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Thread: Create &/or Change Anything & Everything Competitive Edition!

  1. #626
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    Quote Originally Posted by Zachmac View Post
    The wish effect is so that it's safe setting up.

    But really, the move itself may be broken, but you've got to remember this is only on Flareon, so I get the feeling it won't be too much of a problem. Especially with it's microscopic movepool to provide it with coverage.

    And it's not really download. Download boost your attack or special attack by 50%. This just hits the weaker stat...
    Limited distribution of a move doesn't mean that it should be massively overpowered. Granted, that's not what the move you propose is, because it's simply gluing two moves together. But giving a move that gives +6 Attack and +6 Speed to Salamence and Salamence only would be bad because the move itself is broken.

    I say "Download on a move" because Download exploits defenses to ensure as much damage as possible, much like this one does.

    But I do agree that Flareon needs some move to make it stand out again. :/





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  2. #627
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    Guy I think there should be another "unlock able ability" a Pokemon can have that STaCKS with the ability you have now, so like two abilities at once when a certain condition is fulfilled.. Before the word op comes out, it won't be something like technician + skill link, something minor.

    Flareon's side ability: Flame Charges power increase by 30% if used consecutively.
    Magnezone's side ability: Immune to ground type moves for the first turn.

    Stuff like that...
    New mechanic
    Weather- Eclipse
    All Pokemon receives a 10% defense and accuracy drop when switched in except dark and ghost type Pokemon. Dark type and Ghost type moves will be boosted by 50% while Psychic and Fighting type moves will be lowered by 50%. Pokemon with White Smoke, Keen Eye and Overcoat are not affected by the accuracy drop while Pokemon with White Smoke and Overcoat are not affected by defense drop. Pokemon with Dark Sneak receives a 33% boost in ghost, dark type attacks while Pokemon with Night Rush receives double speed.

    Method of summoning: Use Dark Sky or Doom Impend ability.

    New Abilities
    Voltage: Electric type moves will increase by 33% in damage if used on the first turn.
    Doom Impend: Eclipse is summoned when this Pokemon is present.
    Dark Sneak: Boost Ghost and Dark type moves by 33% during an eclipse.
    Night Rush: Speed is doubled during an eclipse.

    New attacks
    Dark Sky (Ghost)
    PP: 10/Power: --/Accuracy: --/Category: Status
    Summons and impending sense of doom that covers the Sun and summons an eclipse that lasts for 5 turns.

    New Item
    Doom Rock
    An aura of doom surrounds it. Can be used to extend an eclipse.

    Credits to Sworn Metalhead

    ASB Squad

  3. #628
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    Quote Originally Posted by OceanicLanturn View Post
    Guy I think there should be another "unlock able ability" a Pokemon can have that STaCKS with the ability you have now, so like two abilities at once when a certain condition is fulfilled.. Before the word op comes out, it won't be something like technician + skill link, something minor.

    Flareon's side ability: Flame Charges power increase by 30% if used consecutively.
    Magnezone's side ability: Immune to ground type moves for the first turn.

    Stuff like that...
    New mechanic
    Weather- Eclipse
    All Pokemon receives a 10% defense and accuracy drop when switched in except dark and ghost type Pokemon. Dark type and Ghost type moves will be boosted by 50% while Psychic and Fighting type moves will be lowered by 50%. Pokemon with White Smoke, Keen Eye and Overcoat are not affected by the accuracy drop while Pokemon with White Smoke and Overcoat are not affected by defense drop. Pokemon with Dark Sneak receives a 33% boost in ghost, dark type attacks while Pokemon with Night Rush receives double speed.

    Method of summoning: Use Dark Sky or Doom Impend ability.

    New Abilities
    Voltage: Electric type moves will increase by 33% in damage if used on the first turn.
    Doom Impend: Eclipse is summoned when this Pokemon is present.
    Dark Sneak: Boost Ghost and Dark type moves by 33% during an eclipse.
    Night Rush: Speed is doubled during an eclipse.

    New attacks
    Dark Sky (Ghost)
    PP: 10/Power: --/Accuracy: --/Category: Status
    Summons and impending sense of doom that covers the Sun and summons an eclipse that lasts for 5 turns.

    New Item
    Doom Rock
    An aura of doom surrounds it. Can be used to extend an eclipse.
    As much as I would love to see Ghost and Dark types used more often, that's broken :L to much of a boost and too much of a stat reduction.

  4. #629
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    Quote Originally Posted by OceanicLanturn View Post
    Guy I think there should be another "unlock able ability" a Pokemon can have that STaCKS with the ability you have now, so like two abilities at once when a certain condition is fulfilled.. Before the word op comes out, it won't be something like technician + skill link, something minor.

    Flareon's side ability: Flame Charges power increase by 30% if used consecutively.
    Magnezone's side ability: Immune to ground type moves for the first turn.
    I'm personally a fan of a second Dream World ability (or perhaps, the ability to toggle between a regular ability and a secret ability, not to be confused with a hidden ability). For example, Lucario can have Steadfast or Inner Focus. Steadfast's secret ability would be Iron Fist, and Inner Focus's secret ability would be Keen Eye. The player character would talk to an NPC (somewhere) that toggles between the regular and the secret ability (so if you take your Steadfast Lucario to that NPC, its ability would become Iron Fist).

    New mechanic
    Weather- Eclipse
    All Pokemon receives a 10% defense and accuracy drop when switched in except dark and ghost type Pokemon. Dark type and Ghost type moves will be boosted by 50% while Psychic and Fighting type moves will be lowered by 50%. Pokemon with White Smoke, Keen Eye and Overcoat are not affected by the accuracy drop while Pokemon with White Smoke and Overcoat are not affected by defense drop. Pokemon with Dark Sneak receives a 33% boost in ghost, dark type attacks while Pokemon with Night Rush receives double speed.

    Method of summoning: Use Dark Sky or Doom Impend ability.
    I'm going to compare this to other various weathers.

    Hail's innate penalty is for non-Ice-types, which is -1/16 HP after every turn. Eclipse's innate penalty is for Pokémon that aren't Dark- or Ghost-type, which is -10% Defense and Accuracy.
    Rain increases the power of Water-type moves and those moves only by 50% (even though it also affects Thunder and Hurricane). Eclipse increases the power of both Dark- and Ghost-type moves by 50%.
    Rain decreases the power of Fire-type moves and those moves only by 50%, whereas Eclipse decreases the power of both Psychic- and Fighting-type moves by 50%.

    Rain is already considered extremely powerful (pretty much broken in the fact that you can't use Drizzle and Swift Swim in tandem). In terms of the number of things that are powered up and weakened, this is already strictly better than rain. Add in the penalty for non-Dark and non-Ghost Pokémon, and that's too much. :/

    New Abilities
    Voltage: Electric type moves will increase by 33% in damage if used on the first turn.
    Doom Impend: Eclipse is summoned when this Pokemon is present.
    Dark Sneak: Boost Ghost and Dark type moves by 33% during an eclipse.
    Night Rush: Speed is doubled during an eclipse.
    Voltage - Solid ability, but what does "first turn" refer to? The very first turn of a battle, or the first turn when the Pokémon is sent out?
    Doom Impend, Dark Sneak, and Night Rush - Good concepts by themselves, but add them in with the proposed Eclipse weather and these abilities just add icing to the (burned) cake.

    New attacks
    Dark Sky (Ghost)
    PP: 10/Power: --/Accuracy: --/Category: Status
    Summons and impending sense of doom that covers the Sun and summons an eclipse that lasts for 5 turns.
    PP should be 5, like other weather-inducing moves. Yeah, Hail has 10 PP, but when compared to sand, rain, and sun, it doesn't affect nearly as many mechanics.

    New Item
    Doom Rock
    An aura of doom surrounds it. Can be used to extend an eclipse.
    It's only natural to have a weather-extension item for every new weather introduced, right? But many teams would be running Dark Sky + Doom Rock, due to how good Eclipse is.





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    New ability: Flytrap

    The user gets a free attack boost from Bug type moves while being immune

  6. #631
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    Quote Originally Posted by Duranteater View Post
    New ability: Flytrap

    The user gets a free attack boost from Bug type moves while being immune
    It's a physical Bug-type variant of LightningRod. Yay, making Bug-types weaker than they already generally are!

    In all seriousness, though, it's great. Just because a type has generally weak Pokémon doesn't mean that it somehow should get pitied in terms of what mechanics involving it can do.





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  7. #632
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    And bugs are slowly creeping up in usage, due to the fighter heavy meta atm, psychic is getting more usage, thus bug and dark types get usage to clear out psychics for the fighters.

  8. #633
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    Quote Originally Posted by MetalFlygon08 View Post
    And bugs are slowly creeping up in usage, due to the fighter heavy meta atm, psychic is getting more usage, thus bug and dark types get usage to clear out psychics for the fighters.
    Mhm, which only supports my point of how good it is. (:

    New Move: Dreamsong
    Type: Psychic / Power: -- / Accuracy: -- / PP: 10 / Target: All allies / Category: Status / Priority: 0 (Sound-based)
    "The user plays a calming melody, enabling it and its allies to restore HP every time damage is dealt."
    - Shell Bell on a move that lasts for five turns. Since it's sound-based, it won't affect Pokémon with Soundproof.





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  9. #634

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    Quote Originally Posted by Wishing Star View Post
    ...
    If there were more Pokémon or moves that could use it well, maybe it'd be broken. If you're comparing weather vs weather, you'd be correct. Right now, Rain is probably one of the easiest weather conditions to use. There's Scald, Surf, Hydro Pump, Hydration, Dry Skin, 1/2 Fire damage, 100% Thunder, Keldeo, Thundurus, Ferrothorn, and more than really benefit from Rain. There aren't many usable Dark or Ghost types in OU atm (Gengar and Jellicent are all I can think of) and the only Ghost or Dark type moves ever used are Shadow Ball and Night Slash/Crunch. Also there aren't any abilities that can really make use of this weather condition yet.

  10. #635
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    Quote Originally Posted by PikaPika677 View Post
    If there were more Pokémon or moves that could use it well, maybe it'd be broken. If you're comparing weather vs weather, you'd be correct. Right now, Rain is probably one of the easiest weather conditions to use. There's Scald, Surf, Hydro Pump, Hydration, Dry Skin, 1/2 Fire damage, 100% Thunder, Keldeo, Thundurus, Ferrothorn, and more than really benefit from Rain. There aren't many usable Dark or Ghost types in OU atm (Gengar and Jellicent are all I can think of) and the only Ghost or Dark type moves ever used are Shadow Ball and Night Slash/Crunch. Also there aren't any abilities that can really make use of this weather condition yet.
    Of course, there are some Pokémon below OU that could use it, too.

    But as good as rain itself is, Eclipse is a strictly better counterpart. There could be stall Pokémon that rely on the accuracy drop to set up or something, or sweepers that rely on that Defense drop to nab one-hit knockouts. Sand Rush is the ability that pushed Excadrill into ubers, and Night Rush would do no favors to Pokémon like Jellicent in that regard. Dark Sneak is almost an additional STAB under this condition and, if on a Gengar, would mean an impending doom (no pun intended) for the opponent. A 160 base power move with 100% accuracy from a Gengar every turn is nothing to scoff at. Factor in that the Gengar may be Life Orbed, and that the accuracy drop just makes the Gengar even harder to kill, would probably make Gengar soar into ubers.

    Granted, it has significantly less usage outside of Gengar and Jellicent (and maybe Dusclops and Dusknoir) from what I see, but an ability like Dark Sneak under an Eclipse could result in usage percentages skyrocketing.





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  11. #636
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    Well I guess it would get the same treatment: ban outside OU (auto-weather). Pika has a point though. There aren't many viable ghost users in OU, and most below OU is just too bad to be in OU anyways. I actually look forward to a ghost type gen next, and stop this fighting mass sweep thing. And yeah, kinda op. Guess a 10% drop in defense is enough.

    New Abilities
    Hard Steel: When hit by a physical attack, there is a 30% chance that the foe will receive a drop in attack.
    Gravity Zone: When the Pokemon is present in the field, all levitating or flying Pokemon will be grounded.
    Spike Body: When the user is hit by a physical fighting move, the foe will receive a 25% damage recoil. (Distribution is sacred!)

    Refined Abilities
    Healer: From 30% chance to heal an ally's status to 30% chance to heal a team members status, making it usable in single.

    New Attacks
    Burning Acid [Fire]
    PP: 15/Power: 80/Accuracy: 100/Category: Attack
    The user spews a burning acid at the foe. It has a 30% chance to burn.
    Scald...with a fire type on a poison based attack. Helps poison types to counter steel threats easily.

    Blossom [Grass]
    PP: 10/Power: --/Accuracy: --/Category: Status
    The seeds blossom into beautiful flowers that raises special defense and defense by 2 stages and recovers 1/12 HP every turn afterward.
    Yes. Sounds op. A 2 stage boost in bulk and a recovery makes Gardevoir a tanking Titan (not really). This is strictly available to the one and only Cherrim. This flower needs more sights of UU at least. Maybe Bellosom.

    Credits to Sworn Metalhead

    ASB Squad

  12. #637

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    @oceanic lantern

    all your posts are horible. and btw, i made an eclipse effect a few pages back, that was nothing as broken as yours.

    you need to think realistically, not what you would like to have put in.

    glaciate shoulda had a freeze chance. its name is very misleading.
    Sig edited due to exceeding height limit. Read the signature rules before editing your signature.

  13. #638
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    Quote Originally Posted by Wishing Star View Post
    Of course, there are some Pokémon below OU that could use it, too.

    But as good as rain itself is, Eclipse is a strictly better counterpart. There could be stall Pokémon that rely on the accuracy drop to set up or something, or sweepers that rely on that Defense drop to nab one-hit knockouts.
    True, but Sand/Hail have similar effects, considering that 10% extra damage amounts to 1-9% extra damage per hit, it isn't all that much. The accuracy drop is debatable. 10% is, again, not a lot. I'd still prefer if there weren't any accuracy drops at all, since it includes yet another chance element that we can really do without.

    Sand Rush is the ability that pushed Excadrill into ubers, and Night Rush would do no favors to Pokémon like Jellicent in that regard.
    Sand Rush wasn't the only factor for Excadrill. Bar it's speed, it was already a fantastic pokemon with a good combination of typing, stats and movepool. Sand Rush just remedied one of its only issues.
    And Night Rush Jellicent? Jellyfish aren't really known for being particularly quick... well anywhere really and Jellicent is almost exclusively defensive(and prefers Rain on the offence anyway). Night Rush's brokeness depends entirely on the pokemon it's given to. That's why other Sand Rush pokemon aren't broken.

    Dark Sneak is almost an additional STAB under this condition and, if on a Gengar, would mean an impending doom (no pun intended) for the opponent. A 160 base power move with 100% accuracy from a Gengar every turn is nothing to scoff at. Factor in that the Gengar may be Life Orbed, and that the accuracy drop just makes the Gengar even harder to kill, would probably make Gengar soar into ubers.
    Gengar is as frail as paper, so it might stay in OU thanks to priority/scarfers easily checking it. I do agree with this though. STAB + Weather + Dark Sneak is overkill. Shadow Ball's power would be 260 under those conditions.

    Ultimately, the thing that'll hold Eclipse back is that ghost and dark are pretty mediocre types compared to Water or Ground/Rock/Steel and they have much less pokemon able to take advantage of it.
    Quote Originally Posted by Huspoel View Post
    You're saying some really smart stuff there.

  14. #639
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    Quote Originally Posted by Ghosts of the Forums View Post
    @oceanic lantern

    all your posts are horible. and btw, i made an eclipse effect a few pages back, that was nothing as broken as yours.
    Don't be a dick.

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    New Ability: Rejuvenate
    "Revives a 1-hit KO to full health"

    -So say a Pokemon with Rejuvenate as an ability is knocked out with one move, they are then immediately revived to full health.

    Few things to note:
    -The Pokemon cannot move the turn they are revived.
    -They can be revived an infinite amount of times as long as they were at full health when they were knocked out
    -Multi-hit moves dose not stop Rejuvenate
    -It can be Skill-Swapped


    New Move: Sacrifice

    Type: / Power: -- / Accuracy: --% / PP: 5 / Target: Self / Category: / Priority: 0
    "The user faints. In return, the Pokémon taking its place will be revived to full health"

    - This move is basically like Lunar Dance except it revives the incoming Pokemon. So now people have a way to revive Pokemon in competitive battling. :P

    FC: 4699-6505-4258

    IGN: Diva

  16. #641
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    Quote Originally Posted by cascadethewarrior View Post
    New Ability: Rejuvenate
    "Revives a 1-hit KO to full health"

    -So say a Pokemon with Rejuvenate as an ability is knocked out with one move, they are then immediately revived to full health.

    Few things to note:
    -The Pokemon cannot move the turn they are revived.
    -They can be revived an infinite amount of times as long as they were at full health when they were knocked out
    -Multi-hit moves dose not stop Rejuvenate
    -It can be Skill-Swapped


    New Move: Sacrifice

    Type: / Power: -- / Accuracy: --% / PP: 5 / Target: Self / Category: / Priority: 0
    "The user faints. In return, the Pokémon taking its place will be revived to full health"

    - This move is basically like Lunar Dance except it revives the incoming Pokemon. So now people have a way to revive Pokemon in competitive battling. :P
    I don't like these moves they are annoying and they break sweeps.. Skill swap Rejuvenate to shedinja GG. or the game gets broken when you use sandstorm... I think that when something faints it need to keep being fainted till the rest of the match except in-game battles where it is OK..


    Quote Originally Posted by Professor Oak
    Only two things are infinite, the universe and the amount of zubat in caves, and I'm not sure about the former.
    Shortcut to damage calculator

  17. #642
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    Quote Originally Posted by Ilan View Post
    I don't like these moves they are annoying and they break sweeps.. Skill swap Rejuvenate to shedinja GG. or the game gets broken when you use sandstorm... I think that when something faints it need to keep being fainted till the rest of the match except in-game battles where it is OK..
    I made Rejuvenate less broken by adding in the fact that they cannot move the turn they are rejuvenated. That means either they switch or the cycle of fainting and reviving will keep going.
    but then again...They could just stall out until the Moves PP runs out. lol

    FC: 4699-6505-4258

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  18. #643
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    Quote Originally Posted by cascadethewarrior View Post
    I made Rejuvenate less broken by adding in the fact that they cannot move the turn they are rejuvenated. That means either they switch or the cycle of fainting and reviving will keep going.
    but then again...They could just stall out until the Moves PP runs out. lol
    example: Dragonite have Outrage it beat that Rejuvenate pokemon in one hit.. then it revives... and then it keep spamming outrage till it beat itself with confusion HOW IS THAT NOT BROKEN?


    Quote Originally Posted by Professor Oak
    Only two things are infinite, the universe and the amount of zubat in caves, and I'm not sure about the former.
    Shortcut to damage calculator

  19. #644
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    Quote Originally Posted by Ilan View Post
    example: Dragonite have Outrage it beat that Rejuvenate pokemon in one hit.. then it revives... and then it keep spamming outrage till it beat itself with confusion HOW IS THAT NOT BROKEN?
    The Dragonite could always use another move first...

    FC: 4699-6505-4258

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  20. #645
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    Quote Originally Posted by cascadethewarrior View Post
    The Dragonite could always use another move first...
    All his moves KO this pokemon..


    Quote Originally Posted by Professor Oak
    Only two things are infinite, the universe and the amount of zubat in caves, and I'm not sure about the former.
    Shortcut to damage calculator

  21. #646
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    Quote Originally Posted by Ilan View Post
    All his moves KO this pokemon..
    Give it damaging status. Lay down entry hazards. Or run Sandstorm/Hail. Switch, to something that doesn't OHKO. It's a powerful ability, but you can get around it. Besides, it's very hard to OHKO a pokemon with every move you have unless you're a mono-attacker, have multiple attack boosts or the opponent has bad defences/type weakness to all moves.

    I quite like Rejuvenate because ow much it will change things. Banded Haxorus trying to clean up with Outrage? PP stall it or force a switch with Rejuvenate. It's the ultimate failsafe against the most powerful of sweepers. Even if you have +6 everything you can still come out on top unless Struggle doesn't OHKO. But of course it depends on hazards, Sand/Hail and other residual damage being off the field. It's also near-useless against stall teams(in a way, it's kind of plays Ditto's role in the team).
    Quote Originally Posted by Huspoel View Post
    You're saying some really smart stuff there.

  22. #647
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    Quote Originally Posted by Ilan View Post
    All his moves KO this pokemon..
    It's really not as broken as you make it out to be. Keep in mind there are many things keeping from Rejuvenate from activating such as: Entry hazards, Statuses such as burn and poison, weather such as hail and sandstorm, priority moves etc. Almost all the same things that prevent Sturdy from working. besides the distribution of the ability will most likely be scarce.

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  23. #648
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    Quote Originally Posted by OceanicLanturn View Post
    Well I guess it would get the same treatment: ban outside OU (auto-weather). Pika has a point though. There aren't many viable ghost users in OU, and most below OU is just too bad to be in OU anyways. I actually look forward to a ghost type gen next, and stop this fighting mass sweep thing. And yeah, kinda op. Guess a 10% drop in defense is enough.
    While I don't get the flavor behind a Defense drop during an Eclipse, I guess you could let it pass.

    New Abilities
    Hard Steel: When hit by a physical attack, there is a 30% chance that the foe will receive a drop in attack.
    Gravity Zone: When the Pokemon is present in the field, all levitating or flying Pokemon will be grounded.
    Spike Body: When the user is hit by a physical fighting move, the foe will receive a 25% damage recoil. (Distribution is sacred!)
    Hard Steel - Attack drop-based Static, sure. And assuming that you want to keep the same trigger condition, it should be contact moves, not physical attacks.
    Gravity Zone - Nice.
    Spike Body - Why only Fighting-moves, and not moves of every other type? But then again, if it did trigger off of moves of every other type, it'd be a strictly better Rough Skins and Iron Barbs.

    Refined Abilities
    Healer: From 30% chance to heal an ally's status to 30% chance to heal a team members status, making it usable in single.

    New Attacks
    Burning Acid [Fire]
    PP: 15/Power: 80/Accuracy: 100/Category: Attack
    The user spews a burning acid at the foe. It has a 30% chance to burn.
    Scald...with a fire type on a poison based attack. Helps poison types to counter steel threats easily.

    Blossom [Grass]
    PP: 10/Power: --/Accuracy: --/Category: Status
    The seeds blossom into beautiful flowers that raises special defense and defense by 2 stages and recovers 1/12 HP every turn afterward.
    Yes. Sounds op. A 2 stage boost in bulk and a recovery makes Gardevoir a tanking Titan (not really). This is strictly available to the one and only Cherrim. This flower needs more sights of UU at least. Maybe Bellosom.
    I'm quite iffy on refined Healer. A 30% chance to remove a non-volatile status ailment from a team member is cool and all, but the fact that it's only a 30% chance, along with the chance that it may not heal the team member that you want it to heal, doesn't do it any favors.

    Burning Acid - I see no Poison-type reference here. Poison-type burn chance, or Fire-type poison chance?

    Blossom - It's two Cosmic Powers plus a Leftovers stapled together. That's pretty insane. And 1/12 HP afterward seems odd, maybe 1/16 HP instead? Oh yeah, and it should only work in sunlight, but that's just my opinion.

    Quote Originally Posted by Ghosts of the Forums View Post
    @oceanic lantern

    all your posts are horible. and btw, i made an eclipse effect a few pages back, that was nothing as broken as yours.
    It's natural to want to make overly powerful moves to make unloved Pokémon stronger. They may be overly powerful, but I don't think the ideas are of the quality that you make them out to be.

    glaciate shoulda had a freeze chance. its name is very misleading.
    Icy Wind should too, but nope. Both lower Speed. :/

    Quote Originally Posted by Aurawarrior8 View Post
    True, but Sand/Hail have similar effects, considering that 10% extra damage amounts to 1-9% extra damage per hit, it isn't all that much. The accuracy drop is debatable. 10% is, again, not a lot. I'd still prefer if there weren't any accuracy drops at all, since it includes yet another chance element that we can really do without.
    Yeah, you're right on the Accuracy drop. At least accuracy drops can be addressed by switching out to another weather inducer or something. You can't really do that with evasion boosts. The Defense drop along with that residual damage is pretty significant, though.

    Sand Rush wasn't the only factor for Excadrill. Bar it's speed, it was already a fantastic pokemon with a good combination of typing, stats and movepool. Sand Rush just remedied one of its only issues.
    And Night Rush Jellicent? Jellyfish aren't really known for being particularly quick... well anywhere really and Jellicent is almost exclusively defensive(and prefers Rain on the offence anyway). Night Rush's brokeness depends entirely on the pokemon it's given to. That's why other Sand Rush pokemon aren't broken.
    Jellicent's defensive ability makes it already pretty hard to take down. Add in either Night Rush or Dark Sneak and it'd be even tougher to take down, naturally. The one that doubles Speed would make Jellicent outspeed unboosted base 110 Speed Pokémon 100% of the time.

    Of course, I don't know what Pokémon Night Rush would be given to, so I can only judge its brokenness based on the actual ability itself.
    For example, a +6 Attack move wouldn't really be broken if only Sunkern could learn it, but the move itself is pretty much undeniably broken.

    Gengar is as frail as paper, so it might stay in OU thanks to priority/scarfers easily checking it. I do agree with this though. STAB + Weather + Dark Sneak is overkill. Shadow Ball's power would be 260 under those conditions.
    Yeah, Blaziken only has slightly better defenses than Gengar does, and it's uber due to Speed Boost. Gengar could very well make it to ubers with the presence of Eclipse.

    Ultimately, the thing that'll hold Eclipse back is that ghost and dark are pretty mediocre types compared to Water or Ground/Rock/Steel and they have much less pokemon able to take advantage of it.
    True, but that doesn't really stop a team from being made around the weather effect like Hail. It probably wouldn't get as much usage as rain would, but by no means would an Eclipse-based team be something to scoff at.

    Quote Originally Posted by cascadethewarrior View Post
    New Ability: Rejuvenate
    "Revives a 1-hit KO to full health"

    -So say a Pokemon with Rejuvenate as an ability is knocked out with one move, they are then immediately revived to full health.

    Few things to note:
    -The Pokemon cannot move the turn they are revived.
    -They can be revived an infinite amount of times as long as they were at full health when they were knocked out
    -Multi-hit moves dose not stop Rejuvenate
    -It can be Skill-Swapped
    The ability itself is extremely broken. I agree with everything Ilan says on this one. There are ways of circumventing this strictly better Focus Sash on an ability, yeah, but not everyone is going to use those circumvention methods. Even then, it's not guaranteed that the Pokémon with Rejuvenate is going to be hit with any of them, especially if they're able to stall by tanking hits and healing status and HP.

    Several clarifications:
    - So if a Pokémon with Rejuvenate uses any priority move, and then the foe uses a move that would kill the user of that priority move, the user rejuvenates. But will they still be able to act on the next turn, or would they not be able to move for the turn cycle in which the otherwise-killing move was used? I guess if it lasts for a turn cycle and not a turn, it's not as broken, since it's a guaranteed useless turn, but then the owner could just switch out.
    - When does this trigger for multi-hit moves? If a 5-hit Bullet Seed needs four hits to kill a Pokémon with Rejuvenate, will it
    [indent]a. not apply, since technically four hits were needed to kill the Pokémon,
    b. apply before the fifth hit, or
    c. apply after the imaginary fifth hit?

    New Move: Sacrifice

    Type: / Power: -- / Accuracy: --% / PP: 5 / Target: Self / Category: / Priority: 0
    "The user faints. In return, the Pokémon taking its place will be revived to full health"

    - This move is basically like Lunar Dance except it revives the incoming Pokemon. So now people have a way to revive Pokemon in competitive battling. :P
    Something tells me that the recipient shouldn't be revived to full. With Healing Wish and Lunar Dance, you're losing a Pokémon, and that excuses the possible 1 HP Lunar Dancer fainting to heal the recipient Blissey from 1/714 HP to 714/714 HP. But with this, you're not losing any Pokémon, so I don't think the recipient should receive that much of a benefit.





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  24. #649
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    Quote Originally Posted by Wishing Star View Post
    The ability itself is extremely broken. I agree with everything Ilan says on this one. There are ways of circumventing this strictly better Focus Sash on an ability, yeah, but not everyone is going to use those circumvention methods. Even then, it's not guaranteed that the Pokémon with Rejuvenate is going to be hit with any of them, especially if they're able to stall by tanking hits and healing status and HP.
    Darn I was hoping you of all people would like it. this was my first try at making abilities. oh well :/

    Several clarifications:
    - So if a Pokémon with Rejuvenate uses any priority move, and then the foe uses a move that would kill the user of that priority move, the user rejuvenates. But will they still be able to act on the next turn, or would they not be able to move for the turn cycle in which the otherwise-killing move was used? I guess if it lasts for a turn cycle and not a turn, it's not as broken, since it's a guaranteed useless turn, but then the owner could just switch out.

    I think you are asking if they attacked first and fainted after does that count as the one turn? Then the answer is yes.

    Think of it like a temporary truant. I should have clarified. The turn they are rejuvenated counts as one turn so the following turn they cannot move at all.

    Example 1: Dragonite used Ice Punch; Dragonair Fainted; Dragonair's ability Rejuvenate activated; Dragonair is now at full health; Dragonite used Fire Puch; Dragonair cannot move
    Example 2: Dragonair used Extreme Speed; Dragonite used Ice Puch; Dragonair fainted; Dragonair's ability Rejuvenate activated; Dragonair is now at full health; Dragonair tried to use Extreme Speed but cannot move; Dragonite used Ice Punch.
    Example 3: Dragonite used Ice Punch; Dragonair Fainted; Dragonair's ability Rejuvenate activated; Dragonair is now at full health; Dragonair tried to use Extreme Speed but it cannot move

    ...If that helps.

    - When does this trigger for multi-hit moves? If a 5-hit Bullet Seed needs four hits to kill a Pokémon with Rejuvenate, will it
    [indent]a. not apply, since technically four hits were needed to kill the Pokémon,
    b. apply before the fifth hit, or
    c. apply after the imaginary fifth hit?
    Multi-hit moves regardless of how many times it hits still count as a 1 move knock out with Rejuvenate


    Something tells me that the recipient shouldn't be revived to full. With Healing Wish and Lunar Dance, you're losing a Pokémon, and that excuses the possible 1 HP Lunar Dancer fainting to heal the recipient Blissey from 1/714 HP to 714/714 HP. But with this, you're not losing any Pokémon, so I don't think the recipient should receive that much of a benefit.
    But you are losing a Pokemon. The one that used the move....

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  25. #650
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    Quote Originally Posted by cascadethewarrior View Post
    Darn I was hoping you of all people would like it. this was my first try at making abilities. oh well :/
    I like the ability. It's just too good, in my opinion.

    I think you are asking if they attacked first and fainted after does that count as the one turn? Then the answer is yes.

    Think of it like a temporary truant. I should have clarified. The turn they are rejuvenated counts as one turn so the following turn they cannot move at all.
    So I'm assuming the second of the following two examples is the one that happens?

    Turn 1: My Scizor with Rejuvenate uses Bullet Punch on a Chandelure. Chandelure uses Flamethrower on Scizor. Scizor faints, then rejuvenates. Turn ends.
    Turn 2: My Scizor uses Bullet Punch again, since the turn in which my Scizor couldn't move already ended.

    Turn 1: My Scizor with Rejuvenate uses Bullet Punch on a Chandelure. Chandelure uses Flamethrower on Scizor. Scizor faints, then rejuvenates. Turn ends.
    Turn 2: I select Bullet Punch for Scizor again, but it can't be executed, since it was rejuvenated last turn. Chandelure uses Flamethrower. Scizor faints, then rejuvenates. Turn ends.
    Turn 3: I select U-Turn for Scizor, but it can't be executed, since it was rejuvenated last turn. Chandelure uses Flamethrower. Scizor faints, then rejuvenates. Turn ends.
    Turn 4: I select Slash for Scizor, but it can't be activated, since it was rejuvenated last turn. Chandelure uses Flamethrower. Scizor faints, then rejuvenates. Turn ends.
    ...and so on.

    If it's the second scenario that happens, keep in mind that obviously a Pokémon with Rejuvenate can infinitely stall a Pokémon with only one-hit knockout attacking moves (Choice Band or Choice Specs, etc.)

    Multi-hit moves regardless of how many times it hits still count as a 1 move knock out with Rejuvenate
    Okay, that eliminates option A. But which of the following three happens?

    Cinccino with Skill Link uses Tail Slap on that same Scizor with Rejuvenate. Only three hits are required to faint the Scizor. The remaining two hits "go through" the Scizor. Scizor faints, then rejuvenates.

    Cinccino with Skill Link uses Tail Slap on that same Scizor. Only three hits are required to faint the Scizor. Scizor faints, then rejuvenates. The remaining two hits hit Scizor.

    Cinccino with Skill Link uses Tail Slap on the Scizor. Two hits are required to faint the Scizor. Scizor faints, then rejuvenates. Two more hits hit Scizor, fainting it again. Scizor rejuvenates. The last hit hits Scizor.

    But you are losing a Pokemon. The one that used the move....
    I should've clarified. The number of Pokémon before and after using that move stays the same with Sacrifice, whereas with Healing Wish and Lunar Dance, that number goes down by one. If anything, the benefit that the recipient gets shouldn't be more than the benefit that a recipient of Lunar Dance gets, let alone a full revive.





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