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Thread: Create &/or Change Anything & Everything Competitive Edition!

  1. #421
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    Tornadus-T should get Roost. Then it would never die, mwahahaha. It'd be a lot better than most other filler moves that get thrown on alongside Hurricane, Superpower, and U-turn.

    I've always thought that Double Kick should get a power boost, maybe to 50 like Bonemerang. This would be so useful on Terrakion, since it would give it a reliable STAB that could break Subs. It'd make a great filler on the Scarf set for beating opposing SubSD Terrakion, Sub Hydreigon, etc.

    Cresselia needs Hydration. Why? Because it would be AWESOME! And it'd probably break the game since pretty much nothing OHKOs it, so you just CM and Rest until you're at +6 and then destroy the opponent with *insert two moves here*.
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  2. #422

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    i'm surprised that my frostbite ability went over so well. i was just stating my opinion that freeze needs to happen more.

    new move:

    Hemorrhage|steel|power: 100|acc: 90|
    30% chance to lower foe's attack 1 stage
    distrubution: steel types, pokemon with blade like appendages, bisharp, etc.

    HAVE CLAIMED SHROOMISH!

    (╯°□°)╯
    RAAAAAAAAAGGEEE!!!!

    OPPA GARCHOMP STYLE


    credit to cyrius for the userbar, and trident20 for the garchomp.

    link to my first battle with new team, don't click it, I just have no where to post it for now. http://www.pokemonshowdown.com/replay/ou-17364367

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  3. #423
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    Quote Originally Posted by Ghosts of the Forums View Post
    i'm surprised that my frostbite ability went over so well. i was just stating my opinion that freeze needs to happen more.

    new move:

    Hemorrhage|steel|power: 100|acc: 90|
    30% chance to lower foe's attack 1 stage
    distrubution: steel types, pokemon with blade like appendages, bisharp, etc.
    Someone posted a move with the same name but a different effect totally. I wish I remembered who did post it earlier...
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  4. #424

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    who? who stole my name?

    EDIT: alright, gotta ask. was mine or theirs better?
    Last edited by Ghosts of the Forums; 4th September 2012 at 7:12 PM.

    HAVE CLAIMED SHROOMISH!

    (╯°□°)╯
    RAAAAAAAAAGGEEE!!!!

    OPPA GARCHOMP STYLE


    credit to cyrius for the userbar, and trident20 for the garchomp.

    link to my first battle with new team, don't click it, I just have no where to post it for now. http://www.pokemonshowdown.com/replay/ou-17364367

    RECRUITING FOR MY UPCOMING CLAN. VM/PM ME.

  5. #425
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    Quote Originally Posted by Ghosts of the Forums View Post
    who? who stole my name?

    EDIT: alright, gotta ask. was mine or theirs better?
    Here is the person with the move that has the same name as yours:
    Quote Originally Posted by thedarklord2155 View Post
    New Move: Hemorrhage

    Type: / Power: -- / Accuracy: --% / PP: 10 / Target: Self / Category: / Priority: ±0
    "The user gives itself a brain hemorrhage, which sharply raises both speed, Attack, and Special Attack, but in contrast sharply lowers both Defense and Special Defense, as well as sapping 1/8 health of user. This move's effects can be passed on by baton pass, but health will not go down for the reciever. Haze negates the boosts and drops, but leaves the health-sapping effect in place."

    - Hemorrhage gives the user a Hemorrhage, taking 1/8 of its health for the period in which the pokemon is on the field. as an added effect, it increases both atk and SpA by 2 stages, increases speed by 2, and decreases both defenses by 2 stages.

    Quote Originally Posted by s2daam View Post
    People really need to stop acting like things are definite or "very un/likely" to happen seeming only GameFreak and some of Nintendo know whats happening in this game, so until they are released, nothing is definite without confirmation!
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  6. #426
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    New Move:
    Diamond Crash (Or Diamond Beam?)
    Type: PP: 10 Power: 95 Category: Special
    Effect might cause flinch (10%)
    A rock beam counterpart.


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  7. #427
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    Quote Originally Posted by Ghosts of the Forums View Post
    i'm surprised that my frostbite ability went over so well. i was just stating my opinion that freeze needs to happen more.

    new move:

    Hemorrhage|steel|power: 100|acc: 90|
    30% chance to lower foe's attack 1 stage
    distrubution: steel types, pokemon with blade like appendages, bisharp, etc.
    Assuming that each poster has their own continuity of moves that consists only of the moves that already exist and the moves they create (which basically means no penalty for having a move whose name is the same as that of another move already posted here), it's fine. It's rather formulaic, in that it has 80-100 power and is able to drop a stat or inflict a status condition, but by no means is it a badly-designed move. (:

    Quote Originally Posted by Ilan View Post
    New Move:
    Diamond Crash (Or Diamond Beam?)
    Type: PP: 10 Power: 95 Category: Special
    Effect might cause flinch (10%)
    A rock beam counterpart.
    "Diamond Beam" fits the twelve-character limit, and Diamond Crash doesn't really fit the Special category of the move. But again, formulaic and neat. (:






  8. #428
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    Haxorus should have gotten Fire Punch, he would be a Physical Reshiram basically, sorry if it looks broken :/

  9. #429
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    Quote Originally Posted by Duranteater View Post
    Haxorus should have gotten Fire Punch, he would be a Physical Reshiram basically, sorry if it looks broken :/
    Aqua Tail, Superpower, and Low Kick make it more or less unneeded.
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  10. #430

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    Reaping Claws
    type: STEEL PP: 10 Power: 120 acc: 85
    30% chance of causing the opponent to "bleed", preventing them from switching and damaging them for 1/16 of their health for the next 2-5 turns.



    steel type attacks need a buff. give pokemon who gets this move tinted lens, and they become absurdly strong with STAB.

    HAVE CLAIMED SHROOMISH!

    (╯°□°)╯
    RAAAAAAAAAGGEEE!!!!

    OPPA GARCHOMP STYLE


    credit to cyrius for the userbar, and trident20 for the garchomp.

    link to my first battle with new team, don't click it, I just have no where to post it for now. http://www.pokemonshowdown.com/replay/ou-17364367

    RECRUITING FOR MY UPCOMING CLAN. VM/PM ME.

  11. #431
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    Quote Originally Posted by Ghosts of the Forums View Post
    Reaping Claws
    type: STEEL PP: 10 Power: 120 acc: 85
    30% chance of causing the opponent to "bleed", preventing them from switching and damaging them for 1/16 of their health for the next 2-5 turns.

    steel type attacks need a buff. give pokemon who gets this move tinted lens, and they become absurdly strong with STAB.
    While most moves like this are 5 PP, Thunder is 10, I believe. The PP may need adjusting, but that's just my opinion.
    Otherwise, it isn't surprising for a 120 power, 70-85 accuracy move to have a 30% of having some secondary effect.

    I do have a question though: why does bleeding prevent switches?






  12. #432

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    Quote Originally Posted by Ghosts of the Forums View Post
    Reaping Claws
    type: STEEL PP: 10 Power: 120 acc: 85
    30% chance of causing the opponent to "bleed", preventing them from switching and damaging them for 1/16 of their health for the next 2-5 turns.



    steel type attacks need a buff. give pokemon who gets this move tinted lens, and they become absurdly strong with STAB.
    I think Bleed's effect should be taking 15% extra damage for 3 turns. Y'know, cause it hurts more when someone attacks your wounds than your non-wounded parts. Your effect makes perfect sense too, but it's something I thought of as an alternative effect. Oh yeah and I don't think all Pokémon have blood so I don't know how that'll work out :x


  13. #433
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    Sacred Sacrifice:
    Type: Ghost
    PP:5
    Acc: 100
    Status Move
    The user uses its life force in a ceremonial sacrifice in which it sacrifices itself in order for the next pokemon to receive a 2+ boost in all stats.

    I always thought there should be a move like this.
    Quote Originally Posted by Cenobitic View Post
    Feign illness. Vomit on him if necessary.
    Quote Originally Posted by Zenotwapal View Post
    he could be one of those weird mother****ers that get turned on by that stuff

    js
    Quote Originally Posted by Cenobitic View Post
    Yeah, but I don't think that's much of a risk. That and can you imagine a guy going to an Amway meeting with a puke stain on his shirt and a boner? Wait, that may be their uniform, I'll have to check.

  14. #434
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    New Move: Infect
    Type: Poison / Power: -- / Accuracy: 90 / PP: 10 / Target: Single adjacent Pokémon / Category: Status / Priority: 0
    "A severe virus infects the target, lowering its maximum HP for 3-5 turns up to half of its usual value."
    - That's right, it decreases maximum HP at the end of each turn. Anything that calculates its damage or healing using maximum HP calculates its damage or healing using its new maximum HP. And it's a non-volatile status ailment (like burn, poison, paralysis, etc.)

    For example, consider a Pokémon with 320/320 HP being infected, which means it loses 20 HP at the end of each turn. After five turns, it'll have 220 HP left. Then, my Gengar uses Shadow Ball on it, leaving it with 100 HP. When the foe uses Recover, it'll recover 110 HP, or half of 220 HP (rather than 160 HP, or half of 320 HP).

    Likewise, if a Raticate uses Super Fang on an infected Pokémon with 320 regular maximum HP and 200/200 new HP, it'll only do 100 damage, since 100 is half of 200.






  15. #435

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    Ability:

    Infection
    when a pokemon with this ability ko's an opponent with a direct contact attack, you obtain a copy of the defeated pokemon for your team, with the exception that it is a poison type and has 75% of its max hp.
    Decrease the maximum number of pokemon you can have on your team by one for each pokemon with this ability.

    HAVE CLAIMED SHROOMISH!

    (╯°□°)╯
    RAAAAAAAAAGGEEE!!!!

    OPPA GARCHOMP STYLE


    credit to cyrius for the userbar, and trident20 for the garchomp.

    link to my first battle with new team, don't click it, I just have no where to post it for now. http://www.pokemonshowdown.com/replay/ou-17364367

    RECRUITING FOR MY UPCOMING CLAN. VM/PM ME.

  16. #436
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    New Defiant: Moves that lower the user's stats now increase's Attack by 2 stages.

  17. #437
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    Quote Originally Posted by Duranteater View Post
    New Defiant: Moves that lower the user's stats now increase's Attack by 2 stages.
    Overheat Primeape anyone?
    Quote Originally Posted by willda View Post
    As I said before they will all evolve into Emboar, ALL gen 6 pokemon will be Emboar, Yveltal and Xerneas's alternate formes? Emboar.
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  18. #438
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    Quote Originally Posted by Ghosts of the Forums View Post
    i'm surprised that my frostbite ability went over so well. i was just stating my opinion that freeze needs to happen more.

    new move:

    Hemorrhage|steel|power: 100|acc: 90|
    30% chance to lower foe's attack 1 stage
    distrubution: steel types, pokemon with blade like appendages, bisharp, etc.
    ......not cool......



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  19. #439
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    Quote Originally Posted by Ghosts of the Forums View Post
    i'm surprised that my frostbite ability went over so well. i was just stating my opinion that freeze needs to happen more.

    new move:

    Hemorrhage|steel|power: 100|acc: 90|
    30% chance to lower foe's attack 1 stage
    distrubution: steel types, pokemon with blade like appendages, bisharp, etc.
    Still sticking with Meteor Mash, Bullet Punch, and what thedarklord2155 said.

    On the topic of bleed, I tripped once again onto carpet today and scraped my knees (this time in front of a bunch of people). With that out of the way, bleed is a status condition found in many role playing games where it drains one of their HP by minimal amounts but lasts for a long period of time as opposed to other status effects. With two different kinds of poison, burn's side effect, and paralysis's side effect in mind, I don't see the need for a bleed status condition. That said, there are conditions like confusion and infatuation that I'm sure the move could work similar to those though depending on how it works, it could get banishment and possible moves that get a side effect of inflicting bleed (Power Whip comes to mind or maybe it's just Ferrothron using Power Whip) which were once vital on older Pokemon could shoot them down a couple of tiers or even ban a handful of Pokemon with neither situation being good. That aside, Pokemon is aimed towards children even in Japan so I highly doubt Game Freak would include bleeding into their famous and long running series.

    That aside, Charizard and Typhlosion having the exact same base stats annoys me to no end. Unlike the many who have 100 across the board, there isn't much that differentiates the two from one another. Similar can be said about Tornadus and Thundurus in their Incarnate formes though the later's banishment to the Uber tier makes this easier to ignore. Long story short, both of the fire-starters are forces to be reckoned with when not prepared. Aside from possibly adding to Typhlosion's move-pool (Thunderbolt and possibly Shadow Ball, please) as Charizard's is good enough, I would love if their base stats were changed up just a little bit to positively set them aside from other special attacking Fire types. Also, get rid of Solar Power's side-effect, everything that has it is awful or is crippled by Stealth Rock (which I have found to be an easy fix with a Rapid Spin user and Wobbuffet).
    Last edited by ParaChomp; 5th September 2012 at 10:01 PM. Reason: thedarklord2155's post made me giggle
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  20. #440
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    Quote Originally Posted by Ghosts of the Forums View Post
    Ability:

    Infection
    when a pokemon with this ability ko's an opponent with a direct contact attack, you obtain a copy of the defeated pokemon for your team, with the exception that it is a poison type and has 75% of its max hp.
    Decrease the maximum number of pokemon you can have on your team by one for each pokemon with this ability.
    Several issues:
    - There is no way whatsoever that the last part of the ability can be enforced. Gastro Acid cancels out the ability entirely, which basically makes a team with a Pokémon with this ability at an inherent disadvantage.
    - There's also no way whatsoever that the "copy of the defeated Pokémon" on your team can be enforced, either. It can't go into the player's party, because at no point in the battle can the trainer have any Pokémon in their party that they didn't bring with them into battle.
    - The name doesn't really match the ability, but that's not such a big issue when compared to the other two issues.
    - Even if this ability would work, it's too complex. o_e

    Quote Originally Posted by ParaChomp View Post
    On the topic of bleed, I tripped once again onto carpet today and scraped my knees (this time in front of a bunch of people). With that out of the way, bleed is a status condition found in many role playing games where it drains one of their HP by minimal amounts but lasts for a long period of time as opposed to other status effects. With two different kinds of poison, burn's side effect, and paralysis's side effect in mind, I don't see the need for a bleed status condition. That said, there are conditions like confusion and infatuation that I'm sure the move could work similar to those though depending on how it works, it could get banishment and possible moves that get a side effect of inflicting bleed (Power Whip comes to mind or maybe it's just Ferrothron using Power Whip) which were once vital on older Pokemon could shoot them down a couple of tiers or even ban a handful of Pokemon with neither situation being good. That aside, Pokemon is aimed towards children even in Japan so I highly doubt Game Freak would include bleeding into their famous and long running series.
    I agree with you on the name "bleed" being a bit too strongly connotative for it to be really put into the games, alongside the many forms of residual damage that already exist.

    But what do you think of the move Infect (and the status condition of the same name) that I posted at first?






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