Last edited by YourPermanentRecord631; 15th October 2012 at 9:43 PM.
Credit to Brutaka for the Ferrodreigalure, visit his shop! Lickie made by PopPrincess_Lyra, thanks you two!3DS Friend Code: 0130-1993-7000
VM me if you want to visit my town in Animal Crossing: New Leaf, natural fruit is apples.
Avatar name: Byonic™, Town: HamBelly
Yeah, gravity is pretty underestimated... if that's the right word :V (english isn't my native language xC)
-Current Platinum team:
-Current Soul Silver team:
-Current Heart Gold team:
-Current White team:
Oh, and back to the freeze status ailment talk, maybe it could be changed to a 50% chance of getting free of the status.
-Current Platinum team:
-Current Soul Silver team:
-Current Heart Gold team:
-Current White team:
When determining brokenness, the ability itself is considered, not any Pokémon that would get that ability. On a Solrock, for example (via Skill Swap or something), it would prevent the damage from the first Grass-, Water-, Dark-, and Ghost-type move that it would get hit by, which would make the ability pretty broken.
The classic example that I always use to determine whether or not a move is broken is a Grass-type move that gives +6 Attack that only Sunkern would get. Just because Sunkern would get it doesn't mean it's not broken; rather, the move itself is extremely broken solely because it gives a +6 net stat boost.
So does the Catch Claw trigger upon the U-Turner attempting to switch out, or does it trigger upon the U-Turner trying to inflict damage onto the Catch Claw holder?
I'd personally make Clatter have the same PP as Earthquake then, and have it only hit adjacent Pokémon.
For no move to be able to inflict freeze 100% of the time upon successfully hitting the foe, changing the chance that a Pokémon will thaw out from 20% to 50% seems pretty bad in terms of the viability of the freeze status.
@Wishing Star lets say Genesect wants to U-Turn your Heatran out, using the move Catch Claw activates and prevents it from switching out, thus letting Heatran kill it with Fire Blast! And it's a one use item too!
Credit to Brutaka for the Ferrodreigalure, visit his shop! Lickie made by PopPrincess_Lyra, thanks you two!3DS Friend Code: 0130-1993-7000
VM me if you want to visit my town in Animal Crossing: New Leaf, natural fruit is apples.
Avatar name: Byonic™, Town: HamBelly
Oh yeah, foregoing the jp name since it's too much work! xD
New Stuff!
Attack:
Dragging Mud (Ground)
PP: 20/Power: --/Accuracy: 100/Category: Status/Priority: 0/Target: All opponent's Pokemon
The user causes the foe's field to become muddy, preventing the foe from switching from fainting.
- Does not work with Levitate and Flying type pokemon.
- Foe cannot be returned with U-Turn, Volt Switch or Baton Pass.
Dark Shock (Dark)
PP: 5/Power: 100/Accuracy: 100/Category: Special/Priority: 0/Target: Everybody in the field, including user
The user releases a dark ball of energy that shocks the entire field, including the user. There is a 10% chance to paralyse.
- Dark type, excluding the user, will absorb this attack and absorb 10% hp from this attack, but will still be prone to paralysis chance.
- This attack will hit the user as a dark type move.
- Distribution: Special Based Ghost types and Special Based Dark types, some.
Abilities:
Air Current: All usage of items, including the user, will be disabled.
- Reason: Mainly to counter Guts user.
Transverse: When hit by a physical attack, there is a chance that the priority will swap for 5 turns.
- Scenario:
Turn 0: MissingNo (Transverse) is sent out. Scizor is sent out.
Turn 1: Scizor uses Bullet Punch, MissingNo held on using Focus Sash, MissingNo's Transverse ability is activated. MissingNo uses Fire Blast, but it missed.
Turn 2: MissingNo uses Fire Punch, Scizor held on using Focus Sash, Scizor uses Bullet Punch, MissingNo fainted.
Also works with Non-priority pokemon, and can sometimes even turn a tide in the enemy's favour! And it remains after the user fainted
Turn 0: MissingNo (Transverse) is sent out. Regirock is sent out.
Turn 1: MissingNo uses Earthquake, Regirock hang on using Sturdy, Regirock uses Fire Punch. MissingNo's Transverse ability is activated.
Turn 2: Regirock uses Rock Slide, MissingNo flinched!
Turn 3: Regirock uses Stone Edge, MissingNo fainted!
Turn 4.0: Scizor is sent out!
Turn 4: Regirock uses Fire Punch, Scizor hang on using Focus Sash, Scizor uses Bullet Punch!
Credits to Brutaka for siggy
Actually the distribution plays a big role in whether a move is broken or not because no matter how powerful the move is itself, if the Pokemon that gets it does not have the stats to back it up then its really nothing to be concerned about and it's pretty much useless.
New Ability!
Power Reserve
"Moves require no charging"
-This includes Razor Wind, Solar Beam, Sky Attack, and Skull Bash(don't know if I missed one). This however does not include Two turn moves that cause the user to leave the field such as Fly, Dig, Dive and Shadow Force.
Last edited by cascadethewarrior; 16th October 2012 at 6:29 PM.
So does it prevent the damage that the U-Turn would do or not? Nitpicky, but whether or not it does is often critical (no pun intended).
Dragging Mud - Uh... what? So a Pokémon that faints just stays there? I don't get this move at all.
Dark Shock - Seems pretty powerful. It's Earthquake with the removed adjacents-only targeting restriction, plus a 10% paralysis rate. I don't think having the move hit the user is enough penalty.
Transverse - This would defeat the purpose of having priority moves in the game. :/
The distribution plays a significant role in determining whether the mechanic + Pokémon combination would be broken. It doesn't determine whether or not the move itself is broken. Giving Sunkern a move that gives +6 Attack to its user, for example, would never happen, since the move that it would get is objectively broken.
In other words, when creating a move or ability, the mechanic alone should be considered to be not broken before the Pokémon that would receive the move or ability is considered. Considering the move or ability alongside the Pokémon that would get that ability would mean that Sunkern would be able to get that horrendously broken move, whereas considering the move first and then the Pokémon would mean that it wouldn't.
So this causes moves that don't cause the user to be semi-invulnerable for a turn to not have to charge? Seems pretty good on a Solarbeam abuser, if you ask me, which is good. (:New Ability!
Power Reserve
"Moves require no charging"
-This includes Razor Wind, Solar Beam, Sky Attack, and Skull Bash(don't know if I missed one). This however does not include Two turn moves that cause the user to leave the field such as Fly, Dig, Dive and Shadow Force.
New Move:
Grenade Tag
Fighting
Physical
power 200
accuracy --
pp 10
in 1 turn, the opponent wil take the damage from the attack. deals double damge to those who resist it because its a grenade and i dont beleive poison or psuchics should be exempt from exploding as good. and fire or steel were to bad to fit the move, as they'd affect ghosts.
like doom desire or future sight. oh, and adjacent pokemon also take half the damage that they would've if targeted by the attack.
HAVE CLAIMED SHROOMISH!
(╯°□°)╯RAAAAAAAAAGGEEE!!!!
OPPA GARCHOMP STYLE
credit to cyrius for the userbar, and trident20 for the garchomp.
link to my first battle with new team, don't click it, I just have no where to post it for now. http://www.pokemonshowdown.com/replay/ou-17364367
Want to be a co-leader in my division?. VM/PM ME.
Give it to Scrafty, the hoodlums love grenades! Any other Pokemon you could think of that can fill the role?
Credit to Brutaka for the Ferrodreigalure, visit his shop! Lickie made by PopPrincess_Lyra, thanks you two!3DS Friend Code: 0130-1993-7000
VM me if you want to visit my town in Animal Crossing: New Leaf, natural fruit is apples.
Avatar name: Byonic™, Town: HamBelly
not at the moment. and before we go saying how op it is, its effects are negated if the foe switches out.
HAVE CLAIMED SHROOMISH!
(╯°□°)╯RAAAAAAAAAGGEEE!!!!
OPPA GARCHOMP STYLE
credit to cyrius for the userbar, and trident20 for the garchomp.
link to my first battle with new team, don't click it, I just have no where to post it for now. http://www.pokemonshowdown.com/replay/ou-17364367
Want to be a co-leader in my division?. VM/PM ME.
Eh I didn't think it was overpowered at first since I thought you had a plan for that! Love the attack regardless
Credit to Brutaka for the Ferrodreigalure, visit his shop! Lickie made by PopPrincess_Lyra, thanks you two!3DS Friend Code: 0130-1993-7000
VM me if you want to visit my town in Animal Crossing: New Leaf, natural fruit is apples.
Avatar name: Byonic™, Town: HamBelly
cool. didn't expect people to like it.
HAVE CLAIMED SHROOMISH!
(╯°□°)╯RAAAAAAAAAGGEEE!!!!
OPPA GARCHOMP STYLE
credit to cyrius for the userbar, and trident20 for the garchomp.
link to my first battle with new team, don't click it, I just have no where to post it for now. http://www.pokemonshowdown.com/replay/ou-17364367
Want to be a co-leader in my division?. VM/PM ME.
Doom Desire and Future Sight take two turns to set up and have significantly less base power. Also, having "--" accuracy would mean that this move cannot miss if it would hit the foe, unlike Future Sight or Doom Desire.
Having said that, the base power would have to change... a lot.
Credit to Brutaka for the Ferrodreigalure, visit his shop! Lickie made by PopPrincess_Lyra, thanks you two!3DS Friend Code: 0130-1993-7000
VM me if you want to visit my town in Animal Crossing: New Leaf, natural fruit is apples.
Avatar name: Byonic™, Town: HamBelly
which is why its easily avoidable, unless full hazards are up and you've been switching a lot. i compare it more to yawn, then to doom desire/future sight.
HAVE CLAIMED SHROOMISH!
(╯°□°)╯RAAAAAAAAAGGEEE!!!!
OPPA GARCHOMP STYLE
credit to cyrius for the userbar, and trident20 for the garchomp.
link to my first battle with new team, don't click it, I just have no where to post it for now. http://www.pokemonshowdown.com/replay/ou-17364367
Want to be a co-leader in my division?. VM/PM ME.
A new move and an ability to go along with it!
New Move: Drop Off
Type:/ Power: -- / Accuracy: 100% / PP: 10 / Target: Single adjacent Pokemon and Self / Category:
/ Priority: 0
"The user removes secondary typing of the target"
-This Move can be used on yourself as well. The effects last until the target is switched out
Example:
Turn 1: Ferrothorn used Drop Off on self, Ferrothorns Type becomes Grass, Camerupt used Fire Blast, it only does 2x damage because of Ferrothorns lack of a Steel Typing, Turn End.
Second-Rate
"Ignores secondary typing"
-So basically it ignores the secondary type of a Pokemon
Example:
Turn 1: Vanilluxe used Ice Beam on Reshiram, it hits for super effective damage because it ignored Reshirams Fire Typing, Reshiram uses move, Turn End.
Last edited by cascadethewarrior; 19th October 2012 at 3:44 AM.
ice punch and night slash are weavile's most powerful physical stab moves. 70damage plus stab = 105damage.i think they should create a physical ice and dark move that is 90-95 damage. then it's 95 + stab = 142.5
With Future Sight, the trainer of the affected target can switch out to a Pokémon that is immune to Psychic-type moves (a Dark-type Pokémon).
An easy way to abuse Grenade Tag would be to Mean Look beforehand so that the target wouldn't be able to switch, then use Grenade Tag. I don't think that Grenade Tag should have that much power because it's part of a combo that's so easy to set up, but that's just me.
Yay! Someone else wants my Ignorant to be implemented! (:
I think this is a little bit too complicated, since there's no telling whether a pokemon is Type A or Type B. Is Omaster Water or Rock? Is Weavile Ice or Dark? I mean you can tell that Rhyperior looks heavy and Cherrim is not, in the weight mechanic of Grass Knot and Low Kick, but there's no telling for some which one is the primary type. Also, does it affect STAB? If it does, it would seriously hurt ._. And also, losing a secondary typing, in Ferrothorn's case, leaves in in fear of bug, poison, ice, flying , which the steel typing help removed.
Anyways, here's mine:
Shocker (Stunfisk)
- Damage x1.5 if foe is paralysed.
Eg: A T-Tar who is paralysed, will take more damage from Shocker Stunfisk's Scald, than compared if it is not paralysed.
Turn 1: Tyranitar uses Crunch, Stunfisk uses Scald, it does A damage! End Turn
Turn 2: Tyranitar uses Crunch, Stunfisk uses Thunder Wave. End Turn
Turn 3: Stunfisk uses Scald, it does 1.5A damage. Tyranitar is paralysed, it can't move! End Turn
Bypasser (Weavile, Sneasel)
"Bypasses type resistance"
- Does 33% more damage if the foe resists the attack
Let us consider both Sneasels are at the same level, EV trained, IV, nature, item but different nature: Sneasel A has Inner Focus while Sneasel B has Bypasser
Sneasel A uses Faint Attack, it does 100 damage on Ferroseed.
Sneasel B uses Faint Attack, it does 133 damage on Ferroseed.
Ferroseed resists dark type moves, so the attacks will do 33% more compared to a non-Bypasser sneasel. And no, those examples aren't real calculations, just an example
Meh. How?
Credits to Brutaka for siggy
But there is a way to find out whether Omastar would be Rock or Water, based on its type order. It's basically just like memorizing the types of a Pokémon, except with the additional need to memorize its type order as well.
Shocker - Seems alright. Base power and accuracy would be needed to evaluate the move, though.Anyways, here's mine:
Shocker (Stunfisk)
- Damage x1.5 if foe is paralysed.
Eg: A T-Tar who is paralysed, will take more damage from Shocker Stunfisk's Scald, than compared if it is not paralysed.
Turn 1: Tyranitar uses Crunch, Stunfisk uses Scald, it does A damage! End Turn
Turn 2: Tyranitar uses Crunch, Stunfisk uses Thunder Wave. End Turn
Turn 3: Stunfisk uses Scald, it does 1.5A damage. Tyranitar is paralysed, it can't move! End Turn
Bypasser (Weavile, Sneasel)
"Bypasses type resistance"
- Does 33% more damage if the foe resists the attack
Let us consider both Sneasels are at the same level, EV trained, IV, nature, item but different nature: Sneasel A has Inner Focus while Sneasel B has Bypasser
Sneasel A uses Faint Attack, it does 100 damage on Ferroseed.
Sneasel B uses Faint Attack, it does 133 damage on Ferroseed.
Ferroseed resists dark type moves, so the attacks will do 33% more compared to a non-Bypasser sneasel. And no, those examples aren't real calculations, just an example
Meh. How?
Bypasser - Same with this one. But wouldn't "Bypasser" imply that it would always do at least 1x damage unless the target is immune?