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Thread: Community POTW #81

  1. #41
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    Yes, but it was just something I came up with quickly, Heatran does make a good partner like you said.


    This little Tepig was revealed in 2010. This little Tepig was loved. This little Tepig wanted to evolve. This little Tepig wished he wasn't Fire/Fighting. This little Tepig decided to infect the entire Tepig population to evolve into another Fire/Fighting Pokémon while saying "Accept what we offer you".

  2. #42
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    Quote Originally Posted by MetalCrow View Post
    That's exactly my point...meloetta has the stats to be able to paraflinch while jumping between forms...heck, if something like subroost kyurem works well, then i don't see how in the world that something tried and true like paraflinching could be relegated to an other options section
    There's a flaw here.

    SubRoost Kyurem works because it is actually good at what it does. It has great bulk + 101 subs, Pressure, Roost, immense offenses and just enough speed to Sub against walls as well as great typing in a rain dominated metagame. Nothing else can do what Kyurem does.

    Paraflinch Meloetta... is bad. It may actually be worse than Dunsparce. Here is why.

    Psychic / Normal typing sucks. Jirachi has amazing Steel / Psychic. Meloetta resists Psychic and is immune to Ghost. It handles Alakazam and Gengar well I guess. Meloetta is weak to Pursuit and U-turn. Jirachi has 8 resistances and 1 immunity. It's weak to fire and ground. Fire is rare due to Drizzle hell and Ground is more easily manageable.

    Meloetta has just 77 base attack... Jirachi has 100. Jirachi hits about 24% harder. Zen Headbutt only has a 36% flinch rate (taking into account accuracy) while Iron Head has 60%.

    Jirachi gets Wish. Meloetta gets... Protect.


    I can't think of a single reason to use Paraflinch Meloetta when Jirachi and... Dunsparce exist.

  3. #43
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    Still it could be in the Other Options though you may go "Just kidding...don't do this"!


    This little Tepig was revealed in 2010. This little Tepig was loved. This little Tepig wanted to evolve. This little Tepig wished he wasn't Fire/Fighting. This little Tepig decided to infect the entire Tepig population to evolve into another Fire/Fighting Pokémon while saying "Accept what we offer you".

  4. #44
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    Quote Originally Posted by Blue Harvest View Post

    Paraflinch Meloetta... is bad. It may actually be worse than Dunsparce.
    Hey, running a paraflinch Dunsparce against Arceus and winning was a highlight of my friendly matches. Don't knock it until you try it.

    Anyway, I've got not much to say about Meloetta, it's only in Japan at the moment.

  5. #45

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    Quick question about Meloetta - if you were to use relic song to change into pirouette form, then delete the move, would she stay in that form? that might change whether or not we actually need the move in a physical set.
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  6. #46
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    Quote Originally Posted by Italianbaptist View Post
    Quick question about Meloetta - if you were to use relic song to change into pirouette form, then delete the move, would she stay in that form? that might change whether or not we actually need the move in a physical set.
    No, at the end of a battle, it reverts back to its Aria forme as well in battle where it learns a new move and replaces the move


    This little Tepig was revealed in 2010. This little Tepig was loved. This little Tepig wanted to evolve. This little Tepig wished he wasn't Fire/Fighting. This little Tepig decided to infect the entire Tepig population to evolve into another Fire/Fighting Pokémon while saying "Accept what we offer you".

  7. #47
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    Why don't we see every Move that Meloetta gets that Serene Grace can apply to, regardless of use in competitive play, so that we can analyze its usefulness as an Ability in each form (STAB in bold)

    Special (Aria):
    -Relic Song (note this is also a mandatory Move for Pirouette)
    -Confusion
    -Psybeam
    -Psychic
    -Thunderbolt
    -Thunder
    -Shadow Ball
    -Focus Blast
    -Energy Ball
    -Charge Beam? (haven't used it much lately, so I'm not sure if it's still only a chance to buff)
    -Signal Beam

    Physical (Pirouette):
    -Rock Smash
    -Fire Punch
    -Ice Punch
    -Thunderpunch
    -Zen Headbutt

    Aria - 7/10
    Pirouette - 2/10, but only because Relic Song as Aria and Defense debuffs from Rock Smash boost the usefulness of Pirouette's Serene Grace by 1 point

    Consider Charge Beam if you want a Calm Mind set without the Calm Mind (but only for Aria-only sets), so that you can't be Taunted into wasting a turn on Calm Mind. Rock Smash can also make Tanks and Physical Walls think twice, despite the low Power, but doesn't live up to Drain Punch or Close Combat (except in Pressure-stall situations).
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  8. #48
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    Terror Of The Tunes
    Pirouette:
    Item: Life Orb
    Nature: Modest (+SpAtk, -Atk)
    EV: 252SpAtk / 4 HP / 252Spd
    Relic Song
    Shadow Ball
    Thunderbolt / Thunder
    Teeter Dance

    Relic Song is a handy move and it can produce sleep (probally because it's boring). Shadow Ball hurts Espeon Claydol, and it lowers SpDef for getting more damage for this special sweeeper, sort of. Thunderbolt is strong and has 100 accuracy, but Thunder is stronger but it's more reckless because of it's lower accuracy. Finally theres Teeter Dance, weird enough. This one has 100 accuracy instead of SuperSonic, having a poor 55. But make sure it more recommended in Single. Goddamit it cant learn Earthquake.


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  9. #49
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    Quote Originally Posted by Flippd View Post
    Terror Of The Tunes
    Pirouette:
    Item: Life Orb
    Nature: Modest (+SpAtk, -Atk)
    EV: 252SpAtk / 4 HP / 252Spd
    Relic Song
    Shadow Ball
    Thunderbolt / Thunder
    Teeter Dance

    Relic Song is a handy move and it can produce sleep (probally because it's boring). Shadow Ball hurts Espeon Claydol, and it lowers SpDef for getting more damage for this special sweeeper, sort of. Thunderbolt is strong and has 100 accuracy, but Thunder is stronger but it's more reckless because of it's lower accuracy. Finally theres Teeter Dance, weird enough. This one has 100 accuracy instead of SuperSonic, having a poor 55. But make sure it more recommended in Single. Goddamit it cant learn Earthquake.
    LOL, special Pirouette, no STAB!

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    A tune of options to choose
    Looney Tunes
    You will Melo-dy from my wrath!
    Last edited by your boss; 16th July 2012 at 5:01 PM.


    This little Tepig was revealed in 2010. This little Tepig was loved. This little Tepig wanted to evolve. This little Tepig wished he wasn't Fire/Fighting. This little Tepig decided to infect the entire Tepig population to evolve into another Fire/Fighting Pokémon while saying "Accept what we offer you".

  10. #50

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    I actually don't know what to say about meloetta except maybe it looks a lot like a human! It's supposed to be a pokemon pop star that sings and dances and attacks!

    Although I never really used a meloetta, I can clearly say that this pokemon can be used as a special sweeper much more efficiently than physically for the simple fact that physical sets will have to work with 3 moveslots taking away some very useful coverage!

    Serene grace is not something meloetta can benefit from the most but isn't completely useless! Meloetta is an intresting pokemon, it's the only pokemon that you can use that gives two pokemon in the same battle.

    A set consisting of:
    -Relic song
    -Psychic
    -Close combat
    -U-turn

    I never tried this set and honestly it might not work at all but running 2 special 2 physical moves is somewhat clever.
    It allows meloetta being some sort of a surprise mixed attacker. Send in aria meloetta and use psychic, when your opponent switches in to a special tank or a dark type pokemon, change meloetta's typing to fighting with relic song and hit them (Blissey, chansey or any dark type pokemon) with super effective super powerful close combat. U-turn is to run away from a fighting type counter, reverting your meloetta back to her aria form letting you perform her special sweeper role once again.

    Maybe this strategy works, and maybe it doesn't... I really never tried it! But may prove to be very good for a surprise physical attack against an opponent who thinks you have a choice specs special meloetta!

  11. #51
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    If Meloetta somehow manages to get a Key Item in the future that helps it change forme without the need of a move, Meloetta-P would be even better IMO

    Still, Scarf Tornadoes-T is a fantastic counter to Pirouette as it can switch in safely on a Fighting STAB and wreck havoc, especially in the rain.


    This little Tepig was revealed in 2010. This little Tepig was loved. This little Tepig wanted to evolve. This little Tepig wished he wasn't Fire/Fighting. This little Tepig decided to infect the entire Tepig population to evolve into another Fire/Fighting Pokémon while saying "Accept what we offer you".

  12. #52

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    I missed the first day! Anyways...

    This pokemon's design is one of the reasons why I laugh at anyone saying, "The Unovan pokemon aren't original!" It has beautiful eyes, note-shaped arms, and hair based off of sheet music. It's typing makes it immune to ghost moves, which is pretty nice. But it makes it a little weaker to fighting moves, so look out for pokemon like Machamp, Physical Lucario, and Conkadurr (probably spelled wrong lol).

    The snore fest
    Nature: Bold
    EVs: 252 Def, 126 Sp.Att, and 130 Speed
    Item: King's Rock or Razor Claw
    Moves:
    Calm mind
    Rest
    Snore
    Psychic/Psyshock/Shadow Ball/Psybeam

    I once used a move set like this on a Togekiss and it works very well, especially if the foe has been paralyzed. If in doubles, it's a good idea to change Meloetta's ability to technician from a Smeargle to smash on extra damage.

    Duet
    Nature: Modest
    EVs: 130 Def, 252 Sp. Att, and 126 Speed
    Item: Metronome or left overs
    Moves:
    Round
    Calm Mind
    Psychic
    Substitute/Protect/Safeguard/Thunder Wave

    This must be combined with a faster pokemon like a lopunny in order to make this work. If you want to use Trick room, have a slow pokemon like evolite munchlax help. Doing so will let Meloetta go next, no matter what, and dish out tons of damage!

    My favorites happen to be mid-evolved poison types.

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  13. #53
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    Quote Originally Posted by GirlKirbyZombie View Post
    I missed the first day! Anyways...

    This pokemon's design is one of the reasons why I laugh at anyone saying, "The Unovan pokemon aren't original!" It has beautiful eyes, note-shaped arms, and hair based off of sheet music. It's typing makes it immune to ghost moves, which is pretty nice. But it makes it a little weaker to fighting moves, so look out for pokemon like Machamp, Physical Lucario, and Conkadurr (probably spelled wrong lol).

    The snore fest
    Nature: Bold
    EVs: 252 Def, 126 Sp.Att, and 130 Speed
    Item: King's Rock or Razor Claw
    Moves:
    Calm mind
    Rest
    Snore
    Psychic/Psyshock/Shadow Ball/Psybeam

    I once used a move set like this on a Togekiss and it works very well, especially if the foe has been paralyzed. If in doubles, it's a good idea to change Meloetta's ability to technician from a Smeargle to smash on extra damage.

    Duet
    Nature: Modest
    EVs: 130 Def, 252 Sp. Att, and 126 Speed
    Item: Metronome or left overs
    Moves:
    Round
    Calm Mind
    Psychic
    Substitute/Protect/Safeguard/Thunder Wave

    This must be combined with a faster pokemon like a lopunny in order to make this work. If you want to use Trick room, have a slow pokemon like evolite munchlax help. Doing so will let Meloetta go next, no matter what, and dish out tons of damage!
    IMO Too gimmicky, plus Round? Skill Swap? if wanting recovery use Drain Punch over rest.


    This little Tepig was revealed in 2010. This little Tepig was loved. This little Tepig wanted to evolve. This little Tepig wished he wasn't Fire/Fighting. This little Tepig decided to infect the entire Tepig population to evolve into another Fire/Fighting Pokémon while saying "Accept what we offer you".

  14. #54
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    Quote Originally Posted by Blue Harvest View Post
    There's a flaw here.

    SubRoost Kyurem works because it is actually good at what it does. It has great bulk + 101 subs, Pressure, Roost, immense offenses and just enough speed to Sub against walls as well as great typing in a rain dominated metagame. Nothing else can do what Kyurem does.

    Paraflinch Meloetta... is bad. It may actually be worse than Dunsparce. Here is why.

    Psychic / Normal typing sucks. Jirachi has amazing Steel / Psychic. Meloetta resists Psychic and is immune to Ghost. It handles Alakazam and Gengar well I guess. Meloetta is weak to Pursuit and U-turn. Jirachi has 8 resistances and 1 immunity. It's weak to fire and ground. Fire is rare due to Drizzle hell and Ground is more easily manageable.

    Meloetta has just 77 base attack... Jirachi has 100. Jirachi hits about 24% harder. Zen Headbutt only has a 36% flinch rate (taking into account accuracy) while Iron Head has 60%.

    Jirachi gets Wish. Meloetta gets... Protect.


    I can't think of a single reason to use Paraflinch Meloetta when Jirachi and... Dunsparce exist.
    If you would look earlier on in the posts and actually read all of what i said, you'd understand exactly why i said what i said...but, of course you read all the stuff about using jirachi and meloetta in the same team...that is your job afterall...don't mind me, i'll just go along making mild suggestions and snide remarks that lean towards a more open-minded "what if" ideas...ya know...like what if you used a paraflinch set...jirachi's 60% flinch rate seems more like 80 or 90% in most battles, so im willing to bet that a 36% flinch rate feels more like 50+%...i like the idea of that, so i'll continue to suggest those slivers of possibility in such a thought...there's definitely possibility...also, imo 128>100

  15. #55
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    No my point wasn't running both on the same team... It was that there isn't much of a reason to ever use Paraflinch Meloetta when Jirachi exists.

  16. #56
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    Quote Originally Posted by Blue Harvest View Post
    No my point wasn't running both on the same team... It was that there isn't much of a reason to ever use Paraflinch Meloetta when Jirachi exists.
    Well, you completely missed my point then

  17. #57
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    Quote Originally Posted by MetalCrow View Post
    Well, you completely missed my point then
    His point is running 2 annoyers in 1 team so he opponent will surely ragequit
    I think togekiss is better than meloetta in an annoyer duo cause air slash is STAB and it is more accurate (also stronger than a none stab zen headbutt) and also it doesn't need set up to work paralysis support is enough..
    His plan works in a similar manner to rayquaza and salamance core (those cores are great in my opinion) in DPP ubers zen headbutt can be used for coverage anyway although shaow claw or stone edge are mainly preferable.
    Last edited by Ilan; 17th July 2012 at 8:23 AM.


    Quote Originally Posted by Professor Oak
    Only two things are infinite, the universe and the amount of zubat in caves, and I'm not sure about the former.
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  18. #58
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    Quote Originally Posted by Ilan View Post
    His point is running 2 annoyers in 1 team so he opponent will surely ragequit
    I think togekiss is better than meloetta in an annoyer duo cause air slash is STAB and it is more accurate (also stronger than a none stab zen headbutt) and also it doesn't need set up to work paralysis support is enough..
    His plan works in a similar manner to rayquaza and salamance core (those cores are great in my opinion) in DPP ubers zen headbutt can be used for coverage anyway although shaow claw or stone edge are mainly preferable.
    Shoot, use all of the annoyers...at the same time! Well, yea that's the best i can come up with considering im watching excel saga on what little free time i have

  19. #59
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    Counters
    Aria: mainly physical attackers. Lucario, scizor, terrakion,conkeldurr(mach punch). Priority kills it too.

    Pirouette : priority, burns, paralysis.

    Pirouette looks good on paper, but you get a free turn to try kill it, as it has to use relic song.

    Other opptions.
    Dream eater is gimmiky as you can regain health, qnd also it gets sing and relic song for sleep causing.
    Fire punch for ferrothorn and skarmory.
    Thunderpunch for gyrados
    Ice punch for gliscor.

  20. #60
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    Quote Originally Posted by philzone View Post
    Counters
    Aria: mainly physical attackers. Lucario, scizor, terrakion,conkeldurr(mach punch). Priority kills it too.

    Pirouette : priority, burns, paralysis.

    Pirouette looks good on paper, but you get a free turn to try kill it, as it has to use relic song.

    Other opptions.
    Dream eater is gimmiky as you can regain health, qnd also it gets sing and relic song for sleep causing.
    Fire punch for ferrothorn and skarmory.
    Thunderpunch for gyrados
    Ice punch for gliscor.
    Relic song is an attack.. it is NOT wasting a turn it is a STAB attack with 75 BP meaning it have 107 BP7 BP stronger than a neutral none STAB earthquake.
    Dream eater is NEVER an option online.
    It is good ingame cause there isn't a sleep clause and the AI never switch but apart from in-game NEVER use it.. the only ppunch viable is ice punch and it is not so much gliscor can be handeled by psychic just fine just use relic song on the switch.

    The problem with a team full of annoyers is that there are 5 of those one of which is Uber but normal shaymin can work too cause it also gets air slash, the last one might be a paralize supporter like blissey that set would be good.

    Anyway meloetta is worse than jirachi at haxing cause of the missing chance too bad it didn't get iron head..
    Last edited by Ilan; 17th July 2012 at 9:24 AM.


    Quote Originally Posted by Professor Oak
    Only two things are infinite, the universe and the amount of zubat in caves, and I'm not sure about the former.
    Shortcut to damage calculator

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