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Thread: Create &/or Change Anything & Everything Competitive Edition!

  1. #1321
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    Quote Originally Posted by Ghosts of the Forums View Post
    you people are ridiculous.

    daredevil. all them are now glass cannons. and op. hi spiritomb, gonna attack me with your base 108 attack? super. what's that scrafty? base 115? cool.

    the muskedeers can attack as well as keldeo/terrakion, and there is no such thing as a bad attacking stat or offensive moveset for any poke that gets this
    Well, they never said all fighting/dark types got it, but this is why they need to be more specific...

    Anyway, you're forgetting, this is for a price. Yes, Scarfty now has 115 attack power, but now it's got 45 base defense as well, along with it's 58 speed. Spiritomb also gets 35 defense with this as well. Marvelous. And it's not like 115 is really all that much anymore.

    No need to be so rude either. There is a fine line between constructive criticism and flaming.
    Last edited by Zachmac; 20th November 2012 at 1:43 AM.

  2. #1322

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    i always have bad days, hance my bad atitude.

    New Item:

    Change Stone

    if a pokemon that changes form via a move or ability holds this item, its form is changed upon entering battle. Z Z. that last bit's just so the z's wouldn't get lonely becuase no one uses it them in this thread. show the z's some love.

    HAVE CLAIMED SHROOMISH!

    (╯°□°)╯
    RAAAAAAAAAGGEEE!!!!

    OPPA GARCHOMP STYLE


    credit to cyrius for the userbar, and trident20 for the garchomp.

    link to my first battle with new team, don't click it, I just have no where to post it for now. http://www.pokemonshowdown.com/replay/ou-17364367

    RECRUITING FOR MY UPCOMING CLAN. VM/PM ME.

  3. #1323
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    Quote Originally Posted by cascadethewarrior View Post
    Awesome someone else likes the idea of defense raised with priority. I made a move a while ago called Aura Defense
    As I said in some other page, does it matter if one made a move that was made two weeks ago or something? Not everyone can remember stuff like this all the time.

  4. #1324
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    Quote Originally Posted by cascadethewarrior View Post
    2 New Abilities and a new move!!!

    Daredevil
    "Uses the highest stat to attack and lowest stat to defend"

    -Basically it uses the highest stat when the Pokemon is attacking so this can be either be Attack, Sp.Attack, Defense, Sp.Defense, or Speed(whether it attacks the Defense or Sp.Defense still depends on if the move is Physical or Special) however it uses the lowest stat when the pokemon is attacked. So say a Pokemon like Throh which has a base stat Sp.Attack of 30 with Daredevil if Throh is hit by say a Physical move it's Defense is now that stat. This ability can be very good or terrible depending on the pokemon that get it. Something to note is that you can manipulate this by using stat boosting moves so say a Pokemon used Defense Curl and it's highest stat is now the Defense it will then use the defense to attack with.

    Distribution: Mostly Fighting and Dark Types.



    New Move: Wildfire

    Type: / Power: 65 / Accuracy: 100% / PP: 10 / Target: Single Adjacent Pokemon / Category: / Priority: 0
    "The User flames a massive fire. It hits the incoming Pokemon if their ally fainted in the previous turn from this move"

    -Think of it like an Entry hazard and an attack in one. When it hits the in-coming Pokemon it hits the Pokemon for a 30 damage Special Fire-Type Move automatically as it is sent in. The after effect will not happen if Wildfire was not the move that fainted the previous pokemon. So if you used Wildfire and the Pokemon survived then used another move the after effect will not take place. Keep in mind the after effect is like a move so if a incoming pokemon resists Fire they wont take as much compared to a pokemon that's weak to it. STAB and Boosting items do not effect the power. Also, keep in mind that the residual after effect damage is like taking it from a pokemon with 0 Special attack. It is perfect for getting rid of Focus sashes and Sturdy.

    Example:

    Turn 1: Blaziken used Wildfire, Sunkern Fainted, Turn End.
    Turn 2: Trainer 2 sent out Aggron, Aggron is hit for 30 damage upon entering because it is neutral to Fire, Blaziken used a move, Aggron used a move, Turn End.

    Distribution: Obviously Fire types and Pokemon associated with Fire.




    Unify
    "Raises Defense and Sp.Defense for every Ally left"

    -Basically it raises the Defense and Sp.Defense for every Pokemon you have left in your team (not including the pokemon with the ability out) by 5% each. So the max it can reach is 25% when you have a full team of 6.

    Distribution: Almost any Pokemon can get this.

    Also, I would love feedback on if you think 5% is too small. I was gonna go for 10% but that seem a bit much, especially considering we have the Eviolite. Combining that with Unify to potentially double your Defense and Sp.Defense seems like a lot. So whatdya think?
    Daredevil - I don't see the flavor behind the Pokémon with Daredevil being able to use Defense and Sp. Def to attack and Attack and Sp. Atk to defend. Mechanically, it works, but for some Pokémon, it could get out of hand pretty quickly.

    Wildfire - You say that the move is affected by STAB in one instance, but in another, you say that it's not. It doesn't really matter either way, since the move itself is relatively weak with zero priority, but I thought I'd just mention that.

    Unify - There's a part of me that really doesn't like these types of battle mechanics. Regardless of my bias against them, it's too powerful if the lead Pokémon has this. Imagine Unify with Eviolite or something.

    Quote Originally Posted by Ghosts of the Forums View Post
    wildfire. if you are fighting six shedinjas, you are basically saying "oh hey i hit all of you. game over." you didn't specify how many targets it can hit. you just said if it kos a pokemon.
    The description of turn order that cascadethewarrior detailed out in that post was incorrect. Aggron would be sent out as a between-turn action between turns 1 and 2, not on turn 2. Thus, any remaining Shedinja that would get sent out would not get hit by the move, because switching out is the absolute last thing that's done between turns.
    Also, who would use a team of six Shedinja in the first place?

    New Item:

    Change Stone

    if a pokemon that changes form via a move or ability holds this item, its form is changed upon entering battle. Z Z. that last bit's just so the z's wouldn't get lonely becuase no one uses it them in this thread. show the z's some love.
    What would Castform change into? It wouldn't make sense if it changed into a random variation (I hate using the words form and forme), since pretty much every other Pokémon that would be able to take advantage of this item would only be able to change into one variation.






  5. #1325

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    um............

    for castform it would let him keep the first forme he changes to for the rest of the battle, regardless of if the weather has changed.

    HAVE CLAIMED SHROOMISH!

    (╯°□°)╯
    RAAAAAAAAAGGEEE!!!!

    OPPA GARCHOMP STYLE


    credit to cyrius for the userbar, and trident20 for the garchomp.

    link to my first battle with new team, don't click it, I just have no where to post it for now. http://www.pokemonshowdown.com/replay/ou-17364367

    RECRUITING FOR MY UPCOMING CLAN. VM/PM ME.

  6. #1326
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    Quote Originally Posted by Ghosts of the Forums View Post
    um............

    for castform it would let him keep the first forme he changes to for the rest of the battle, regardless of if the weather has changed.
    But that would make the item behave differently for Castform and Castform only. It would make much more sense if an item were made exclusively for Castform that had this effect.






  7. #1327

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    fine. there is one. it's called castform's stones.

    HAVE CLAIMED SHROOMISH!

    (╯°□°)╯
    RAAAAAAAAAGGEEE!!!!

    OPPA GARCHOMP STYLE


    credit to cyrius for the userbar, and trident20 for the garchomp.

    link to my first battle with new team, don't click it, I just have no where to post it for now. http://www.pokemonshowdown.com/replay/ou-17364367

    RECRUITING FOR MY UPCOMING CLAN. VM/PM ME.

  8. #1328
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    New Ability: Parallelism
    "Strengthens the power of moves that hit multiple Pokémon at once."
    - In Doubles and Triples, the damage of moves like Surf and Earthquake are normally reduced. However, with this move, the user suffers no damage drawback from using Surf or Earthquake in Doubles and Triples.






  9. #1329
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    Quote Originally Posted by Duranteater View Post
    As I said in some other page, does it matter if one made a move that was made two weeks ago or something? Not everyone can remember stuff like this all the time.
    And as I said on other pages I was just pointing it out, was not expecting them to remember anything. -____-


    Quote Originally Posted by Wishing Star View Post
    Wildfire - You say that the move is affected by STAB in one instance, but in another, you say that it's not. It doesn't really matter either way, since the move itself is relatively weak with zero priority, but I thought I'd just mention that.
    I said its not affected by STAB Where did I say its not? Are you referring to before I edited it? If so I did accidentally put it was but I edited that out a while a go. The reason I made the move weak was because of the after effect damage.

    Unify - There's a part of me that really doesn't like these types of battle mechanics. Regardless of my bias against them, it's too powerful if the lead Pokémon has this. Imagine Unify with Eviolite or something.
    That's why I'm gonna leave it at 5 %


    Quote Originally Posted by Wishing Star View Post
    New Ability: Parallelism
    "Strengthens the power of moves that hit multiple Pokémon at once."
    - In Doubles and Triples, the damage of moves like Surf and Earthquake are normally reduced. However, with this move, the user suffers no damage drawback from using Surf or Earthquake in Doubles and Triples.
    I did not know in double and triple battles move that hit multiple opponents were reduced? Didn't they change that mechanic in Gen 4? Either way this ability is cool but kinda situational though.
    Last edited by cascadethewarrior; 24th November 2012 at 6:34 AM.

    Quote Originally Posted by s2daam View Post
    People really need to stop acting like things are definite or "very un/likely" to happen seeming only GameFreak and some of Nintendo know whats happening in this game, so until they are released, nothing is definite without confirmation!
    READ IT REMEMBER IT REALIZE IT

  10. #1330
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    Quote Originally Posted by cascadethewarrior View Post
    That's why I'm gonna leave it at 5 %
    Eh, 5% per remaining team member is half of an Eviolite, which is quite a lot if you think about it.

    I did not know in double and triple battles move that hit multiple opponents were reduced? Didn't they change that mechanic in Gen 4? Either way this ability is cool but kinda situational though.
    To my knowledge it hasn't been eliminated, but if it has, of course I wouldn't put that in as an ability.

    As an alternative or addition:

    New Ability: Linear Sight
    "Boosts the power of moves that hit multiple Pokémon against the foe straight across."
    - Again, pretty situational, and it's probably hard to comprehend based on the limited description, but here's basically how it works.

    In the below situations (with a user U, valid targets X, unaffected targets P, and the foe straight across A), the Pokémon labeled A would be dealt 25% more damage that would normally be dealt. This is assuming that the user uses a move like Surf (that hits all adjacent Pokémon) or a move that hits adjacent foes:

    A X P
    U X P

    X A X
    X U X

    A X P
    U P P

    X A X
    P U P






  11. #1331
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    Quote Originally Posted by Wishing Star View Post
    Eh, 5% per remaining team member is half of an Eviolite, which is quite a lot if you think about it.
    Of course if I gave this ability to only fully evolved Pokemon I could get around this problem :P

    You're right though, combined with the Eviolite it is too powerful but as an ability itself it's not to broken.


    To my knowledge it hasn't been eliminated, but if it has, of course I wouldn't put that in as an ability.

    As an alternative or addition:

    New Ability: Linear Sight
    "Boosts the power of moves that hit multiple Pokémon against the foe straight across."
    - Again, pretty situational, and it's probably hard to comprehend based on the limited description, but here's basically how it works.

    In the below situations (with a user U, valid targets X, unaffected targets P, and the foe straight across A), the Pokémon labeled A would be dealt 25% more damage that would normally be dealt. This is assuming that the user uses a move like Surf (that hits all adjacent Pokémon) or a move that hits adjacent foes:

    A X P
    U X P

    X A X
    X U X

    A X P
    U P P

    X A X
    P U P
    So will they wont get the boost in a single battle? because in a single battle there is always a Pokemon striaght across. If it does that is pretty powerful for them to get a boosted 25% with no repercussions.



    I already posted this in the Dragon-Tamers club but I though I should post this here too:

    New Pokemon:

    Name: Cybernix, The Machine Dragon Pokémon
    Pronunciation: (Cyber-Neek)

    Typing: Dragon/Steel

    Design: Is a Limbless Dragon with its body entirely made up of Wires, Cords and metal. It has a sleek shiny tone. Its body is serpent like similar to that of Gyarados, Milotic, Serperior etc.

    Pokédex: "This Pokémon was scientists attempt at recreating an ancient Dragon-Type Pokémon. It shoots giant flashes of lights out its mouth which are strong enough to cut through diamond."

    Stats:
    BST: 510
    HP: 80
    Attack: 100
    Defense: 65
    Sp. Attack: 100
    Sp. Defense: 70
    Speed: 95

    Noted moves: Flash Cannon, Dragon Dance, Dragon Tail, Dragon Pulse, Iron Tail, A lot of "Beam" moves. etc. I feel we needed an alternative to Dialga anyway.

    It's signature move will be a new move I just made up.

    New Move: Strident

    Type: / Power: 90 / Accuracy: 90% / PP: 10 / Target: Single Adjacent Pokemon / Category: / Priority: 0
    "The user blasts a convergence of light that destroys anything it hits. It may raise the users Sp.Attack"

    -It has a 20% chance of raising the Sp.Attack stat.
    Last edited by cascadethewarrior; 24th November 2012 at 7:29 AM.

    Quote Originally Posted by s2daam View Post
    People really need to stop acting like things are definite or "very un/likely" to happen seeming only GameFreak and some of Nintendo know whats happening in this game, so until they are released, nothing is definite without confirmation!
    READ IT REMEMBER IT REALIZE IT

  12. #1332
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    Quote Originally Posted by cascadethewarrior View Post
    Unify
    "Raises Defense and Sp.Defense for every Ally left"

    -Basically it raises the Defense and Sp.Defense for every Pokemon you have left in your team (not including the pokemon with the ability out) by 5% each. So the max it can reach is 25% when you have a full team of 6.

    Distribution: Almost any Pokemon can get this.

    Also, I would love feedback on if you think 5% is too small. I was gonna go for 10% but that seem a bit much, especially considering we have the Eviolite. Combining that with Unify to potentially double your Defense and Sp.Defense seems like a lot. So whatdya think?
    Depends on the distribution. 25% is pretty cool and would actually be a nice, fair addition to many Pokemon. 5% per poke with a max of 25 is good. 10% is WAY too much (assuming the cap is 50%) because then you have stuff like Garchomp laughing at Ice Beams and Chansey surviving literally everything, even CB Terrakion's Close Combat.

    Like I said it depends on the distribution. If literally "almost any Pokemon can get this" Stall would be much harder to break. Then again stall kind of sucks now and might need a boost, so who knows.

  13. #1333
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    Quote Originally Posted by cascadethewarrior View Post
    Of course if I gave this ability to only fully evolved Pokemon I could get around this problem :P

    You're right though, combined with the Eviolite it is too powerful but as an ability itself it's not to broken.
    Filter reduces super-effective damage only by a quarter, and that's already pretty good. Make it so that the lead Pokémon in a team has a Filter that is applicable to all moves is still really powerful.

    So will they wont get the boost in a single battle? because in a single battle there is always a Pokemon striaght across. If it does that is pretty powerful for them to get a boosted 25% with no repercussions.
    No, they wouldn't get boosts in a Single Battle, precisely because of power issues.

    New Move: Strident

    Type: / Power: 90 / Accuracy: 90% / PP: 10 / Target: Single Adjacent Pokemon / Category: / Priority: 0
    "The user blasts a convergence of light that destroys anything it hits. It may raise the users Sp.Attack"

    -It has a 20% chance of raising the Sp.Attack stat.
    Seems pretty good. Because it's a signature move (one of the exceptions to that "rarity doesn't justify power level" rule), the move seems pretty solid and balanced (no pun intended).






  14. #1334
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    Quote Originally Posted by Blue Harvest View Post
    Depends on the distribution. 25% is pretty cool and would actually be a nice, fair addition to many Pokemon. 5% per poke with a max of 25 is good. 10% is WAY too much (assuming the cap is 50%) because then you have stuff like Garchomp laughing at Ice Beams and Chansey surviving literally everything, even CB Terrakion's Close Combat.

    Like I said it depends on the distribution. If literally "almost any Pokemon can get this" Stall would be much harder to break. Then again stall kind of sucks now and might need a boost, so who knows.
    Yeah I'm gonna leave it at 5%. As for the Pokemon who get it its hard to come up with specific Pokemon who would get this since most pokemon do work together hence the name unify.

    Quote Originally Posted by Wishing Star View Post
    Filter reduces super-effective damage only by a quarter, and that's already pretty good. Make it so that the lead Pokémon in a team has a Filter that is applicable to all moves is still really powerful.
    Not exactly sure what you're asking or saying but making a move do 25% less damage is different then raising the defenses by 25% percent. Filter, just as Solid Rock is not as powerful as it may seem.


    New Move: Bait

    Type: / Power: -- / Accuracy: 90% / PP: 15 / Target: Single Adjacent Pokemon / Category: / Priority: 0
    "The target is baited into only using non-attacking moves for three turns."

    -Basically the opposite of Taunt. Few things to note though: On the turn that Bait is used, if the Pokémon using Bait goes before the target and the target selected an attacking move that turn, the target can still attack that turn. Bait cannot be used on a Substitute.

    Distribution: Dark Types, Ghost Types, Lopunny line, Gardevoir line, Milotic, Gothitelle line etc.



    Revamped Move: Enchantment

    Type: / Power: -- / Accuracy: --% / PP: 10 / Target: Self and allies / Category: / Priority: 0
    "The user creates a magical aura around their team that boosts the likelihood of added effects appearing for three turns. However it suppresses the teams Attack and Sp.Attack. "

    -So like a Serene Grace in a move in that is doubles the added effects but it only lasts for 3 turns and it cuts the teams Attack and Sp.Attack by 50% for those 3 turns it is up. It does not stack with Serene Grace.

    Distribution: Mostly Pokemon from the Fairy Egg group.




    New Ability!

    Countdown
    "Doubles time on turn effects"

    -As it says it doubles the turns of things that last a certain amount of turns. So say a pokemon used Taunt on another Pokemon and a pokemon with Countdown is in battle when the move was used(it can be either you or your opponent). Taunt will now last 6 turns. This also applies to self inflicted moves such as Rest. So say a Pokemon used Rest and a Pokemon with Countdown is out, when it was used, The pokemon now goes to sleep for four turns. It even applies to the random sleep ailment which can last for 1 to 3 turns, with countdown whatever amount of turns they have is doubled. This ability also applies to Light Screen and Reflect.

    Distribution: Klinkklang Line, Rotom, Porygon line, Magnemite line
    Last edited by cascadethewarrior; 24th November 2012 at 10:57 PM.

    Quote Originally Posted by s2daam View Post
    People really need to stop acting like things are definite or "very un/likely" to happen seeming only GameFreak and some of Nintendo know whats happening in this game, so until they are released, nothing is definite without confirmation!
    READ IT REMEMBER IT REALIZE IT

  15. #1335
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    Anyone notice the Freeze Glitch in BW2? If true then there should be a 5% to freeze.

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    Quote Originally Posted by Duranteater View Post
    Anyone notice the Freeze Glitch in BW2? If true then there should be a 5% to freeze.
    What Freeze glitch?

    Quote Originally Posted by s2daam View Post
    People really need to stop acting like things are definite or "very un/likely" to happen seeming only GameFreak and some of Nintendo know whats happening in this game, so until they are released, nothing is definite without confirmation!
    READ IT REMEMBER IT REALIZE IT

  17. #1337
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    Quote Originally Posted by cascadethewarrior View Post
    What Freeze glitch?
    There a chance in which your Pokemon will never unthaw in BW2.

  18. #1338
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    Quote Originally Posted by Duranteater View Post
    There a chance in which your Pokemon will never unthaw in BW2.
    Really? I did not know happened, well probably cause I never got frozen in My Black 2 Japanese play through :P

    But if it is a glitch and not just a a change in the mechanic then they should not lower freeze chance but rather make sure to fix that glitch in the next game.

    Quote Originally Posted by s2daam View Post
    People really need to stop acting like things are definite or "very un/likely" to happen seeming only GameFreak and some of Nintendo know whats happening in this game, so until they are released, nothing is definite without confirmation!
    READ IT REMEMBER IT REALIZE IT

  19. #1339
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    Quote Originally Posted by cascadethewarrior View Post
    New Move: Bait

    Type: / Power: -- / Accuracy: 90% / PP: 15 / Target: Single Adjacent Pokemon / Category: / Priority: 0
    "The target is baited into only using non-attacking moves for three turns."

    -Basically the opposite of Taunt. Few things to note though: On the turn that Bait is used, if the Pokémon using Bait goes before the target and the target selected an attacking move that turn, the target can still attack that turn. Bait cannot be used on a Substitute.

    Distribution: Dark Types, Ghost Types, Lopunny line, Gardevoir line, Milotic, Gothitelle line etc.



    Revamped Move: Enchantment

    Type: / Power: -- / Accuracy: --% / PP: 10 / Target: Self and allies / Category: / Priority: 0
    "The user creates a magical aura around their team that boosts the likelihood of added effects appearing for three turns. However it suppresses the teams Attack and Sp.Attack. "

    -So like a Serene Grace in a move in that is doubles the added effects but it only lasts for 3 turns and it cuts the teams Attack and Sp.Attack by 50% for those 3 turns it is up. It does not stack with Serene Grace.

    Distribution: Mostly Pokemon from the Fairy Egg group.




    New Ability!

    Countdown
    "Doubles time on turn effects"

    -As it says it doubles the turns of things that last a certain amount of turns. So say a pokemon used Taunt on another Pokemon and a pokemon with Countdown is in battle when the move was used(it can be either you or your opponent). Taunt will now last 6 turns. This also applies to self inflicted moves such as Rest. So say a Pokemon used Rest and a Pokemon with Countdown is out, when it was used, The pokemon now goes to sleep for four turns. It even applies to the random sleep ailment which can last for 1 to 3 turns, with countdown whatever amount of turns they have is doubled. This ability also applies to Light Screen and Reflect.

    Distribution: Klinkklang Line, Rotom, Porygon line, Magnemite line
    Bait - Are Bait and Taunt mutually exclusive? As in, if you use Taunt, Bait won't have any effect on the Taunted foe? Or do they cancel each other out, in that if you use Bait on a Taunted foe, it will no longer be Taunted, but instead will be Baited? Or do both conflict with each other and force the Pokémon use Struggle?

    Enchantment - Sure, I guess. I think this was one of the moves that I said was fine, but I might not be remembering correctly.

    Countdown -
    1) When does this apply? Does it apply only from the start of the duration of an effect? For example, if a Pokémon with Countdown uses Rain Dance, will that rain last ten turns even if the Pokémon with Countdown switches in the middle of its duration? Or if the user uses Rain Dance on turn 1 and switches out on turn 2, will the rain last for fewer than ten turns since the Pokémon with Countdown is no longer on the field?
    2) Do multiple instances of Countdown apply separately? I would assume not, because if there were three Pokémon with Countdown on the field, and one gets afflicted with sleep, then they wouldn't wake up until some 24 turns later or something.
    3) The name "Countdown" implies that time is rushed for one reason or another. From your description, it seems as though time is slowed, so the name doesn't really make sense. I know that not many people really care about the names of their moves, but I'm just putting that out there.






  20. #1340
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    Quote Originally Posted by Wishing Star View Post
    Bait - Are Bait and Taunt mutually exclusive? As in, if you use Taunt, Bait won't have any effect on the Taunted foe? Or do they cancel each other out, in that if you use Bait on a Taunted foe, it will no longer be Taunted, but instead will be Baited? Or do both conflict with each other and force the Pokémon use Struggle?
    No you can't be taunted and baited at the same time, they are are mutually exclusive

    Countdown -
    1) When does this apply? Does it apply only from the start of the duration of an effect? For example, if a Pokémon with Countdown uses Rain Dance, will that rain last ten turns even if the Pokémon with Countdown switches in the middle of its duration? Or if the user uses Rain Dance on turn 1 and switches out on turn 2, will the rain last for fewer than ten turns since the Pokémon with Countdown is no longer on the field?
    2) Do multiple instances of Countdown apply separately? I would assume not, because if there were three Pokémon with Countdown on the field, and one gets afflicted with sleep, then they wouldn't wake up until some 24 turns later or something.
    3) The name "Countdown" implies that time is rushed for one reason or another. From your description, it seems as though time is slowed, so the name doesn't really make sense. I know that not many people really care about the names of their moves, but I'm just putting that out there.
    1) It applies only when the effect is activated, so if a pokemon with Countdown is out when Rain Dance was used it will last for double the amount of turns. So yes even if the pokemon with countdown switches it still applies. But if a pokemon is asleep and a pokemon with countdown switches in it will not double the time.

    2) No multiple instances of Countdown do not count, it does not stack with another pokemon with countdown.

    3) Meh, I could not think of a better name. I had the concept in mind but its always the name that gives me problems. What would you suggest?

    Quote Originally Posted by s2daam View Post
    People really need to stop acting like things are definite or "very un/likely" to happen seeming only GameFreak and some of Nintendo know whats happening in this game, so until they are released, nothing is definite without confirmation!
    READ IT REMEMBER IT REALIZE IT

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