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Thread: Dealing with and abusing the new threats of B2W2

  1. #26
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    Quote Originally Posted by Takeo View Post
    Yet you seem to be using it wrong, having Sub and Life Orb eating away its HP.
    How exactly, when that lost HP is restored by the very Ability that Tornadus-T is known for?

    Quote Originally Posted by Ilan View Post
    subtitute+ U-turn is counterproductive.. subtitute is for staying U-turn is for switching..
    Not when the opponent sends out a Choice Scarf Pokémon.
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  2. #27
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    i actually agree, substitute mucking down it's hp is counter productive, unless you plan on never being hit by an attack ever :|
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  3. #28

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    Quote Originally Posted by Ilan View Post
    When?
    Since the new Dream World area was released almost a week ago.

  4. #29
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    i have to agree with R. on most pokes, its folly. but do to regenerator, it gains all hp back, can present a threat when in a sub, and when faced with something it can't beat, leaves. ive tried it and it works.

    and i agree on brave bird. its a bird. it should be able to get it trollfreak.

    on that subject, why chatot no get brave bird :/

  5. #30

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    Quote Originally Posted by Pokémon Trainer R View Post
    Well, I was saying that Tornadus-T doesn't outclass the Dragonite set I posted, because that Dragonite has Multiscale and knows both Roost and Thunder, all of which Tornadus-T lacks, and the two of them also have different stats and typing.

    Ayway, Hidden Power [Ice] on Tornadus-T could be good. I personally wouldn't replace U-turn though, as I personally believe that the ability to abuse that move alongside Regenerator is one of Tornadus-T's greatest powers.
    Tornadus-T has the larget Special Attack, which is the kind of Dragonite you are using. But whatever.

    I personally like HP Ice because it hits stuff Hurricane can't hit outside of Rain like I said before, Gliscor, Thundurus-T, and Dragons. Don't even need U-Turn when you can simply just switch out.

  6. #31
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    Here's a list of the new threats and their respective counters. This is just based on my common sense, so it might not be 100% accurate.

    Standard 252 HP / 176 Def / 80 SpD Multiscale Lugia > Max Attack Kyurem-B @ Life Orb (neutral nature) - With Lugia now having Multiscale, its defenses are ridiculously hard to break when at full health. Kyurem-B is one of the few things that can get past Lugia's new ability, thanks to Teravolt, and 2HKO with Fusion Bolt. It also takes only 22-26% from Ice Beam, assuming Lugia is not running a hindering nature. Of course, Lugia can just Roost off the damage, but that's why nothing can really OHKO Lugia. The only thing that I've seen that can OHKO that Lugia at full health is max Special Attack positive-nature Kyurem-W with Blizzard. Even then there's only a 48% chance to OHKO. Therefore, Stealth Rock is recommended.

    Standard 248 HP / 0 Def / 84 SpD Regenerator Ho-Oh (Tank) > Calm Mind Rock Arceus (at least 72 SpA EVs without a boost) - Despite Ho-Oh's new ability, Rock Arceus is still it's biggest threat. It can come in on Brave Bird or Sacred Fire, and doesn't really care about being burned if it carries Refresh, and OHKOs with Judgement. It still will have trouble with Choice Scarf sets though.

    238 Atk / 22 SpA / 252 Spe Kyurem-B (Possibly the standard) > Terrakion (any fast variant) - Terrakion is faster than any variant of Kyurem with a Choice Scarf, and OHKOs with Close Combat. It will have trouble switching in though.

    4 HP / 252 SpA / 252 Spe Kyurem-W > Terrakion One again, Terrakion wins the best counter award to Kyurem. It's actually easier for Terrakion to be able to switch into Kyurem-W, as it can easily take Fusion Flare and OHKO with one of its STABs.
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  7. #32
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    Quote Originally Posted by MatchMaster View Post
    . The only thing that I've seen that can OHKO that Lugia at full health is max Special Attack positive-nature Kyurem-W with Blizzard. Even then there's only a 48% chance to OHKO. Therefore, Stealth Rock is recommended.
    Well, the Choice Specs set can easily get a guaranteed OHKO with Blizzard easily, even with a Timid nature. You don't even need 252 EV's in Special Attack either. I still agree with you about Stealth Rock though.
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  8. #33
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    ^^^ did you ever factor in multiscale?

  9. #34
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    Quote Originally Posted by The Eleventh View Post
    Since the new Dream World area was released almost a week ago.
    Sure? http://serebii.net/black2white2/icycave.shtml


    ehhh pseudo mold breaker...


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  10. #35

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    Quote Originally Posted by Ilan View Post
    Sure? http://serebii.net/black2white2/icycave.shtml


    ehhh pseudo mold breaker...
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  11. #36
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    So now we have a full power thick fat mamoswine without draw backs.. which means thick fat will now be standard and momoswine will be not weak to fire anymore and resist ice cool.. now he can tank boltbeam users like jolteon better and still use the same movesets as the normal one.


    Quote Originally Posted by Professor Oak
    Only two things are infinite, the universe and the amount of zubat in caves, and I'm not sure about the former.
    Shortcut to damage calculator

  12. #37
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    Quote Originally Posted by thedarklord2155 View Post
    ^^^ did you ever factor in multiscale?
    The new Kyurem forms have Mold Breaker, except with a different name. Multiscale therfore isn't factored in when calculation damage.
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  13. #38

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    Kingdra and Mamoswine are ridiculously anti-metagame right now. Mamoswine's STAB Ice Shard is even more important now with Tornadus-T, Thundurus-T, and Haxorus being so popular, and it finds a lot more room to do its thing with Thick Fat legality issues being removed. Kindgra also does a number on these new and popular Rain teams, hitting pretty much everything ridiculously hard between Rain-boosted Hydro Pump and its Dragon STAB. Rain SubCM Jirachi is also really annoying, so I've found that running Gastrodon with Earthquake > Earth Power is pretty useful. Not only does it shut down SubCM Rachi very well, but it also makes a decent check for stuff like Tornadus-T and Thundurus-T.

  14. #39
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    Hydreigon (M) @ Life Orb
    Trait: Levitate
    EVs: 4 Atk / 252 SAtk / 252 Spd
    Hasty Nature (+Spd, -Def)
    - Draco Meteor
    - Flamethrower
    - Roost
    - Superpower

    A Hydreigon with the ability to easily destroy Tyranitar, Heatran, Chansey, Blissey and Porygon2, five Pokémon which normally give it a lot of trouble, and Roost grants this Hydreigon great survivability. It is an excellent wall breaker.
    This is a battle. Of course it's gonna be unfair. That which is called 'battle' was a monster originally born of unfairness and intolerance. I can't stand that guy. I can beat that guy. I can't forgive that guy. We make enemies for all sorts of reasons, and from the moment you make an enemy, until one of you draws his last breath - you're in a battle.

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  15. #40
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    Add dark pulse and switch it w/roost so it can damage reni and jellicent, THEN it would be perfect.

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    Quote Originally Posted by waffle_x_v View Post
    Add dark pulse and switch it w/roost so it can damage reni and jellicent, THEN it would be perfect.
    I don't know, roost has it's uses as well. Especially with life orb.
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  17. #42
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    Dragon fire perfect coverage bar heatran
    dragon fire fighting perfect coverage..
    why it need another STAB?


    Quote Originally Posted by Professor Oak
    Only two things are infinite, the universe and the amount of zubat in caves, and I'm not sure about the former.
    Shortcut to damage calculator

  18. #43
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    Doesn't Draco Meteor 2hko Jellicent anyway?

  19. #44
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    Quote Originally Posted by Agonist View Post
    Doesn't Draco Meteor 2hko Jellicent anyway?
    Just did a calc.

    252SpAtk Life Orb Hydreigon (Neutral) Draco Meteor vs 248HP/0SpDef Water Absorb Jellicent (Neutral): 68% - 81% (276 - 327 HP). Guaranteed 2HKO.

    That was the standard. As for the specially defensive...

    252SpAtk Life Orb Hydreigon (Neutral) Draco Meteor vs 248HP/220SpDef Leftovers Water Absorb Jellicent (+SpDef): 50% - 60% (205 - 243 HP). Guaranteed 2HKO.

    Hm...won't OHKO thanks to the special defense drop, but besides the specially defensive set, it's fine.
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  20. #45
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    Well yes, it would be a guaranteed 2HKO... if Draco Meteor didn't cut your Special Attack in half. On the standard, you still have a good chance to 2HKO, but on the Special Defense set, you're not going to be 2HKO'ing unless you get a lucky crit.
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  21. #46
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    Oh well, it's not like Jellicent is really doing a whole lot to Hydreigon, especially with Roost.

  22. #47
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    Quote Originally Posted by Phoopes View Post
    Well yes, it would be a guaranteed 2HKO... if Draco Meteor didn't cut your Special Attack in half. On the standard, you still have a good chance to 2HKO, but on the Special Defense set, you're not going to be 2HKO'ing unless you get a lucky crit.
    I know. It doesn't 2HKO the specially defensive set, but it does 2HKO the standard set. I'm pretty sure 68% damage + 34% is enough to reach at least 100%.
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  23. #48
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    Not with Leftovers, it's not. Still has a high chance for the 2HKO, but you never know.
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  24. #49
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    At the moment, the main threats (or at least the ones I keep running into) in competitive are Jellicent (mostly on rain teams), Gliscor, Ferrothorn, and a couple of others.


    Anyway, I thought I'd throw this in:



    Espeon @ Light Clay
    Ability: Magic Bounce
    EV’s: 252 SpAtk / 4 HP / 252 Spd
    Nature: Timid
    -Psychic
    -Reflect
    -Light Screen
    -Hidden Power [Fight]


    Espeon's my favorite Pokemon, and this is my personal favorite set for it. Psychic is STAB, as usual. Reflect and Light Screen are there because I typically use Espeon as a support team member. Plus, they're made even better by Light Clay, which elongates their effects to a whopping 8 TURNS. Hidden Power [Fight] is a good way to deal with common threats such as Ferrothorn, Mamoswine, and Tyranitar.


    I made this set long before BW2 were released, so I couldn't take advantage of move tutors at the time. Is there anything introduced to Espeon in BW2 that could improve this set?
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  25. #50
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    Quote Originally Posted by MikeHill005 View Post
    At the moment, the main threats (or at least the ones I keep running into) in competitive are Jellicent (mostly on rain teams), Gliscor, Ferrothorn, and a couple of others.


    Anyway, I thought I'd throw this in:



    Espeon @ Light Clay
    Ability: Magic Bounce
    EV’s: 252 SpAtk / 4 HP / 252 Spd
    Nature: Timid
    -Psychic
    -Reflect
    -Light Screen
    -Hidden Power [Fight]


    Espeon's my favorite Pokemon, and this is my personal favorite set for it. Psychic is STAB, as usual. Reflect and Light Screen are there because I typically use Espeon as a support team member. Plus, they're made even better by Light Clay, which elongates their effects to a whopping 8 TURNS. Hidden Power [Fight] is a good way to deal with common threats such as Ferrothorn, Mamoswine, and Tyranitar.


    I made this set long before BW2 were released, so I couldn't take advantage of move tutors at the time. Is there anything introduced to Espeon in BW2 that could improve this set?
    I don't see what this set have to do with B2W2..

    anyway usable move tutor moves of espeon: heal bell,signal beam(for dark types),trick the rest are kinda useless http://www.serebii.net/pokedex-bw/196.shtml

    espeon will still be used like always in OU and ubers.


    Quote Originally Posted by Professor Oak
    Only two things are infinite, the universe and the amount of zubat in caves, and I'm not sure about the former.
    Shortcut to damage calculator

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