Well, I've been spending a considerable amount of time on PO lately, and I think with the help of one of my clan members and his guide, I have built a (somewhat) effecient team.
Just a quick note, this team isn't completely rain centered, as none of the pokemon really have abilities that abue it. The rain is more of a way to ease the blow of some fire type moves, or maybe make a defensive pokemon's water type move hit harder so it's not fodder. Plus it interferes with sun and sandstorm teams wearing my pokemon down, and the team doesn't seem to struggle against other rain teams either. If you think it's the best thing for the team, I could take politoed off in favor of another pokemon, since as I said, this team isn't completely about rain. Just wanted to let everyone know that I'd accept that kind of suggestion. Now on to the team!
252 HP/ 252 Def/ 4 Sp.def
This is the leader of the team. With it's abillity to set up perma-rain, it gives beneficial resistances/Double stabs to my pokemon. It also serves suprisingly well as a wall/sacrifice when i'm in a tight situation. Toxic and Encore can really hamper opposing pokemon, and can even stop set up sweepers. I usually lead with politoed, nd then encore the foe into a move like SR or T-wave, then switch.
Ferrothorn @Choice band
252 atk/252 Hp/4 sp.def
CB ferro can really pack a punch. I've had common switch-ins such as rotom-w or Infernape/ninetales get pounded by it. It takes somewhat alot of perdiction, but if used right, can be deadly. Also, I've found that he's not expected. Most people expect a Leech seed/Spikes, and try to taunt me, and then get a Power whip/Gyro ball that cripples or KOs the opposing pokemon.
Gliscor @Toxic Orb
252 HP/ 184 Def/ 72 Spd.
Gliscor serves as the teams physical wall, and also a staller/wallbreaker. It can switch in on a physical move, sub on the opponents switch, use protect to recover lost health, then poison the foe with toxic. Then I can either switch to a pokemon to counter the foe if gliscor can't stay in, or, if gliscor outspeeds it, I can begin to stall it with protect/Sub. I'm open to any suggestions on his set, becuase this one has been performing slightly lackluster. It's still good, but I feel like maybe a SD set would be better.
252 HP/252 Sp.Def/4 Def
Slowking is a monster when it comes to absorbing special attacks, and he has good synergy with Gliscor and Ferro. Regenerator is one awesome abillity, allowing slowking to recover 1/3 of his health every time he switches out. This is a set I took straight out of that guide i was talking about. the only difference is that I chose psychic over grass knot to deal with toxicroak/Sub Disable gengar. Toxicroak will expect a sacld, and switch into a psychic if I can perdict it right, and I once had a gengar disable my scald only to be met with psychic. Grass knot deals with Gastro, but I already have ferrothorn, so I decided to go with psychic. If anyone has a better move, I'd be happy to put it in instead, as psychic hasn't been overly useful lately.
Rotom-W @Choice Scarf
252 spd./ 252 Sp.Atk/ 4 HP
Rotom-W is an awesome scout, and can even sweep should the foe's team have a big water weakness. In rain, it basically get's doube STAB, and with that huge base power, it can really pack a punch. Trick is great if I find I'm having a hard time dealing with a certain pokemon, as it can cripple them if used right. HP ice is a great coverage move, but doesn't pack alot of power. All in all Rotom-W is a great scout and revenge-killer.
252 Hp/ 220 Def/ 36 Spd.
Celebi acts as the teams cleric, and can aslo scout to some extent with U-turn. It has fantastic resistances, and can switch into a variety of attacks. Recover and Giga drain help its survivability, while Heal bell helps get rid of status like poisoning that can wear pokemon like Slowking and Rotom-W down.
Well, that's my team. Before I close, I wanted to list a couple changes I have already thought of that might help it, and would like your oppinion on them aswell, if you don't mind. I noticed that the team was really troubled by Gengar, or anything that carried a powerful shadow ball/Dark pulse. I also don't have a spinner, and have found that I can't quite knock doexys-D out before it gets spikes up, which then really, really wears down the team. As a result, I thought Starmie might be a better option over Rotom-W, since it has a high base speed, same coverage, and Rapid spin. the only thing I'm concerned about is it's fratility. Now, if we take another look at it, it has a HUGE ghost weakness now. But i don't want to get rid of my cleric, so I thought a chansey might help. I was thinking chansey could use heal bell, and also could pass wishes to my team to further increase the Slowking/Gliscor core survivability. It could also set up SR or maybe use toxic to further wear down opposing pokemon. Well, if you stuck with this for this long, thank you, because I know it was alot to read.XD I'll be happy with any suggestions, and want to thank you head of time for your input and help.