YOU CAN'T BRING ME DOWN!!!
Quote of the because I ****ing feel like it, you trashy conformists
"The American eagle can't fly on two right wings forever. Revolution is coming!"
Focus Smash (Fighting)
PP: 10/Power: 100/Accuracy: 90/Category: Physical/Target: Single Selected Adjacent Foe
The user concentrates its energy on one point of its body and slams it at the foe, doing great damage. No added effect.
Instead of creating Beak Smash and whatever smash, I fused everything into one single move. Birds gets this. So yeah. It'll probably be a TM and anything that has a point on its body can learn it XP
Credits to Brutaka for siggy
Late but...
New pokemon:
Japeon, the Wind Pokemon.
Pokedex number: #143 Orion (#792 National).
Flavor text: "They live high in the sky, creating intense gusts of wind that blaze through the atmosphere. They can cause freakish thunderstorms and blizzards with their winds."
Evolution chain: Eevee -> Japeon (level Eevee up while holding an Air Stone).
Appearance: Similar to that of Glaceon, but its feet (and to a lesser extent, their limbs) appear to be made out of gusts of wind. Its tail appears to be nonexistent when standing still, but flares up when it flies through the air.
Type: Flying
Abilities: Filter, Unburden, Air Lock (PDW).
Base stats:
HP: 65
Attack: 60
Defense: 65
Special Attack: 110
Special Defense: 95
Speed: 130
BST: 505
Notable moves: Airblaze (signature), Weather Ball, Blizzard (no Ice Beam), Thunder (no Thunderbolt), Defog (modified from DPPt version), Tailwind, Baton Pass*, Air Slash, Whirlwind.
*detnotes Egg Move, **detnotes Move Tutor Move
Comments: The second of the Eevee evolutions discovered in Orion. It plays a secondary role in the story when compared to Arceon. Unburden makes it the fastest unboosted pokemon in the metagame after having used a Flying Gem (question: Is Unburden active if the pokemon has no item to begin with like in the PMD games). Running a scarfed Modest (Air Lock) set, it is capable of picking off most Volcarona at +1 Speed. It can provide the team with a great boost of speed with Tailwind, it can clear the opponent's weather and therefore put them into trouble if their starter is KO'd or abuse rain with Thunder (Hail with Blizzard).
Modified Moves:
Defog.
Old effect: Lowers opponent's Evasion.
New effect: Removes all entry hazards on both sides of the field.
Comments: Entry hazards, especially Stealth Rock, are overpowered. They should get another move that clears them and is not stopped by spinblockers (take that Jellicent and Gengar!)
Rapid Spin:
Old effect: Deals damage and removes entry hazards on the user's side. It also removes trapping moves like Sand Tomb and Whirlpool.
New effect: Its effect of removing entry hazards and trapping moves occur regardless of type immunities.
Comments: Fixed it in terms of flavor.
Chuc nam moi hanh phuc.
Tietp tuc chung tay xay dung dien dan vung manh nhe cac ban.
It's kinda unfiar that an Eeveelution gets a signature move while another doesnt. At best, I'd give it Acrobatics. But I would've preferred it if the flying type was more physical based. There hasn't been much physical based Eeveelutions that is really good. Jolteon in OU is specially based, Espeon is defensive and is also specially based. Umbreon was always more of a stall pokemon than attacker. Vaporeon in OU is another stall mon specially based. The rest are in NU. Yeah, I would've prefered a 130 atk > 130sp.atk but since it's your mon, your choice.
Defog- Nice, but how does clearing fog remove hazard @_@. Tbh something like Gust would've been much nicer.
Rapid Spin- And so ghosts lost their niche of spin-blocking, not saying I'd dislike this xD
Credits to Brutaka for siggy
I think there should be an item that prevents hazards from doing damage. I don't know if it should be one-use or permanent, though. It would help Volcarona and friends a whole lot. Do you guys think it would be overpowered if it was a permanent item? For some pokemon it doesn't really matter, for example in most matches Volcarona only comes onto the field once. Though for other's, like Crobat, who usually makes its appearance more than once in a match, it would make a difference if it gets protection from stealth rocks only once, or the whole time. If it was permanent, I think this would also discourage from using stall/phasing teams even more.
And I agree with the Defog idea of Orithan. Hazards are overpowered and I hate building in a rapid spinner in my team to get rid of them. And the regional birds will get some more use as well (I hope).
Still, most regional birds are held back by being walled by rocks and fighting types, and being frail. Staraptor is an exception. They need some kind of stuff to break through steels and rocks. As for the protection, I'd say once, because if it was permanent it would render hazards useless.
Credits to Brutaka for siggy
yeah I can imagine hazards becoming more or less useless, but still, it costs an item slot. Pokemon who would want protection from hazards still need to give up their leftovers, life orb or choice item. About the regional birds: I know most will stay NU forever (except Staraptor), but I like some of them and I think it's a shame they are even never used in NUStill, most regional birds are held back by being walled by rocks and fighting types, and being frail. Staraptor is an exception. They need some kind of stuff to break through steels and rocks. As for the protection, I'd say once, because if it was permanent it would render hazards useless.Being able to remove hazards with defog would give them a small niche, although plenty of pokemon would do it better.
I guess... it's an item slot sacrifice, so no Choice Scarf or Life Orb or anything like that for them.
And uhh... Pointy Knife and ripping? Yeah... o:
Hammer Arm did need a small drawback, but a Speed drop was a tad too much, design-wise. I'd say this is fine.
Defog - Yes! Flavor-wise, because Defog involves flapping of wings (I would assume) to create a powerful gust of wind that blows things away, it would make sense that entry hazards are blown away, too.
Rapid Spin - In terms of flavor, it works. However, I don't like how it eliminates one major advantage that Ghost-type Pokémon have over other types. I'll say no on this one, despite its excellent revamp.
HAVE CLAIMED SHROOMISH!
(╯°□°)╯RAAAAAAAAAGGEEE!!!!
OPPA GARCHOMP STYLE
credit to cyrius for the userbar, and trident20 for the garchomp.
link to my first battle with new team, don't click it, I just have no where to post it for now. http://www.pokemonshowdown.com/replay/ou-17364367
RECRUITING FOR MY UPCOMING CLAN. VM/PM ME.
YOU CAN'T BRING ME DOWN!!!
Quote of the because I ****ing feel like it, you trashy conformists
"The American eagle can't fly on two right wings forever. Revolution is coming!"
Both of those are instantly Broken. Sunflora... O_O Oh GOD. Charizard can still go die and screw itself in a hole, but Sunflora getting that boost? It's like giving a squirrel coffee, unpredictable.
Damage calculation of Maximan IV'd EV'd Sunflora, Solar Power, Choice Specs,+6 Sunny Day Solar Beam against a level one Wooper with no item,-6 and maximum damage, with crit
3,690,504 That's... Hell. Now double that. Yea, you get the picuture .PermaSun plus Quick CLaw/Choice Specs SOlarBeam Spam? THat will murder everything.
THe first one will instantly make the entire meta game offensive. You don't have to worry about hazards, Stat lowering moves, statuses, just give your entire team this magic item of death. With this, you'll see a lot of Offensive pokemon in OU, and a Lot of Defensive Pokemon in NU.
Last edited by Lost Requiem; 5th January 2013 at 3:41 AM.
Forenote: This entire post is about the item
I believe that you are wrong and that it would not be broken, because it's a single use item. Because of that, even if you sent something in to scout, or to act as a lure, or double switched, or anything, it would activate and be gone and you'd have no item. While that would be an awesome item for a pokemon like Volcarona, I can't imagine a practical use on any other pokemon when other items outclass the simple ability to avoid hazards. Speaking of which, if hazards were on the field, you know what they would do? Eliminate the item. Even if it were a pokemon like Thundurus-T, who takes 25% from SR, I'd still run Choice Scarf over the ability to not take that 25% once.
From a design standpoint, the item would be perfectly fine. In actual battles, though... wow would that be powerful.
Anyway, Solar Power has a drawback for a reason. A 100% boost is too much benefit for something that requires just one turn to set up. It's not like you have to get your Pokémon to +6 all stats while maintaining full HP while still holding their item and having a specific ability.
Both Japeon and Arceon get signature moves. But I see where you are coming from because the other evolutions don't. Eevee are relatively common in Orion and the Kanto-Johto evolutions can be seen as wild pokemon in some places. Each evolution will possibly be given signature moves for my Gen VI. (Note that Leafeon and Glaceon will not be present in the Orion regional pokedex, because Orion doesn't get the necessary rocks for them to evolve with).
I chose a special flying type because it is based on wind, largely for flavor.
I guarantee you that Japeon's name isn't intended as a racist slur. The Jape- in the name came from "Japes", the spirit of Wind or whatever I first saw in a book about wizards and magic while I was younger.
New Moves:
Melt Away (N/A BP, N/A Accuracy, 10 PP, Status, +4 Priority, Water).
Flavor text: "The user melts away into the nearest source of liquid to evade attacks and heal itself. Fails if used in succession or during strong sunlight."
In-Depth effect: The user evades all attacks, barring Electric attacks, including Feint. It restores HP equivalent to 3/32nd of its HP (3/16 during rainy weather). It fails if used more than once in a row or during sunny weather. Fails if used in conjunction with any other protection move (Protect, Detect, etc...)
Distribution: This is Vaporeon's signature move.
Comments: I am trying to make a tailor-made Protect for Vaporeon without making it redundant or OP.
Stun Bolt (90 BP, 95 Accuracy, 15 PP, Special, +0 Priority, Electric).
Flavor text: "The user grabs the foe with a strong current of electricity, attempting to stun the foe. It may cause paralysis"
In-depth effect: It has a 30% chance of causing paralysis.
Distribution: This is Jolteon's signature move.
Comments: Because I gave Vaporeon a signature move, Jolteon needs to get one too.
I will edit Flareon's in later. Bare with me.
Last edited by Orithan; 6th January 2013 at 5:22 AM.
Melt Away- Fits Vaporeon perfectly. But wouldn't that make Protect + Melt Away horribly awesome for toxic stalling. *shudders* At least this move is breakable, with Thunderbolt and what not. However, may I suggest, in order to balance, that ALL electric type moves can beat it? It seems really unfair that Thunderbolt and Thunder, both of which are already very, very good, gain an extra bonus while the other electric moves does not. Yeah.
Stun Bolt - Seems cool. but it's exactly like discharge except it can't hit everyone in doubles. Sooo yeah.
Now, it's Lanturn's new-stocking new stuff time!
Changed:
Attract Status: Instead of being similar to confusion, it becomes more Sleep-esque. Attract makes immobilization for 2 to 5 turns. The effect will be cancelled when switched out. However, during Infuriation, the pokemon has a 30% chance of hurting itself.
New Moves:
Last Barrier (Psychic)
PP: 5/Power: --/Accuracy: --/Category: Status/Target: All allies/Priority: 0
The user sacrifices itself to make a barrier that prevents all of the foes' attack from landing to its allies for a turn.
> Protect, except that it comes with a cost, and only works in double/triple.
Rotom gets DW Abilities (Weee~)
Rotom: Motor Drive 2nd DW: Shadow Boost
Rotom-Wash: Lightningrod 2nd DW: Torrent
Rotom-Mow: Lightningrod 2nd DW: Overgrow
Rotom-Heat: Lightningrod 2nd DW: Blaze
Rotom-Fridge: Lightningrod 2nd DW: Hail Storm
Rotom-Fan: Lightningrod 2nd DW: Tornado
*All of their 2nd DW Ability are respective mirrors of Blaze/Torrent/Overgrow, so no need to go in depth wiht that.
Credits to Brutaka for siggy
Boy, wouldn't want to face Whitney if those mechanics were used in-game....Changed:
Attract Status: Instead of being similar to confusion, it becomes more Sleep-esque. Attract makes immobilization for 2 to 5 turns. The effect will be cancelled when switched out. However, during Infuriation, the pokemon has a 30% chance of hurting itself.
This certainly makes Attract better. Cute charm abilities will be so good too..... I wonder if it's not a little OP though. I mean, I know it only works with opposing genders, but still... With hazards up, it's an easy way to force foes out and get free damage. Some people find spore overpowered, and this attract status also makes it so that the poke has a chance to hurt itself.... Maybe it would be less OP if Attract had less accuracy or something.
I like the Last Barrier move. It's fine. Not too OP, but people will use it I think.
About the Rotom abilities: I think the abilities are cool, but most Rotom users will keep Levitate, as it is notably better than those DW abilities. Rotom-Wash is the only one that is debatable, maybe it can use Lightningrod well, but I think Levitate is still better.