I'm going to spice up Curse a bit
PP: 5/Power: --/Accuracy: --/Category: Status/Target: Single Adjacent Foe
The user places a curse on the foe's team using 50% of its hp, and causing the foe to lose 1/8 of its hp every turn. The curse remains until the user is knocked out.
It's sort of an advancement. Here's an example
Turn 1: MissingNo uses Curse, a curse was placed on "TrainsRUs"'s team! Pikachu uses Tail Whip. Pikachu is inflicted by the curse (7/8 hp left)
Turn 2: Tornadus swtiches in, MissingNo uses Tail Whip. Tornadus is afflicted by the curse (7/8 hp)
Turn 3: Tornadus uses Hurricane, MissingNo fainted. The curse on "TrainRUs"'s team disppeared!
If it switches out, the effect will be cancelled as well.
Sea Breeze (Flying)
PP: 15/Power: 55/Accuracy: 100/Category: Special/Target: All opposing foe
The foe is calmed by a breeze with smells of the sea, that lowers Attack by one stage. (100%)
- Distribution: Mantine, Pelipper and Swanna and their pre-evos. It gives some small niche as a physical wall I guess? Mantine might really need Sea breeze if it gets it. Scald + Sea Breeze + awesome Special Defense...
PP: 10/Power: 50/Accuracy: 100/Category: Physical/Target: Selected Adjacent Foe
If the user moves faster than the target, power doubles.
- As not-powerful as it may sound, Assault is a great move for extremely fast moving stuff like Gengar and Jolteon. For coverage?
PP: 15/Power: 30/Accuracy: 100/Category: Special/Target: Selected Adjacent Foe
The user lets loose a small fire that removes the foe's held item.
- Tepig's pokedex entry gave me this idea: It loves to eat roasted berries, but sometimes it gets too excited and burns them to a crisp.
- Distribution: Tepig line, I guess. And some other fire types.