New Ability!
Procrastinate
"Doubles the Attack and Sp.Attack at the last minute"
This Ability works similar to Slow Start except it actually Doubles the stats after the Pokemon has been out during the first five turns in battle. Just as Slow Start it is reset if the Pokemon is switched out. So think of this Ability like Huge Power/Pure Power + Slow Start.
Cyber Shock (Electric)
PP: 15/Power: 80/Accuracy: 100/Category: 100
The user sends out a electric shock that changes the surrounding, and may confuse the foe (30%)
Distribution: Porygon Line
Sand Spin (Rock)
PP: 5/Power: 120/Accuracy: 60/Category: Special
The user spins around that creates a sand tornado that is shot at the foe. Accuracy increases to 90 during a sandstorm.
Snow Slash (Ice)
PP: 15/Power: 90/Accuracy: 85/Category: Physical
The user slashes at the foe. There is a high critical hit chance.
Since there's too many create, here are a few changes:
Ice Fang/Thunder Fang/Fire Fang: B.P increased to 75, Accuracy to 100
"Never missing" BP 60 moves, additional side effects:
Aerial Ace: Has a 30% chance to flinch.
Faint Attack: May decrease defense by one stage (30%)
Shadow Punch: May decrease attack by one stage (30%)
Magnet Bomb: May decrease Special Attack by one stage (30%)
Magical Leaf: May decrease Special Defense by one stage (30%)
Shock Wave: May decrease Speed by one stage (30%)
Swift: Allows user to hit ghost types using this attack.
Credits to Brutaka for siggy
Slow Start now reduces Attack speed to only 66% of the norm.
Let's face it, Slow Start makes Regigigas quite possibly the worst of all legendaries. Halving its stats means that it's effectively got Base 50-something Attack and worse Speed than Snorlax and it has no recovery moves at all to allow it to stall. 66% attack gives it an Attack comparable to Jolly Infernape and Speed hovering just under neutral natured Tyranitar, which means it's at least mildly threatening before Slow Start ends.
Phoenix Call - Articuno and Zapdos aren't phoenixes. As for the move itself, it works like a beefed-up Scald with a different secondary effect, which is alright since it's exclusive to the three legendary birds.
Noble Roar - So it's Roar with damage, like Dragon Tail or Circle Throw? If so, it has to have -6 priority.
Spirit Link - I think the gimmick of this attack is enough to warrant its base power and accuracy (in other words, the Sp. Atk increase effect makes the move too good). Does it ignore only weaknesses and resistances, or does it also ignore immunities (can this hit Dark-types)?
Lucky Charm - Serene Grace + Air Slash + Lucky Charm = 69% chance that the foe will flinch. Add paralysis in and it's a 76.75% chance of rendering the foe unable to move. I know you said that it doesn't stack with Serene Grace, but that would be the math if it did. Incidentally, which would take precedence on a Serene Grace Togekiss, the Serene Grace, or the Lucky Charm?
Dark Abyss - Sure.
Whip Smack - Yeah, hitting a Flying-type or a Poison-type with a Grass move doesn't really seem like the best idea. To be honest, I don't see this as being that viable.
Given the presence of Acid Spray, Disarm v.02 would seem alright. Moves like these that inflict minor damage but lower stats by two stages should seldom be created, though.
So the entry hazard does make the foe undergo the Telekinesis effect, right?@Wishingstar, i wrote the effect under the move, with clarification that it was an entry hazard below that.
Better, yeah.
Gale still mitigates both physical and special damage. Yeah, the damage mitigation is less than Reflect's and Light Screen's, but that's only to account for the fact that it can protect against both spectra of attacks.Gale(flying)
Base power: N/A
PP: 10
Effect: creates a small twister around the pokemon reducing damage by 1/3 for 5 turns and causing rough skin/rocky helmet damage to pokemon who use a physical move
dissapears when user is switched out. cannot be baton passed
I still think that the Rocky Helmet effect makes the move slightly too strong.
They could probably have less base power, since both have a non-drawback gimmick of ignoring type.Maelstrom
type: Psychic/physical
bsp: 20
pp: 10
effect: teleports to the opponent slamming or slashing the opponent multiple times each attack. Hits 4-5 times
is unaffected by type of opponent or STAB.
Prominince
type: Psychic/Special
bsp: 20
pp: 10
effect: teleports to the opponent sending multiple balls of aura each time. Hits 4-5 times
is unaffected by type of opponent or STAB.
Slow Start was made for a Pokémon with extremely high stats to make it more on par with Pokémon with 500 or so BST. For a Pokémon with around 500 BST (which is already really good) to have its stats boosted to around 700 BST is asking for too much.
Cyber Shock - The confusion chance seems a bit much for the base power and accuracy. Maybe decrease the confusion chance or decrease the power or accuracy a bit?
Sand Spin - A pseudo-Thunder for sand. I like this move.
Snow Slash - An Ice-type Stone Edge variant with more accuracy and less power. Seems really solid.
Elemental fangs - That would make these moves strictly better than Fire Punch, Ice Punch, and ThunderPunch, which is a no-no.
All never-missing 60-power moves except Swift - The moves already have a gimmick (never missing). For there to be a secondary effect afterward is extremely good, perhaps too much so.
Swift - I could see this happening, though.
Regigigas is a legendary. It really should come to no surprise that is has extremely high base stats. It should have high stats anyway unlike Slaking <_<. And it really depends on the distribution, if a Pokemon like say Haxorus got this Ability then I can see how that would be too much but a Pokemon like say Corsola not so much.
New Move: Halt
Type:/ Power: -- / Accuracy: 85% / PP: 5 / Target: Single Adjacent Pokemon / Category:
/ Priority: -6
"The user temporarily causes the target into forgetting their next turn"
-This move goes well with the new ability I made called Procrastinate. This move is perfect for stalling out something. The move can be used repeatedly in a row. Now before you say that, that makes it broken, think about it? If they keep using it they cannot attack because they are using the move. To clarify a Pokemon hit by Halt can be switched out, they just cannot move on the following turn.
Example:
Turn 1: Miltank used Stomp, Corsola used Halt, Turn Ends.
Turn 2: Miltank cannot move due to the effects of Halt, Corsola used Bubblebeam, Turn End.
Last edited by cascadethewarrior; 7th October 2012 at 11:34 PM.
broken. hi toxic damage. hi perish song. and your ability is either too broken on some pokes, or underpowered (because of lack of survivability) on others.
HAVE CLAIMED SHROOMISH!
(╯°□°)╯RAAAAAAAAAGGEEE!!!!
OPPA GARCHOMP STYLE
credit to cyrius for the userbar, and trident20 for the garchomp.
link to my first battle with new team, don't click it, I just have no where to post it for now. http://www.pokemonshowdown.com/replay/ou-17364367
RECRUITING FOR MY UPCOMING CLAN. VM/PM ME.
but if it makes you miss your next turn, wouldn't that eliminate the option of switching?
HAVE CLAIMED SHROOMISH!
(╯°□°)╯RAAAAAAAAAGGEEE!!!!
OPPA GARCHOMP STYLE
credit to cyrius for the userbar, and trident20 for the garchomp.
link to my first battle with new team, don't click it, I just have no where to post it for now. http://www.pokemonshowdown.com/replay/ou-17364367
RECRUITING FOR MY UPCOMING CLAN. VM/PM ME.
New Poke:
Shaduel (shade + duel)
Type: Ghost/Fighting
Abilitie(s): Shadow Tag
Stats:
hp: 73
attack: 129
defense: 95
special attack: 60
special defense: 80
speed: 81
HAVE CLAIMED SHROOMISH!
(╯°□°)╯RAAAAAAAAAGGEEE!!!!
OPPA GARCHOMP STYLE
credit to cyrius for the userbar, and trident20 for the garchomp.
link to my first battle with new team, don't click it, I just have no where to post it for now. http://www.pokemonshowdown.com/replay/ou-17364367
RECRUITING FOR MY UPCOMING CLAN. VM/PM ME.
I'm assuming this Pokemon is related to Chandelure in some way because of the Shadow Tag ability, perhaps a branch evolution? Anyway's I like the Typing. 4x resistant to Bug and you can cover the weakness of the other Type Like Ghost can cover Fighting's weakness to Psychic and Fighting can cover Ghost's weakness to Dark.
actually not related to chandy. has its own evo line. i gave it shadow tag in the spirit of old timey classic 1 on 1 duels.
and ghost fighting has unresisted stab, too.
HAVE CLAIMED SHROOMISH!
(╯°□°)╯RAAAAAAAAAGGEEE!!!!
OPPA GARCHOMP STYLE
credit to cyrius for the userbar, and trident20 for the garchomp.
link to my first battle with new team, don't click it, I just have no where to post it for now. http://www.pokemonshowdown.com/replay/ou-17364367
RECRUITING FOR MY UPCOMING CLAN. VM/PM ME.
Yeah, it's pretty broken, especially with Mean Look.
Turn 1: Umbreon used Mean Look. The foe's Gliscor uses whatever. Turn ends.
Turn 2: The foe's Gliscor uses whatever. Umbreon uses Halt. Turn ends.
Turn 3: Stalling or slowly whittling down Gliscor's HP until it faints.
Not broken at all. That's only one very situational occasion in which the user can abuse the move. Only has 8 PP at most and still has a chance to miss not to mention they would have to be Poisoned or Burned first in order for you to to whittle them down with Mean Look/Halt combination. If the user wants to use another move they are going to have to not use Halt again.