Revamped Move:
Feint
New Power: 50
New Effect: Does double the damage when hitting a Pokemon using Protect/Detect (still lifts the effect of those moves as well).
Revamped Move:
Feint
New Power: 50
New Effect: Does double the damage when hitting a Pokemon using Protect/Detect (still lifts the effect of those moves as well).
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I'm sure it's been suggested before but how about an item that makes a Pokémon immune to stealth rock damage? I was actually surprised that they didn't add it for Gen V.
White 2 Team:
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The Magnemite Coil
Want More People in your Join Avenue? Join the Magnemite Coil!
Go to the Virbank Complex, catch a Magnemite, then trade it on the GTS for another Magnemite. Rinse and repeat
Skeptical? Take at look at what the most traded pokemon on the GTS is....
Gen V - I have Liechi, Starf, Petaya, Apicot, Ganlon, Micle and Custap berries to trade. Looking for Male Self-Destruct(male).
Its funny that you mentioned that they don't seem immortal at all because the original effect of immortal was different but I thought it would be too powerful. I'll just post it anyway and you all can be the judge of that.
Immortal(beta version)
"Cannot faint from attacking moves"
-So as it says the Pokemon cannot faint from attacking moves but it can still take damage from them so the only way to faint them is through Entry hazards, statuses such as burn and poisoning, from Recoil damage they take or a special move like Destiny Bond or Perish song. I think that is all the ways to faint Pokemon without attacking, unless I am missing something. As you can see it's pretty broken kind why I avoided posting it.
New Move: Metamorphosis
Type:/ Power: -- / Accuracy: --% / PP: 20 / Target: All / Category:
/ Priority: 0
"Changes all moves to Status, Special or Physical"
-Yeah, Yeah I know the name is too long but this name is just to perfect for it. So the one it changes to is at random, so say Metamorphosis is used it can turn all moves of the pokemon in battle into a a status, Physical or Special move This can really help with Tuanters and can turn the tide of battle, because a pokemon like Haxorus which has dreadful special attack would not benefit from all their moves turning into Special-based moves. Also if an attacking move turns into a status move they can no longer factor in Sp. Attack, Attack, Defense and Special Defense in attacking moves.
Distribution: Bug Types and Grass Types
New Move: Possess
Type:/ Power: -- / Accuracy: --% / PP: 5 / Target: Single adjacent Pokemon / Category:
/ Priority: +5
"When this move is used, if the user faints, the Pokémon that landed the knockout hit will be unable to move in the following turn and the target's type becomes Ghost."
-Sorta like a last resort to guarantee safe switch in, so either they stay in or they have no choice but to switch. The Targets type will however remain Ghost until they are switched out.
Distribution: Ghost types.
Haunt
"Inflicts a curse upon fainting"
-Basically it inflicts the Curse status(or whatever it is) on the Pokemon that fainted the Pokemon with this ability
Distribution: Ghost Types
Last edited by cascadethewarrior; 10th December 2012 at 2:53 AM.
I would have to say broken yeah.~I'll let someone else critique it.
New Move: Metamorphosis
Type:/ Power: -- / Accuracy: --% / PP: 20 / Target: All / Category:
/ Priority: 0
"Changes all moves to Status, Special or Physical"
-Yeah, Yeah I know the name is too long but this name is just to perfect for it. So the one it changes to is at random, so say Metamorphosis is used it can turn all moves of the pokemon in battle into a a status, Physical or Special move This can really help with Tuanters and can turn the tide of battle, because a pokemon like Haxorus which has dreadful special attack would not benefit from all their moves turning into Special-based moves. Also if an attacking move turns into a status move they can no longer factor in Sp. Attack, Attack, Defense and Special Defense in attacking moves.
Distribution: Bug Types and Grass TypesSeems reasonable.
New Move: Possess
Type:/ Power: -- / Accuracy: --% / PP: 5 / Target: Single adjacent Pokemon / Category:
/ Priority: +5
"When this move is used, if the user faints, the Pokémon that landed the knockout hit will be unable to move in the following turn"
-Sorta like a last resort to guarantee safe switch in, so either they stay in or they have no choice but to switch.
Distribution: Ghost types.
I like it.
Haunt
"Inflicts a curse upon fainting"
-Basically it inflicts the Curse status(or whatever it is) on the Pokemon that fainted the Pokemon with this ability
Distribution: Ghost Types
Isn't there an ability that prevents the Pokémon with it from getting hit with a status move like Thunder Wave?
I'd say this is a pretty good change, but I can't help but think that it would obsolete an already-existing ability.
Yeah, I never knew why this wasn't Feint's original effect in the first place.
Magic Guard on an item seems pretty good, too.
Immortal β - Yeah, that would be extremely broken, considering it would shut down the vast, vast majority of KO's.
Metamorphosis - This doesn't work, unfortunately. Whether a move is categorized as physical, special, or status is based entirely on the move. This effectively means that changing Toxic from status to physical does nothing except change the damage category; it doesn't change the fact that the move doesn't do damage. Toxic would still be affected by Taunt in this case.
Possess - I like the one-turn lockdown effect, but not so much the Ghost-type transformation effect. Seems like a pretty good move that would make the opponent hesitate to KO your Pokémon.
Haunt - Seems like a good ability. The only thing that you might not want happen though is that the Pokémon that knocks out the Pokémon with Haunt will always get a 25% HP loss due to how the turn system works.
Um, let's give Gyarados a stat-line of uhh...130/130/130/130/130/130 cause it's Gyarados and it's just too awesome.
Alright lol, change Explosion back to DPP
Rapid Spin as a umm, non-attacking move with perhaps +1 prio. Yeah that's all I have lol.
Last edited by Zachmac; 10th December 2012 at 4:26 AM.
I'm going to spice up Curse a bit
Curse (Ghost)
PP: 5/Power: --/Accuracy: --/Category: Status/Target: Single Adjacent Foe
The user places a curse on the foe's team using 50% of its hp, and causing the foe to lose 1/8 of its hp every turn. The curse remains until the user is knocked out.
It's sort of an advancement. Here's an example
Turn 1: MissingNo uses Curse, a curse was placed on "TrainsRUs"'s team! Pikachu uses Tail Whip. Pikachu is inflicted by the curse (7/8 hp left)
Turn 2: Tornadus swtiches in, MissingNo uses Tail Whip. Tornadus is afflicted by the curse (7/8 hp)
Turn 3: Tornadus uses Hurricane, MissingNo fainted. The curse on "TrainRUs"'s team disppeared!
If it switches out, the effect will be cancelled as well.
Sea Breeze (Flying)
PP: 15/Power: 55/Accuracy: 100/Category: Special/Target: All opposing foe
The foe is calmed by a breeze with smells of the sea, that lowers Attack by one stage. (100%)
- Distribution: Mantine, Pelipper and Swanna and their pre-evos. It gives some small niche as a physical wall I guess? Mantine might really need Sea breeze if it gets it. Scald + Sea Breeze + awesome Special Defense...
Assault (Dark)
PP: 10/Power: 50/Accuracy: 100/Category: Physical/Target: Selected Adjacent Foe
If the user moves faster than the target, power doubles.
- As not-powerful as it may sound, Assault is a great move for extremely fast moving stuff like Gengar and Jolteon. For coverage?
Roast (Fire)
PP: 15/Power: 30/Accuracy: 100/Category: Special/Target: Selected Adjacent Foe
The user lets loose a small fire that removes the foe's held item.
- Tepig's pokedex entry gave me this idea: It loves to eat roasted berries, but sometimes it gets too excited and burns them to a crisp.
- Distribution: Tepig line, I guess. And some other fire types.
Credits to Brutaka for siggy
Meh, since it fades when the pokemon faints, I suppose it's still not all that great. I'd rather change curse into a status effect similar to poisoning and burning, so the effects will stay when the foe swaps out.
Meh, not really all that great.Sea Breeze (Flying)
PP: 15/Power: 55/Accuracy: 100/Category: Special/Target: All opposing foe
The foe is calmed by a breeze with smells of the sea, that lowers Attack by one stage. (100%)
- Distribution: Mantine, Pelipper and Swanna and their pre-evos. It gives some small niche as a physical wall I guess? Mantine might really need Sea breeze if it gets it. Scald + Sea Breeze + awesome Special Defense...
Actually, that's pretty good, since this metagame is very speed-based. Not all that great for Gengar, though, no thanks to it's horrendous attack stat.Assault (Dark)
PP: 10/Power: 50/Accuracy: 100/Category: Physical/Target: Selected Adjacent Foe
If the user moves faster than the target, power doubles.
- As not-powerful as it may sound, Assault is a great move for extremely fast moving stuff like Gengar and Jolteon. For coverage?
So a fire type nock-off? Sure, but I'd rather just change the effects of incinerate to this.Roast (Fire)
PP: 15/Power: 30/Accuracy: 100/Category: Special/Target: Selected Adjacent Foe
The user lets loose a small fire that removes the foe's held item.
- Tepig's pokedex entry gave me this idea: It loves to eat roasted berries, but sometimes it gets too excited and burns them to a crisp.
- Distribution: Tepig line, I guess. And some other fire types.Okay, that's good enough for me.It's in the Official News Thread.
Revamping Hurricane, cuz why the hell not.
New Power: 150
PP: 5 (8 with PP Maxed)
Accuracy: 50
New Effects: [b]Doesn't[b] always hit in rain.
Always Confuses.
basically, Inferno/Zap Cannon on a flying move. :P
no thank you. rpaid spin is meant to do some damage, and i wouldn't like it if taunt prevented spinning. and priority is a little much, forry could pull off a priority spin after getting his own hazards up and you'd be totally fine.
and mr. sneasel, that is a strictly better (in singles which is all i care about.) heat wave, and probably in some cases a much better choice then fire blast. unless of course, it's physical in which case it outclasses alll other physical fire moves out there, save for v-create.
and please don't change stuff that is fine as it is (i.e. hurricane) to crap that is never used competitively.
HAVE CLAIMED SHROOMISH!
(╯°□°)╯RAAAAAAAAAGGEEE!!!!
OPPA GARCHOMP STYLE
credit to cyrius for the userbar, and trident20 for the garchomp.
link to my first battle with new team, don't click it, I just have no where to post it for now. http://www.pokemonshowdown.com/replay/ou-17364367
RECRUITING FOR MY UPCOMING CLAN. VM/PM ME.
Last edited by Jazz Hands; 10th December 2012 at 6:07 PM.
...................
muscle band increases by either 10 or 20%
not 50%
EDIT: imagine blissey or slowbro or skarm on anyone practically with gold armor. now no poke has a weak defenseive score. same with psychic headband.
HAVE CLAIMED SHROOMISH!
(╯°□°)╯RAAAAAAAAAGGEEE!!!!
OPPA GARCHOMP STYLE
credit to cyrius for the userbar, and trident20 for the garchomp.
link to my first battle with new team, don't click it, I just have no where to post it for now. http://www.pokemonshowdown.com/replay/ou-17364367
RECRUITING FOR MY UPCOMING CLAN. VM/PM ME.
Last edited by Jazz Hands; 10th December 2012 at 6:16 PM.
Curse - Eh, it doesn't fit the flavor of the user of Curse laying a curse on one of the opponent's Pokémon. I'm fine with the proposal of the person afterward, in that the curse stays on the afflicted Pokémon even after they switch out and back in, but not a curse that affects the entire opposing team.
Sea Breeze - I don't really see why a sea breeze would deal damage if it's calming and not very strong to begin with, but the Attack-lowering aspect seems neat.
Assault - A 100/100 Dark-type move that would probably make Dark Pulse obsolete (bar the Sp. Def drop). I guess it would work.
Roast - Hmm... Incinerate that works on any item. I kind of like it. Maybe it should have the additional effect of getting the boost of the target's Berry (if it has one). It wouldn't be strictly better than Pluck due to the lower base power.
Hurricane is fine as it is, in my opinion. It's already a very strong move to begin with; no need to make it even better and potentially game-breaking.
This is kind of a mix between Fire Blast and Flamethrower. I'd make it physical so Flareon would have another move, and so that the line between Fire Blast and Flamethrower isn't blurred too much. 15 base power could be the difference between a two-hit and a one-hit KO, which means that nobody would use Fire Blast anymore.
There should be some sort of drawback to these items if the stat boost is that high. The Choice items increase Attack, Sp. Atk, or Speed by this much, but have a huge drawback in that the holder can only select one move every time it's switched in. For these two items to have no drawback whatsoever is broken.