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Thread: Create &/or Change Anything & Everything Competitive Edition!

  1. #1001
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    Quote Originally Posted by Duranteater View Post
    Would Revenge on Umbreon be nice to get a new move on its curse set?
    Yes. It has nearly perfect coverage, and the negative priority won't bother it at all because of curse's speed drop.

    So, if successfully tanks an attack, it'll be hitting it's for with an accurate, 120 power move.

  2. #1002
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    Quote Originally Posted by Duranteater View Post
    Not everyone can remember what moves were created in the previous pages :/
    I didn't expect them to, I was just pointing it out.


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  3. #1003
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    I didn't expect them to, I was just pointing it out.
    No problems then c:

    Also what could be done to mantine to make it a better supporting/defensive poké?
    -Current Platinum team:

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  4. #1004
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    Quote Originally Posted by TheMarshlands View Post
    Also what could be done to mantine to make it a better supporting/defensive poké?
    Ability: Water Barrier: Defends against the pokemon's weakness just once after swapping in.
    In detail: If it's hit by a rock or electric attack, the attack won't do any damage, and the dialogue will say "Mantine's water barrier shattered!" If it blocks a rock attack, however, it'll still be immune to electric until it is hit by that attack. SR will count as an attack, so while it will make it immune to stealth rock, it'll still have trouble with rock attacks as long as SR is on the field.

    Move: Absorbtion : Absorbs surrounding water to restore health.
    In detail: Restores 50% of it's health in clear skies, 66% in rain or hail, and 33% in sunlight or sandstorm.
    PP: 15.
    Type: Water

    Move: Sting: Injects a poison that paralyzes the enemy(well, it is a ray...though maybe not a sting ray).
    In Detail: Paralyzes enemies.
    Power: ---
    Accuracy: 100
    Type: Poison

    What do you guys think of these? This could make Mantine a check to Thundurus-T, since it could paralyze it while still taking an electric attack, and could handle landy pretty well when SR isn't on the field.

  5. #1005
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    Ability: Water Barrier: Defends against the pokemon's weakness just once after swapping in.
    In detail: If it's hit by a rock or electric attack, the attack won't do any damage, and the dialogue will say "Mantine's water barrier shattered!" If it blocks a rock attack, however, it'll still be immune to electric until it is hit by that attack. SR will count as an attack, so while it will make it immune to stealth rock, it'll still have trouble with rock attacks as long as SR is on the field.
    Wouldn't this be a bit broken? idk...

    Move: Can't think of a name : Absorbs surrounding water to restore health.
    In detail: Restores 50% of it's health in clear skies, 66% in rain or hail, and 33% in sunlight or sandstorm.
    PP: 15.
    This would be pretty awesome in conjunction with water absorb and roost *which I think mantine should get*, use roost outside of a rain team -or in a sun team- and this on a rain team
    -Current Platinum team:

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  6. #1006
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    Wouldn't this be a bit broken? idk...
    Eh, I don't think it would be on Mantine. And it'll still be 2HKOed by just about every electric type in existence.

    It'd help it place status on certain foes, but it can't really stay in and wall them forever.

  7. #1007
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    Only thing Mantine got was Air Slash in BW2, even then it doesn't help it much, and Zachmac had some good ideas their!


    Hypnosis's accuracy is increased to 85% now!


  8. #1008
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    *not sure if this is the right place to say this* but I think we should be able to see pokemons IVs in the actual game, like, a scientist character that would "test" the pokémon and say its IVs
    -Current Platinum team:

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  9. #1009
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    Quote Originally Posted by TheMarshlands View Post
    *not sure if this is the right place to say this* but I think we should be able to see pokemons IVs in the actual game, like, a scientist character that would "test" the pokémon and say its IVs
    It would save time on using an IV calculator

    New Item: Catch Claw

    Description: When held, the opponent can't U-Turn/Volt Switch for one turn

    Yeah not my best creation


  10. #1010
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    Quote Originally Posted by Duranteater View Post
    Hypnosis's accuracy is increased to 85% now!
    As if sleep isn't annoying enough already...with this we'd have to put up with hypnosis Gengar.

    Ugh....in all honestly, I'd like this game better if the sleep and freeze clause just banned those two statuses for good. I object to this, just cause sleeps too broken IMO.

  11. #1011
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    Quote Originally Posted by Zachmac View Post
    As if sleep isn't annoying enough already...with this we'd have to put up with hypnosis Gengar.

    Ugh....in all honestly, I'd like this game better if the sleep and freeze clause just banned those two statuses for good. I object to this, just cause sleeps too broken IMO.
    Eh could be worse, if GF made a 100% automatic freezing move, I will quit competitive battling forever


  12. #1012

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    that ability is uber broken.

    New Moves:

    Deep Breath
    Normal
    Power: --
    Acc: --
    PP: 10
    the user takes a deep breath too increase its accuracy.
    raisies acc 2 stages.

    Sniper Shot
    Steel
    Power: 150
    Acc: 70
    the user shoots the target in the head with a sniper rifle. dey die jk.
    this attack deals double damage to those who resist steel.

    think that should be physical or special?
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  13. #1013
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    Quote Originally Posted by Ghosts of the Forums View Post
    that ability is uber broken.

    New Moves:

    Deep Breath
    Normal
    Power: --
    Acc: --
    PP: 10
    the user takes a deep breath too increase its accuracy.
    raisies acc 2 stages.

    Sniper Shot
    Steel
    Power: 150
    Acc: 70
    the user shoots the target in the head with a sniper rifle. dey die jk.
    this attack deals double damage to those who resist steel.

    think that should be physical or special?
    Make it a special and a possible signature move for Genesect


  14. #1014
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    Quote Originally Posted by Ghosts of the Forums View Post
    that ability is uber broken.

    New Moves:

    Deep Breath
    Normal
    Power: --
    Acc: --
    PP: 10
    the user takes a deep breath too increase its accuracy.
    raisies acc 2 stages.

    Sniper Shot
    Steel
    Power: 150
    Acc: 70
    the user shoots the target in the head with a sniper rifle. dey die jk.
    this attack deals double damage to those who resist steel.

    think that should be physical or special?
    special


    how bout this move

    crystal gem
    special rock
    90 power never misses


  15. #1015

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    why not just increase the power of power gem?
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  16. #1016
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    unban thundurus and garchomp then i'll play again
    Quote Originally Posted by Blue Harvest View Post
    I call hax, type some random racial slur all in caps, then ragequit.
    Quote Originally Posted by Blue Harvest View Post
    I wish I was joking, but based off all the naked fights in my front lawn I do pretty well assuming the person isn't trying to kill me.

  17. #1017
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    Quote Originally Posted by GOLDENCRS View Post
    unban thundurus and garchomp then i'll play again
    Garchomp is unbanned again, happened a few days ago.

  18. #1018
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    lol i haven't been on serebii or smogon for half a year my bad
    Quote Originally Posted by Blue Harvest View Post
    I call hax, type some random racial slur all in caps, then ragequit.
    Quote Originally Posted by Blue Harvest View Post
    I wish I was joking, but based off all the naked fights in my front lawn I do pretty well assuming the person isn't trying to kill me.

  19. #1019
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    Quote Originally Posted by Ghosts of the Forums View Post
    that ability is uber broken.
    Well, if you consider that it's only on Mantine, it isn't.

    ...That is, if you're speaking of the ability I posted.

  20. #1020
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    All responses in spoilers.

        Spoiler:- cascadethewarrior's Hit and Run, Quick Strike, and Cautious:


        Spoiler:- OceanicLanturn's Spirit Split and Girafarig improvements:


        Spoiler:- TheMarshlands' Stealth Rock change, Crashing Wave, and Winter Snow:


        Spoiler:- Zachmac's Water Barrier, Absorption, and Sting:


        Spoiler:- Duranteater's Hypnosis improvement and Catch Claw:


        Spoiler:- Ghost of the Forums' Deep Breath and Sniper Shot:


        Spoiler:- trident20's Crystal Gem:





    [IMG]http://i49.*******.com/2h6dobp.png[/IMG]

  21. #1021
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    Water Barrier - So does it defend against the first move of any type used against the Pokémon with Water Barrier, or does it defend against the first move of each type that the Pokémon with Water Barrier is weak against? The former makes it much like the Type Bits that I mentioned before in this thread (search for them if you'd like), but the latter would be extremely broken.
    Only against the types this pokemon is weak to. Again, it's not really that broken if you consider that it's a mantine. While being immune to one electric attack will definitely help, there is still no way it'll be walling a pokemon with an electric attack, with or without the ability.

    And if stealth rock is on the field, rock attacks will still do their regular damage as well. But if it really makes everyone feel better, I can say that it also halves attack and special attack....

    Edit: Yeah, it is like those items, but only for it's weaknesses. Type bits are broken because they can work on any pokemon, though. This is only on Mantine, and really, in OU, I don't think it'll be broken. Anything with an electric attack will beat it anyway.

  22. #1022
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    @Wishing Star Catch Claw is to allow you to try and hurt something like Genesect who would hurt you with U-Turn!


  23. #1023
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    @Wishing Star

    Well,
    EQ hits nuetral damage on every types except Bug and Grass, and does not hit Flying/Levitate users.
    Clatter hits nuetral damage on every types except Rock and Steel, and does not hit Ghost. Clatter also has 10 less PP *gasps*.

    So I think it's pretty fair for Clatter to stay the way it is...

    Also, stuff that gets affected by Rush: Flame Charge, Wild Charge and Rampage. Just three attacks, thus for the high boost. So there ya go~!

    And uhh I think Spirit Split is quite usable. Since it breaks subsitute and actually screws up Subpunch sets...

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  24. #1024
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    Quote Originally Posted by Wishing Star View Post
    All responses in spoilers.

        Spoiler:- cascadethewarrior's Hit and Run, Quick Strike, and Cautious:
    This is why I was asking whether or not making it so they switch at the end rather after an attack would make it less broken but no one seems to answer.

    As for Quick Strike, it does have a low power heck Volt Switch and U-Turn have higher power and U-Turn has a pretty good distribution. and I will make the priority +2 instead.


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  25. #1025
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    Infiltrator should also bypass substitute c:

    And humm... maybe we could have itens that increses the duration of Trick Room/Magic Room/Wonder Room
    -Current Platinum team:

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