Think we'll get a
FairyMAGIC-typed Plate too? Mystic Plate? It'll be interesting to see. Arceus- FairyMAGIC might be a top-quality sweeper due to the current lack of Steel moves in Ubers, except Scizor's Bullet Punch (and Poison-moves are virtually non-existant). Of course the metagame could (and probably will) dramatically change with the introduction of the 6th Generation.
Planned every detail, nothing could go wrong; control the youth and keep the country strong
An assigned occupation and a place to stay, one brushstroke paints the whole world grey
With no individuality, no room for dissent, the police came and off to jail he went
But he had grudges for he had no hate for the ones who made a god their state
You can take what you want from me but you'll never be able to rob me of my dignity!
Anti-Heros - Dignity
Oh, you can shoot my body full of holes but you can't kill the spirit of Rock n' Roll, baby!
New Move: Refraction
Type: / Power: -- / Accuracy: 85% / PP: 10 / Target: All adjacent foes/allies / Category: / Priority: 0
"The user reflects more damage to the foe depending on how much damage tooken "
-So basically the base power of this move is determined double the base power of the move the user was last hit with. So if the last move you were hit with was a base 60 Silver Wind. Refraction now becomes base 120 Fairy-type move and stays that way until the user is hit with another move with a different base power. If Xerneas is a indeed a Fairy-type than this would be it's signature move.
New Move: Starlight
Type: / Power: 70 / Accuracy: 100% / PP: 15 / Target: All adjacent foes / Category: / Priority: 0
"The user releases an array of starry lights. It may lower the targets accuracy "
- It has a 10% chance of lowering the targets accuracy
"Raises Attack each time a move misses"
-So every time the one with this ability misses a move it's attack gets raised one stage.
Last edited by cascadethewarrior; 18th June 2013 at 5:30 AM.
Wee first post here:
"The user goes into battle with a Substitute already there, but it's HP is automatically cut to 75% and it moves last for the first 3 turns of battle."
It's usable, and the drawbacks don't make it too overpowered.
Dark Hole (move)
Fairy / Status / Priority +1 / PP-5
"The user releases cosmic energy from it's very soul, KOing itself and one of the oponent's actie Pokemon."
If it's a double or triple battle, the opposing pokemon will be randomly selected. It could be very OP, but then again, there are a lot of worse moves out there than this.
Cosmic Comet (move)
Fairy / Special / Priority +0 / PP- 5 / Power: 140 / Acc: 90
"The user cloaks itself in cosmic power and releases a comet down upon the target, and it's Special Attack is raised by one stage, but it takes 75% recoil damage."
Basically a Fairy Draco Meteor or Fire Blast but with a raised Special Atttack after usage and a huge cost, that might just be worth it.
Way, way too good. This is virtually guaranteed to be a 120+ base power move with no relevant restriction. It could also be the same priority as Counter to avoid confusion.
This move's alright, though. It's a standard Heat Wave-like attack that may lower Accuracy. Nothing too big.
Sure. It's worth mentioning that it doesn't trigger off of Normal- and Fighting-type moves hitting Ghost-type Pokémon, Psychic hitting Dark, Dragon hitting Fairy, Ground hitting Flying, and Electric hitting Ground, though, because those technically don't miss.
Evidence for this is Hi Jump Kick. Note that Hi Jump Kick against a Ghost-type Pokémon doesn't count as a miss, although the user will still take crash damage. Bulbapedia states this as "counting as a miss", not "a miss", though I didn't justify my point with Bulbapedia's statement.
I'd rather have it be a Doubles or Triples trick where if a Pokémon adjacent to the Pokémon with Bodyguard would be hit with a move that only targets it, the Pokémon with Bodyguard is hit instead. The fact that the ability needs so many drawbacks makes the ability not that well designed, I'm afraid.
Dark Hole -
So you have five Pokémon with Dark Hole on your team, and your team manages to kill off the first Pokémon. I guess it's an instant win.
I'm completely serious when I say that this would be abused the moment people realize just how good and powerful this move is.
Cosmic Comet -
A 50% recoil is already bog standard for moves like Head Smash, so increasing the recoil slightly while raising Sp. Atk is alright, I suppose.
Overall, pretty good moves you designed for your first time posting here. Just be wary of benefit-drawback ratios and try not to make your mechanics too overpowered. :P
Today I was thinking. If Landorus had Work Up. It could be very fun. That is all
Your signature was too tall and contained too many images. Read the rules before you update your signature.
A few moves
PP: 10/Power: --/Accuracy: --/Category: Status/Target: Single Adjacent Foe/Priority: +5
"The user forces a psychic aura around the foe that reverses stat changes for one turn. Will fail if used twice in a row."
- Cannot be used twice in a row. Blocked by Substitute. Reverses stats change, but does not include attack-side abilities (eg. Draco Meteor's -2 boost will not turn to a +2, and Charge Beam's +1 sp.atk will retain and not turn into -1 Sp.Atk)
Alakazam vs Scizor
Turn 1: Alakazam uses Reverse! Scizor uses Swords Dance, Scizor's Attack sharply fell.
Turn 2: Alakazam uses Reverse! But it failed! Scizor uses Swords Dance, Scizor's Attack sharply rose.
Turn 3; Alakazam uses Hidden Power! Scizor fainted.
Turn 3 is just for fun.
Distribution: Psychics and a Prankster Fairy type
Credits to Brutaka for siggy