hunts
    Axew, Aron, Boldore; Black 2 (Mistralton Cave): 1,500 REs
    Scyther; Platinum (Route 210 North): 12,500 REs (+32,282 REs = 4 Phases)
    HeartGold Badge Quest (#14) (Azalea Town) - Heracross: 9,300 HBs (+4,783 HBs = 2 Phases)
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  6. #2381
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    Quote Originally Posted by Cpchris View Post
    Still curious about this.
    I have a Arcanine too, I can barely stand Flare Blitz, I might trade it in for a different fire type move. It's moves right now are:
    ~Outrage
    ~Crunch
    ~Extreme Speed
    ~Flare blitz (Probably going to trade this in)
    Extreme Speed is really good, just go to the move relearner in PWT and trade in a heart scale.

    Edit: lol forgot the main point, yes imo too much.

    Care to take a look at my planned hard mode team two posts up?

  7. #2382
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    I've got
    -Ninetales
    -Klinglang
    -Reuniclus
    -Tropius
    -Drapion
    -Floatzel

    yeah thats my ingame team for White 2

  8. #2383
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    i am still at the dessert xP (i did get it on release) i am gonna train 17 pokemon to level 50 by the elites xP one for each type please excuse the spelling mistakes...:
    Serpirior
    Cofagirus
    Electivire
    Reuniclus
    Liepard
    Conkeldurr
    Braviary
    Chandelure
    Jellicent
    Metagross
    Haxorus
    Skarmory
    Walrein
    Lunatone
    Volcarona
    Weezing
    Krookadile

    I have one of every type here

  9. #2384
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    Quote Originally Posted by Pilpulp View Post
    I have a Arcanine too, I can barely stand Flare Blitz, I might trade it in for a different fire type move. It's moves right now are:
    ~Outrage
    ~Crunch
    ~Extreme Speed
    ~Flare blitz (Probably going to trade this in)
    Extreme Speed is really good, just go to the move relearner in PWT and trade in a heart scale.

    Edit: lol forgot the main point, yes imo too much.

    Care to take a look at my planned hard mode team two posts up?
    Thanks, and I'd offer you advice but I'm still so new to pokemon and trying to figure semi-basic stuff out that I can't really give people good advice at this point. Sorry =\
    ★★Click the card to see my complete shiny card!★★


    Current Shiny Hunts
    Axew, Aron, Boldore; Black 2 (Mistralton Cave): 1,500 REs
    Scyther; Platinum (Route 210 North): 12,500 REs (+32,282 REs = 4 Phases)
    HeartGold Badge Quest (#14) (Azalea Town) - Heracross: 9,300 HBs (+4,783 HBs = 2 Phases)
    HEARTGOLD BADGE QUEST:
    JOHTO HALF:
    KANTO HALF:

  10. #2385
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    I need help filling out my next Black 2 team. I really want to use Grumpig and Scolipede(or maybe Leavanny, but Scolipede a bit more) and I have a Drifloon from the dream radar I'llprobably use, but I can't decide what other 3 to use. I see so many potentially crippling weaknesses if I add a non-Emboar fire type, but fire would be a good addition for this team. I also need a water type, and spacing is a big deal for me. Any suggestions?

    Edit: How does this team look?

    • Drifblim
    • Scolipede
    • Excadrill
    • Eelektross
    • Grumpig
    • Dewgong
    Last edited by Charoshi; 29th October 2012 at 8:31 AM.
    SoulSilver BQ



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  11. #2386
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    Quote Originally Posted by Dragon Booster90 View Post
    Quoting myself because I didn't get a reply. All I want to know is if there are any moveset changes I should make before battling the Pokemon League.
    Replace Strength in Serperior with Return once you've pushed all the rocks down the hole.
    Bone Rush on Lucario is not needed, Bullet Punch is better (but that's an egg move), so Extremespeed or Iron Tail can work.
    Dragon Pulse/Outrage over Dig on Arcanine.
    Flamethrower over Crunch on Flygon.

    Others are fine.



    Quote Originally Posted by overlimit22 View Post


    Flygon
    Level 57
    Dragon Claw
    Fly
    Earth power fine for now, but replace it with Earthquake once you get the TM.
    Rock Slide


    Aracanine
    Level 55
    Extreme Speed
    Thunder Fang
    Dragon Pulse/Outrage
    Heat Wave
    comments in bold

    My shinies. Just click the links~

    ~Shiny Banner 1~
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    My shinies are not for trade or cloning.
    Shinies are not listed in order, for example the last shiny on the banner is not always the latest shiny I've obtained.
    Banner 1 made by Light Venusaur, thanks ^_^

  12. #2387
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    I've recently defeated Marlon and my team is:

    Lucario Lvl 49
    Ability: Steadfast
    Moves:
    Rock Smash
    Strength
    Force Palm
    Counter

    Chandelure Lvl 49
    Ability: Flash Fire
    Moves:
    Will-O-Wisp
    Flame Burst
    Shadow Ball
    Hex

    Magnezone Lvl 50
    Item: Magnet
    Ability: Magnet Pull
    Moves:
    ThunderShock
    Supersonic
    SonicBoom
    Thunder Wave

    Emboar Lvl 47
    Item: Charcoal
    Ability: Blaze
    Moves:
    Take Down
    Heat Crash
    Flamethrower
    Flame Charge

    Skarmory Lvl 48
    Item: Sharp Beak
    Ability: Keen Eye
    Moves:
    Air Slash
    Cut
    Fly
    Steel Wing

    Vaporeon Lvl 47
    Item: Exp Share (usually Mystic Water)
    Ability: Water Absorb
    Moves:
    Aqua Ring
    Surf
    Quick Attack
    Hydro Pump

  13. #2388
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    Sep 2012
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    Well I just recently earned my 7th badge. It was a cake walk to Glaceon but here has been my team since I've essentially started save for exchanging out Raichu for Thundurus when I caught him in the dream radar. I generally like playing with a dragon type in my party but this time I decided not to. I also end up having too many flying types making me vulnerable to ice and electric types. Still, my one only problem is that 5 out of 6 on my team at all special attack types. It hasn't been too much of an issue though.

    Gardevoir L47 F
    Psychic, Quirky Nature, Synchronize
    Psychic
    Shadow Ball
    Thunder Wave
    Calm Mind
    I caught this one in my Heartgold game and traded it over when I first was able to trade with my black game. She was pretty weak until she finally reached her final evolution stage. Shes also in a quick ball.

    Thundurus L47 M
    Electric/Flying, Impish Nature, Volt Absorb
    Discharge
    Volt Switch
    Bite
    Revenge
    Hes powerful and has a great ability however hes got a bad nature. It does fortunately go into defense which is his weakest stat so special defense and defense are pretty close but I do lose out in in his primary attack stat which is a bummer. Still, hes one of my strongest guys plus hes from dream radar.

    Charizard L52 M
    Fire/Flying, Hardy Nature, Blaze
    Flamethrower
    Dragon Pulse
    Blast Burn
    Smokescreen
    Generally when this comes out the enemy dies in one hit from Blast Burn. Flamethrower and Dragon Pulse are still good. I'm not too sure about Smokescreen though. I've yet to really use it and since Charizard generally kills things fast I probably should pick out a different ability eventually. For now I haven't really needed to though. I raised him in my black game too so hes been around with me since the beginning.

    Samurott L45 M
    Water, Quiet Nature, Torrent
    Water Pulse
    Surf
    Slash
    Focus Energy
    The faithful starter... I guess. There aren't that many opponents weak to water in this game so it feels kind of useless at times compared to my other guys. When I face off against the elite 4 I'm expecting to use Gardevior half the time.

    Glaceon L52 M
    Ice, Hardy Nature, Snow Cloak
    Frost Breath
    Bite
    Blizzard
    Hail
    This guy is so bad *** I'm glad I picked it up and evolved it in black so I could move it over to white 2. With the hail/blizzard combination he just tears through dragons and flying types without much effort. Granted I've been relying on Frost Breath since L8 as well so that kind of has been a bummer. I really would like to pick up Ice Beam and something to replace bite since its got crappy attack.

    Lucario L48 F
    Fight/Steel, Quirky Nature, Justified
    Force Palm
    Dig
    Swords Dance
    Ice Punch
    This is actually my second Lucario which I picked up from the dream radar so it has a cool dream pokeball. I liked its justified ability over the standard one I got from the one I caught in the wild. I taught it Ice Punch for the hell of it. I've also been waiting to pick up a better fighting move than Force Palm.
    Currently Playing:

    Heart Gold- Davis
    Team-
    Current Goal: Beat Red, Get Kyogre

    White 2- Rosa
    Team-
    Current Goal: Beat the game

  14. #2389

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    Hi, new to the forums and this is my first post.

    I've already beaten the main game, my team consisted of:

    -Serperior
    -Ampharos
    -Lucario
    -Magmar
    -N's Zoroark
    -Starmie

    Now I'm going to try a Monotype playthrough for the first time. I'm leaning towards Bug-Type, as I want to try out Leavanny and Vespiquen, because I haven't used either before. I also would've liked to use a Yanma, since I haven't used one since my first HG playthrough, but they aren't obtainable until Post-Game I believe.

    Can anyone offer any suggestions or input?

  15. #2390
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    I just finished beating Roxie on Black 2 & I'm ready to head off to Castelia City. This is my team so far:
    Oshawott lv. 17 @ Soothe Bell
    Naughty
    Razor Shell
    Water Gun
    Double Team
    Water Sport

    Sewaddle lv. 15 @ none
    Docile
    Razor Leaf
    Bug Bite
    String Shot
    Cut (Going to replace after I reach Driftveil City & the move deleter)

    Swablu lv. 14 @ none (going to replace with Zubat once I catch it
    Rash
    Sing
    Peck
    Fury Attack
    Safeguard

    Growlithe lv. 18 @ none
    Quiet
    Ember
    Return
    Leer
    Flame Wheel

    Any comments or suggestions would be highly appreciated
        Spoiler:- On Hiatus for the Holiday Season:

  16. #2391

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    Location: Aspertia City

    [63] Penn {Quirky}
    Flamethrower, Psychic, Thunderpunch, Cross Chop

    [65] Mitchell {Modest}
    Hyper Voice, Thunderbolt, Ice Beam, Calm Mind

    [63] Busker {Brave}
    Zen Headbutt, Toxic, Earthquake, Iron Head

    [63] Pandora {Rash}
    Air Slash, Uproar, Heat-Wave, Fly

    [64] Wheezy {Mild}
    Aqua Tail, Ice Punch, Crunch, Surf

    [63] Flo {Adamant}
    Dragon Dance, Dragon Claw, Earthquake, Cotton Guard

    Recently finished EV training them after resetting them all using the reduction berries. Took a while but I figured it was necessary if I wanted to take on the PWT. Completed the Pokemon League too, Iris was ridiculously easy; Busker took out Hydreigon and Mitchell got to +6 Special Attack/Defense by setting up on Aggron and proceeded to sweep the remainder of her team!

  17. #2392
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    Just heading to the seventh gym now. Here's my current team:


    Charizard
    Level 48
    Nature: Rash
    - Flamethrower
    - Earthquake
    - SolarBeam
    - Fly (Will change later- any suggestions for Charizard's fourth move?)


    Carracosta
    Level 46
    Nature: Adamant
    - Aqua Tail
    - Earthquake
    - Super Power
    - Shell Smash


    Flygon
    Level 46
    Nature: Timid
    - Earthquake
    - Flamethrower
    - Sunny Day (to set up Charizard for SolarBeam...I plan on using Flygon and Charizard together quite a bit in triple battles.)
    - Dragon Claw (will soon swap for Draco Meteor however.)


    Eelektross
    Level 47
    Nature: Calm
    - Thunderbolt
    - Crunch
    - Brick Break
    - Grass Knot


    Weavile
    Level 51
    Nature: Jolly
    - Ice Punch
    - Night Slash
    - Brick Break
    - Sword Dance

    ...

    And I'm currently training my 6th member (at the moment, he's a level 30 Kirlia). Here's my planned moveset for him:


    Gallade
    Nature: Adamant
    - Psycho Cut
    - Close Combat
    - Night Slash
    - Hypnosis
    Last edited by Miror B...; 30th October 2012 at 6:17 PM.

  18. #2393
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    Have finished Black 2 (at least the main plot and Black Tower), and I must say it has been the first time since the R/B/Y games I actually trained a team to the higher regions of levels. (around 90). So, I finished the Tower and the game with these, I'll add some extra info for people who might think to use one of these.

    Emboar (lvl 90)
    - Flamethrower
    - Hammer Arm
    - Stone Edge
    - Work Up

    First time I have raised a Tepig and onward without a Exp. Share for the Dex and it has been doing it's job most of the time. Did however notice it was fragile, but it compensates with raw power. It has a sp. attack raised nature, so a mixed set works just fine. Work helps with that, although I mostly just vaporize anything without the boost. If you raise one, get a heart scale and teach it Hammer Arm ASAP when you reach the PWT, or you'll have to stick with Arm Thrust...

    Ampharos (@ Leftovers) (lvl. 90)
    - Thunderbolt/Electro Ball
    - Cotton Guard
    - Thunder Wave
    - Signal Beam

    Didn't really know what to train when I was starting, so decided to go with Mareep. At first I thought I was going for a full attacker set, but while not realising it I was building a very robust tank with a manual. Cotton Guard is beast, as most of the pokemon you'll encounter are physically build, and Ampharos is bulky overall. Leftovers is early accesible, making it even stronger. Thunder Wave to slow down opponents, and then Electro Ball for massive damage. Even as a Flaafy it OHKO'ed lots of it opposition, even with neutral damage. Signal Beam fills in the last slot for more coverage and to actually do something against ground and grass types. Static helps with the good defense, you'll paralyze some of your opponents while setting up cotton.

    N's Ferrothorn @ Rocky Helmet
    - Gyro Ball
    - Power Whip
    - Cursee
    - Ingrain

    Didn't realise the fuzz about Ferrothorn until I actually raised one.... wow. It took me the journey-span of 2 to 3 badges before it actually got knocked out once. Combo of barbs and helmet punishes the opponent with 25% damage each time they hit you physically, while you barely take damage (unless its fire punch or a strong fighting move...). Most of the time against trainers with multiple pokes you can set up against the first one and when they kill themselves youre ready to take down everything they have left. And It's strong enough to take most out in one hit anyway.

    Gigalith (lv. 63)
    - Stone Edge
    - Strength
    - Iron Head
    - Stealth Rock

    Useful during the first part of the game, but harder to raise in the long run because it is so weak on the special side of the spectrum. So I actually raised 5 pokémon during a part of the game.
    ---------------------
    Latios (lv. 90) @ Soul Dew
    - Dragon Pulse
    - Psychic
    - Fly
    - Surf

    Suddenly encountered it and wasn't able to save, so I decided to train it in game, since it had a speed decreasing nature. Ev's from the Join Avenue did patch some things up though. It is a beast, and is nice to have alongside during the Tower, as it is very versatile. Also handy as a HM Slave to surf and fly everywhere. Dragon Pulse and Psychic for STAB.

    Haxorus (lv. 90)
    - Dragon Dance
    - Dragon Claw
    - False Swipe/Taunt
    - Shadow Claw

    It's a monser, that sweeps through entire teams, and comes in handy against 6 poké trainers like Ghetsis and N. It's power is brutal, and leaves only few pokemon unharmed. It is almost easy mode with him, but I have never trained one before.

    Gardevoir
    - Psychic
    - Calm Mind
    - Thunderboltilities
    - Hypnosis/Wish

    Got it from Dream Radar, as I really liked Gardevoir since its introduction in Gen 3, so I directly wanted to train one myself in this round. Nice Psychic type with good attack posibilities, and when things might get ugly Hypnosis and then heal everything back up.

    Now I'm starting to collect al Unova pokémon for the charm, and train a Gible while doing it. So I think I'm going for Mono-Dragon team first in the medal rally .

  19. #2394
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    Here's my White 2 team (Which is heavily influenced by my Nuzlocke Run, by the way) I'm currently at Nacrene City, as I've beaten the Elite Four.

    Malcolm the Bisharp Lv. 68
    Naughty Nature
    Swords Dance / Night Slash / Iron Head / Shadow Claw

    I might consider replacing Swords Dance, as Defiant does a similar job anyway. His job is pretty much to destroy anything Psychic or anything with squishy Defense.

    Marco the Chandelure Lv. 68
    Adamant Nature (D'oh!)
    Will-O-Wisp / Flame Burst / Energy Ball / Shadow Ball

    Got really unlucky with his nature, but anyway; Will-O-Wisp is there for those with murderous Attack, otherwise he's a decent Sp.Attacker despite his nature.

    Diana the Sandslash Lv. 68
    Mild Nature
    Swords Dance / X-Scissor / Earthquake / Strength
    She's here to take hits, and she's also great at dealing damage as well. One thing though. Mild Nature... WHY??

    Sidney the Mienshao Lv. 70
    Calm Nature
    Drain Punch / Force Palm / U-Turn / Acrobatics
    Here to easily take down Fighters, Volcarona, etc. Acrobatics without items is op in single-player, just sayin.

    Fafnir II the Serperior Lv. 69
    Hardy Nature
    Return / Coil / Leech Seed / Leaf Blade

    One of the members who originally died in my Nuzlocke, against the E4. Might want to revise his moveset, and give him more of an annoying set, with Toxic / Leech Seed / Protect / Coil or something like that.

    Amanda the Lapras Lv. 76
    Rash Nature
    Rain Dance / Surf / Ice Beam / Thunderbolt

    My other member who also died against the Champion.

    Another Sp.Attacker. Might want to replace Thunderbolt with Thunder (if it's possible, I don't know) for more power. (As I have the rain to cover the accuracy issue.) I hoped for her to be a decent wall as well, but well... not really. (0 IVs at Sp.Def, yaaay)

    Also, she's overlevelled because of the Join Avenue.

    If you want to give feedback, then do as you wish
    White 2 Nuzlocke Team: The Victorious 4:

    Deaths: 5

    R.I.P. Fafnir II and Amanda

    DA: http://allynidhogg.deviantart.com/

    /)

  20. #2395
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    Quote Originally Posted by AllyNidhogg View Post
    Here's my White 2 team (Which is heavily influenced by my Nuzlocke Run, by the way) I'm currently at Nacrene City, as I've beaten the Elite Four.

    Malcolm the Bisharp Lv. 68
    Naughty Nature
    Swords Dance / Night Slash / Iron Head / Shadow Claw

    I might consider replacing Swords Dance, as Defiant does a similar job anyway. His job is pretty much to destroy anything Psychic or anything with squishy Defense.
    Looks good to me. If you replace SD, get Brick break.

    Marco the Chandelure Lv. 68
    Adamant Nature (D'oh!)
    Will-O-Wisp / Flame Burst / Energy Ball / Shadow Ball

    Got really unlucky with his nature, but anyway; Will-O-Wisp is there for those with murderous Attack, otherwise he's a decent Sp.Attacker despite his nature. Teach it Flamethrower over Flame Burst.

    Diana the Sandslash Lv. 68
    Mild Nature
    Swords Dance / X-Scissor / Earthquake / Strength
    She's here to take hits, and she's also great at dealing damage as well. One thing though. Mild Nature... WHY??
    Looks good, but when you push all the boulders down the holes, replace Str with Shadow Claw.

    Sidney the Mienshao Lv. 70
    Calm Nature
    Drain Punch / Force Palm / U-Turn / Acrobatics
    Here to easily take down Fighters, Volcarona, etc. Acrobatics without items is op in single-player, just sayin.
    Hi Jump Kick over Force Palm. IMO, it is too frail for Drain Punch. Fake Out > Drain Punch.

    Fafnir II the Serperior Lv. 69
    Hardy Nature
    Return / Coil / Leech Seed / Leaf Blade

    One of the members who originally died in my Nuzlocke, against the E4. Might want to revise his moveset, and give him more of an annoying set, with Toxic / Leech Seed / Protect / Coil or something like that.

    Good.

    Amanda the Lapras Lv. 76
    Rash Nature
    Rain Dance / Surf / Ice Beam / Thunderbolt

    My other member who also died against the Champion.

    Another Sp.Attacker. Might want to replace Thunderbolt with Thunder (if it's possible, I don't know) for more power. (As I have the rain to cover the accuracy issue.) I hoped for her to be a decent wall as well, but well... not really. (0 IVs at Sp.Def, yaaay)

    Psychic over Rain Dance as you have a Fire type and a Ground type on the team.

    Also, she's overlevelled because of the Join Avenue.

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  21. #2396
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    Quote Originally Posted by Shadow Ghost View Post

    Lucario
    Adamant/Jolly Nature
    Ability: Steadfast
    Moves:
    Ice Punch
    Rock Slide
    Close Combat/Brick Break
    Metal Claw

    fully Physical set because your team has enough Special attackers.


    Chandelure
    Modest/Timid Nature
    Ability: Flash Fire
    Moves:
    Calm Mind
    Flamethrower/Heat Wave
    Shadow Ball
    Energy Ball

    You also can keep W-o-W instead of replacing it with CM.


    Magnezone
    Modest/Calm/Bold Nature
    Item: Magnet
    Ability: Magnet Pull
    Moves:
    Thunderbolt
    Flash Cannon (you can use Mirror Shot until you get the Flash Cannon TM)
    Signal Beam
    Thunder Wave

    There's also Tri Attack, but it's too late for that.


    Emboar
    Mild/Rash Nature
    Item: Charcoal
    Ability: Blaze
    Moves:
    Brick Break
    Rock Slide
    Flamethrower
    Scald

    Much better, in terms of coverage. Literally no Pokemon needs more than 1 STAB move, unless they serve different purpose (for example, having Return and Quick Attack on Swellow, one is the usual attacking move, the other is a priority move used to finish foes with low HP)


    Skarmory
    Adamant/Impish/Jolly Nature
    Item: Sharp Beak
    Ability: Keen Eye
    Moves:
    Swords Dance
    Rock Slide
    Fly
    Steel Wing

    I don't know what makes you think Cut is really needed.


    Vaporeon
    Modest/Calm Nature
    Item: Exp Share (usually Mystic Water)
    Ability: Water Absorb
    Moves:
    Ice Beam
    Surf
    Shadow Ball
    Hyper Voice

    This is much better, in terms of coverage. There's no need to have both Hydro Pump and Surf since they serve the same purpose, high powered standard attacking move
    Comments in bold



    Quote Originally Posted by Kabloosh View Post

    Thundurus
    Impish Nature, Volt Absorb
    Discharge
    Volt Switch
    Crunch
    Brick Break/Focus Blast

    yeah, the bad Nature sucks (especially since we can get only 1.....)


    Charizard
    Hardy Nature, Blaze
    Flamethrower
    Dragon Pulse
    Air Slash
    Earthquake

    Blast Burn is a bad move because of the charging turn, especially since Charizard isn't exactly good at taking a hit, which it must do while it is a sitting duck for a turn due to the charging turn. Flamethrower can do the job, it actually deals more damage over two turns than Blast Burn over 2 turns. Flamethrower has a total of 190 base power over two turns, while Blast Burn only has 150, not to mention the accuracy and PP.


    Samurott
    Quiet Nature, Torrent
    Grass Knot
    Surf
    Ice Beam
    Return

    There's no need to have Water Pulse when it has Surf. Focus Energy + Slash takes too long, and there's still a chance to not inflict a crit. Might as well increase your coverage instead.


    Glaceon
    Hardy Nature, Snow Cloak
    Ice Beam
    Shadow Ball
    Signal Beam
    Hyper Voice

    Hail isn't a good idea when your team isn't built around it.


    Lucario
    Quirky Nature, Justified
    Aura Sphere
    Shadow Claw
    Swords Dance
    Ice Punch

    Ghost + Fight has a great coverage. Aura Sphere because with that Nature, its SAtk is untouched, which means it is perfectly usable.
    comments in bold



    Quote Originally Posted by Miror B... View Post

    Charizard
    Nature: Rash
    - Flamethrower
    - Earthquake
    - SolarBeam
    - Air Slash

    Don't worry, you're not the first person I see to forgot Charizard learns Air Slash



    Carracosta
    Nature: Adamant
    - Aqua Tail
    - Earthquake
    - Stone Edge
    - Shell Smash

    Ground & Fight has similar coverage, so you only need one of them. Besides, SE gives it another STAB move, and Rock + Ground has a wide coverage. Superpower is bad due to the side effect, especially since this is a Shell Smash set.



    Flygon
    Nature: Timid
    - Earth Power
    - Flamethrower
    - Sunny Day (to set up Charizard for SolarBeam...I plan on using Flygon and Charizard together quite a bit in triple battles.)
    - Draco Meteor/Dragon Pulse

    eh, Flygon is usually a physical attacker....but it can use a fully Special set, since yours is Timid anyway. Though Modest would've been much better, as it needs the SAtk boost more, especially with Draco Meteor on the set.



    Eelektross
    Level 47
    Nature: Calm
    - Thunderbolt
    - Flamethrower
    - Acid Spray
    - Grass Knot

    It's Calm, so go with a fully Special set.
    comments in bold



    Quote Originally Posted by BorrelnootjeNL View Post

    Emboar
    Mild/Rash Nature
    - Flamethrower
    - Hammer Arm
    - Stone Edge
    - Scald

    Like you said, its power is so great Work Up goes unneeded most of the time. So replace it with Scald.


    Ampharos @ Leftovers
    Timid Nature
    - Thunderbolt/Electro Ball
    - Cotton Guard
    - Thunder Wave
    - Signal Beam

    Moveset's fine.


    N's Ferrothorn @ Rocky Helmet
    - Gyro Ball
    - Power Whip
    - Curse
    - Ingrain

    N's means it has Bashful Nature....still okay, I guess. Moveset's fine.


    Gigalith
    Adamant Nature
    - Stone Edge
    - Earthquake
    - Curse
    - Return

    Rock + Ground has a wide coverage. In fact it is so wide Iron Head is not needed. Strength is also not needed anymore once you've pushed all the rocks down the hole.


    Latios @ Soul Dew
    Modest/Timid Nature
    - Dragon Pulse
    - Psychic
    - Fly
    - Surf

    I guess Fly is for traveling purpose, so fine.


    Haxorus
    Adamant/Jolly Nature, Mold Breaker ability (Rivalry and Unnerve are bad)
    - Dragon Dance
    - Dragon Claw
    - Rock Slide
    - Earthquake

    Again, Rock + Ground has a wide coverage.


    Gardevoir
    Modest/Timid Nature
    - Psychic
    - Calm Mind
    - Thunderbolt
    - Hypnosis/Wish

    Fine, though I personally prefer Shadow Ball for the last move.
    Comments in bold



    Quote Originally Posted by AllyNidhogg View Post
    Malcolm the Bisharp
    Adamant Nature
    Stone Edge/X-Scissor / Night Slash / Iron Head / Brick Break

    Defiant isn't a reliable way to get an Attack boost, but if you must replace it, then go with Stone Edge/X-Scissor. Dark + Fight has a wide coverage. Dark & Ghost shares similar coverage, so it's pointless to have both.



    Marco the Chandelure
    Modest Nature
    Will-O-Wisp / Flamethrower/Heat Wave / Energy Ball / Shadow Ball

    You're past the E4 and you are still using Flame Burst?



    Diana the Sandslash
    Adamant/Jolly Nature
    Swords Dance / X-Scissor / Earthquake / Rock Slide

    There's no need for Strength once you've pushed all the rocks down the hole.



    Sidney the Mienshao
    Adamant/Jolly Nature
    Drain Punch / [b] / U-Turn / Acrobatics

    Hopefully its ability is Regenerator, it works very well with U-Turn.


    Fafnir II the Serperior
    Hardy Nature
    Return / Coil / Leech Seed / Leaf Blade

    Fine, though Adamant Nature is much preferred.



    Amanda the Lapras
    Rash Nature
    Return / Surf / Ice Beam / Thunderbolt

    She has Rash Nature, which is good because her SDef IV is 0 anyway + that means her Attack stat is untouched, so she can go Mixed. Besides, your team is not a Rain team, so having Rain Dance is not always a good thing.
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  22. #2397
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    Interesting input. A lot of the moves my pokemon know is through leveling though so I haven't had the option to swap out some of the moves for better ones. I'll fiddle with move typing when I get more TMs and beat the elite 4. I don't exactly have the luxury right now to be playing with moves. Yeah I noticed my Lucario pretty much shares the same attack/SAtk but I have been focusing more on EVs with attack so I try to keep attack based moves on him. Glaceon has the worst leveling move set up. Only reason it has been so awesome is because I taught Frost Breath before I traded it over. Blizzard and Hail are the 2 Ice moves that really started having any impact on using anything other than Frost Breath. Thundurus isn't a complete wash either. His attack stat is generally 10 pts under his special and at least the loss in SAtk has gone into defense which looked to be his worst stat so hes not extremely vulnerable to physical attacks. I did consider replacing Thundurus with my Zapdos from HG since he got a boost of SAtk at the cost of speed but I really dislike pressure. Why does almost every legendary got to have this terribly boring ability?
    Samurott is really there for surfing. Hes my least favorite on my team and I may replace him with Lapris eventually or whatever. He also looks really stupid. I don't know how a otter evolves into a giant Walrus with a retarded horn on its head.
    Last edited by Kabloosh; 31st October 2012 at 3:02 AM.
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  23. #2398
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    Quote Originally Posted by GildedScizor View Post
    On another note I'm going to put a back-up team together soon for purely in-game purposes, and it's going to comprise of a bunch of my favourite pokemon that I've never really gotten a chance to use. It's fairly Dragon-oriented but here's what I'm thinking:

    Kingdra
    Hydro Pump
    Brine
    Ice Beam
    Dragon Pulse

    Roserade
    Energy Ball
    Sludge Bomb
    Psychic
    Shadow Ball

    Volcarona
    Heat Wave
    Quiver Dance
    Bug Buzz
    Hurricane

    Salamence
    Fly
    Outrage
    Flamethrower
    ????

    Electivire
    Thunderpunch
    Earthquake
    Brick Break
    Ice Punch

    Garchomp
    Earthquake
    Stone Edge
    Outrage
    ????

    Just need help finalising Garchomp and Salamence. Ideally I'd also like a more solid flying-type move like Air Slash, but if not I'll have to make do with Hurricane and Fly.
    Thinking of replacing Garchomp with either Darkrai or Gliscor. The Darkrai is actually from an event on my old Diamond game, thus it has Roar of Time and Spacial Rend. Heart says Darkrai but head says Gliscor. Could someone show me what the best moveset would be for either to fit into that team?

  24. #2399
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    Darkrai
    Modest/Timid Nature
    ~Dark Void
    ~Spacial Rend
    ~Dark Pulse
    ~Focus Blast

    Gliscor
    Impish Nature
    ~Rock Slide/X-Scissor/Ice Fang
    ~Aerial Ace/Acrobatics
    ~Earthquake
    ~Swords Dance

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  25. #2400
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    Quote Originally Posted by Shine View Post
    Darkrai
    Modest/Timid Nature
    ~Dark Void
    ~Spacial Rend
    ~Dark Pulse
    ~Focus Blast

    Gliscor
    Impish Nature
    ~Rock Slide/X-Scissor/Ice Fang
    ~Aerial Ace/Acrobatics
    ~Earthquake
    ~Swords Dance
    Thanks, definitely thinking Gliscor is the more versatile option. Would go with Rock Slide (or maybe even Stone Edge) for the first option and Acrobatics for the second. Also, if Gliscor has Earthquake then I could free up space on Electivire for something else. Maybe a Steel-type move or something.

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