New move: Freeze Slam
Description: The user charges into the foe with ice energy from its body/head. The user takes recoil damage.
Distribution: Zebstraika, Emboar, Kyurem, Stantler, Girafarig, Weavile, Luxray and others if you can help.
Originally Posted by WizardTrubbish
Prevents being KO'd by recoil damage (including LO)
Emboar could have this
unce also stockpile was useful on hippowdon but I doubt it is useful now as the metagame is much more offensive than before.. boosting defense without boosting offense is prone to be a set up fodder..
Shortcut to damage calculatorOriginally Posted by Professor Oak
I'm not sure if this is what you intend, but since you include Life Orb and regular recoil damage in the effect, since it takes both recoil events into account, if a Pokémon holding a Life Orb with 24/500 HP suffered recoil from, say, a Double Edge that did 49 damage, it would still faint, because one of the recoils would apply first, followed by the other one.
Metagross got screwed when Dream World abilities were being dished out, I'd give him Download. Being a cyborg death spider with four brains that make him smarter than a supercomputer makes me think that maybe Download makes more sense than Light Metal.
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That never really crossed my mind, but it'd defiantly make sense, and work pretty good as well. It could use the attack boost for a more effective Choice Band or Agility set, or take advantage of both as an all out attacker with a mixed set, targeting at the opponent's weaker stat, which is what the ability was intended to do anyway.Metagross got screwed when Dream World abilities were being dished out, I'd give him Download. Being a cyborg death spider with four brains that make him smarter than a supercomputer makes me think that maybe Download makes more sense than Light Metal.It's already an inferior Rock Head. Why make it worse?I'd make it so that the Pokémon doesn't faint itself from recoil damage only if it was at 2 or more HP before the recoil damage. That way, an Emboar with only 1 HP left that had like +6 Attack and +6 Speed wouldn't be able to decimate the foe's team.
DW ability for metagross?
I'd give it either Adaptability (it's a computer, thus it ought to be able to adapt to any situation) or Iron Fist
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DownloadGross with Agility would be like Genesect but not as fast and gets decent coverage? I like this piece of cake.
Originally Posted by WizardTrubbish
Revamped Move: Razor Wind
Type: / Power: 80 / Accuracy: --% / PP: 10 / Target: All adjacent foes / Category: / Priority: 0
"A two-turn attack. Blades of wind hit opposing Pokémon on the second turn. This attack always results in a critical hit."
-Basically just made it so the move always lands a critical because an 80 powered move that takes two turns and only has a chance of landing a crit is pretty pointless, might as well use Slash. I know two turn moves really aren't viable in competitive play but I think it can be used well if combined with a Power Herb at the right time.
Distribution: Same as before
Ice slip doesn't have a standard base power. its damage is basically judged on the weight of the target.Uses same damge calculaions as grass knot.
not the most remarkable attack but could be interesting
When this move is used is used, a weather effect know as smogstorm will start . This effect will last for 5 turns. This removes any other weather effect.Smogstorm boost accuracy of gunkshot to 100%.Any non poison types take damage every turn.morning sun and moonlight only heal 1/4th of health.
Smog Storm - Seems like a pretty interesting weather effect. I wouldn't necessarily make Smogstorm negate stat changes while in play, though. After all, stat change resets (not negation, negation is different) is tied more closely to Haze than Smog.
New Move: Dualize
Type: / Power: -- / Accuracy: --% / PP: 10 / Target: Self and all adjacent allies or foes / Category: / Priority: 0
"The selected target can attack again in the same turn, however the user and the target will be unable to move in the following turn"
-Okay this one might seem a bit confusing so i'll be sure to leave an example. Since the turn ends after the Pokemon who moves second uses a move or is unable to move due to some type of affliction. With Dualize the pokemon selected will move again after the second pokemon has moved but on the following turn the targeted Pokemon and the user of the move will be unable to move or be switched out. This is to insure the user does not abuse the move and force the foe to stay in and they can switch into another Pokemon. Few things to note: even if the selected target moves second they can still use the move again, It can be blocked by Protect and Detect, it can be reflected by Magic Coat.
Turn 1: Dodrio used Dualize and selected itself as the target, Swalot used Sludge, Dordrio used Drill Peck, Turn End.
Turn 2: Dodrio cannot move due to the effect of Dualize, Swalot used Stockpile, Turn End.
Distribution: Dodrio line, Magnzone line, Ambipom Line, Exeggutor Line, Klingklang line, Electivire Line, Ferrothorn Line, Hydreigon Line, Most Pokemon in the Fairy Egg Group, Most Fighting Types.
^Seems like an inferior Sky Drop. Though it's wide distribution may make up for that in double battles, I suppose.
While the second case can be changed by making the user be able to enter a move, unlike with Baton Pass and Explosion, where sending out a Pokémon is the last thing in the resolution of the move, it isn't with Dualize, since the effect of Dualize doesn't actually end until the second move is used.
The bad thing is that the following scenario doesn't work, either:
Turn 1: Dodrio used Dualize on itself. Swalot used Sludge. (Turn Ends.)
Turn 2: Dodrio used Drill Peck. Dodrio used Agility. Swalot used whatever. (Turn Ends.)
This is because the prompt for the turn to begin (or the prompt to wait for the other person to finish making choices) triggers after selecting something that ends the user input time frame. In other words, there is no opportunity for the second move to be chosen.
In any case,
New Item: Harness Unit
"A harness worn for adventuring. Prevents the holding Pokémon from landing critical hits, but boosts the power of its moves."
- Prevents the holder from landing critical hits. In return, each of the Pokémon's moves has its power increased by 20%.
Though now that I think about it, it still does have the advantage of allowing a teammate to attack the immobilized foe...
Edit: Oh, it allows the pokemon to move a second time. I missed that, nevermind, I thought you meant something else with that move.
Edit2: What would happen if Dodrio uses Dualize and then Sky Attack or Fly?