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Thread: Create &/or Change Anything & Everything Competitive Edition!

  1. #1741
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    Quote Originally Posted by Orithan View Post
    Thanks. I was trying to create an Electric-typed Scald that paralyzes rather than burns not realizing that Discharge did exactly that but also hits all pokemon in battle. I will be upping its BP to 90 and reducing its accuracy to 95 to balance the boost in power. I will be making that all electric-type attacks break Melt Away in exchange for a slightly higher recovery (3/32ths HP in normal weather and 3/16ths in rainy weather).
    Oh yeah, I didn't even mention how it didn't make sense if only Thunder and Thunderbolt lifted the effects of Melt Away for the turn. It just goes to show that the creator of something really shouldn't underestimate the power of proofreading his or her own work. :P






  2. #1742
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    New, more blah blah blah

    Flabbergast (Dark)
    PP: 10/Power: 40/Accuracy: 100/Category: Physical/Priority: +3/Target: Single Adjacent Foe
    The user launches a speedy move that always flinch the foe.
    - Dark variant of Fake Out, with better typings. Distributions goes to Pokemon with Sucker Punch. Its like they almost go together lol.

    Dissuade (Psychic)
    PP: 10/Power: --/Accuracy: 100/Category: Status/Priority: +6/Target: Single Adjacent Foe
    The user dissuades the foe from attacking. Chances of failing rises if this move is used consecutively.
    - It's Protect in another form. Rather than protecting yourself, you immobilise the foe. Also, it has the same priority as Protect/Detect, so speed decides all!

    Here's an example:
    Turn 1: Acceglor is sent out. MissingNo is sent out.
    Turn 1: MissingNo uses Dissuade, Acceglor is hesitant about attacking MissingNo! Turn Ends
    Turn 2: Acceglor uses Protect, MissingNo uses Dissuade, Acceglor is protected. Turn Ends
    Turn 3: MissingNo uses Dissuade, but it failed! Acceglor uses Bug Buzz, MissingNo fainted! Turn Ends

    Credits to Brutaka for siggy

  3. #1743
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    Quote Originally Posted by OceanicLanturn View Post
    New, more blah blah blah

    Flabbergast (Dark)
    PP: 10/Power: 40/Accuracy: 100/Category: Physical/Priority: +3/Target: Single Adjacent Foe
    The user launches a speedy move that always flinch the foe.
    - Dark variant of Fake Out, with better typings. Distributions goes to Pokemon with Sucker Punch. Its like they almost go together lol.

    Dissuade (Psychic)
    PP: 10/Power: --/Accuracy: 100/Category: Status/Priority: +6/Target: Single Adjacent Foe
    The user dissuades the foe from attacking. Chances of failing rises if this move is used consecutively.
    - It's Protect in another form. Rather than protecting yourself, you immobilise the foe. Also, it has the same priority as Protect/Detect, so speed decides all!

    Here's an example:
    Turn 1: Acceglor is sent out. MissingNo is sent out.
    Turn 1: MissingNo uses Dissuade, Acceglor is hesitant about attacking MissingNo! Turn Ends
    Turn 2: Acceglor uses Protect, MissingNo uses Dissuade, Acceglor is protected. Turn Ends
    Turn 3: MissingNo uses Dissuade, but it failed! Acceglor uses Bug Buzz, MissingNo fainted! Turn Ends
    Flabbergast - Solid move, nothing to say here.

    Dissuade - Since it has the same priority as Protect and Detect, would Pokémon A be able to use Dissuade on Pokémon B, making Pokémon B hesitant to use Protect, after which Pokémon C uses Close Combat on Pokémon B? (This assumes Pokémon A is faster than Pokémon B under otherwise normal conditions.)






  4. #1744
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    Quote Originally Posted by Orithan View Post


    New Moves:



    Blaze Wheel (130 BP, 85 Accuracy, 5 PP, physical attack, makes contact, targets adjacent pokemon, +0 priority, Fire type).

    Flavor text: "The user curls up into a ball and ignites itself in fire to ram into the foe with maximum force, engulfing the foe in flames."

    In-Depth effect: Deals damage with no secondary effect.

    Distribution: This is Flareon's signature move.

    Comments: A physical Blue Flare for Flareon and a step up from Flame Wheel. Flareon desperately needs a better movepool so it could shine in the higher tiers.



    Psi Burst (100 BP, 90 Accuracy, 5 PP, special attack, does not make contact, targets adjacent pokemon, +0 priority, Psychic type).

    Flavor text: "The user amasses a strong hunk of strange psychic power and hurls it at the foe. It has a high chance of causing confusion."

    In-depth effect: It causes damage, having a 50% chance of also causing confusion.

    Distribution: Espeon gets its signature move now.

    Comments: Like Ho-Oh's Sacred Fire, but may cause confusion instead of a burn. This would be great for forcing switches, but almost nothing can beat a No Guard Dynamic Punch for that purpose.



    Night Gaze (N/A BP, 100 Accuracy, 10 PP, status, does not make contact, targets an adjacent foe, +1 priority, Dark type).

    Flavor text: "The user makes the foe stare at the ring on its forehead. As a result, the foe flinches if it was readying an attack."

    In-depth effect: The foe has a guaranteed chance of flinching if it was about to use an attacking move.

    Distribution: Umbreon's signature move.

    Comments: A variant of Sucker Punch that causes flinching rather than attacking. It would stall many physical attackers, particularly choiced item users. I fear that it could be broken for that reason.
    You just love making signature moves, don't you? lol :P

    But seriously I think these are all, all right though Umbreon's signature move may be a bit broken because you can pretty much toxic stall them to death with this move and stop them from moving at all.

    Quote Originally Posted by OceanicLanturn View Post
    Dissuade (Psychic)
    PP: 10/Power: --/Accuracy: 100/Category: Status/Priority: +6/Target: Single Adjacent Foe
    The user dissuades the foe from attacking. Chances of failing rises if this move is used consecutively.
    - It's Protect in another form. Rather than protecting yourself, you immobilise the foe. Also, it has the same priority as Protect/Detect, so speed decides all!

    Here's an example:
    Turn 1: Acceglor is sent out. MissingNo is sent out.
    Turn 1: MissingNo uses Dissuade, Acceglor is hesitant about attacking MissingNo! Turn Ends
    Turn 2: Acceglor uses Protect, MissingNo uses Dissuade, Acceglor is protected. Turn Ends
    Turn 3: MissingNo uses Dissuade, but it failed! Acceglor uses Bug Buzz, MissingNo fainted! Turn Ends
    I thought I understood what it did but your example just confused me. I'm assuming It basically only stops them from moving for that 1 turn? I mean that can be great against Slaking or for Toxic stalling but other than that i really don't see much use out of it.

    Quote Originally Posted by s2daam View Post
    People really need to stop acting like things are definite or "very un/likely" to happen seeming only GameFreak and some of Nintendo know whats happening in this game, so until they are released, nothing is definite without confirmation!
    READ IT REMEMBER IT REALIZE IT

  5. #1745
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    Quote Originally Posted by Wishing Star View Post
    Flabbergast - Solid move, nothing to say here.

    Dissuade - Since it has the same priority as Protect and Detect, would Pokémon A be able to use Dissuade on Pokémon B, making Pokémon B hesitant to use Protect, after which Pokémon C uses Close Combat on Pokémon B? (This assumes Pokémon A is faster than Pokémon B under otherwise normal conditions.)
    Okay your question is kinda confusing to me XD But let's use this example:

    In a double battle, Team A has Slowpoke and Ferrothorn. Team B has Acceglor and Scizor.

    Here's an example:
    Turn 1: Acceglor uses Dissuade on Ferrothorn, Ferrothorn is hesitant to attack. Scizor uses Close Combat on Ferrothorn, it's super effective! Slowpoke uses Amnesia, Slowpoke's Special Defense sharply rose.

    Turn 2: Acceglor uses Dissuade, but it failed! Ferrothorn uses Protect. Scizor uses Close Combat on Ferrothorn, Ferrothorn is protected. Slowpoke uses Yawn.

    Quote Originally Posted by cascadethewarrior View Post
    I thought I understood what it did but your example just confused me. I'm assuming It basically only stops them from moving for that 1 turn? I mean that can be great against Slaking or for Toxic stalling but other than that i really don't see much use out of it.
    Yes, that's what I'm trying to get across. However, Dissuade has an advantage in doubles. Let's say you have a Victini and Alakazam against a Scizor and Conkedeleur, right? It's almost confirmed that Scizor will try BP against Alakazam and work its way on Zam's poor Def stats. So now, you can use Victini to Dissuade Scizor from using Bullet Punch, and Alakazam can finish it with HP (Fire).

    Protect just stalls out a turn, but Dissuade actually gives you a chance to counterattack in doubles.

    Credits to Brutaka for siggy

  6. #1746
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    Quote Originally Posted by Orithan View Post
    Blaze Wheel (130 BP, 85 Accuracy, 5 PP, physical attack, makes contact, targets adjacent pokemon, +0 priority, Fire type).
    Flavor text: "The user curls up into a ball and ignites itself in fire to ram into the foe with maximum force, engulfing the foe in flames."
    In-Depth effect: Deals damage with no secondary effect.
    Distribution: This is Flareon's signature move.
    Comments: A physical Blue Flare for Flareon and a step up from Flame Wheel. Flareon desperately needs a better movepool so it could shine in the higher tiers.

    Psi Burst (100 BP, 90 Accuracy, 5 PP, special attack, does not make contact, targets adjacent pokemon, +0 priority, Psychic type).
    Flavor text: "The user amasses a strong hunk of strange psychic power and hurls it at the foe. It has a high chance of causing confusion."
    In-depth effect: It causes damage, having a 50% chance of also causing confusion.
    Distribution: Espeon gets its signature move now.
    Comments: Like Ho-Oh's Sacred Fire, but may cause confusion instead of a burn. This would be great for forcing switches, but almost nothing can beat a No Guard Dynamic Punch for that purpose.

    Night Gaze (N/A BP, 100 Accuracy, 10 PP, status, does not make contact, targets an adjacent foe, +1 priority, Dark type).
    Flavor text: "The user makes the foe stare at the ring on its forehead. As a result, the foe flinches if it was readying an attack."
    In-depth effect: The foe has a guaranteed chance of flinching if it was about to use an attacking move.
    Distribution: Umbreon's signature move.
    Comments: A variant of Sucker Punch that causes flinching rather than attacking. It would stall many physical attackers, particularly choiced item users. I fear that it could be broken for that reason.
    Blaze Wheel - It probably needs 5 less accuracy, but otherwise it's alright. Not being able to burn (not like Flareon really cares, to be honest) for 10 more power seems pretty good.

    Psi Burst - I think moves like DynamicPunch and Inferno are great as they are. Psi Burst, in its current state, replicate those two moves very well with its own twist. Nice!

    Night Gaze -
    This would probably make the metagame less fun if it weren't broken. Just have your Umbreon use this move sixteen times in a row, then let your Umbreon faint, then send out your Smeargle and have it use Night Daze sixteen times... yeah. The foe can set up, yeah, but literally making your opponent wait many turns without being able to do anything is signs of less-than-average mechanic design.
    Oh yeah, not to mention the plethora of stall tactics that could be done with this move.

    Quote Originally Posted by OceanicLanturn View Post
    Okay your question is kinda confusing to me XD But let's use this example:

    In a double battle, Team A has Slowpoke and Ferrothorn. Team B has Acceglor and Scizor.

    Here's an example:
    Turn 1: Acceglor uses Dissuade on Ferrothorn, Ferrothorn is hesitant to attack. Scizor uses Close Combat on Ferrothorn, it's super effective! Slowpoke uses Amnesia, Slowpoke's Special Defense sharply rose.

    Turn 2: Acceglor uses Dissuade, but it failed! Ferrothorn uses Protect. Scizor uses Close Combat on Ferrothorn, Ferrothorn is protected. Slowpoke uses Yawn.
    On both turns, does Ferrothorn attempt to use Protect? If so, then I'd say Dissuade is a pretty solid move. If not, it should. (:






  7. #1747
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    Yeah, yeah the Ferrothorn does.

    Blaze Wheel - 130 BP coming off from Flareon? That has to hurt. Still, it doesn't have really good coverage moves. Otherwise, I agree, 80 Accuracy please. XD

    Psi Burst - Looks cool. Pretty kewl.

    Night Gaze - Oh wow... can you add a "fail if used consecutively"? You can literally stall a pokemon to death. Have two layers of T-spikes, Umbreon spam night gaze. Smeargle spam night gaze. Uhh yeah, too op.

    Credits to Brutaka for siggy

  8. #1748
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    Quote Originally Posted by Wishing Star View Post
    Night Gaze -
    This would probably make the metagame less fun if it weren't broken. Just have your Umbreon use this move sixteen times in a row, then let your Umbreon faint, then send out your Smeargle and have it use Night Daze sixteen times... yeah. The foe can set up, yeah, but literally making your opponent wait many turns without being able to do anything is signs of less-than-average mechanic design.
    Oh yeah, not to mention the plethora of stall tactics that could be done with this move.
    True, but I can see several ways to play around this move (some of which, admittedly, are quite specific):
    • Obviously, Taunt it. Most taunters, especially Sableye (and Thundurus-I in Ubers), can shut down many stall pokes with Taunt.
    • Phase it out with Whirlwind or Roar. Skarmory (and Arceon) says hi.
    • Keep in mind that it has +1 priority, so priority users that are faster can avoid the gaze. Lucario, Infernape and even Dragonite do this well but I'm iffy with Scizor and Breloom because of they may be slower.
    • Steadifast users, particularly Lucario, can abuse this move to gain speed and then set up as Umbreon or Smeargle switch out. A Lucario at +2 Attack or Special Attack and even +1 Speed can easily sweep the team if things like Scarf Terrakion and Breloom are gone. Alternatively, Inner Focus users (Lucario again) can completely ignore this move.
    • Inflict status on it. Neither Umbreon or Smeargle are immune to status - Toxic + Sandstorm or Hail decimates them. Alternatively, confuse them to make it less likely that they use that move or use Spore to put one to sleep.
    • Trick a Lagging Tail or Full Incense onto it to reduce its priority.
    • In Doubles or Triples, use Quash so that it goes last.


    That being said, it should receive a couple of nerfs like less accuracy and PP. This would get Umbreon sent to OU at the very least.
    Last edited by Orithan; 6th January 2013 at 10:08 AM.

  9. #1749
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    Solrock and Lunatone need viable evolutions. Solrock should evolve into a Rock/Fire type while Lunatone evolves into a Rock/Dark type.

    Also, new move.

    Name: Legacy
    Type: Dragon
    Effect: Deals damage, has a 10% chance to raise the user's Special Attack.
    Accuracy: 85
    Power: 120
    PP: 10/16
    Category: Special
    Description: The user blasts the foe with a wave of its draconic power. May raise the user's Sp. Atk.


    Just throwing a bone to Specially based dragons. Would the chance to raise Sp. Atk be too powerful?
    YOU CAN'T BRING ME DOWN!!!

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  10. #1750
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    Quote Originally Posted by Divine Retribution View Post
    Solrock and Lunatone need viable evolutions. Solrock should evolve into a Rock/Fire type while Lunatone evolves into a Rock/Dark type.

    Also, new move.

    Name: Legacy
    Type: Dragon
    Effect: Deals damage, has a 10% chance to raise the user's Special Attack.
    Accuracy: 85
    Power: 120
    PP: 10/16
    Category: Special
    Description: The user blasts the foe with a wave of its draconic power. May raise the user's Sp. Atk.


    Just throwing a bone to Specially based dragons. Would the chance to raise Sp. Atk be too powerful?
    The only thing that I would change is the PP. Moves with 120 BP or more generally have 5 PP instead of 10 PP. Still good.

  11. #1751
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    Quote Originally Posted by Divine Retribution View Post
    Solrock and Lunatone need viable evolutions. Solrock should evolve into a Rock/Fire type while Lunatone evolves into a Rock/Dark type.

    Also, new move.

    Name: Legacy
    Type: Dragon
    Effect: Deals damage, has a 10% chance to raise the user's Special Attack.
    Accuracy: 85
    Power: 120
    PP: 10/16
    Category: Special
    Description: The user blasts the foe with a wave of its draconic power. May raise the user's Sp. Atk.


    Just throwing a bone to Specially based dragons. Would the chance to raise Sp. Atk be too powerful?
    It's awesome but maybe make it look like Focus Miss, which as mentioned in the past, needs to be upgraded.

  12. #1752
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    Quote Originally Posted by Orithan View Post
    True, but I can see several ways to play around this move (some of which, admittedly, are quite specific):
    • Obviously, Taunt it. Most taunters, especially Sableye (and Thundurus-I in Ubers), can shut down many stall pokes with Taunt.
    Sure. But a particular move shouldn't be absolutely required just to deal with the presence of another move. Taunt is often part of Pokémon-specific strategies to hinder the foe; if, say, the team's Taunter fainted, the team shouldn't be downright screwed if a foe uses this move against the team.

    That said, though, this move does have +1 priority, so if a faster Pokémon has priority moves (Weavile and Ice Shard, for example), they can use it to prevent Night Gaze from working. Because of this, I'd actually just increase the chance of failure of consecutive uses in addition to the other changes that you mentioned.

    • Phase it out with Whirlwind or Roar. Skarmory (and Arceon) says hi.
    The same thing that applies for Taunt also applies for Whirlwind, Roar, Dragon Tail, and Circle Throw.

    • Keep in mind that it has +1 priority, so priority users that are faster can avoid the gaze. Lucario, Infernape and even Dragonite do this well but I'm iffy with Scizor and Breloom because of they may be slower.
    • Steadifast users, particularly Lucario, can abuse this move to gain speed and then set up as Umbreon or Smeargle switch out. A Lucario at +2 Attack or Special Attack and even +1 Speed can easily sweep the team if things like Scarf Terrakion and Breloom are gone. Alternatively, Inner Focus users (Lucario again) can completely ignore this move.
    • Inflict status on it. Neither Umbreon or Smeargle are immune to status - Toxic + Sandstorm or Hail decimates them. Alternatively, confuse them to make it less likely that they use that move or use Spore to put one to sleep.
    The first and third points in this are pretty viable solutions, actually. The second, not so much, since it only applies to a particular group of Pokémon, but still a solution nonetheless.

    • Trick a Lagging Tail or Full Incense onto it to reduce its priority.
    Lagging Tail, Full Incense, and Stall only make the holder or the Pokémon with the ability go last within the move's priority bracket.

    • In Doubles or Triples, use Quash so that it goes last.
    I don't think it would really be used in Doubles or Triples at all, given that the other Pokémon on the target's team could just attack the user anyway.

    But anyway, Quash would fail because the user would've already used Night Gaze by that point.

    That being said, it should receive a couple of nerfs like less accuracy and PP. This would get Umbreon sent to OU at the very least.
    Umbreon really does deserve a spot in OU, in my opinion. It's the relatively unfair burst of Fighting-type Pokémon in the fifth generation that made it creep down. ):

    Quote Originally Posted by Divine Retribution View Post
    Solrock and Lunatone need viable evolutions. Solrock should evolve into a Rock/Fire type while Lunatone evolves into a Rock/Dark type.

    Also, new move.

    Name: Legacy
    Type: Dragon
    Effect: Deals damage, has a 10% chance to raise the user's Special Attack.
    Accuracy: 85
    Power: 120
    PP: 10/16
    Category: Special
    Description: The user blasts the foe with a wave of its draconic power. May raise the user's Sp. Atk.

    Just throwing a bone to Specially based dragons. Would the chance to raise Sp. Atk be too powerful?
    Design-wise, a user having its Sp. Atk raised at a 10% chance is equivalent to the target having its Sp. Def lowered at a 10% chance. Functionally speaking, a Sp. Def drop on the target at least might force a switch, but with this, you can decide to keep using your other moves (in other words, not switch). It might need an accuracy drop, and it definitely needs a PP adjustment.






  13. #1753
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    Mmm. So 5/8 PP and 70 or 75 Accuracy?
    YOU CAN'T BRING ME DOWN!!!

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  14. #1754

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    Quote Originally Posted by Orithan View Post

    Too powerful. My suggestion is to halve the base power and make it three attacks, with the last one gaining the boost. So 20+20+(20x2) = 80 BP.

    .
    so you want it to be a weaker triple kcick? and three attacks is not a one two punch.

    new version:

    power 40 acc 95
    hits twice. doubles power for second attack. lowers the user's (sp.)def after the second hit.

    HAVE CLAIMED SHROOMISH!

    (╯°□°)╯
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  15. #1755
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    Quote Originally Posted by Divine Retribution View Post
    Mmm. So 5/8 PP and 70 or 75 Accuracy?
    75's fine. You could, of course, go for 70 too, if you somehow feel that 75 is too much or something.

    Quote Originally Posted by Ghosts of the Forums View Post
    so you want it to be a weaker triple kcick? and three attacks is not a one two punch.

    new version:

    power 40 acc 95
    hits twice. doubles power for second attack. lowers the user's (sp.)def after the second hit.
    I'd adjust the power to 30 without any Defense or Sp. Def drop. An effective 90 base power with the move is still really good. The fact that it's two hits instead of just one brings added advantages that cover for not being able to lower the foe's stats (breaking Subs is an example).






  16. #1756
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    Alright, I am going to completely revamp it.



    Night Gazev2.0 (N/A BP, 100 Accuracy, 10 PP, status, does not make contact, targets adjacent foe, +0 priority, Dark type).

    Flavour text: "The user makes the foe to stare at the ring on its forehead to imply pressure. As a result the foe consumes more PP than usual for two to five turns."

    In-depth effect: It afflicts the foe with the "Pressured" condition, causing it to consume twice as much PP as usual. This condition wears off after 2-5 turns or when withdrawn. This stacks with the Pressure ability to reduce PP by up to 4 per move.

    Distribution: Umbreon

    Comments: Instead of making the foe flinch, why not give it a condition that reduces PP faster.



    Quote Originally Posted by Wishing Star View Post
    Umbreon really does deserve a spot in OU, in my opinion. It's the relatively unfair burst of Fighting-type Pokémon in the fifth generation that made it creep down. ):
    I personally think that Fighting has begun to overcentralize the OU metagame. Out of about 50 pokemon in the tier, there is like 9 or 10 that are at least part figthing types IIRC. The new type I am planning to implement, the Light type, aims to reduce the overcentralization of both Fire and Fighting because it carries resists to both.

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    I designed a Light type once. I gave Ice an immunity to it, since Ice sort of reflects light, and besides, defenisive Ice types like Regice need some niche.
    YOU CAN'T BRING ME DOWN!!!

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  18. #1758
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    Quote Originally Posted by Divine Retribution View Post
    I designed a Light type once. I gave Ice an immunity to it, since Ice sort of reflects light, and besides, defenisive Ice types like Regice need some niche.
    That seems interesting. What would be Light's type resistances? Immunities(if any)? What is it strong against? What is strong against it? And what resists it? Are what I wanna know. A lot of people would disagree with you though, in that we don't "need" a Light Type. I however am hoping they do incorporate it at some point or at least something similar.

    Quote Originally Posted by s2daam View Post
    People really need to stop acting like things are definite or "very un/likely" to happen seeming only GameFreak and some of Nintendo know whats happening in this game, so until they are released, nothing is definite without confirmation!
    READ IT REMEMBER IT REALIZE IT

  19. #1759
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    Default Light type?

    I had the damage tables for the Light type all typed out and such but my 3DS decided to be a jerk by not responding.

    Here they are now:
    Light VS type x:
    • Light vs Normal - Neutral.
    • Light vs Fire - Neutral.
    • Light vs Water - Not very effective.
    • Light vs Grass - Not very effective.
    • Light vs Electric - Neutral.
    • Light vs Ice - Not very effective.
    • Light vs Fighting - Neutral.
    • Light vs Poison - Neutral.
    • Light vs Ground - Neutral.
    • Light vs Flying - Neutral.
    • Light vs Psychic - Neutral.
    • Light vs Bug - Super effective (I'm a bit iffy on this one flavourwise).
    • Light vs Rock - Not very effective.
    • Light vs Ghost - Super effective.
    • Light vs Dragon - Neutral.
    • Light vs Dark - Super effective.
    • Light vs Steel - No effect.
    • Light vs itself - Not very effective.


    Type x VS Light:
    • Normal vs Light - Neutral.
    • Fire vs Light - Not very effective.
    • Water vs Light - Neutral.
    • Grass vs Light - Super effective.
    • Electric vs Light - Neutral.
    • Ice vs Light - Neutral.
    • Fighting vs Light - Not very effective.
    • Poison vs Light - Neutral.
    • Ground vs Light - Neutral.
    • Flying vs Light - Neutral.
    • Psychic vs Light - Not very effective.
    • Bug vs Light - Neutral.
    • Rock vs Light - Neutral.
    • Ghost vs Light - Not very effective.
    • Dragon vs Light - Neutral.
    • Dark vs Light - Super effective.
    • Steel vs Light - Super effective.
    • Light vs itself - Not very effective.




    I might just edit in Leafeon's and Glaceon's signature moves later...

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    Quote Originally Posted by Orithan View Post
    I had the damage tables for the Light type all typed out and such but my 3DS decided to be a jerk by not responding.

    Here they are now:
    Light VS type x:
    • Light vs Normal - Neutral.
    • Light vs Fire - Neutral.
    • Light vs Water - Not very effective.
    • Light vs Grass - Not very effective.
    • Light vs Electric - Neutral.
    • Light vs Ice - Not very effective.
    • Light vs Fighting - Neutral.
    • Light vs Poison - Neutral.
    • Light vs Ground - Neutral.
    • Light vs Flying - Neutral.
    • Light vs Psychic - Neutral.
    • Light vs Bug - Super effective (I'm a bit iffy on this one flavourwise).
    • Light vs Rock - Not very effective.
    • Light vs Ghost - Super effective.
    • Light vs Dragon - Neutral.
    • Light vs Dark - Super effective.
    • Light vs Steel - No effect.
    • Light vs itself - Not very effective.


    Type x VS Light:
    • Normal vs Light - Neutral.
    • Fire vs Light - Not very effective.
    • Water vs Light - Neutral.
    • Grass vs Light - Super effective.
    • Electric vs Light - Neutral.
    • Ice vs Light - Neutral.
    • Fighting vs Light - Not very effective.
    • Poison vs Light - Neutral.
    • Ground vs Light - Neutral.
    • Flying vs Light - Neutral.
    • Psychic vs Light - Not very effective.
    • Bug vs Light - Neutral.
    • Rock vs Light - Neutral.
    • Ghost vs Light - Not very effective.
    • Dragon vs Light - Neutral.
    • Dark vs Light - Super effective.
    • Steel vs Light - Super effective.
    • Light vs itself - Not very effective.




    I might just edit in Leafeon's and Glaceon's signature moves later...
    Some of these I get like Light resisting Fire. But others like Steel and Grass being super effective against Light? I don't get. I do like that Light and Dark are super effective against each other though. I don't think there's ever been two different Types that are super effective to one another, I could be wrong though.

    Quote Originally Posted by s2daam View Post
    People really need to stop acting like things are definite or "very un/likely" to happen seeming only GameFreak and some of Nintendo know whats happening in this game, so until they are released, nothing is definite without confirmation!
    READ IT REMEMBER IT REALIZE IT

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