No problems then c:I didn't expect them to, I was just pointing it out.
Also what could be done to mantine to make it a better supporting/defensive poké?
-Current Platinum team:
-Current Soul Silver team:
-Current Heart Gold team:
-Current White team:
Ability: Water Barrier: Defends against the pokemon's weakness just once after swapping in.
In detail: If it's hit by a rock or electric attack, the attack won't do any damage, and the dialogue will say "Mantine's water barrier shattered!" If it blocks a rock attack, however, it'll still be immune to electric until it is hit by that attack. SR will count as an attack, so while it will make it immune to stealth rock, it'll still have trouble with rock attacks as long as SR is on the field.
Move: Absorbtion : Absorbs surrounding water to restore health.
In detail: Restores 50% of it's health in clear skies, 66% in rain or hail, and 33% in sunlight or sandstorm.
PP: 15.
Type: Water
Move: Sting: Injects a poison that paralyzes the enemy(well, it is a ray...though maybe not a sting ray).
In Detail: Paralyzes enemies.
Power: ---
Accuracy: 100
Type: Poison
What do you guys think of these? This could make Mantine a check to Thundurus-T, since it could paralyze it while still taking an electric attack, and could handle landy pretty well when SR isn't on the field.
Last edited by Zachmac; 15th October 2012 at 1:35 AM.
Wouldn't this be a bit broken? idk...Ability: Water Barrier: Defends against the pokemon's weakness just once after swapping in.
In detail: If it's hit by a rock or electric attack, the attack won't do any damage, and the dialogue will say "Mantine's water barrier shattered!" If it blocks a rock attack, however, it'll still be immune to electric until it is hit by that attack. SR will count as an attack, so while it will make it immune to stealth rock, it'll still have trouble with rock attacks as long as SR is on the field.
This would be pretty awesome in conjunction with water absorb and roost *which I think mantine should get*, use roost outside of a rain team -or in a sun team- and this on a rain teamMove: Can't think of a name : Absorbs surrounding water to restore health.
In detail: Restores 50% of it's health in clear skies, 66% in rain or hail, and 33% in sunlight or sandstorm.
PP: 15.
-Current Platinum team:
-Current Soul Silver team:
-Current Heart Gold team:
-Current White team:
Eh, I don't think it would be on Mantine. And it'll still be 2HKOed by just about every electric type in existence.Wouldn't this be a bit broken? idk...
It'd help it place status on certain foes, but it can't really stay in and wall them forever.
Last edited by Zachmac; 15th October 2012 at 1:37 AM.
Only thing Mantine got was Air Slash in BW2, even then it doesn't help it much, and Zachmac had some good ideas their!
Hypnosis's accuracy is increased to 85% now!
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*not sure if this is the right place to say this* but I think we should be able to see pokemons IVs in the actual game, like, a scientist character that would "test" the pokémon and say its IVs
-Current Platinum team:
-Current Soul Silver team:
-Current Heart Gold team:
-Current White team:
Last edited by YourPermanentRecord631; 15th October 2012 at 1:46 AM. Reason: I replaced user with opponent :)
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As if sleep isn't annoying enough already...with this we'd have to put up with hypnosis Gengar.
Ugh....in all honestly, I'd like this game better if the sleep and freeze clause just banned those two statuses for good. I object to this, just cause sleeps too broken IMO.
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that ability is uber broken.
New Moves:
Deep Breath
Normal
Power: --
Acc: --
PP: 10
the user takes a deep breath too increase its accuracy.
raisies acc 2 stages.
Sniper Shot
Steel
Power: 150
Acc: 70
the user shoots the target in the head with a sniper rifle. dey diejk.
this attack deals double damage to those who resist steel.
think that should be physical or special?
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why not just increase the power of power gem?
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credit to cyrius for the userbar, and trident20 for the garchomp.
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All responses in spoilers.
Spoiler:- cascadethewarrior's Hit and Run, Quick Strike, and Cautious:
Spoiler:- OceanicLanturn's Spirit Split and Girafarig improvements:
Spoiler:- TheMarshlands' Stealth Rock change, Crashing Wave, and Winter Snow:
Spoiler:- Zachmac's Water Barrier, Absorption, and Sting:
Spoiler:- Duranteater's Hypnosis improvement and Catch Claw:
Spoiler:- Ghost of the Forums' Deep Breath and Sniper Shot:
Spoiler:- trident20's Crystal Gem:
Only against the types this pokemon is weak to. Again, it's not really that broken if you consider that it's a mantine. While being immune to one electric attack will definitely help, there is still no way it'll be walling a pokemon with an electric attack, with or without the ability.Water Barrier - So does it defend against the first move of any type used against the Pokémon with Water Barrier, or does it defend against the first move of each type that the Pokémon with Water Barrier is weak against? The former makes it much like the Type Bits that I mentioned before in this thread (search for them if you'd like), but the latter would be extremely broken.
And if stealth rock is on the field, rock attacks will still do their regular damage as well. But if it really makes everyone feel better, I can say that it also halves attack and special attack....
Edit: Yeah, it is like those items, but only for it's weaknesses. Type bits are broken because they can work on any pokemon, though. This is only on Mantine, and really, in OU, I don't think it'll be broken. Anything with an electric attack will beat it anyway.
Last edited by Zachmac; 15th October 2012 at 8:21 AM.
@Wishing Star Catch Claw is to allow you to try and hurt something like Genesect who would hurt you with U-Turn!
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@Wishing Star
Well,
EQ hits nuetral damage on every types except Bug and Grass, and does not hit Flying/Levitate users.
Clatter hits nuetral damage on every types except Rock and Steel, and does not hit Ghost. Clatter also has 10 less PP *gasps*.
So I think it's pretty fair for Clatter to stay the way it is...
Also, stuff that gets affected by Rush: Flame Charge, Wild Charge and Rampage. Just three attacks, thus for the high boost. So there ya go~!
And uhh I think Spirit Split is quite usable. Since it breaks subsitute and actually screws up Subpunch sets...![]()
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This is why I was asking whether or not making it so they switch at the end rather after an attack would make it less broken but no one seems to answer.
As for Quick Strike, it does have a low power heck Volt Switch and U-Turn have higher power and U-Turn has a pretty good distribution. and I will make the priority +2 instead.
Infiltrator should also bypass substitute c:
And humm... maybe we could have itens that increses the duration of Trick Room/Magic Room/Wonder Room
-Current Platinum team:
-Current Soul Silver team:
-Current Heart Gold team:
-Current White team: