Yes, but it was just something I came up with quickly, Heatran does make a good partner like you said.
SubRoost Kyurem works because it is actually good at what it does. It has great bulk + 101 subs, Pressure, Roost, immense offenses and just enough speed to Sub against walls as well as great typing in a rain dominated metagame. Nothing else can do what Kyurem does.
Paraflinch Meloetta... is bad. It may actually be worse than Dunsparce. Here is why.
Psychic / Normal typing sucks. Jirachi has amazing Steel / Psychic. Meloetta resists Psychic and is immune to Ghost. It handles Alakazam and Gengar well I guess. Meloetta is weak to Pursuit and U-turn. Jirachi has 8 resistances and 1 immunity. It's weak to fire and ground. Fire is rare due to Drizzle hell and Ground is more easily manageable.
Meloetta has just 77 base attack... Jirachi has 100. Jirachi hits about 24% harder. Zen Headbutt only has a 36% flinch rate (taking into account accuracy) while Iron Head has 60%.
Jirachi gets Wish. Meloetta gets... Protect.
I can't think of a single reason to use Paraflinch Meloetta when Jirachi and... Dunsparce exist.
Quick question about Meloetta - if you were to use relic song to change into pirouette form, then delete the move, would she stay in that form? that might change whether or not we actually need the move in a physical set.
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John 3:16 - For God so loved the world that He gave His one and only Son that whoever believes in Him should not perish but have eternal life
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Why don't we see every Move that Meloetta gets that Serene Grace can apply to, regardless of use in competitive play, so that we can analyze its usefulness as an Ability in each form (STAB in bold)
-Relic Song (note this is also a mandatory Move for Pirouette)
-Charge Beam? (haven't used it much lately, so I'm not sure if it's still only a chance to buff)
Aria - 7/10
Pirouette - 2/10, but only because Relic Song as Aria and Defense debuffs from Rock Smash boost the usefulness of Pirouette's Serene Grace by 1 point
Consider Charge Beam if you want a Calm Mind set without the Calm Mind (but only for Aria-only sets), so that you can't be Taunted into wasting a turn on Calm Mind. Rock Smash can also make Tanks and Physical Walls think twice, despite the low Power, but doesn't live up to Drain Punch or Close Combat (except in Pressure-stall situations).
Ever see a Corsola 1-shot an Uber? Arceus bless Pokemon Stadium 2...
WARNING: Strong profanity and extreme hilarity in this video. Viewer discretion and pointing-and-laughing advised.
Terror Of The Tunes
Item: Life Orb
Nature: Modest (+SpAtk, -Atk)
EV: 252SpAtk / 4 HP / 252Spd
Thunderbolt / Thunder
Relic Song is a handy move and it can produce sleep (probally because it's boring). Shadow Ball hurts Espeon Claydol, and it lowers SpDef for getting more damage for this special sweeeper, sort of. Thunderbolt is strong and has 100 accuracy, but Thunder is stronger but it's more reckless because of it's lower accuracy. Finally theres Teeter Dance, weird enough. This one has 100 accuracy instead of SuperSonic, having a poor 55. But make sure it more recommended in Single. Goddamit it cant learn Earthquake.
I actually don't know what to say about meloetta except maybe it looks a lot like a human! It's supposed to be a pokemon pop star that sings and dances and attacks!
Although I never really used a meloetta, I can clearly say that this pokemon can be used as a special sweeper much more efficiently than physically for the simple fact that physical sets will have to work with 3 moveslots taking away some very useful coverage!
Serene grace is not something meloetta can benefit from the most but isn't completely useless! Meloetta is an intresting pokemon, it's the only pokemon that you can use that gives two pokemon in the same battle.
A set consisting of:
I never tried this set and honestly it might not work at all but running 2 special 2 physical moves is somewhat clever.
It allows meloetta being some sort of a surprise mixed attacker. Send in aria meloetta and use psychic, when your opponent switches in to a special tank or a dark type pokemon, change meloetta's typing to fighting with relic song and hit them (Blissey, chansey or any dark type pokemon) with super effective super powerful close combat. U-turn is to run away from a fighting type counter, reverting your meloetta back to her aria form letting you perform her special sweeper role once again.
Maybe this strategy works, and maybe it doesn't... I really never tried it! But may prove to be very good for a surprise physical attack against an opponent who thinks you have a choice specs special meloetta!
I missed the first day! Anyways...
This pokemon's design is one of the reasons why I laugh at anyone saying, "The Unovan pokemon aren't original!" It has beautiful eyes, note-shaped arms, and hair based off of sheet music. It's typing makes it immune to ghost moves, which is pretty nice. But it makes it a little weaker to fighting moves, so look out for pokemon like Machamp, Physical Lucario, and Conkadurr (probably spelled wrong lol).
The snore fest
EVs: 252 Def, 126 Sp.Att, and 130 Speed
Item: King's Rock or Razor Claw
I once used a move set like this on a Togekiss and it works very well, especially if the foe has been paralyzed. If in doubles, it's a good idea to change Meloetta's ability to technician from a Smeargle to smash on extra damage.
EVs: 130 Def, 252 Sp. Att, and 126 Speed
Item: Metronome or left overs
This must be combined with a faster pokemon like a lopunny in order to make this work. If you want to use Trick room, have a slow pokemon like evolite munchlax help. Doing so will let Meloetta go next, no matter what, and dish out tons of damage!
My favorites happen to be mid-evolved poison types.
Currently Thinking About: A TF2 Doubles/Triples Team
Considered Pokes: Zoroark, Braviary, Heatmor, Audino, Lickilicky, and Electrode.
Because of the Mann vs. Machine update, I can now have BLU pokemon. Yay~
I do not support Smogon's silly pokemon bans since I believe there are unseen weaknesses to these pokemon (Haze, anyone?)
No my point wasn't running both on the same team... It was that there isn't much of a reason to ever use Paraflinch Meloetta when Jirachi exists.
I think togekiss is better than meloetta in an annoyer duo cause air slash is STAB and it is more accurate (also stronger than a none stab zen headbutt) and also it doesn't need set up to work paralysis support is enough..
His plan works in a similar manner to rayquaza and salamance core (those cores are great in my opinion) in DPP ubers zen headbutt can be used for coverage anyway although shaow claw or stone edge are mainly preferable.
Last edited by Ilan; 17th July 2012 at 8:23 AM.
Shortcut to damage calculatorOriginally Posted by Professor Oak
Aria: mainly physical attackers. Lucario, scizor, terrakion,conkeldurr(mach punch). Priority kills it too.
Pirouette : priority, burns, paralysis.
Pirouette looks good on paper, but you get a free turn to try kill it, as it has to use relic song.
Dream eater is gimmiky as you can regain health, qnd also it gets sing and relic song for sleep causing.
Fire punch for ferrothorn and skarmory.
Thunderpunch for gyrados
Ice punch for gliscor.
Dream eater is NEVER an option online.
It is good ingame cause there isn't a sleep clause and the AI never switch but apart from in-game NEVER use it.. the only ppunch viable is ice punch and it is not so much gliscor can be handeled by psychic just fine just use relic song on the switch.
The problem with a team full of annoyers is that there are 5 of those one of which is Uber but normal shaymin can work too cause it also gets air slash, the last one might be a paralize supporter like blissey that set would be good.
Anyway meloetta is worse than jirachi at haxing cause of the missing chance too bad it didn't get iron head..
Last edited by Ilan; 17th July 2012 at 9:24 AM.
Shortcut to damage calculatorOriginally Posted by Professor Oak