Mega Crater
Ground
Physical
150 BP
85Acc
5PP
The user slams into the opponent with a huge blow from above, will always lower their speed 1 level
shadow chill
ghost type move that has 90 base power. physical damage and 30% chance to freeze
As far as giving Flare Boost and Flare Blast to Flareon only and differentiating it from other Fire-types, yay!
The moves, though, seem just a bit too broken. Flare Boost (which is already the name of an ability, but again, names may not be a priority) is strictly better than Wish, and giving it to a more offensive-oriented Pokémon doesn't really fit. Fire Blast has 5 PP and has less than 100% accuracy for the same power, and it isn't Download on a move. For 5 more PP, Download, and 100% accuracy, just for the loss of burn chance, you get Flare Blast. It'd probably be more balanced if it had either 5 PP, or a bit less power.
Eh, I don't know. It's Awareness but with a 20% Defense drop, which would make it 50% of the time strictly better than Torrent or Blaze.
For 10 less power and 5% more accuracy, the user's Sp. Atk harshly drops. The power and accuracy readjustments would still make the move equal to moves like Overheat and Psycho Boost. But there is not only no penalty for using this move, but it also scores a guaranteed stat drop on the target, which makes it too powerful. :/
A physical Ghost-type move with 90 base power is fine, considering Dragon Pulse. Add the 30% freeze chance and it's too good. Freeze is an extremely deadly status ailment, which is why not even Ice-type moves have that high of a chance to freeze. Giving that honor to a Ghost-type move... it's definitely risky.Originally Posted by trident20
Last edited by Wishing Star; 18th September 2012 at 10:56 PM.
The wish effect is so that it's safe setting up.The moves, though, seem just a bit too broken. Flare Boost (which is already the name of an ability, but again, names may not be a priority) is strictly better than Wish, and giving it to a more offensive-oriented Pokémon doesn't really fit. Fire Blast has 5 PP and has less than 100% accuracy for the same power, and it isn't Download on a move. For 5 more PP, Download, and 100% accuracy, just for the loss of burn chance, you get Flare Blast. It'd probably be more balanced if it had either 5 PP, or a bit less power.
But really, the move itself may be broken, but you've got to remember this is only on Flareon, so I get the feeling it won't be too much of a problem. Especially with it's microscopic movepool to provide it with coverage.
And it's not really download. Download boost your attack or special attack by 50%. This just hits the weaker stat...
Limited distribution of a move doesn't mean that it should be massively overpowered. Granted, that's not what the move you propose is, because it's simply gluing two moves together. But giving a move that gives +6 Attack and +6 Speed to Salamence and Salamence only would be bad because the move itself is broken.
I say "Download on a move" because Download exploits defenses to ensure as much damage as possible, much like this one does.
But I do agree that Flareon needs some move to make it stand out again. :/
Guy I think there should be another "unlock able ability" a Pokemon can have that STaCKS with the ability you have now, so like two abilities at once when a certain condition is fulfilled.. Before the word op comes out, it won't be something like technician + skill link, something minor.
Flareon's side ability: Flame Charges power increase by 30% if used consecutively.
Magnezone's side ability: Immune to ground type moves for the first turn.
Stuff like that...
New mechanic
Weather- Eclipse
All Pokemon receives a 10% defense and accuracy drop when switched in except dark and ghost type Pokemon. Dark type and Ghost type moves will be boosted by 50% while Psychic and Fighting type moves will be lowered by 50%. Pokemon with White Smoke, Keen Eye and Overcoat are not affected by the accuracy drop while Pokemon with White Smoke and Overcoat are not affected by defense drop. Pokemon with Dark Sneak receives a 33% boost in ghost, dark type attacks while Pokemon with Night Rush receives double speed.
Method of summoning: Use Dark Sky or Doom Impend ability.
New Abilities
Voltage: Electric type moves will increase by 33% in damage if used on the first turn.
Doom Impend: Eclipse is summoned when this Pokemon is present.
Dark Sneak: Boost Ghost and Dark type moves by 33% during an eclipse.
Night Rush: Speed is doubled during an eclipse.
New attacks
Dark Sky (Ghost)
PP: 10/Power: --/Accuracy: --/Category: Status
Summons and impending sense of doom that covers the Sun and summons an eclipse that lasts for 5 turns.
New Item
Doom Rock
An aura of doom surrounds it. Can be used to extend an eclipse.
Credits to Brutaka for siggy
I'm personally a fan of a second Dream World ability (or perhaps, the ability to toggle between a regular ability and a secret ability, not to be confused with a hidden ability). For example, Lucario can have Steadfast or Inner Focus. Steadfast's secret ability would be Iron Fist, and Inner Focus's secret ability would be Keen Eye. The player character would talk to an NPC (somewhere) that toggles between the regular and the secret ability (so if you take your Steadfast Lucario to that NPC, its ability would become Iron Fist).
I'm going to compare this to other various weathers.New mechanic
Weather- Eclipse
All Pokemon receives a 10% defense and accuracy drop when switched in except dark and ghost type Pokemon. Dark type and Ghost type moves will be boosted by 50% while Psychic and Fighting type moves will be lowered by 50%. Pokemon with White Smoke, Keen Eye and Overcoat are not affected by the accuracy drop while Pokemon with White Smoke and Overcoat are not affected by defense drop. Pokemon with Dark Sneak receives a 33% boost in ghost, dark type attacks while Pokemon with Night Rush receives double speed.
Method of summoning: Use Dark Sky or Doom Impend ability.
Hail's innate penalty is for non-Ice-types, which is -1/16 HP after every turn. Eclipse's innate penalty is for Pokémon that aren't Dark- or Ghost-type, which is -10% Defense and Accuracy.
Rain increases the power of Water-type moves and those moves only by 50% (even though it also affects Thunder and Hurricane). Eclipse increases the power of both Dark- and Ghost-type moves by 50%.
Rain decreases the power of Fire-type moves and those moves only by 50%, whereas Eclipse decreases the power of both Psychic- and Fighting-type moves by 50%.
Rain is already considered extremely powerful (pretty much broken in the fact that you can't use Drizzle and Swift Swim in tandem). In terms of the number of things that are powered up and weakened, this is already strictly better than rain. Add in the penalty for non-Dark and non-Ghost Pokémon, and that's too much. :/
Voltage - Solid ability, but what does "first turn" refer to? The very first turn of a battle, or the first turn when the Pokémon is sent out?New Abilities
Voltage: Electric type moves will increase by 33% in damage if used on the first turn.
Doom Impend: Eclipse is summoned when this Pokemon is present.
Dark Sneak: Boost Ghost and Dark type moves by 33% during an eclipse.
Night Rush: Speed is doubled during an eclipse.
Doom Impend, Dark Sneak, and Night Rush - Good concepts by themselves, but add them in with the proposed Eclipse weather and these abilities just add icing to the (burned) cake.
PP should be 5, like other weather-inducing moves. Yeah, Hail has 10 PP, but when compared to sand, rain, and sun, it doesn't affect nearly as many mechanics.New attacks
Dark Sky (Ghost)
PP: 10/Power: --/Accuracy: --/Category: Status
Summons and impending sense of doom that covers the Sun and summons an eclipse that lasts for 5 turns.
It's only natural to have a weather-extension item for every new weather introduced, right? But many teams would be running Dark Sky + Doom Rock, due to how good Eclipse is.New Item
Doom Rock
An aura of doom surrounds it. Can be used to extend an eclipse.
It's a physical Bug-type variant of LightningRod. Yay, making Bug-types weaker than they already generally are!
In all seriousness, though, it's great. Just because a type has generally weak Pokémon doesn't mean that it somehow should get pitied in terms of what mechanics involving it can do.
And bugs are slowly creeping up in usage, due to the fighter heavy meta atm, psychic is getting more usage, thus bug and dark types get usage to clear out psychics for the fighters.
Mhm, which only supports my point of how good it is. (:
New Move: Dreamsong
Type: Psychic / Power: -- / Accuracy: -- / PP: 10 / Target: All allies / Category: Status / Priority: 0 (Sound-based)
"The user plays a calming melody, enabling it and its allies to restore HP every time damage is dealt."
- Shell Bell on a move that lasts for five turns. Since it's sound-based, it won't affect Pokémon with Soundproof.
If there were more Pokémon or moves that could use it well, maybe it'd be broken. If you're comparing weather vs weather, you'd be correct. Right now, Rain is probably one of the easiest weather conditions to use. There's Scald, Surf, Hydro Pump, Hydration, Dry Skin, 1/2 Fire damage, 100% Thunder, Keldeo, Thundurus, Ferrothorn, and more than really benefit from Rain. There aren't many usable Dark or Ghost types in OU atm (Gengar and Jellicent are all I can think of) and the only Ghost or Dark type moves ever used are Shadow Ball and Night Slash/Crunch. Also there aren't any abilities that can really make use of this weather condition yet.
Of course, there are some Pokémon below OU that could use it, too.
But as good as rain itself is, Eclipse is a strictly better counterpart. There could be stall Pokémon that rely on the accuracy drop to set up or something, or sweepers that rely on that Defense drop to nab one-hit knockouts. Sand Rush is the ability that pushed Excadrill into ubers, and Night Rush would do no favors to Pokémon like Jellicent in that regard. Dark Sneak is almost an additional STAB under this condition and, if on a Gengar, would mean an impending doom (no pun intended) for the opponent. A 160 base power move with 100% accuracy from a Gengar every turn is nothing to scoff at. Factor in that the Gengar may be Life Orbed, and that the accuracy drop just makes the Gengar even harder to kill, would probably make Gengar soar into ubers.
Granted, it has significantly less usage outside of Gengar and Jellicent (and maybe Dusclops and Dusknoir) from what I see, but an ability like Dark Sneak under an Eclipse could result in usage percentages skyrocketing.
Well I guess it would get the same treatment: ban outside OU (auto-weather). Pika has a point though. There aren't many viable ghost users in OU, and most below OU is just too bad to be in OU anyways. I actually look forward to a ghost type gen next, and stop this fighting mass sweep thing. And yeah, kinda op. Guess a 10% drop in defense is enough.
New Abilities
Hard Steel: When hit by a physical attack, there is a 30% chance that the foe will receive a drop in attack.
Gravity Zone: When the Pokemon is present in the field, all levitating or flying Pokemon will be grounded.
Spike Body: When the user is hit by a physical fighting move, the foe will receive a 25% damage recoil. (Distribution is sacred!)
Refined Abilities
Healer: From 30% chance to heal an ally's status to 30% chance to heal a team members status, making it usable in single.
New Attacks
Burning Acid [Fire]
PP: 15/Power: 80/Accuracy: 100/Category: Attack
The user spews a burning acid at the foe. It has a 30% chance to burn.
Scald...with a fire type on a poison based attack. Helps poison types to counter steel threats easily.
Blossom [Grass]
PP: 10/Power: --/Accuracy: --/Category: Status
The seeds blossom into beautiful flowers that raises special defense and defense by 2 stages and recovers 1/12 HP every turn afterward.
Yes. Sounds op. A 2 stage boost in bulk and a recovery makes Gardevoir a tanking Titan (not really). This is strictly available to the one and only Cherrim. This flower needs more sights of UU at least. Maybe Bellosom.
Credits to Brutaka for siggy
@oceanic lantern
all your posts are horible. and btw, i made an eclipse effect a few pages back, that was nothing as broken as yours.
you need to think realistically, not what you would like to have put in.
glaciate shoulda had a freeze chance. its name is very misleading.
HAVE CLAIMED SHROOMISH!
(╯°□°)╯RAAAAAAAAAGGEEE!!!!
OPPA GARCHOMP STYLE
credit to cyrius for the userbar, and trident20 for the garchomp.
link to my first battle with new team, don't click it, I just have no where to post it for now. http://www.pokemonshowdown.com/replay/ou-17364367
RECRUITING FOR MY UPCOMING CLAN. VM/PM ME.
True, but Sand/Hail have similar effects, considering that 10% extra damage amounts to 1-9% extra damage per hit, it isn't all that much. The accuracy drop is debatable. 10% is, again, not a lot. I'd still prefer if there weren't any accuracy drops at all, since it includes yet another chance element that we can really do without.
Sand Rush wasn't the only factor for Excadrill. Bar it's speed, it was already a fantastic pokemon with a good combination of typing, stats and movepool. Sand Rush just remedied one of its only issues.Sand Rush is the ability that pushed Excadrill into ubers, and Night Rush would do no favors to Pokémon like Jellicent in that regard.
And Night Rush Jellicent? Jellyfish aren't really known for being particularly quick... well anywhere really and Jellicent is almost exclusively defensive(and prefers Rain on the offence anyway). Night Rush's brokeness depends entirely on the pokemon it's given to. That's why other Sand Rush pokemon aren't broken.
Gengar is as frail as paper, so it might stay in OU thanks to priority/scarfers easily checking it. I do agree with this though. STAB + Weather + Dark Sneak is overkill. Shadow Ball's power would be 260 under those conditions.Dark Sneak is almost an additional STAB under this condition and, if on a Gengar, would mean an impending doom (no pun intended) for the opponent. A 160 base power move with 100% accuracy from a Gengar every turn is nothing to scoff at. Factor in that the Gengar may be Life Orbed, and that the accuracy drop just makes the Gengar even harder to kill, would probably make Gengar soar into ubers.
Ultimately, the thing that'll hold Eclipse back is that ghost and dark are pretty mediocre types compared to Water or Ground/Rock/Steel and they have much less pokemon able to take advantage of it.
Last edited by Aurath8; 20th September 2012 at 7:12 PM.
New Ability: Rejuvenate
"Revives a 1-hit KO to full health"
-So say a Pokemon with Rejuvenate as an ability is knocked out with one move, they are then immediately revived to full health.
Few things to note:
-The Pokemon cannot move the turn they are revived.
-They can be revived an infinite amount of times as long as they were at full health when they were knocked out
-Multi-hit moves dose not stop Rejuvenate
-It can be Skill-Swapped
New Move: Sacrifice
Type:/ Power: -- / Accuracy: --% / PP: 5 / Target: Self / Category:
/ Priority: 0
"The user faints. In return, the Pokémon taking its place will be revived to full health"
- This move is basically like Lunar Dance except it revives the incoming Pokemon. So now people have a way to revive Pokemon in competitive battling. :P
Last edited by cascadethewarrior; 20th September 2012 at 8:03 PM.