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Thread: Create &/or Change Anything & Everything Competitive Edition!

  1. #1421
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    Quote Originally Posted by Wishing Star View Post
    Sure. Razor Wind is a pretty bad move to begin with, and it wouldn't hurt giving it a boost at all.
    Sometimes I wonder what possessed them to make Razor Wind, it's so bad it can't even be useful in regular play.

    New Move: Dualize

    Type: / Power: -- / Accuracy: --% / PP: 10 / Target: Self and all adjacent allies or foes / Category: / Priority: 0
    "The selected target can attack again in the same turn, however the user and the target will be unable to move in the following turn"

    -Okay this one might seem a bit confusing so i'll be sure to leave an example. Since the turn ends after the Pokemon who moves second uses a move or is unable to move due to some type of affliction. With Dualize the pokemon selected will move again after the second pokemon has moved but on the following turn the targeted Pokemon and the user of the move will be unable to move or be switched out. This is to insure the user does not abuse the move and force the foe to stay in and they can switch into another Pokemon. Few things to note: even if the selected target moves second they can still use the move again, It can be blocked by Protect and Detect, it can be reflected by Magic Coat.

    Example:
    Turn 1: Dodrio used Dualize and selected itself as the target, Swalot used Sludge, Dordrio used Drill Peck, Turn End.
    Turn 2: Dodrio cannot move due to the effect of Dualize, Swalot used Stockpile, Turn End.

    Distribution: Dodrio line, Magnzone line, Ambipom Line, Exeggutor Line, Klingklang line, Electivire Line, Ferrothorn Line, Hydreigon Line, Most Pokemon in the Fairy Egg Group, Most Fighting Types.
    Last edited by cascadethewarrior; 8th December 2012 at 6:25 AM.

    Quote Originally Posted by s2daam View Post
    People really need to stop acting like things are definite or "very un/likely" to happen seeming only GameFreak and some of Nintendo know whats happening in this game, so until they are released, nothing is definite without confirmation!
    READ IT REMEMBER IT REALIZE IT

  2. #1422
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    ^Seems like an inferior Sky Drop. Though it's wide distribution may make up for that in double battles, I suppose.

  3. #1423
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    Quote Originally Posted by Zachmac View Post
    ^Seems like an inferior Sky Drop. Though it's wide distribution may make up for that in double battles, I suppose.
    How is it like Sky Drop? Sky Drop does immobilize the user and the target but that's the only similarity I see between the two.

    Quote Originally Posted by s2daam View Post
    People really need to stop acting like things are definite or "very un/likely" to happen seeming only GameFreak and some of Nintendo know whats happening in this game, so until they are released, nothing is definite without confirmation!
    READ IT REMEMBER IT REALIZE IT

  4. #1424
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    Quote Originally Posted by cascadethewarrior View Post
    Sometimes I wonder what possessed them to make Razor Wind, it's so bad it can't even be useful in regular play.

    New Move: Dualize

    Type: / Power: -- / Accuracy: --% / PP: 10 / Target: Self and all adjacent allies or foes / Category: / Priority: 0
    "The selected target can attack again in the same turn, however the user and the target will be unable to move in the following turn"

    -Okay this one might seem a bit confusing so i'll be sure to leave an example. Since the turn ends after the Pokemon who moves second uses a move or is unable to move due to some type of affliction. With Dualize the pokemon selected will move again after the second pokemon has moved but on the following turn the targeted Pokemon and the user of the move will be unable to move or be switched out. This is to insure the user does not abuse the move and force the foe to stay in and they can switch into another Pokemon. Few things to note: even if the selected target moves second they can still use the move again, It can be blocked by Protect and Detect, it can be reflected by Magic Coat.

    Example:
    Turn 1: Dodrio used Dualize and selected itself as the target, Swalot used Sludge, Dordrio used Drill Peck, Turn End.
    Turn 2: Dodrio cannot move due to the effect of Dualize, Swalot used Stockpile, Turn End.

    Distribution: Dodrio line, Magnzone line, Ambipom Line, Exeggutor Line, Klingklang line, Electivire Line, Ferrothorn Line, Hydreigon Line, Most Pokemon in the Fairy Egg Group, Most Fighting Types.
    Unfortunately, this move doesn't work, either. There are two reasons for this. The first is that in the example you stated, since the trigger for Dodrio being able to use Drill Peck was the turn ending, by the time Dodrio attempts to use Drill Peck, the turn would have already ended. The second is that there is no guarantee for Dualize to work on the target; if the move fails, then there is no opportunity for the player to enter a move in between the turn.

    While the second case can be changed by making the user be able to enter a move, unlike with Baton Pass and Explosion, where sending out a Pokémon is the last thing in the resolution of the move, it isn't with Dualize, since the effect of Dualize doesn't actually end until the second move is used.

    The bad thing is that the following scenario doesn't work, either:
    Turn 1: Dodrio used Dualize on itself. Swalot used Sludge. (Turn Ends.)
    Turn 2: Dodrio used Drill Peck. Dodrio used Agility. Swalot used whatever. (Turn Ends.)

    This is because the prompt for the turn to begin (or the prompt to wait for the other person to finish making choices) triggers after selecting something that ends the user input time frame. In other words, there is no opportunity for the second move to be chosen.




    In any case,

    New Item: Harness Unit
    "A harness worn for adventuring. Prevents the holding Pokémon from landing critical hits, but boosts the power of its moves."
    - Prevents the holder from landing critical hits. In return, each of the Pokémon's moves has its power increased by 20%.






  5. #1425
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    Quote Originally Posted by cascadethewarrior View Post
    How is it like Sky Drop? Sky Drop does immobilize the user and the target but that's the only similarity I see between the two.
    It's only niche is immobilizing opponents in double battles.

    Though now that I think about it, it still does have the advantage of allowing a teammate to attack the immobilized foe...

    Edit: Oh, it allows the pokemon to move a second time. I missed that, nevermind, I thought you meant something else with that move.

    Edit2: What would happen if Dodrio uses Dualize and then Sky Attack or Fly?
    Last edited by Zachmac; 8th December 2012 at 7:31 AM.

  6. #1426
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    Quote Originally Posted by Wishing Star View Post
    Unfortunately, this move doesn't work, either. There are two reasons for this. The first is that in the example you stated, since the trigger for Dodrio being able to use Drill Peck was the turn ending, by the time Dodrio attempts to use Drill Peck, the turn would have already ended. The second is that there is no guarantee for Dualize to work on the target; if the move fails, then there is no opportunity for the player to enter a move in between the turn.

    While the second case can be changed by making the user be able to enter a move, unlike with Baton Pass and Explosion, where sending out a Pokémon is the last thing in the resolution of the move, it isn't with Dualize, since the effect of Dualize doesn't actually end until the second move is used.

    The bad thing is that the following scenario doesn't work, either:
    Turn 1: Dodrio used Dualize on itself. Swalot used Sludge. (Turn Ends.)
    Turn 2: Dodrio used Drill Peck. Dodrio used Agility. Swalot used whatever. (Turn Ends.)

    This is because the prompt for the turn to begin (or the prompt to wait for the other person to finish making choices) triggers after selecting something that ends the user input time frame. In other words, there is no opportunity for the second move to be chosen.
    Darn, I really thought this was my best one yet too :/

    What if the move it chooses for the second move is random? That way you don't have to select another attack.

    New Item: Harness Unit
    "A harness worn for adventuring. Prevents the holding Pokémon from landing critical hits, but boosts the power of its moves."
    - Prevents the holder from landing critical hits. In return, each of the Pokémon's moves has its power increased by 20%.
    Cool. You should make an ability variant of this cause I can see this being an ability as well.

    Quote Originally Posted by Zachmac View Post
    What would happen if Dodrio uses Dualize and then Sky Attack or Fly?
    It would work the same way it always did. Go into the air the first turn(cause remember the second attack still counts as the same turn) then come down the second turn. Charge the first turn and attack the second etc.

    If you also want to know what happens in a double or triple battle if a pokemon was charging and another pokemon used Dualize on it, the charging Pokemon would unleash it's attack in that same turn and that will count as it's second move.

    Edit: scratch that first part that makes no sense, I think it would make more sense that they are unable to move the second turn regardless of using fly or sky attack, sorta like slaking using a two turn attack with truant.
    Last edited by cascadethewarrior; 8th December 2012 at 8:24 AM.

    Quote Originally Posted by s2daam View Post
    People really need to stop acting like things are definite or "very un/likely" to happen seeming only GameFreak and some of Nintendo know whats happening in this game, so until they are released, nothing is definite without confirmation!
    READ IT REMEMBER IT REALIZE IT

  7. #1427
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    Quote Originally Posted by Ghosts of the Forums View Post
    i ain't insecure, and i will ignore your comments because it's that time of the month for you.
    Your ignoring me means that you have no rebuttal to what I have to say, and proves that what you said about the moves that others made was unjustified.
    Thank you for knowing when to stop. I appreciate it.

  8. #1428
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    Quote Originally Posted by virizionx86 View Post
    I love how you get extremely angry over what other people post because they are either broken and overpowered or laughably unplayable, yet you post this excuse of a battle mechanic and try to justify it by saying that it's "just a joke type".

    You must be a bird because you're a "dumbass", too.
    Quote Originally Posted by Ghosts of the Forums View Post
    i ain't insecure, and i will ignore your comments because it's that time of the month for you.
    Both of you stop before I end up banning everything.

    GotF don't insult people for what they post. As said in the title you can post whatever you want here. If you don't like what they have to say keep your mouth shut.

    Virizion... don't call anyone a dumbass.

  9. #1429
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    But I need GOTF for tallying the BedrockOnce again BH saves the day!

    I can imagine Sableye with an evo, this gives Sableye access to Eviolite to make it more bulkier than it's usual self although Leftovers will be missed if used.

  10. #1430
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    Quote Originally Posted by cascadethewarrior View Post
    Cool. You should make an ability variant of this cause I can see this being an ability as well.
    Eh, making an ability equivalent for each item would make the item less unique, in my opinion. I think I'll pass. (:

    New Move: Mad Blast
    Type: Fire / Power: 100 / Accuracy: 90 / PP: 15 / Target: Single adjacent Pokémon / Category: Special / Priority: 0
    "The user unleashes a blast of fiery energy at the target. The user suffers recoil damage from this powerful attack, however."
    - The recoil of this move is equal to 25% of the damage dealt.






  11. #1431
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    Quote Originally Posted by Wishing Star View Post
    New Move: Mad Blast
    Type: Fire / Power: 100 / Accuracy: 90 / PP: 15 / Target: Single adjacent Pokémon / Category: Special / Priority: 0
    "The user unleashes a blast of fiery energy at the target. The user suffers recoil damage from this powerful attack, however."
    - The recoil of this move is equal to 25% of the damage dealt.

    It seems kinda like a worse Flamethrower in my opinion. Flamethrower is more accurate, Has no recoil and almost any Fire-Type can learn it, if not all. The only upside is that slight 5 extra damage. Perhaps make the power higher?

    Quote Originally Posted by s2daam View Post
    People really need to stop acting like things are definite or "very un/likely" to happen seeming only GameFreak and some of Nintendo know whats happening in this game, so until they are released, nothing is definite without confirmation!
    READ IT REMEMBER IT REALIZE IT

  12. #1432
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    Quote Originally Posted by cascadethewarrior View Post
    It seems kinda like a worse Flamethrower in my opinion. Flamethrower is more accurate, Has no recoil and almost any Fire-Type can learn it, if not all. The only upside is that slight 5 extra damage. Perhaps make the power higher?
    Eh, I guess I could make it 120/100, but then that'd seem too similar to Flare Blitz. :/

    Revamped Move: Mad Blast
    Type: Fire / Power: 100 / Accuracy: 90 / PP: 15 / Target: Any non-user / Category: Special / Priority: 0
    "A blast of fiery energy at the target that may burn. The user suffers recoil damage from this powerful attack."
    - The recoil of this move is equal to 25% of the damage dealt. 10% chance to inflict a burn.






  13. #1433
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    Quote Originally Posted by Wishing Star View Post
    Eh, I guess I could make it 120/100, but then that'd seem too similar to Flare Blitz. :/

    Revamped Move: Mad Blast
    Type: Fire / Power: 100 / Accuracy: 90 / PP: 15 / Target: Any non-user / Category: Special / Priority: 0
    "A blast of fiery energy at the target that may burn. The user suffers recoil damage from this powerful attack."
    - The recoil of this move is equal to 25% of the damage dealt. 10% chance to inflict a burn.
    Well now it's like a worse Heat Wave lol


    3 New abilities!

    Sadist
    "Boosts Attack and lower Defense after inflicting Physical damage to any Pokémon"

    -I think this one is pretty self explanatory. So after you inflict Physical damage, regardless of how much or how little the damage was, Your Attack is increased by one stage and the Defense is lowered by one stage. So if the attack used was Special based or a status move it won't work.

    Distribution: Mostly Dark and Ghost types



    Masochist
    "Boosts attack after recoil damage"

    -So it raises the attack by one stage every time the Pokemon with this ability takes recoil damage.

    Distribution: Mostly Dark, Ghost Types and Fighting Types.



    Immortal
    "Increase HP by recoil damage"

    -So basically every time a Pokemon takes recoil damage their HP is increased by the amount that just lost. Keep in mind that they still take recoil first, so they can faint to their own recoil damage if their HP was low upon taking recoil. This includes Life Orb damage.

    Distribution: Crobat line or whenever they decide to make Pokemon based on vampires. :P
    Last edited by cascadethewarrior; 9th December 2012 at 8:03 AM.

    Quote Originally Posted by s2daam View Post
    People really need to stop acting like things are definite or "very un/likely" to happen seeming only GameFreak and some of Nintendo know whats happening in this game, so until they are released, nothing is definite without confirmation!
    READ IT REMEMBER IT REALIZE IT

  14. #1434
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    Move: Assist(buffing)
    Effect: Once using this move, your team is shown. You can then select a pokemon and it's move. The user then uses this move.

    It may be OP, but I can't really think of a way it can be abused. The only good pokemon who gets it is Infernape....and I can't think of any OP combos it can pull of with it.


    Edit: Upon further thought, I realized how dangerous a pokemon with every possible coverage move could be...so instead, it'll pick a random move from the pokemon you select.
    Last edited by Zachmac; 9th December 2012 at 6:56 AM.

  15. #1435
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    Quote Originally Posted by Zachmac View Post
    Move: Assist(buffing)
    Effect: Once using this move, your team is shown. You can then select a pokemon and it's move. The user then uses this move.

    It may be OP, but I can't really think of a way it can be abused. The only good pokemon who gets it is Infernape....and I can't think of any OP combos it can pull of with it.
    Yeah this is too powerful, to be able to use any move, is pretty powerful and all you have to do is show you team? Maybe if it has a bigger consequence.

    Can't think of a way to abuse this? You could put Smeargle on your team(even if you were not gonna use it) and since it can learn any move, you now can give a pokemon with better stats and the move assist , the ability to use any move at their disposal.


    lol glad you figured it out yourself.

    Quote Originally Posted by s2daam View Post
    People really need to stop acting like things are definite or "very un/likely" to happen seeming only GameFreak and some of Nintendo know whats happening in this game, so until they are released, nothing is definite without confirmation!
    READ IT REMEMBER IT REALIZE IT

  16. #1436
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    Holy Garbador, almost didn't post here for a full month lol.

    Imma go do another "improve an extremely underused pokemon" again...

    Topic of the day will be... ... ... ...

    Glalie, waala!

    2nd DWA:
    Speed Freeze: The user has a 60% chance to strike first when using an ice type move.

    New Attack:
    Frostbite (Ice)
    PP: 15/Power: 80/Accuracy: 100/Category: Physical/Target: Selected adjacent foe
    The user bites at the foe, quickly freezing the molecules and lowering speed by a stage.
    > Glalie only. Fits his Pokedex record too.

    Melt (Ice)
    PP: 15/Power: --/Accuracy: 100/Category: Status/Target: Self
    The user melts its ice, effectively boosting Attack and Speed, but lowers Defense.
    > all ice type weeee (I mean a few... elusive one. Maybe Vanilluxe) :3

    Credits to Brutaka for siggy

  17. #1437
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    I like melt, plus it doesn't look too broken on Mamoswine since its Speed and Attack is similar to Dragonite to me.

  18. #1438
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    Quote Originally Posted by OceanicLanturn View Post
    2nd DWA:
    Speed Freeze: The user has a 60% chance to strike first when using an ice type move.
    Love the effect, not so much the name :P

    New Attack:
    Frostbite (Ice)
    PP: 15/Power: 80/Accuracy: 100/Category: Physical/Target: Selected adjacent foe
    The user bites at the foe, quickly freezing the molecules and lowering speed by a stage.
    > Glalie only. Fits his Pokedex record too.
    So is the lowered by one stage 100%? or is there a chance to lower it? either way I think it's pretty solid.

    Melt (Ice)
    PP: 15/Power: --/Accuracy: 100/Category: Status/Target: Self
    The user melts its ice, effectively boosting Attack and Speed, but lowers Defense.
    > all ice type weeee (I mean a few... elusive one. Maybe Vanilluxe) :3
    Cool. No pun intended.

    Quote Originally Posted by s2daam View Post
    People really need to stop acting like things are definite or "very un/likely" to happen seeming only GameFreak and some of Nintendo know whats happening in this game, so until they are released, nothing is definite without confirmation!
    READ IT REMEMBER IT REALIZE IT

  19. #1439
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    Quote Originally Posted by cascadethewarrior View Post
    3 New abilities!

    Sadist
    "Boosts Attack and lower Defense after inflicting Physical damage to any Pokémon"

    -I think this one is pretty self explanatory. So after you inflict Physical damage, regardless of how much or how little the damage was, Your Attack is increased by one stage and the Defense is lowered by one stage. So if the attack used was Special based or a status move it won't work.

    Distribution: Mostly Dark and Ghost types



    Masochist
    "Boosts attack after recoil damage"

    -So it raises the attack by one stage every time the Pokemon with this ability takes recoil damage.

    Distribution: Mostly Dark, Ghost Types and Fighting Types.



    Immortal
    "Increase HP by recoil damage"

    -So basically every time a Pokemon takes recoil damage their HP is increased by the amount that just lost. Keep in mind that they still take recoil first, so they can faint to their own recoil damage if their HP was low upon taking recoil. This includes Life Orb damage.

    Distribution: Crobat line or whenever they decide to make Pokemon based on vampires. :P
    Sadist - Seems pretty neat. I think the Defense drop balances out the Attack increase, since the Pokémon with this ability always has a chance to be hit with an offensive move and faint before using another offensive move. The name may have to be changed, though; it wouldn't really be plausible for Game Freak to promote being happy from seeing another person in pain.

    Masochist - This seems like both a strictly better and strictly worse Reckless at the same time. Before taking any recoil damage, it's worse than Reckless, but afterward, it seems better, because it replicates all of what Reckless does by this point. Again, the name would probably need a change, but I see what you did with the sadism-masochism duo.

    Immortal - This is a tough one to evaluate flavorfully.
    Having the ability trigger from recoil damage makes it seem as though the Pokémon isn't immortal at all, because as you mentioned, the Pokémon can still faint before it's healed.
    Having the ability replace the recoil damage (making the user get healed by the amount they would've gotten as recoil damage) just seems off.
    But if you have the ability negate recoil damage entirely, then it's just Rock Head, and that's kind of boring.
    As for the ability though, it doesn't seem imbalanced at all, really. I like it.

    Quote Originally Posted by OceanicLanturn View Post
    2nd DWA:
    Speed Freeze: The user has a 60% chance to strike first when using an ice type move.

    New Attack:
    Frostbite (Ice)
    PP: 15/Power: 80/Accuracy: 100/Category: Physical/Target: Selected adjacent foe
    The user bites at the foe, quickly freezing the molecules and lowering speed by a stage.
    > Glalie only. Fits his Pokedex record too.

    Melt (Ice)
    PP: 15/Power: --/Accuracy: 100/Category: Status/Target: Self
    The user melts its ice, effectively boosting Attack and Speed, but lowers Defense.
    > all ice type weeee (I mean a few... elusive one. Maybe Vanilluxe) :3
    Speed Freeze - Eh, it should probably be 30% or something. I just think that having a 60% to strike first within priority bracket using any type of move is too good. Just think if Ice were replaced with, say, Water or Psychic in the description. Reuniclus would probably go to ubers or something.

    Frostbite - Sure. I'd make it so that the Speed boost chance is the same as Crunch's Defense-lowering chance.

    Melt - The name kind of contradicts with the type, but the effect seems pretty solid (pun intended).






  20. #1440
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    New Oblivious: prevents attraction and status moves.

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