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Thread: Create &/or Change Anything & Everything Competitive Edition!

  1. #1241
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    Quote Originally Posted by BNator92 View Post
    There aren't any abilities or Pokemon moves off the top of my head that could cause this ability to be broken. There are abilities and moves that eliminate it, though (e.g Mold Breaker, Gastro Acid).
    None in the game, currently, but there's always Mach Volt. :P






  2. #1242
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    Quote Originally Posted by Wishing Star View Post
    None in the game, currently, but there's always Mach Volt. :P
    All of those were physical based. I say we need more special based priorities so Vacuum Wave will no longer be a loner.

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  3. #1243
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    Give Ferrothorn Earthquake alongside Escavalier so they can run there Choice Band sets better.

  4. #1244

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    haven't posted anything in a while, so....

    but duranteater, it makes no sense for escavalier to ge earthquake. i just can't think of any flavorful reason why.

    New Abilities:

    Malware

    if a pokemon would receive an attack or special attack boonus from download, that pokemon receives a minus two penalty to that stat instead of a plus one bonus.

    before the second ability, look at this.

    new pokemon:

    Ice/Fighting

    stats:

    90hp
    150atk
    60def
    40sp.atk
    60sp.def
    100spe

    how to balence it out? like this.

    second ability is:

    (i dont have a name for it)

    if this pokemon switches into a faster foe, its speed is increased by one, but if it switches into a slower foe, its speed is lowered by one.

    HAVE CLAIMED SHROOMISH!

    (╯°□°)╯
    RAAAAAAAAAGGEEE!!!!

    OPPA GARCHOMP STYLE


    credit to cyrius for the userbar, and trident20 for the garchomp.

    link to my first battle with new team, don't click it, I just have no where to post it for now. http://www.pokemonshowdown.com/replay/ou-17364367

    RECRUITING FOR MY UPCOMING CLAN. VM/PM ME.

  5. #1245
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    @GOTF it won't matter how it can do it, remember Wooper and Ice Punch ;p

    The Pokemon you made looks good, does he get Ice Shard and all that good stuff?

  6. #1246
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    A second Intimidate needs to be created, only it lowers Special Attack by one stage instead.

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  7. #1247
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    And a lowering Speed variant to go alongside!

    Speed Variant distribution: Kyurem, Lucario, Jynx, Mr. Mime.

  8. #1248

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    Quote Originally Posted by BNator92 View Post
    A second Intimidate needs to be created, only it lowers Special Attack by one stage instead.
    that topic has been went over like a billion times.

    Quote Originally Posted by Duranteater View Post
    @GOTF it won't matter how it can do it, remember Wooper and Ice Punch ;p

    The Pokemon you made looks good, does he get Ice Shard and all that good stuff?
    i was originally imaging no priority. and its weak to nearly all priority and probably couldn't take any hit well. and its ability makes it insanely hard to be used properly.

    HAVE CLAIMED SHROOMISH!

    (╯°□°)╯
    RAAAAAAAAAGGEEE!!!!

    OPPA GARCHOMP STYLE


    credit to cyrius for the userbar, and trident20 for the garchomp.

    link to my first battle with new team, don't click it, I just have no where to post it for now. http://www.pokemonshowdown.com/replay/ou-17364367

    RECRUITING FOR MY UPCOMING CLAN. VM/PM ME.

  9. #1249
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    The Speed idea would be even better.
    They'd have to create an ability equivalent to Hyper Cutter to make it more balanced, though.

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  10. #1250
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    Quote Originally Posted by BNator92 View Post
    All of those were physical based. I say we need more special based priorities so Vacuum Wave will no longer be a loner.
    Definitely agreed. I think I posted a special-based priority move somewhere here before, but I'm too lazy to sift it out.

    Quote Originally Posted by Duranteater View Post
    Give Ferrothorn Earthquake alongside Escavalier so they can run there Choice Band sets better.
    I don't understand how Ferrothorn would be able to use it. Escavalier, sure, but not Ferrothorn.
    And while on the subject, remove Wooper's Ice Punch. To be fair, though, Quagsire can punch, but Ferrothorn can't shake the ground.

    Quote Originally Posted by Ghosts of the Forums View Post
    Malware

    if a pokemon would receive an attack or special attack boonus from download, that pokemon receives a minus two penalty to that stat instead of a plus one bonus.

    (i dont have a name for it)

    if this pokemon switches into a faster foe, its speed is increased by one, but if it switches into a slower foe, its speed is lowered by one.
    Malware - I'm really not a fan of "hating" on specific abilities... :/

    (Unnamed) - This actually seems pretty good. (:






  11. #1251
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    Quote Originally Posted by Wishing Star View Post
    I don't understand how Ferrothorn would be able to use it. Escavalier, sure, but not Ferrothorn.
    And while on the subject, remove Wooper's Ice Punch. To be fair, though, Quagsire can punch, but Ferrothorn can't shake the ground
    Are you kidding me

    But thanks for agreeing me on Escavalier, at least Superpowr could have worked too.

  12. #1252
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    Quote Originally Posted by Wishing Star View Post
    Ferrothorn can't shake the ground.
    How can Arbok and Seviper shake the ground?
    What about Sharpedo? He would have to puncture a fin by doing so.

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  13. #1253
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    Quote Originally Posted by Duranteater View Post
    Are you kidding me

    But thanks for agreeing me on Escavalier, at least Superpowr could have worked too.
    Quote Originally Posted by BNator92 View Post
    How can Arbok and Seviper shake the ground?
    What about Sharpedo? He would have to puncture a fin by doing so.
    Just because Earthquake (or Bulldoze) is in their list of possible moves doesn't mean I magically understand how they're able to shake the ground.






  14. #1254

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    Quote Originally Posted by BNator92 View Post
    How can Arbok and Seviper shake the ground?
    What about Sharpedo? He would have to puncture a fin by doing so.
    You don't have to stamp the ground to shake it. You just use your will. Some Pokémon can do it, some can't.


  15. #1255
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    What does everybody else think of Parasite?

    Parasite
    "The Pokémon is healed whenever other Pokémon take poison damage."
    - A Pokémon with Parasite is healed by 1/16 of its HP every time a Pokémon on the field (including itself) takes poison damage of any amount. Note that if it triggers off itself taking poison damage, the poison damage happens first, and then it triggers.






  16. #1256
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    Quote Originally Posted by Ghosts of the Forums View Post
    haven't posted anything in a while, so....

    but duranteater, it makes no sense for escavalier to ge earthquake. i just can't think of any flavorful reason why.

    New Abilities:

    Malware

    if a pokemon would receive an attack or special attack boonus from download, that pokemon receives a minus two penalty to that stat instead of a plus one bonus.

    before the second ability, look at this.

    new pokemon:

    Ice/Fighting

    stats:

    90hp
    150atk
    60def
    40sp.atk
    60sp.def
    100spe

    how to balence it out? like this.

    second ability is:

    (i dont have a name for it)

    if this pokemon switches into a faster foe, its speed is increased by one, but if it switches into a slower foe, its speed is lowered by one.
    zekrom have 150 attack just saying.. but ice is a bad typing.


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    Only two things are infinite, the universe and the amount of zubat in caves, and I'm not sure about the former.
    Shortcut to damage calculator

  17. #1257
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    New Abilities
    Outburst: Whenever the user flinches, attack is raised by one stage.
    Nimble Mind: The user cannot flinch twice in a row.

    New Attacks
    Ice Tornado (Ice)
    PP: 15/Power: 80/Accuracy: 100/Category: Special/Priority: 0/Target: Selected Adjacent Foe
    The user churns a tornado. May confuse.
    - 30% chance. This is like a confusion variant of Scald with ice as a typing.

    Poison Wing (Flying)
    PP: 15/Power: 80/Accuracy: 100/Category: Physical/Priority: 0/Target: Selected Adjacent Foe
    The user smashes it wings at the foe while coating poison. May poison the foe.
    - 30% chance. This is like a poison and physical variant of Scald with flying as a typing.

    Spore Toss (Grass)
    PP: 15/Power: 80/Accuracy: 100/Category: Special/Priority: 0/Target: Selected Adjacent Foe
    The user showers the foe with spores. It may inflict a status.
    - 30% chance to inflict EITHER Poison, Paralyse, Stun or Sleep.

    Credits to Brutaka for siggy

  18. #1258

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    Quote Originally Posted by OceanicLanturn View Post
    New Abilities
    Outburst: Whenever the user flinches, attack is raised by one stage.
    Nimble Mind: The user cannot flinch twice in a row.

    New Attacks
    Ice Tornado (Ice)
    PP: 15/Power: 80/Accuracy: 100/Category: Special/Priority: 0/Target: Selected Adjacent Foe
    The user churns a tornado. May confuse.
    - 30% chance. This is like a confusion variant of Scald with ice as a typing.

    Poison Wing (Flying)
    PP: 15/Power: 80/Accuracy: 100/Category: Physical/Priority: 0/Target: Selected Adjacent Foe
    The user smashes it wings at the foe while coating poison. May poison the foe.
    - 30% chance. This is like a poison and physical variant of Scald with flying as a typing.

    Spore Toss (Grass)
    PP: 15/Power: 80/Accuracy: 100/Category: Special/Priority: 0/Target: Selected Adjacent Foe
    The user showers the foe with spores. It may inflict a status.
    - 30% chance to inflict EITHER Poison, Paralyse, Stun or Sleep.
    Outburst: not sure how this'd turn out.
    Nimble Mind: strictly inferior inner focus
    Ice Tornado: seems fine to me, but i don't see how ice could confuse. but that's there because 30% freeze would be broken, right?
    Poison Wing: another poison move that will never be used. maybe if it had a toxic poison chance instead......... but poison is still a horrible attacking type.
    Spore Toss: seems to unpredictable to be used much, maybe high risk high reward. buut a 30% chance to have a 25% chance of sleep is a little much. there's a reason effect spore is 10%. now that i think of it.......



    Revamped Ability:

    Effect Spore

    raised to 20% effect chance.

    HAVE CLAIMED SHROOMISH!

    (╯°□°)╯
    RAAAAAAAAAGGEEE!!!!

    OPPA GARCHOMP STYLE


    credit to cyrius for the userbar, and trident20 for the garchomp.

    link to my first battle with new team, don't click it, I just have no where to post it for now. http://www.pokemonshowdown.com/replay/ou-17364367

    RECRUITING FOR MY UPCOMING CLAN. VM/PM ME.

  19. #1259
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    New Moves:

    1. Tsunami (Physical)
    Type: Water
    Power/120 Accuracy/100 PP/10

    Description: The first turn, the Pokemon charges its power. On the second turn, it releases a wave of destruction.
    This move can be used directly without the use of charging if the move Earthquake is used beforehand.

    2. Landslide: (Physcial)
    Type: Ground
    Power/?? Accuracy/90 PP/10
    Description: Cuts opponent's HP in half (basically an alternative to Super Fang)

    All credit goes to Subspace Generate Graphics for the banner


    My forums site (feel free to join, the more, the merrier!!):

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  20. #1260
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    Quote Originally Posted by BNator92 View Post
    New Moves:

    1. Tsunami (Physical)
    Type: Water
    Power/120 Accuracy/100 PP/10

    Description: The first turn, the Pokemon charges its power. On the second turn, it releases a wave of destruction.
    This move can be used directly without the use of charging if the move Earthquake is used beforehand.

    2. Landslide: (Physcial)
    Type: Ground
    Power/?? Accuracy/90 PP/10
    Description: Cuts opponent's HP in half (basically an alternative to Super Fang)
    Tsunami, I don't see why it would be physical instead of special.

    Landslide I like.
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