Page 4 of 6 FirstFirst ... 23456 LastLast
Results 61 to 80 of 110

Thread: Community POTW #81

  1. #61
    Join Date
    Jul 2011
    Location
    Civilization
    Posts
    5,049

    Default

    @Philzone don't think priority is just going to finish her easily if I'm mistaken. 100/77/128 bulk is pretty good better than Reuniclus IIRC. Revenge killing is probably better as it is no Rampardos who dies to those moves.
    Last edited by your boss; 17th July 2012 at 2:22 PM. Reason: error silly me#D

  2. #62
    Join Date
    Jul 2011
    Posts
    14

    Default

    Relic Song
    Psychic
    Focus Blast
    Energy Ball
    I never use legendaries, I only use the Pokemon I've loved since my GSC beginning.

  3. #63
    Join Date
    Apr 2009
    Posts
    4,461

    Default

    Quote Originally Posted by MetalCrow View Post
    Well, you completely missed my point then
    Your point seemed to be that Paraflinch Meloetta is in some way usable, when in fact it is actually complete trash.

  4. #64
    Join Date
    Apr 2012
    Location
    You flinched!
    Posts
    292

    Default

    Quote Originally Posted by jackjturner3 View Post
    Relic Song
    Psychic
    Focus Blast
    Energy Ball
    bad choice of normal STAB as you will then turn it into pirouette forme, where it is less stronger use hyper voice if you want a normal STAB move.

  5. #65
    Join Date
    Oct 2011
    Posts
    1,360

    Default

    Quote Originally Posted by jackjturner3 View Post
    Relic Song
    Psychic
    Focus Blast
    Energy Ball
    What are those moves for showing her special move pool without other information I can't even call it a set.

    Quote Originally Posted by Blue Harvest View Post
    Your point seemed to be that Paraflinch Meloetta is in some way usable, when in fact it is actually complete trash.
    Still better than dunsparce but I get your point. if she was gen 4 then she would learn headbutt in HGSS :/
    Last edited by Ilan; 17th July 2012 at 3:09 PM.


    Quote Originally Posted by Professor Oak
    Only two things are infinite, the universe and the amount of zubat in caves, and I'm not sure about the former.
    Shortcut to damage calculator

  6. #66
    Join Date
    Aug 2007
    Posts
    269

    Default

    Quote Originally Posted by GirlKirbyZombie View Post
    I missed the first day! Anyways...

    This pokemon's design is one of the reasons why I laugh at anyone saying, "The Unovan pokemon aren't original!" It has beautiful eyes, note-shaped arms, and hair based off of sheet music. It's typing makes it immune to ghost moves, which is pretty nice. But it makes it a little weaker to fighting moves, so look out for pokemon like Machamp, Physical Lucario, and Conkadurr (probably spelled wrong lol).

    The snore fest
    Nature: Bold
    EVs: 252 Def, 126 Sp.Att, and 130 Speed
    Item: King's Rock or Razor Claw
    Moves:
    Calm mind
    Rest
    Snore
    Psychic/Psyshock/Shadow Ball/Psybeam

    I once used a move set like this on a Togekiss and it works very well, especially if the foe has been paralyzed. If in doubles, it's a good idea to change Meloetta's ability to technician from a Smeargle to smash on extra damage.

    Duet
    Nature: Modest
    EVs: 130 Def, 252 Sp. Att, and 126 Speed
    Item: Metronome or left overs
    Moves:
    Round
    Calm Mind
    Psychic
    Substitute/Protect/Safeguard/Thunder Wave

    This must be combined with a faster pokemon like a lopunny in order to make this work. If you want to use Trick room, have a slow pokemon like evolite munchlax help. Doing so will let Meloetta go next, no matter what, and dish out tons of damage!
    Hmm, I had the idea to use Snore as well, but, perversely, I prefer Meloetta to go Pirouette in doing so. Why? Well, the speed is naturally good for a flincher who doesn't fear the paralysis status, and the type change meanwhile will better defend Meloetta against two annoying attacks, U-turn and Pursuit, effectively turning a weakness to each into a resistance to each.

    On that note, the POTW review should make sure to note that the weaknesses of each of Meloetta's forms are exclusive to that form, and that Meloetta can effectively drop any of its weaknesses at any time, making finding a perfect counter who can exploit Meloetta's typing for weaknesses impossible.

    So, anyway, my gimmicky core is composed of Rest, Snore, and Relic Song. What should the third move be used for? With Thunder and its paralysis chance, Meloetta could flinch pokemon in either form (its Aria form most notably) more effectively. (Thunder of course has shaky unboosted accuracy, but people here have gone on about Hurricane Tornadus.) With Zen Headbutt, Meloetta can flinch its opponents while it is awake. (Zen Headbutt will always be lacking either Meloetta's STAB or its full attack power though.) With Close Combat and Drain Punch, Meloetta gets Fighting STAB. (I shudder at the first as this Meloetta is kinda sorta like a ResTalker, although it really is nothing of the kind or sort.) Stone Edge, I've decided, has decent neutral coverage against a modest array of threats. Dual Chop also would provide for like modest coverage. U-turn lets Meloetta sing, sting, and then flee the ring.

    Why use this Meloetta? Well, despite its many-minded muddled makeup, or rather, because of its many-minded muddled makeup, the set gets great recovery and free attacking chances. Each Snore that causes a flinch is free damage and makes your use of Rest more free of penalty as well.

    This Meloetta's item could either be Leftovers or King's Rock, the latter being allowed as far as I know. (That was a declarative question!?) The first boosts recovery directly and is especially helped by the hoped-for flinch, and the latter gives hoped-for flinches. (Would this item also make Dual Chop an especially keen attack choice? You tell me, that was an inquisitive question?.)

    ~

    Oh, on a different note, if you have a White Kyurem that knows Fusion Flare, does it lose the move when you revert it to normal form? Otherwise, there's no reason aside from Hidden Power's PP for you to not run Fusion Flare over HP Fire. Well then, never mind.
    Last edited by League; 17th July 2012 at 3:55 PM.

  7. #67
    Join Date
    Mar 2012
    Location
    In front of my computer
    Posts
    112

    Default

    Isn't Meloetta Limbo?

    Credit to iPokemon^


  8. #68
    Join Date
    Jul 2011
    Location
    Civilization
    Posts
    5,049

    Default

    Quote Originally Posted by tomjames1966 View Post
    Isn't Meloetta Limbo?
    No, it is legal and it is OU as well as its forme.

  9. #69
    Join Date
    Mar 2012
    Location
    In front of my computer
    Posts
    112

    Default

    Has it been released?

    Credit to iPokemon^


  10. #70
    Join Date
    Jul 2011
    Location
    Civilization
    Posts
    5,049

    Default

    Yes, when the movie came out.

  11. #71
    Join Date
    Apr 2012
    Location
    You flinched!
    Posts
    292

    Default

    Quote Originally Posted by Duranteater View Post
    No, it is legal and it is OU as well as its forme.
    I would have thought the pirouette forme would be uber, but i think they lowered it because how fussy it is to get to pirouette forme.

  12. #72
    Join Date
    Jul 2011
    Location
    Civilization
    Posts
    5,049

    Default

    Sure Meloetta-P isn't the best to use, could be worse. Darmanitan-Z?

  13. #73
    Join Date
    Oct 2011
    Posts
    1,360

    Default

    Quote Originally Posted by Duranteater View Post
    Sure Meloetta-P isn't the best to use, could be worse. Darmanitan-Z?
    Seriously? bad? it isn't bad at all... as long as you run mixed and don't rely too much on the transformation (put shadow ball or psychic).

    and it is re leased not sure about OU but released pokemon start in OU then change tier just like the kami trio


    Quote Originally Posted by Professor Oak
    Only two things are infinite, the universe and the amount of zubat in caves, and I'm not sure about the former.
    Shortcut to damage calculator

  14. #74
    Join Date
    Jul 2011
    Location
    Civilization
    Posts
    5,049

    Default

    Quote Originally Posted by Ilan View Post
    Seriously? bad? it isn't bad at all... as long as you run mixed and don't rely too much on the transformation (put shadow ball or psychic).

    and it is re leased not sure about OU but released pokemon start in OU then change tier just like the kami trio
    Not saying it is bad, unless the 2 you mentioned. Any predictions if it is going to stay or drop.

  15. #75
    Join Date
    Oct 2011
    Posts
    1,360

    Default

    I predict low OU or high UU it is a versible pokemon so it can run lots of sets only if meloetta got wish..


    Quote Originally Posted by Professor Oak
    Only two things are infinite, the universe and the amount of zubat in caves, and I'm not sure about the former.
    Shortcut to damage calculator

  16. #76
    Join Date
    Jul 2011
    Location
    Civilization
    Posts
    5,049

    Default

    How would wish help it? just curious.

  17. #77
    Join Date
    Oct 2011
    Posts
    1,360

    Default

    Quote Originally Posted by Duranteater View Post
    How would wish help it? just curious.
    base 100 HP and it needs recovery for a special tank set.. it have really good special bulk.. (but recover could be better)


    Quote Originally Posted by Professor Oak
    Only two things are infinite, the universe and the amount of zubat in caves, and I'm not sure about the former.
    Shortcut to damage calculator

  18. #78
    Join Date
    Jul 2011
    Location
    Civilization
    Posts
    5,049

    Default

    Quote Originally Posted by Ilan View Post
    base 100 HP and it needs recovery for a special tank set.. it have really good special bulk.. (but recover could be better)
    OK, all it has for recovery is Drain Punch, and Meloetta has only 77 attack so yeah.

  19. #79

    Default

    Quote Originally Posted by League View Post
    Hmm, I had the idea to use Snore as well, but, perversely, I prefer Meloetta to go Pirouette in doing so. Why? Well, the speed is naturally good for a flincher who doesn't fear the paralysis status, and the type change meanwhile will better defend Meloetta against two annoying attacks, U-turn and Pursuit, effectively turning a weakness to each into a resistance to each.

    On that note, the POTW review should make sure to note that the weaknesses of each of Meloetta's forms are exclusive to that form, and that Meloetta can effectively drop any of its weaknesses at any time, making finding a perfect counter who can exploit Meloetta's typing for weaknesses impossible.

    So, anyway, my gimmicky core is composed of Rest, Snore, and Relic Song. What should the third move be used for? With Thunder and its paralysis chance, Meloetta could flinch pokemon in either form (its Aria form most notably) more effectively. (Thunder of course has shaky unboosted accuracy, but people here have gone on about Hurricane Tornadus.) With Zen Headbutt, Meloetta can flinch its opponents while it is awake. (Zen Headbutt will always be lacking either Meloetta's STAB or its full attack power though.) With Close Combat and Drain Punch, Meloetta gets Fighting STAB. (I shudder at the first as this Meloetta is kinda sorta like a ResTalker, although it really is nothing of the kind or sort.) Stone Edge, I've decided, has decent neutral coverage against a modest array of threats. Dual Chop also would provide for like modest coverage. U-turn lets Meloetta sing, sting, and then flee the ring.

    Why use this Meloetta? Well, despite its many-minded muddled makeup, or rather, because of its many-minded muddled makeup, the set gets great recovery and free attacking chances. Each Snore that causes a flinch is free damage and makes your use of Rest more free of penalty as well.

    This Meloetta's item could either be Leftovers or King's Rock, the latter being allowed as far as I know. (That was a declarative question!?) The first boosts recovery directly and is especially helped by the hoped-for flinch, and the latter gives hoped-for flinches. (Would this item also make Dual Chop an especially keen attack choice? You tell me, that was an inquisitive question?.)

    ~

    Oh, on a different note, if you have a White Kyurem that knows Fusion Flare, does it lose the move when you revert it to normal form? Otherwise, there's no reason aside from Hidden Power's PP for you to not run Fusion Flare over HP Fire. Well then, never mind.
    I see.

    But I prefer her normal form since there are so many normal types but so little of them are good with special attack.

    My favorites happen to be mid-evolved poison types.

    Currently Thinking About: A TF2 Doubles/Triples Team
    Considered Pokes: Zoroark, Braviary, Heatmor, Audino, Lickilicky, and Electrode.
    Because of the Mann vs. Machine update, I can now have BLU pokemon. Yay~

    I do not support Smogon's silly pokemon bans since I believe there are unseen weaknesses to these pokemon (Haze, anyone?)

  20. #80
    Join Date
    Apr 2009
    Posts
    4,461

    Default

    Quote Originally Posted by Duranteater View Post
    Sure Meloetta-P isn't the best to use, could be worse. Darmanitan-Z?
    It's not too bad. Relic Song / Close Combat / Return / Ice Punch or Shadow Claw holding Life Orb has incredibly solid coverage against everything barring physically defensive Jellicent. Its two STABs hit everything in the game neutral except Ghosts. The only two Ghosts in OU are Gengar and Jellicent. Gengar falls to Ice Punch after a little damage (60.9% - 72%) while both take massive damage from Shadow Claw (though Jellicent has a solid chance of burning you).

    Though the Ghosts "block" Relic Song so it's probably better to just run Ice Punch and something to Pursuit them.

Page 4 of 6 FirstFirst ... 23456 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •