It may just be me, but I'd prefer it if the move that the user Tutors is the move last used by it, and if the effect ended upon switching out. For example,
Turn 1: Haxorus uses Surf on Blissey, Blissey uses Egg Bomb.
Turn 2: Haxorus uses Outrage on Blissey, Blissey uses Tutor, replacing Outrage with Egg Bomb until Haxorus switches out or faints.
Until the battle ends.
eh I kinda like the randomness of it because your opponent might get lucky and get tutored a good move...but at the same time with the chosen tutored move you can have more control but it will require 2 turns to pull it off. As for changing it so until they switch out, with the chosen tutored one, it's kinda like a wasted effort because it took 2 turns, most likely 2 hits, to pull it off and for them to just switch it out seems kinda unfair BUT with the random one maybe.
I just think that one of the consequences of trying to essentially disable a move with Tutor should be that it takes two turns to set up, during which time the opponent can kill your Tutor before you get to Tutor them.
Oh yeah, can a Pokémon be taught more than one move via Tutor? So for example, if the Haxorus used Surf and it got turned into Egg Bomb, can the Haxorus use Outrage and get it turned into, say, Softboiled? And most importantly, can a Pokémon with Tutor teach the Tutor move to the target?
You make a great point. I'm definitely making it so it will tutor the last move used.
I actually never thought of that. Would it be broken if it could do it to more than one move? and no the move Tutor cannot be tutored but if both Pokemon had Tutor and and the last used move on one Pokemon was Tutor the other Pokemon can Tutor their Tutor.Oh yeah, can a Pokémon be taught more than one move via Tutor? So for example, if the Haxorus used Surf and it got turned into Egg Bomb, can the Haxorus use Outrage and get it turned into, say, Softboiled? And most importantly, can a Pokémon with Tutor teach the Tutor move to the target?
Example:
Turn 1: Lopunny used Ice Punch, Blissey used Egg Bomb, Turn Ends
Turn 2: Lopunny used Jump Kick, Blissey used Tutor, Lopunny's Jump Kick has been replaced with Egg Bomb, Turn Ends
Turn 3: Lopunny used Tutor, Blissey's Tutor has been replaced with Jump Kick.
Last edited by cascadethewarrior; 27th September 2012 at 3:53 AM.
It probably would. Most Pokémon need all four moves to function properly, and getting rid of one of them is already extremely detrimental. Changing two of them would be even more brutal, and the fact that it lasts beyond switch-out pretty much means that Tutor can pretty much render a Pokémon useless if used twice.
Ok it's settled then:
Revamped version v.02
New Move: Tutor
Type:/ Power: -- / Accuracy: 100% / PP: 5 / Target: Single adjacent Pokemon / Category:
/ Priority: 0
"The user teaches the target it's last move in place of the targets last move. The move can be used during battle until the Pokémon has fainted"
-So like a reverse Mimic except it lasts for the entire battle unless the Pokemon has fainted and was revived. Tutor cannot be tutored but it can be replaced by the effect of the move Tutor. However it can only Tutor once per the Pokemon unless the Pokemon fainted and was revived. Protect and Detect are not affected by tutor if the moves were used. It cannot be magic bounced.
Example:
-Turn 1: Haxorus used Surf on Blissey, Blissey Egg Bomb, Turn Ends.
-Turn 2: Haxorus used Outrage, Blissey used Tutor , Haxorus now knows Egg Bomb in place of Outrage.
Last edited by cascadethewarrior; 27th September 2012 at 6:11 AM.
Sounds good! You should also mention whether or not should be affected by Protect and Detect and should be deflectable by Magic Bounce, just in case.
New Move: Frenzy Claws
Type: Normal / Power: 20 / Accuracy: 100 / PP: 10 / Target: Single adjacent Pokémon / Category: Physical / Priority: 0 (Contact: Yes)
"The user slashes at the foe two to five times in quick succession. Each hit may lower the target's Defense stat."
- Yeah. Just like how Iron Barbs triggers after every hit of a multi-hit move, every hit of this move has a 10% chance of lowering the target's Defense stat. For example, if a one-stage Defense drop increases damage dealt by 50%, and the first hit does 20 damage and lowers Defense by one stage, then the second hit does 30.
Two contradictory Attacks I made:
Brave Slash and Night Cutter
Brave Slash (Fighting)
PP: 15/Power: --/Accuracy: 100/Category: Physical
The user embroiders in bravery and slashes against the foe.
Night Cutter (Dark)
PP: 15/Power: --/Accuracy: 100/Category: Physical
The user cuts against the user with an ominous cut.
How these two moves work: its damage depends on how many Pokemon the foe has left
Here's the table: they EXCLUDE the Pokemon on the field BTW
0 mon left: Night Cutter: 125 / Brave Slash: 25
1 mon left: Night Cutter: 100 / Brave Slash: 25
2 mon left: Night Cutter: 75 / Brave Slash: 50
3 mon left: Night Cutter: 50 / Brave Slash: 75
4 mon left: Night Cutter: 25 / Brave Slash: 100
5 mon left: Night Cutter: 25 / Brave Slash: 125
Yeah, gimmicky. It may seem op but the problem is that it cannot be continuously chained. Both cannot be spammed. So night cutter makes the mon a late game sweeper and Brave Slash make it a lead.
Some otherrandomabilities
Jolly Skin: The foe may become confused in a 30% chance due to sudden mood change when hitting the user with a physical attack.
Eject Skin: When the opponent hits the user with a physical attack, there is a 30% chance that the foe will be bounced back to the trainer.
Credits to Brutaka for siggy
It is not logical something like that will happen as you can see even mimic resets after switch. and if it works after the switch it is permanent and so.. let's say blissey get it.. everyone could have softboiled and heal bell.
There are no effects "till the end of the match" except trick.. (I think skill swap and mummy are also deleted after the switch)
Last edited by Ilan; 27th September 2012 at 9:28 PM.
i'm pretty sure mummy lasts even if you do switch.
water pressure sounds nice, but does rain really need more abusers?
New Move:
Slow-Mo
normal/pp: 5/power: --/acc: --
efect: both the user and its enemy's speed is reduced by half, but also suffer a minus two evasion penalty, and all ongoing damage effects (poison, weather, etc.) take two turns for either poke to take the damage they'd normally take from such effects.
HAVE CLAIMED SHROOMISH!
(╯°□°)╯RAAAAAAAAAGGEEE!!!!
OPPA GARCHOMP STYLE
credit to cyrius for the userbar, and trident20 for the garchomp.
link to my first battle with new team, don't click it, I just have no where to post it for now. http://www.pokemonshowdown.com/replay/ou-17364367
RECRUITING FOR MY UPCOMING CLAN. VM/PM ME.