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Thread: Create &/or Change Anything & Everything Competitive Edition!

  1. #861
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    Quote Originally Posted by Ghosts of the Forums View Post
    fine. neckbreaker lowered to 130 power. and the odds are that it'll only lower the foe's attack by one with chokehold.
    But you just said that it would lower the opponent's Attack stat by one stage for each turn that it suffers residual trap damage. I'm confused.






  2. #862
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    Quote Originally Posted by Wishing Star View Post
    Seems alright. Hidden Power is versatile in that it can be any type that the user chooses, but not in that the type of the move can be changed depending on how much benefit it would bring. The fact that this can change type (mostly for the user's benefit) would warrant a lower power, but at the same time, it does require precise cooperation between both you and your opponent (and Speed, when considering Doubles and Triples) to pull off correctly, so I guess the power could stay the same.
    Yeah it can be helpful but can hurt too.

    Few things I neglected to mention:

    -the last used move Type can be your own move

    -The animation will change depending on the Type, for example a beam of feathers would blast at the target if it is a Flying Type.

    Quote Originally Posted by Ghosts of the Forums View Post
    New Ability: Chokehold
    Effect: when the opponent is under the effect of a move like wrap, constrict, magma storm, etc, the first turn they are effected, and then every other turn, the opponent's attack is lowered by one stage.
    I actually really like this and I don't think its as broken as it seems because how often do you see those moves being used? Not very. :P Oh never mind I thought it said that if the one with the ability is under the effects of wrap and such that the opponent attak wouls be lowered.
    New Move: Neckbreaker
    Type: Fighting | Power: 200 | Acc: 90 | PP: 5
    this move may only be used on a pokemon under the effect of a constricting move like wrap or magma storm. if this move is used, the opponent is freed of wrap, etc.
    meh. I personally wouldn't waste a move slot on it. : neverminnd I did not see the base power. Yeah it is to powerful
    Last edited by cascadethewarrior; 5th October 2012 at 1:13 AM.

    Quote Originally Posted by s2daam View Post
    People really need to stop acting like things are definite or "very un/likely" to happen seeming only GameFreak and some of Nintendo know whats happening in this game, so until they are released, nothing is definite without confirmation!
    READ IT REMEMBER IT REALIZE IT

  3. #863
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    Quote Originally Posted by cascadethewarrior View Post
    Yeah it can be helpful but can hurt too.

    Few things I neglected to mention:

    -the last used move Type can be your own move

    -The animation will change depending on the Type, for example a beam of feathers would blast at the target if it is a Flying Type.
    I like the aesthetic note that you mention here. If only Hidden Power had such an aesthetic change.

    I actually really like this and I dont think its as broken as it seems because how often do you see those moves being used? Not very. :P
    Of course, you can't really use a move's current viability to justify brokenness of a custom-made mechanic. You'd have to consider the viability of the move in conjunction with that custom-made battle mechanic.






  4. #864
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    A new move called Dual Screens to prevent setting up on two turns would be cool IMO


    This little Tepig was revealed in 2010. This little Tepig was loved. This little Tepig wanted to evolve. This little Tepig wished he wasn't Fire/Fighting. This little Tepig decided to infect the entire Tepig population to evolve into another Fire/Fighting Pokémon while saying "Accept what we offer you".

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    Quote Originally Posted by Wishing Star View Post
    I like the aesthetic note that you mention here. If only Hidden Power had such an aesthetic change.]
    Ikr? and thanks


    Of course, you can't really use a move's current viability to justify brokenness of a custom-made mechanic. You'd have to consider the viability of the move in conjunction with that custom-made battle mechanic.
    My mistake. I thought that it said that if the Pokemon with the ability was being affected by Wrap, constrict etc. that then the opponent's attack is lowered by one stage.

    Quote Originally Posted by s2daam View Post
    People really need to stop acting like things are definite or "very un/likely" to happen seeming only GameFreak and some of Nintendo know whats happening in this game, so until they are released, nothing is definite without confirmation!
    READ IT REMEMBER IT REALIZE IT

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    Quote Originally Posted by Duranteater View Post
    A new move called Dual Screens to prevent setting up on two turns would be cool IMO
    I love Wonder Screen as much as you do. I know, it's extremely hard to imagine how such a simple concept of combining both moves hadn't been posted yet until Pika posted it. (:






  7. #867
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    Quote Originally Posted by Duranteater View Post
    A new move called Dual Screens to prevent setting up on two turns would be cool IMO
    If it exists it need to be nerfer to 1.5x boost or less turns.


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    Quote Originally Posted by Ilan View Post
    If it exists it need to be nerfer to 1.5x boost or less turns.
    Reducing the duration of the effect would make the move much less viable as Reflect and Light Screen. Many times, the Pokémon that is meant to reap the benefits of Reflect and Light Screen isn't actually the user, but another Pokémon in the same team. Switching out takes up a turn already, and the team needs as many beneficial turns as possible.

    A nerf would also make the move less viable. Most of the time, Pokémon only use either physical or special moves. There would be absolutely no reason to use this over Light Screen against an Alakazam, for example, if there were a reduction in damage reduction. Yes, the foe could switch out next turn, but at that point, Reflect would've already been used, which would render this move pointless.

    It's impractical for a buff that doesn't affect the foe at all to have a chance of missing.

    I know that without changing one of these, Wonder Screen would be strictly better than Light Screen and Reflect, but in terms of retaining the viability of Wonder Screen, I can't see anything that can really be done. :/






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    Quote Originally Posted by Ilan View Post
    If it exists it need to be nerfer to 1.5x boost or less turns.
    I was thinking of it being a very rare distributed move instead!


    This little Tepig was revealed in 2010. This little Tepig was loved. This little Tepig wanted to evolve. This little Tepig wished he wasn't Fire/Fighting. This little Tepig decided to infect the entire Tepig population to evolve into another Fire/Fighting Pokémon while saying "Accept what we offer you".

  10. #870
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    Quote Originally Posted by Duranteater View Post
    I was thinking of it being a very rare distributed move instead!
    Remember that just because a move is distributed to very few Pokémon, it doesn't mean that the move's effects have no limit.






  11. #871
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    Heres a new move I thought off

    Vintage (Psychic)
    PP: 10/Power: --/Accuracy: --/Category: Status
    The user takes 1/2 HP and switches out to the strongest Pokemon and gives the pokemon that is switched in a 3 stage boost in special attack and attack.
    Right kiddos, depends on BST, making suicide leads even better! No priority tho :3 Cilan Reference... For anime watchers

    Web Shock (Electric)
    PP: 15/Power: ??/Accuracy: 90/Category: Attacj
    The user lets loose a jolt of electricity through strings, dealing damage and has a 30% chance of paralysis. Only works when string shot has been used,

    Damage table
    0 string shot: Failed
    1 string shot: 40
    2 string shot: 80
    3 string shot: 120
    4 string shot: 160
    5 string shot: 200
    6 string shot: 240

    Galvantula's signature... Simple!

    Magnet Force (Steel)
    PP: 15/Power: --/Accuracy: 100/Category: Status/Priority: -6
    The user summons a huge magnet that forces any steel type on the team to switch in. If there is no steel type present on the team, this move will fail.
    Haha bye Scizor and Heatran and ferry and rachi and Lucario and...

    Credits to Brutaka for siggy

  12. #872
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    Quote Originally Posted by OceanicLanturn View Post
    Heres a new move I thought off

    Vintage (Psychic)
    PP: 10/Power: --/Accuracy: --/Category: Status
    The user takes 1/2 HP and switches out to the strongest Pokemon and gives the pokemon that is switched in a 3 stage boost in special attack and attack.
    Right kiddos, depends on BST, making suicide leads even better! No priority tho :3 Cilan Reference... For anime watchers
    You really should come up with better names lol...just saying. Not quite sure why you chose vintage as it but whatevs :P

    I think you should make it so the Pokemon faints rather than cut it's own Hp in half, you know so it's not to over powered

    Web Shock (Electric)
    PP: 15/Power: ??/Accuracy: 90/Category: Attacj
    The user lets loose a jolt of electricity through strings, dealing damage and has a 30% chance of paralysis. Only works when string shot has been used,


    Damage table
    0 string shot: Failed
    1 string shot: 40
    2 string shot: 80
    3 string shot: 120
    4 string shot: 160
    5 string shot: 200
    6 string shot: 240

    Galvantula's signature... Simple!
    This move would take way to long to actually be useful. I cant believe i'm saying this but this move is under powered. But I still love the concept

    Magnet Force (Steel)
    PP: 15/Power: --/Accuracy: 100/Category: Status/Priority: -6
    The user summons a huge magnet that forces any steel type on the team to switch in. If there is no steel type present on the team, this move will fail.
    Haha bye Scizor and Heatran and ferry and rachi and Lucario and...
    Love it. Simple yet creative and effective Why does it have negative priority though?

    Quote Originally Posted by s2daam View Post
    People really need to stop acting like things are definite or "very un/likely" to happen seeming only GameFreak and some of Nintendo know whats happening in this game, so until they are released, nothing is definite without confirmation!
    READ IT REMEMBER IT REALIZE IT

  13. #873
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    Just some move i came up with

    Gale(flying)
    Base power: N/A
    PP: 10
    Effect: creates a small twister around the pokemon reducing damage by 1.5x for 5 turns and causing rough skin/rocky helmet damage to pokemon who use a physical move
    dissapears when user is switched out.

    any ideas?


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  14. #874
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    Quote Originally Posted by cascadethewarrior View Post
    You really should come up with better names lol...just saying. Not quite sure why you chose vintage as it but whatevs :P

    I think you should make it so the Pokemon faints rather than cut it's own Hp in half, you know so it's not to over powered



    This move would take way to long to actually be useful. I cant believe i'm saying this but this move is under powered. But I still love the concept



    Love it. Simple yet creative and effective Why does it have negative priority though?
    You don't watch the anime, do you? It comes with Cilan reference, which is suppose t mean strongest or something...

    Yeah, Magnet force has negative priority like Roar... Otherwise it would be too unfair, especially on mono-steel with Rockies on the other side

    Credits to Brutaka for siggy

  15. #875
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    Quote Originally Posted by OceanicLanturn View Post
    You don't watch the anime, do you? It comes with Cilan reference, which is suppose t mean strongest or something...

    Yeah, Magnet force has negative priority like Roar... Otherwise it would be too unfair, especially on mono-steel with Rockies on the other side
    The anime sucks just saying.. in terms of character development it is the worst anime I know.

    first move.. so tail glow + baton pass in the same move.. broken.
    Secound move too underpowered.
    third move- why bye bye sczior? he can switch again you know? and I never saw any mechanic of selective team shuffler..


    Quote Originally Posted by Professor Oak
    Only two things are infinite, the universe and the amount of zubat in caves, and I'm not sure about the former.
    Shortcut to damage calculator

  16. #876
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    Quote Originally Posted by Wishing Star View Post
    Remember that just because a move is distributed to very few Pokémon, it doesn't mean that the move's effects have no limit.
    True but I just don't want it to be like Substitutes distribution :/


    This little Tepig was revealed in 2010. This little Tepig was loved. This little Tepig wanted to evolve. This little Tepig wished he wasn't Fire/Fighting. This little Tepig decided to infect the entire Tepig population to evolve into another Fire/Fighting Pokémon while saying "Accept what we offer you".

  17. #877
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    Quote Originally Posted by Ilan View Post
    The anime sucks just saying.. in terms of character development it is the worst anime I know.

    first move.. so tail glow + baton pass in the same move.. broken.
    Secound move too underpowered.
    third move- why bye bye sczior? he can switch again you know? and I never saw any mechanic of selective team shuffler..
    Magnezone uses Magnet Force, Scizor was dragged in!
    Scizor cannot switch out due to Magnezone's Magnet Pull!



    Here are the new effects, considering how people think Vintage is broken xD

    Vintage (Psychic)
    PP: 10/Power: --/Accuracy: --/Category: Status
    The user takes 1/2 HP and switches out to the strongest Pokemon and gives the pokemon that is switched in a 2 stage boost in special attack and attack.
    Right kiddos, depends on BST, making suicide leads even better! No priority tho :3 Cilan Reference... For anime watchers

    Web Shock (Electric)
    PP: 15/Power: ??/Accuracy: 90/Category: Attacj
    The user lets loose a jolt of electricity through strings, dealing damage and has a 30% chance of paralysis. Only works when string shot has been used,

    Damage table
    0 string shot: Failed
    1 string shot: 75
    2 string shot: 125
    3 string shot: 175
    4 string shot: 225
    5 string shot: 275
    6 string shot: 275

    Galvantula's signature... Simple!

    Magnet Force (Steel)
    PP: 15/Power: --/Accuracy: 100/Category: Status/Priority: -6
    The user summons a huge magnet that forces any steel type on the team to switch in. If there is no steel type present on the team, this move will fail.
    Haha bye Scizor and Heatran and ferry and rachi and Lucario and...

    Credits to Brutaka for siggy

  18. #878
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    Quote Originally Posted by OceanicLanturn View Post
    Web Shock (Electric)
    PP: 15/Power: ??/Accuracy: 90/Category: Attacj
    The user lets loose a jolt of electricity through strings, dealing damage and has a 30% chance of paralysis. Only works when string shot has been used,

    Damage table
    0 string shot: Failed
    1 string shot: 75
    2 string shot: 125
    3 string shot: 175
    4 string shot: 225
    5 string shot: 275
    6 string shot: 275

    Galvantula's signature... Simple!
    It would need a lot more starting power to be at all useful. Being forced to use String Shot for a 75 base Power attack that would fail if the Pokemon you String Shot switches isn't very good. Especially on something as frail as Galvantula. Maybe if it started at 150 base power after a String Shot AND String Shot had an added "Mean Look" effect it would be more useful.

    Magnet Force (Steel)
    PP: 15/Power: --/Accuracy: 100/Category: Status/Priority: -6
    The user summons a huge magnet that forces any steel type on the team to switch in. If there is no steel type present on the team, this move will fail.
    Haha bye Scizor and Heatran and ferry and rachi and Lucario and...
    This on the other hand is a REALLY cool idea.

  19. #879

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    Quote Originally Posted by Wishing Star View Post
    But you just said that it would lower the opponent's Attack stat by one stage for each turn that it suffers residual trap damage. I'm confused.
    i said it would lower the foe's attack on the first, third and fifth turns of wrap. my wording made it confusing. sorry. and neckbreaker ends any restraining effect, so it can only be used every other turn if you keep using wrap.


    EDIT: New Move:

    Magnetic Lift
    Type: Steel | Power: -- | Acc: -- | PP: 20 |
    if a steel type switches in, they are put under the effect of telekinesis and may not switch out for 1 turn.

    its an entry hazard, btw.
    Last edited by Ghosts of the Forums; 5th October 2012 at 8:56 PM.

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  20. #880
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    New Unnerve: the foe can't use their item

    Hopefully not broken lol


    This little Tepig was revealed in 2010. This little Tepig was loved. This little Tepig wanted to evolve. This little Tepig wished he wasn't Fire/Fighting. This little Tepig decided to infect the entire Tepig population to evolve into another Fire/Fighting Pokémon while saying "Accept what we offer you".

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