Thi?t k? website giá r? ch? 500k
Thi?t k? website giá r? ch? 500k
Melt Away - Sure. I'm positive that only being able to use this for one turn before it has a guaranteed chance of failing (unlike with Protect and Detect, where accuracy of subsequent consecutive uses is halved) balances out the HP restoration effect nicely.
Stun Bolt - Yup, as many mentioned already, this is Discharge without the ability to hit multiple Pokémon. For better or worse too, though, since Discharge also hits allies. I wouldn't crank up the paralysis chance, since Scald's 30% burn is already crazy good as it is.
Infatuation - So does the proposed infatuation guarantee that the infatuated Pokémon is immobilized, or does it still work more like confusion in that the Pokémon only has a chance of being immobilized by love in any one turn? I don't really know what to say in terms of design, since it's a weird hybrid of sleep and confusion that, for some reason, only works on the opposite gender.
Last Barrier - It's Wide Guard and Protect together alright. I'm assuming it follows the same "rules" as Protect (Feint getting rid of the status, and, if you include it, Thunder's chance to pierce through it during rain and Blizzard's during hail). Fine by me.
Rotom forme DW abilities - I don't know... you don't see Pokémon like Flygon and Gengar losing Levitate. Especially for Gengar, losing Levitate would pretty much doom itself. The same thing would go for Rotom-H. :/
HAVE CLAIMED SHROOMISH!
(╯°□°)╯RAAAAAAAAAGGEEE!!!!
OPPA GARCHOMP STYLE
credit to cyrius for the userbar, and trident20 for the garchomp.
link to my first battle with new team, don't click it, I just have no where to post it for now. http://www.pokemonshowdown.com/replay/ou-17364367
Want to be a co-leader in my division?. VM/PM ME.
I'm sorry, you've lost me with the second point. The Pointy Knife was supposed to be a play on words, since it boosts STAB .__x
Anyway tho, I was mostly thinking about some of the Eeveelutions who could use it, or pokemon that have hybrid sets, like Infernape.
But I guess that's where the Choice Scarf comes in. I guess if it was a bit better it would be more worth using
As much as I love your metaphor, you clearly don't play much competitive pokemon.
First of all, where did that Wooper thing come from? That's really random, even if it is a joke.
Quick Claw is never used.
Charizard would become a monster. Choice Scarf Charizard with that kind of power would annihilate all of it's threats instantly, especially with STAB Fire Blast in the Sun. No more resistances, period.
Finally, the item would mostly be used by tanks or support pokemon, but even then not that much. The Choice items, Life Orb, and Focus Sash are all too important for heavily offensive pokemon to be replaced. Even walls wouldn't want to replace the precious Leftovers, especially as it is only one use. It's a cool item that has an interesting niche, but that one-use thing kind of kills it.
While it's cool that they get actual DW abilities, Levitate (at least for everyone but Rotom-Fan, but it isn't that great anyway) is too precious to lose. It gives them an immunity to one of the most common attacks in pokemon: Earthquake. It's really helpful, so I doubt people would want to choose Lightning Rod, which is a resistance for everyone but Rotom-Wash and Rotom-Fan, over Levitate.
So a move that breaks Sub, and then essentially destroys the opponent? As much as I would love this, it's a wee bit broken, especially as it is a base 120 Attack without Sub with no drawbacks whatsoever, besides the more-or-less inconsequential 5% accuracy drop.
Why would anyone use an Electric type attack on a Rotom, when most forms are immune to it?
Too good. Dual Chop is essentially the already-good Dragon Claw, but with slightly less accuracy to balance out the two hits.
I got the more obvious, stab-knife pun. But I figured everyone would get it, so that's why I didn't mention it. :P
Alright, new version.
In addition, lowers defense.sp.defense.
Now 90 acc.
HAVE CLAIMED SHROOMISH!
(╯°□°)╯RAAAAAAAAAGGEEE!!!!
OPPA GARCHOMP STYLE
credit to cyrius for the userbar, and trident20 for the garchomp.
link to my first battle with new team, don't click it, I just have no where to post it for now. http://www.pokemonshowdown.com/replay/ou-17364367
Want to be a co-leader in my division?. VM/PM ME.
It would be good if magmezone has the ability levitate, since it's already in the air how can earthquake hit it?
Favorite pokemon:
HAVE CLAIMED SHROOMISH!
(╯°□°)╯RAAAAAAAAAGGEEE!!!!
OPPA GARCHOMP STYLE
credit to cyrius for the userbar, and trident20 for the garchomp.
link to my first battle with new team, don't click it, I just have no where to post it for now. http://www.pokemonshowdown.com/replay/ou-17364367
Want to be a co-leader in my division?. VM/PM ME.
I like this one. Though Protect and Detect's priority is +4 and since this is a custom version of it I just thought I'd tell you that.
I actually agree with this. It makes mores sense flavorfully anyway. The Pokemon is spinning to blow entry hazards away so why should it matter if it hits the target or not?Rapid Spin:
Old effect: Deals damage and removes entry hazards on the user's side. It also removes trapping moves like Sand Tomb and Whirlpool.
New effect: Its effect of removing entry hazards and trapping moves occur regardless of type immunities.
Comments: Fixed it in terms of flavor.
If it worked like this then what's the point in using confusion?
Last edited by cascadethewarrior; 6th January 2013 at 12:28 AM.
New move:
Name: Spirit Pass
Type: Psychic
Category: Other
PP: 5 / 8
Effect: The user faints. The switch-in gains +2 Attack and Sp. Atk.
Distribution: Alakazam's line, Chimecho's line, Espeon (maybe...), Lunatone, Solrock, Mr. Mime's line, and Azelf (in place of Explosion)
Pretty much an alternative to Healing Wish / Memento for Dual Screeners.
I'm worried it's a bit overpowered though...
Planned every detail, nothing could go wrong; control the youth and keep the country strong
An assigned occupation and a place to stay, one brushstroke paints the whole world grey
With no individuality, no room for dissent, the police came and off to jail he went
But he had grudges for he had no hate for the ones who made a god their state
You can take what you want from me but you'll never be able to rob me of my dignity!
Anti-Heros - Dignity
Oh, you can shoot my body full of holes but you can't kill the spirit of Rock n' Roll, baby!
![]()
HAVE CLAIMED SHROOMISH!
(╯°□°)╯RAAAAAAAAAGGEEE!!!!
OPPA GARCHOMP STYLE
credit to cyrius for the userbar, and trident20 for the garchomp.
link to my first battle with new team, don't click it, I just have no where to post it for now. http://www.pokemonshowdown.com/replay/ou-17364367
Want to be a co-leader in my division?. VM/PM ME.
Thanks. I was trying to create an Electric-typed Scald that paralyzes rather than burns forgetting that Discharge did exactly that but also hits all pokemon in battle. I will be upping its BP to 90 and reducing its accuracy to 95 to balance the boost in power. I will be making that all electric-type attacks break Melt Away in exchange for a slightly higher recovery (3/32ths HP in normal weather and 3/16ths in rainy weather).
Too powerful. My suggestion is to halve the base power and make it three attacks, with the last one gaining the boost. So 20+20+(20x2) = 80 BP.
Ah, missed that. I'mma fixing it right now.
New Moves:
Blaze Wheel (130 BP, 85 Accuracy, 5 PP, physical attack, makes contact, targets adjacent pokemon, +0 priority, Fire type).
Flavor text: "The user curls up into a ball and ignites itself in fire to ram into the foe with maximum force, engulfing the foe in flames."
In-Depth effect: Deals damage with no secondary effect.
Distribution: This is Flareon's signature move.
Comments: A physical Blue Flare for Flareon and a step up from Flame Wheel. Flareon desperately needs a better movepool so it could shine in the higher tiers.
Psi Burst (100 BP, 90 Accuracy, 5 PP, special attack, does not make contact, targets adjacent pokemon, +0 priority, Psychic type).
Flavor text: "The user amasses a strong hunk of strange psychic power and hurls it at the foe. It has a high chance of causing confusion."
In-depth effect: It causes damage, having a 50% chance of also causing confusion.
Distribution: Espeon gets its signature move now.
Comments: Like Ho-Oh's Sacred Fire, but may cause confusion instead of a burn. This would be great for forcing switches, but almost nothing can beat a No Guard Dynamic Punch for that purpose.
Night Gaze (N/A BP, 100 Accuracy, 10 PP, status, does not make contact, targets an adjacent foe, +1 priority, Dark type).
Flavor text: "The user makes the foe stare at the ring on its forehead. As a result, the foe flinches if it was readying an attack."
In-depth effect: The foe has a guaranteed chance of flinching if it was about to use an attacking move.
Distribution: Umbreon's signature move.
Comments: A variant of Sucker Punch that causes flinching rather than attacking. It would stall many physical attackers, particularly choiced item users. I fear that it could be broken for that reason.
Last edited by Orithan; 6th January 2013 at 6:21 AM.
New, more blah blah blah
Flabbergast (Dark)
PP: 10/Power: 40/Accuracy: 100/Category: Physical/Priority: +3/Target: Single Adjacent Foe
The user launches a speedy move that always flinch the foe.
- Dark variant of Fake Out, with better typings. Distributions goes to Pokemon with Sucker Punch. Its like they almost go together lol.
Dissuade (Psychic)
PP: 10/Power: --/Accuracy: 100/Category: Status/Priority: +6/Target: Single Adjacent Foe
The user dissuades the foe from attacking. Chances of failing rises if this move is used consecutively.
- It's Protect in another form. Rather than protecting yourself, you immobilise the foe. Also, it has the same priority as Protect/Detect, so speed decides all!
Here's an example:
Turn 1: Acceglor is sent out. MissingNo is sent out.
Turn 1: MissingNo uses Dissuade, Acceglor is hesitant about attacking MissingNo! Turn Ends
Turn 2: Acceglor uses Protect, MissingNo uses Dissuade, Acceglor is protected. Turn Ends
Turn 3: MissingNo uses Dissuade, but it failed! Acceglor uses Bug Buzz, MissingNo fainted! Turn Ends
Credits to Brutaka for siggy
Flabbergast - Solid move, nothing to say here.
Dissuade - Since it has the same priority as Protect and Detect, would Pokémon A be able to use Dissuade on Pokémon B, making Pokémon B hesitant to use Protect, after which Pokémon C uses Close Combat on Pokémon B? (This assumes Pokémon A is faster than Pokémon B under otherwise normal conditions.)
You just love making signature moves, don't you? lol :P
But seriously I think these are all, all right though Umbreon's signature move may be a bit broken because you can pretty much toxic stall them to death with this move and stop them from moving at all.
I thought I understood what it did but your example just confused me. I'm assuming It basically only stops them from moving for that 1 turn? I mean that can be great against Slaking or for Toxic stalling but other than that i really don't see much use out of it.
Okay your question is kinda confusing to me XD But let's use this example:
In a double battle, Team A has Slowpoke and Ferrothorn. Team B has Acceglor and Scizor.
Here's an example:
Turn 1: Acceglor uses Dissuade on Ferrothorn, Ferrothorn is hesitant to attack. Scizor uses Close Combat on Ferrothorn, it's super effective! Slowpoke uses Amnesia, Slowpoke's Special Defense sharply rose.
Turn 2: Acceglor uses Dissuade, but it failed! Ferrothorn uses Protect. Scizor uses Close Combat on Ferrothorn, Ferrothorn is protected. Slowpoke uses Yawn.
Yes, that's what I'm trying to get across. However, Dissuade has an advantage in doubles. Let's say you have a Victini and Alakazam against a Scizor and Conkedeleur, right? It's almost confirmed that Scizor will try BP against Alakazam and work its way on Zam's poor Def stats. So now, you can use Victini to Dissuade Scizor from using Bullet Punch, and Alakazam can finish it with HP (Fire).
Protect just stalls out a turn, but Dissuade actually gives you a chance to counterattack in doubles.
Credits to Brutaka for siggy
Blaze Wheel - It probably needs 5 less accuracy, but otherwise it's alright. Not being able to burn (not like Flareon really cares, to be honest) for 10 more power seems pretty good.
Psi Burst - I think moves like DynamicPunch and Inferno are great as they are. Psi Burst, in its current state, replicate those two moves very well with its own twist. Nice!
Night Gaze -
This would probably make the metagame less fun if it weren't broken. Just have your Umbreon use this move sixteen times in a row, then let your Umbreon faint, then send out your Smeargle and have it use Night Daze sixteen times... yeah. The foe can set up, yeah, but literally making your opponent wait many turns without being able to do anything is signs of less-than-average mechanic design.
Oh yeah, not to mention the plethora of stall tactics that could be done with this move.
On both turns, does Ferrothorn attempt to use Protect? If so, then I'd say Dissuade is a pretty solid move. If not, it should. (:
Yeah, yeah the Ferrothorn does.
Blaze Wheel - 130 BP coming off from Flareon? That has to hurt. Still, it doesn't have really good coverage moves. Otherwise, I agree, 80 Accuracy please. XD
Psi Burst - Looks cool. Pretty kewl.
Night Gaze - Oh wow... can you add a "fail if used consecutively"? You can literally stall a pokemon to death. Have two layers of T-spikes, Umbreon spam night gaze. Smeargle spam night gaze. Uhh yeah, too op.
Credits to Brutaka for siggy
True, but I can see several ways to play around this move (some of which, admittedly, are quite specific):
- Obviously, Taunt it. Most taunters, especially Sableye (and Thundurus-I in Ubers), can shut down many stall pokes with Taunt.
- Phase it out with Whirlwind or Roar. Skarmory (and Arceon) says hi.
- Keep in mind that it has +1 priority, so priority users that are faster can avoid the gaze. Lucario, Infernape and even Dragonite do this well but I'm iffy with Scizor and Breloom because of they may be slower.
- Steadifast users, particularly Lucario, can abuse this move to gain speed and then set up as Umbreon or Smeargle switch out. A Lucario at +2 Attack or Special Attack and even +1 Speed can easily sweep the team if things like Scarf Terrakion and Breloom are gone. Alternatively, Inner Focus users (Lucario again) can completely ignore this move.
- Inflict status on it. Neither Umbreon or Smeargle are immune to status - Toxic + Sandstorm or Hail decimates them. Alternatively, confuse them to make it less likely that they use that move or use Spore to put one to sleep.
- Trick a Lagging Tail or Full Incense onto it to reduce its priority.
- In Doubles or Triples, use Quash so that it goes last.
That being said, it should receive a couple of nerfs like less accuracy and PP. This would get Umbreon sent to OU at the very least.
Last edited by Orithan; 6th January 2013 at 10:08 AM.
Solrock and Lunatone need viable evolutions. Solrock should evolve into a Rock/Fire type while Lunatone evolves into a Rock/Dark type.
Also, new move.
Name: Legacy
Type: Dragon
Effect: Deals damage, has a 10% chance to raise the user's Special Attack.
Accuracy: 85
Power: 120
PP: 10/16
Category: Special
Description: The user blasts the foe with a wave of its draconic power. May raise the user's Sp. Atk.
Just throwing a bone to Specially based dragons. Would the chance to raise Sp. Atk be too powerful?
Planned every detail, nothing could go wrong; control the youth and keep the country strong
An assigned occupation and a place to stay, one brushstroke paints the whole world grey
With no individuality, no room for dissent, the police came and off to jail he went
But he had grudges for he had no hate for the ones who made a god their state
You can take what you want from me but you'll never be able to rob me of my dignity!
Anti-Heros - Dignity
Oh, you can shoot my body full of holes but you can't kill the spirit of Rock n' Roll, baby!
![]()