Parch is wayyy too op. Me no likez how we hatez on water :<
New Abilities:
Spirit Burden
"All stats change inflicted by the user will stay on the foe, even when it switches out"
MissingNo has Spirit Burden while Salamence is our dummy
Turn 0: MissingNo is sent out, Salamence is sent out
Turn 1: MissingNo uses Memento, Salamence gets a -2 attack and special attack decrease, MissingNo fainted
Turn 2.0: Mamoswine is sent out.
Turn 2: Salamence is switched out, and comes in with a Breloom, Mamoswine uses Ice Shard, OHKOs the Breloom (no calcs of course, just demo)
Turn 3.0: Salamence is switched in, MissingNo's Spirit Burden forces Salamence to carry the decrease!
Spirit Surge
"Psychic moves do 10% extra damage and can hit dark types for the first three turns"
Turn 0: MissingNo with Spirit Surge is sent out, Tyranitar is sent out.
Turn 1: MissingNo uses Psychic, MissingNo's Spirit Surge allows it to hit dark types, it hit 110 damage, Tyranitar uses Dragon Dance.
Turn 2: Tyranitar uses protect, MissingNo uses Psychic, Tyranitar's protect blocked Psyhcic
Turn 3: MissingNo uses Psychic, MissingNo's Spirit Surge allows it to hit dark types, it hit 110 damage, Tyranitar uses Dragon Dance
Turn 4: MissingNo uses Psychic, but it had no effect, Tyranitar uses Crunch
Slow Striker
"Boosts attack, but lowers speed."
- Basically like a Hustle, except lowers speed xD




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