
Originally Posted by
Eaglehawk
I was thinking for the first three for an ability that auto-switches a Pokemon out of a SE move onto a Pokemon who resist it (Suicune, Raikou, and Entei were on my mind when I made this). The idea of those three abilities is to ease prediction and allow for players to be more reckless in offense, as switching will undoubted be automatic. I'll give an example.
C Scarf TTar vs. Starmie (idk)
yadayada's Tyranitar used Stone Edge!
Does x%
Blah's Starmie uses Hydro Pump.
Yadayada's Suicune's Life Guard activated!
yadayada called back Tyranitar!
yadayada sent out Suicune!
Oh and there are some other buffs to abilities I wanted, mostly DW abilities.
Healer- 30% chance that the next Pokemon switched in will have status relieved in Singles. (Basically, if Blissey with Healer switches out into something like a Poisoned Dragonite, there's a 30% chance of D-Nite becoming status free)
Heavy Metal- This Pokémon's weight is doubled. If a Flying-type has this ability, it is no longer immune to Spikes, Toxic Spikes, and Ground-type moves (Kinda useless, but makes sense though)
Infiltrator- Allows for a Pokemon to deal damage and inflict status on a Pokemon behind a Substitute.
Justified- Immune to Dark-type moves