i actually agree, substitute mucking down it's hp is counter productive, unless you plan on never being hit by an attack ever :|
Pkmn W: 3181 5617 3649
Pkmn W2: 1464 4040 1673
i have to agree with R. on most pokes, its folly. but do to regenerator, it gains all hp back, can present a threat when in a sub, and when faced with something it can't beat, leaves. ive tried it and it works.
and i agree on brave bird. its a bird. it should be able to get it trollfreak.
on that subject, why chatot no get brave bird :/
I personally like HP Ice because it hits stuff Hurricane can't hit outside of Rain like I said before, Gliscor, Thundurus-T, and Dragons. Don't even need U-Turn when you can simply just switch out.
Here's a list of the new threats and their respective counters. This is just based on my common sense, so it might not be 100% accurate.
Standard 252 HP / 176 Def / 80 SpD Multiscale Lugia > Max Attack Kyurem-B @ Life Orb (neutral nature) - With Lugia now having Multiscale, its defenses are ridiculously hard to break when at full health. Kyurem-B is one of the few things that can get past Lugia's new ability, thanks to Teravolt, and 2HKO with Fusion Bolt. It also takes only 22-26% from Ice Beam, assuming Lugia is not running a hindering nature. Of course, Lugia can just Roost off the damage, but that's why nothing can really OHKO Lugia. The only thing that I've seen that can OHKO that Lugia at full health is max Special Attack positive-nature Kyurem-W with Blizzard. Even then there's only a 48% chance to OHKO. Therefore, Stealth Rock is recommended.
Standard 248 HP / 0 Def / 84 SpD Regenerator Ho-Oh (Tank) > Calm Mind Rock Arceus (at least 72 SpA EVs without a boost) - Despite Ho-Oh's new ability, Rock Arceus is still it's biggest threat. It can come in on Brave Bird or Sacred Fire, and doesn't really care about being burned if it carries Refresh, and OHKOs with Judgement. It still will have trouble with Choice Scarf sets though.
238 Atk / 22 SpA / 252 Spe Kyurem-B (Possibly the standard) > Terrakion (any fast variant) - Terrakion is faster than any variant of Kyurem with a Choice Scarf, and OHKOs with Close Combat. It will have trouble switching in though.
4 HP / 252 SpA / 252 Spe Kyurem-W > Terrakion One again, Terrakion wins the best counter award to Kyurem. It's actually easier for Terrakion to be able to switch into Kyurem-W, as it can easily take Fusion Flare and OHKO with one of its STABs.
DW Pokemon I can offer:
^^^ did you ever factor in multiscale?
So now we have a full power thick fat mamoswine without draw backs.. which means thick fat will now be standard and momoswine will be not weak to fire anymore and resist ice cool.. now he can tank boltbeam users like jolteon better and still use the same movesets as the normal one.
Kingdra and Mamoswine are ridiculously anti-metagame right now. Mamoswine's STAB Ice Shard is even more important now with Tornadus-T, Thundurus-T, and Haxorus being so popular, and it finds a lot more room to do its thing with Thick Fat legality issues being removed. Kindgra also does a number on these new and popular Rain teams, hitting pretty much everything ridiculously hard between Rain-boosted Hydro Pump and its Dragon STAB. Rain SubCM Jirachi is also really annoying, so I've found that running Gastrodon with Earthquake > Earth Power is pretty useful. Not only does it shut down SubCM Rachi very well, but it also makes a decent check for stuff like Tornadus-T and Thundurus-T.
Hydreigon (M) @ Life Orb
EVs: 4 Atk / 252 SAtk / 252 Spd
Hasty Nature (+Spd, -Def)
- Draco Meteor
A Hydreigon with the ability to easily destroy Tyranitar, Heatran, Chansey, Blissey and Porygon2, five Pokémon which normally give it a lot of trouble, and Roost grants this Hydreigon great survivability. It is an excellent wall breaker.
Add dark pulse and switch it w/roost so it can damage reni and jellicent, THEN it would be perfect.
Dragon fire perfect coverage bar heatran
dragon fire fighting perfect coverage..
why it need another STAB?
Doesn't Draco Meteor 2hko Jellicent anyway?
252SpAtk Life Orb Hydreigon (Neutral) Draco Meteor vs 248HP/0SpDef Water Absorb Jellicent (Neutral): 68% - 81% (276 - 327 HP). Guaranteed 2HKO.
That was the standard. As for the specially defensive...
252SpAtk Life Orb Hydreigon (Neutral) Draco Meteor vs 248HP/220SpDef Leftovers Water Absorb Jellicent (+SpDef): 50% - 60% (205 - 243 HP). Guaranteed 2HKO.
Hm...won't OHKO thanks to the special defense drop, but besides the specially defensive set, it's fine.
Well yes, it would be a guaranteed 2HKO... if Draco Meteor didn't cut your Special Attack in half. On the standard, you still have a good chance to 2HKO, but on the Special Defense set, you're not going to be 2HKO'ing unless you get a lucky crit.
Oh well, it's not like Jellicent is really doing a whole lot to Hydreigon, especially with Roost.
Not with Leftovers, it's not. Still has a high chance for the 2HKO, but you never know.
At the moment, the main threats (or at least the ones I keep running into) in competitive are Jellicent (mostly on rain teams), Gliscor, Ferrothorn, and a couple of others.
Anyway, I thought I'd throw this in:
Espeon @ Light Clay
Ability: Magic Bounce
EV’s: 252 SpAtk / 4 HP / 252 Spd
-Hidden Power [Fight]
Espeon's my favorite Pokemon, and this is my personal favorite set for it. Psychic is STAB, as usual. Reflect and Light Screen are there because I typically use Espeon as a support team member. Plus, they're made even better by Light Clay, which elongates their effects to a whopping 8 TURNS. Hidden Power [Fight] is a good way to deal with common threats such as Ferrothorn, Mamoswine, and Tyranitar.
I made this set long before BW2 were released, so I couldn't take advantage of move tutors at the time. Is there anything introduced to Espeon in BW2 that could improve this set?
anyway usable move tutor moves of espeon: heal bell,signal beam(for dark types),trick the rest are kinda useless http://www.serebii.net/pokedex-bw/196.shtml
espeon will still be used like always in OU and ubers.