New Mechanics!!!
Area Fields:
Each one has its benefits and disadvantages depending on the Type of the Pokemon In battle. It will change the battlefields image. Each Area Field will last 5 Turns if used by a Move or activated by an Ability. However if the Area Field is encountered naturally it will remain present until another Area Field takes its place. Only one Area Field may be present at one time, and only the most recent Area Field will take effect. Nature power will now be affected by Area Fields.
Arena
-Raises the Attack and Sp.Attack of
Fighting Type Pokemon by 10%
-Raises the Attack and Sp.Attack of
Normal Type Pokemon by 10%
-Nature Power is Return
City
-Raises the Attack and Sp.Attack of
Steel Type Pokemon by 10%
-Raises the Attack and Sp.Attack of
Electric type Pokemon by 10%
-Raises the Attack and Sp.Attack of
Poison Type Pokemon by 10%
-Pokemon cannot be inflicted with the Sleep status while City is present(This includes your opponent(s) Pokemon)
-Has a 5% chance of Poisoning(Regular) the Pokemon in battle once per turn(this includes your own Pokemon)
-Nature Power is Sludge Bomb
Dessert
-Raises the Attack and Sp.Attack of
Ground Type Pokemon by 10%
-Lowers the Attack and Sp.Attack of
Water Type Pokemon
-Lowers the Speed of Non-
Flying Type Pokemon & Pokemon without Levitate by 10%
-Sandstorm will now deal 1/10 each turn
-Sandstorm will now last 8 turns
-Has a 5% chance of Confusing the Pokemon in battle once per turn(this includes your own Pokemon)
-Nature Power is Earthquake
Dusk
-Raises the Attack and Sp.Attack of
Ghost Type Pokemon by 10%
-Raises the Attack and Sp.Attack of
Dark Type Pokemon by 10%
-Lowers the Accuracy of Non-
Ghost &
Dark Type Pokemon by 10 %
-Has a 5% chance of to inflict Sleep Status to the Pokemon in battle once per turn(This includes your own Pokemon)
-Dusk is removed if Harsh sunlight comes out via Drought or Sunny Day
-Nature Power is Shadow Ball
Forest
-Raises the Attack and Sp.Attack
Grass Type Pokemon by 10%
-Raises the Attack and Sp.Attack of
Bug Type Pokemon by 10%
-Raises the Critical Hit Ratio of
Fire Type moves.
-Nature Power is Seed Bomb
Mountain
-Raises the Attack and Sp.Attack of
Rock Type Pokemon by 10%
-Raises the Attack and Sp.Attack of
Ice Type Pokemon by 10%
-Hail will now deal 1/10 each turn
-Hail will now last 8 turns
-Has a 5% chance to inflict Freeze status to the Pokemon in battle once per turn(This includes your own Pokemon)
-Nature Power is Rock Slide
Sky
-Raises the Attack and Sp.Attack of
Flying Type Pokemon by 10%
-Raises the Attack and Sp.Attack of
Dragon Type Pokemon by 10%
-Lowers all
Ground Type Moves Accuracy by 10%
-Nature Power is Aircutter
Ocean
-Raises the Attack and Sp.Attack of
Water Type Pokemon by 10%
-Raises the Accuracy and Power of
Electric Type moves by 10%
-Lowers the Attack and Sp.Attack of
Fire Type Pokemon by 10%
-Lowers the Defense and Sp.Defense of
Steel Type Pokemon by 10%
-Nature Power is Surf
In case you're wondering. Arena is sorta like the "Default" field. Also, Pokemon Types effects do stack in a way. So say you you have a Magneton in battle while City is in effect, Magneton will get a 10% boost in Attack and Sp.Attack for being Electric Type and then another for being Steel Type. It also works for Disadvantaged Types. Say Empoleon is in battle while Ocean is in effect it will get a 10% boost in Attack and Sp.Attack for being Water Type but will then get a 10% Decrease in Attack and Sp.Attack for being Steel Type.
and I really can't think of a place Psychic Type Pokemon would benefit. :/