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Thread: Community POTW #82

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  1. #1
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    Default Community POTW #82

    Seems the RNG forgot to remove Whiscash and it has already been done. Weird. Perfect for it restarting lol

    This week we're covering a Gen III Pokémon



    This time it's the fossil Pokémon, Armaldo.

    Armaldo is pretty good with decent Attack and a nice movepool that monopolises on it

    http://www.serebii.net/pokedex-bw/348.shtml

    Go nuts

  2. #2
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    Ahh, Aramaldo. One of the most overlooked fossil pokemon of all time.

    You're as old as my Grandma
    Item: Leftovers/Choice Band
    Nature: Adament
    EVs: 16 HP/252 ATK/238 DEF
    Nature: Battle Armor
    Moves:
    -Swords Dance
    -Earthquake/Rapid Spin/Substitute
    -X-Scissor
    -Rock Slide/Stone Edge


    This set is pretty simple. First, use Swords Dance right away or Substitute if you chose to have that on your set. If you did, then use Leftovers. Otherwise, just keep Focus Sash. Then, after the Dance, use Earthquake to take down Steel types and for coverage, or Rapid Spin to take out entry hazards as Armaldo takes average damage due to the typing so he's a decent spinner. X-Scissor and Rock Slide are there for STAB. If you don't care about the accuracy, use Stone Edge instead of Rock Slide. Battle Armor is only there because no one likes hax and this set is bad with Swift Swim.

    EDIT: Here's the set if you wanna import it.
    Armaldo (M) @ Focus Sash/Leftovers
    Trait: Battle Armor
    EVs: 16 HP / 252 Atk / 240 Def
    Adamant Nature (+Atk, -Spd)
    - Swords Dance
    - Earthquake/Rapid Spin/Substitute
    - X-Scissor
    - Rock Slide/Stone Edge

    And I got some puns/jokes too!

    -You're as old as my Grandma
    -Ho-oh oh! Merry Christmas!
    -With this set, you can go on a Magicarp-et ride...

    I know their lame...but I tried okay!

    EDIT: Got another set ready after testing it. It's okayish.

    Armaldo @Choice Scarf
    Trait: Swift Swim
    EVs: 252 Atk / 4 Def / 252 Spd
    Jolly Nature (+Spd, -SAtk)
    - Aqua Tail
    - Earthquake
    - X-Scissor
    - Rock Slide/Stone Edge

    This set is pretty good. You already use Armaldos' high Attack combined with its mediocre Speed and with Swift Swim and Rain Dance...well, let's just say it is quite a feared pokemon. Aqua Tail is kinda like a STAB since the rain boosts its power while it can also take out Fire types with the 'STAB' boost. Earthquake is there so you don't get walled on by Steel Types or Poison Types. You can also use that to take down Electric Types. X-Scissor is there for STAB and can take down Grass Types easily as well as Psychic and Dark. Rock Slide can take down other Bug Types and Flying types as well as Ice, plus Armaldo gets STAB off of it. With Swift Swim, Armaldo can already move fast plus Choice Scarf supports it. Armaldo should also have Politoed has a partner on the team, no exceptions. He won't play that well if you don't have Politoed with you. This set actually works pretty well on VGC to and triple battles. Plus, Armaldo can take down over 10 different types with this set too!
    Last edited by Chidori__O; 22nd July 2012 at 3:08 PM. Reason: Put in another set.
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  3. #3
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    Ancient Swimmer
    Armaldo@Muscle Band/Life Orb
    Adamant nature
    Swift Swim
    252 Atk/252 Spd/4 HP
    ~Stone Edge/Rock Slide
    ~X-Scissor
    ~Earthquake
    ~Brick Break/Low Kick

    Swift Swim is exactly what Armaldo needed. If you can fit this set onto your Drizzle team, you can sweep to hell and back. Armaldo has an incredible Attack stat, and a woefully sub-par Speed stat, which Swift Swim rectifies easily. Stone Edge is the STAB move of choice, but if the accuracy is a turn-off, Rock Slide is an acceptable alternative. X-Scissor is also for STAB. Earthquake for additional coverage, same with the last move. Brick Break is more, shall we say, consistent with the damage output, but Low Kick can potentially prove to be more powerful against certain targets.

    Item boosts Armaldo's Attack. Ability should be obvious (bear in mind it is illegal to use Swift Swim and Drizzle on the same team for those of you who play by Smogon's rules).


    Fossil Polish
    Armaldo@Muscle Band/Life Orb
    Adamant nature
    Battle Armor/Swift Swim
    252 Atk/252 Spd/4 HP
    ~Rock Polish
    ~Stone Edge/Rock Slide
    ~Earthquake
    ~X-Scissor/Brick Break/Low Kick

    A twist on the previous set, which allows Rock Polish instead to do its work on Armaldo's Speed. Riskier, but legal by Smogon standards and usable off a Rain team. The last slot doesn't matter too much, not with EdgeQuake covering lots of stuff on its own.

    Item is for boosting Armaldo's already nice Attack. Ability doesn't actually matter.


    Other options:
    *Armaldo has access to Swords Dance, but its Speed is what needs the help. If it could have more than four moves, maybe, but the best you can hope for is to squeeze it in somewhere in the Swift Swim set.
    *Aqua Tail is a viable option, especially on the Swift Swim set, as the Rain will be powering it up.
    *Hone Claws can fix the accuracy problem with Stone Edge, but it suffers the same issues as Swords Dance.

    Abilities:
    *Battle Armor: Moves used against Armaldo cannot score critical hits. A decent ability in its own right, and coupled with Armaldo's decent bulk, it could possibly make all the difference should something manage to survive one of its moves and strike back.
    *Swift Swim: Armaldo's Hidden Ability, and a true Arceussend. Doubles Armaldo's Speed in rain. Works like its Rock Polish, but without the need to waste a turn or a moveslot for the setup.

    Partners:
    The Swift Swim set obviously wants Politoad in its corner. As always, you can't go wrong with Smashpassing, and Tailwind users can also be a great help.

    Counters:
    Skarmory can take anything Armaldo can dish out and does a number on it in return with Drill Peck or Brave Bird. Physical walls in general, you should look out for. Weezing in particular takes Armaldo's attacks like the boss it is and can cripple it with Will-O-Wisp.

    Opinion:
    An underrated powerhouse, and cool-looking to boot, Armaldo is just awesome.

    Prediction for next week:
    Coming soon...
    Last edited by Missingno. Master; 22nd July 2012 at 3:08 PM.

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    Offensive NU rapid spinner
    @leftovers
    Adamant
    252 HP,252 attack, 4 defense
    Rapid Spin
    Stealth Rock/Earthquake
    Stone Edge
    X-Scissors/Earthquake

    Armaldo is one of the best rapid spinners in NU (a tier that lack good rapid spinners as you see) Rapid spin take out hazards specially stealth rock so pokemons like braviary can use choice sets, stealth rock puts some of your own but earthquake offers coverage, Stone edge is armaldo's strongest STAB which demolises everything weak to it, X-scissors is an alternate STAB but it lacks coverage with stone edge that's why EQ is added for a quakedge coverage..

    I saw a good rapid spin choice band set but I don't remember the attacks.


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    Shrimp Swim
    Anorith@Focus Sash
    Adamant nature
    Swift Swim
    252 Atk/252 Spd/4 HP
    ~Swords Dance
    ~Rock Slide
    ~X-Scissor
    ~Brick Break


    Little known fact about Anorith- it has higher Speed than Armaldo, and a perfectly usable Attack stat in its own right. Can it sweep? It's entirely possible. After one turn of Swords Dance in the rain, we're talking 634 Attack and 498 Speed. And that's no joke. Rock Slide and X-Scissor are for STAB, and Brick Break for additional coverage.

    Item allows Anorith to survive the setup turn. Ability should be obvious (bear in mind it is illegal to use Swift Swim and Drizzle on the same team for those of you who play by Smogon's rules).

    Other options:
    *Hone Claws can fix the accuracy problem with Rock Slide, but it's not as pressing an issue as Stone Edge, which Anorith cannot learn. Plus, the Focus Sash only guarantees one turn of free setup, so you gotta use it wisely.

    Abilities:
    *Battle Armor: Moves used against Anorith cannot score critical hits. A decent ability in its own right, but Anorith is, to put it bluntly, not bulky. Any neutral move with decent power behind it can OHKO, irregardless of critical hits.
    *Swift Swim: Anorith's Hidden Ability, and a true Arceussend. Doubles Anorith's Speed in rain. Exactly what it needed.

    Partners:
    Politoed. Rapid Spin or Magic Bounce support is also a decent idea, make sure Anorith can get in without taking damage.

    Counters:
    Physical walls in general, and also priority moves in general, especially when the Focus Sash has activated.

    Opinion:
    Anorith manages to wrap up cute, cool, and badass all in one.

    Prediction for next week:
    Garbodor.

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    Quote Originally Posted by Missingno. Master View Post
    Shrimp Swim
    Anorith@Focus Sash
    Adamant nature
    Swift Swim
    252 Atk/252 Spd/4 HP
    ~Swords Dance
    ~Rock Slide
    ~X-Scissor
    ~Brick Break


    Little known fact about Anorith- it has higher Speed than Armaldo, and a perfectly usable Attack stat in its own right. Can it sweep? It's entirely possible. After one turn of Swords Dance in the rain, we're talking 634 Attack and 498 Speed. And that's no joke. Rock Slide and X-Scissor are for STAB, and Brick Break for additional coverage.

    Item allows Anorith to survive the setup turn. Ability should be obvious (bear in mind it is illegal to use Swift Swim and Drizzle on the same team for those of you who play by Smogon's rules).

    Other options:
    *Hone Claws can fix the accuracy problem with Rock Slide, but it's not as pressing an issue as Stone Edge, which Anorith cannot learn. Plus, the Focus Sash only guarantees one turn of free setup, so you gotta use it wisely.

    Abilities:
    *Battle Armor: Moves used against Anorith cannot score critical hits. A decent ability in its own right, but Anorith is, to put it bluntly, not bulky. Any neutral move with decent power behind it can OHKO, irregardless of critical hits.
    *Swift Swim: Anorith's Hidden Ability, and a true Arceussend. Doubles Anorith's Speed in rain. Exactly what it needed.

    Partners:
    Politoed. Rapid Spin or Magic Bounce support is also a decent idea, make sure Anorith can get in without taking damage.

    Counters:
    Physical walls in general, and also priority moves in general, especially when the Focus Sash has activated.

    Opinion:
    Anorith manages to wrap up cute, cool, and badass all in one.

    Prediction for next week:
    Garbodor.
    Even on armaldo drizzle + swift swim is banned on standard, if so why not use kingdra? it is so broken on rain..
    Last edited by Ilan; 22nd July 2012 at 3:38 PM.


    Quote Originally Posted by Professor Oak
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    Quote Originally Posted by Ilan View Post
    Even on armaldo drizzle + swift swim is banned on standard, if so why not use kingdra? it is so broken on rain..
    Well, this isn't Kingdra's week. Plus, it'd seem a little counterproductive if Armaldo week consisted of a bunch of posts like "lol just use Kingdra". I try to show the best qualities about the Pokémon, not how they're outclassed.

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    Quote Originally Posted by Missingno. Master View Post
    Well, this isn't Kingdra's week. Plus, it'd seem a little counterproductive if Armaldo week consisted of a bunch of posts like "lol just use Kingdra". I try to show the best qualities about the Pokémon, not how they're outclassed.
    Armaldo is also broken in the rain with drizzletoad... it is a banned combination.

    @above: want a cookie?


    Quote Originally Posted by Professor Oak
    Only two things are infinite, the universe and the amount of zubat in caves, and I'm not sure about the former.
    Shortcut to damage calculator

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    Quote Originally Posted by Ilan View Post
    Armaldo is also broken in the rain with drizzletoad... it is a banned combination.
    Yeah, but not everyone plays by Smogon's rules, and we got to remember that.

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    Armaldo w/ Leftovers
    Battle Armor
    252 Attack, 252 HP, 4 Sp. Defense
    Adamant (+Attack, -Sp. Attack)/Brave (+Attack, -Speed)
    -Stone Edge
    -X-Scissor
    -Earthquake/Swords Dance/Hone Claws
    -Stealth Rock/Rapid Spin

    Brave nature if used in Trick Room, although you have less turns when setting up. Hone Claws is only if you're paranoid about Stone Edge's accuracy, otherwise SD is superior.
    Last edited by grantholomew; 22nd July 2012 at 3:16 PM.

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    I must be psychic, I predicted this pokémon this morning as Pokémon of the Week
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    Armaldo. He's a bit of a weird pokemon. He has a mixed typing in Bug/Rock. It provides him with the Bug type STAB allowing him to break through Tangelas with ease, as well as the perks of a Rock type, namely Stealth Rock and Earthquake. However, it leaves it with resistances only to Poison and Normal(the two least used offensive types in the game) and a Stealth Rock weakness. Also without reliable recovery Armaldo's 75/100/80 defences aren't as good as they look as his miniscule speed drags him down further.
    But Armaldo holds a niche in that he is the NU tier's best Rapid Spinner now that Cryogonal has moved up a tier and is crucial to supporting sweepers like Braviary. Also, that massive 125 attack and access to Swords Dance definitely gives him a defensive presence.

    Counters
    Armaldo is relatively easy to switch into as it'll probably use Rapid Spin, Stealth Rock or a setup move unless it has a Choice Band. Scout it's moveset first and then begin to think of how to deal with it. Misdreavus can cripple Armaldo with Will-o-Wisp. Other pokemon like Weezing can also burn it but Misdreavus is also the go-to Spinblocker of NU and renders him near useless. Burning him also turns him into setup fodder for Fraxure, etc.
    Golurk gets a special mention for resisting both STABs, blocking Rapid Spin and hitting back hard with STAB Earthquake. Choice Band Earthquake easily 2KOes while LO 2KOes 50% of the time and Stone Edge also 2KOes him.

    If Fraxure plays a more supportive role with Stealth Rock and Rapid Spin, it becomes much easier to counter. They usually don't run Earthquake or Swords Dance, which means Steel and Fighting types have a field day against it, as will most Rock types. Other pokemon with average bulk can also easily switch-in and force Armaldo out, like Samurott.
    Last edited by Aurath8; 22nd July 2012 at 7:24 PM.
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  13. #13
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    CurseRestalk
    Ability: Swift Swim(if released)/Battle Armor
    Eves:252HP//204Atk/52Def
    Item:Lefties/Focus Band
    -Curse
    -Rest
    -Sleeptalk
    -Stone Edge/Earthquake/X-Scissor/Superpower
    Makes Armaldo last quite awhile. Basically use Curse till your in the yellow then restalk. Band can help you take a hit and is reusable albeit unreliable it can save the game for you while Lefties heals damage. Swift Swim if released can be used to take advantage of opposing rain otherwise Battle Armor stops HAX from killing you.

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    Overview
    Armaldo is a pretty decent Pokemon. It has really good Atk and Def, but it Speed is pretty bad. It can fix that with Rock Polish and/or Swift Swim, though. Armaldo is a little limited. While it has a pretty good movepool, with EdgeQuake, X-Scissor, Aqua Tail, etc., it's basically going to be either a slow, defensive Sword Dancer/Choice, or a faster Swift Swimmer/Rock Polisher.

    Pre-Evo Corner
    Anorith has decent Atk and better Spd than Armaldo, and could be used with Armaldo's SS/RP sets for a faster sweeper. It is much more fragile though, and can't use Stone Edge (although it can make do with Rock Slide).

    Doubles/Triples
    Swift Swim Armaldo (or maybe even Anorith) could do well in Doubles/Triples, especially if paired up with a Rain Dancer. It can use Earthquake and Rock Slide, giving EdgeQuake coverage while being able to hit multiple opponents. It is weak to Rock Slide and Surf though, so be careful.
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    Here is one i used on my sandstorm set.
    Brave
    Choice band
    Battle armour
    Evs 252 att, 252 def, 4 hp
    Stone edge
    X scissor
    Earthquake
    Brick break

    This is my 2nd favorite fossil pokemon, only beaten by archeops. Stone edge for a strong STAB move. X scissor is the powerful bug STAB. Earthquake for the edgequake combo. Brick break was just a filler that fit in well. Evs to make it a physical tank. Best used in trick room. Sand storm makes it more specially defensive.

  16. #16

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    Why are so many people saying its Nu? Even beloved smogon says it can go in the RU.

    Also, Reno, thanks for telling mister Haxorus logo guy about the relation with smogon.(if that was offensive, I apologize, because you are a smart And very helpful guy.) Took the words outta my mouth.

    On to the main event!
    Abilities
    Shell armor is a great ability on this guy, as many of his sets, be it rapid spin, stealth rocks, or Restalk, it can take even a flash cannon from a Evolite Magneton, if and when they carry that. Very bulky, and no worries about hax.
    Swift Swim is... What. It's like a toy Excadrill, in rain, although Kabutops is better at it. Though it's typing and capacibility to use aqua tail makes it unusual and unexpected, it can be quite useful as a banded sweeper.

    So now this guy can play two games- slowly make the foe choke, or one quick slice like a hot knife through butter. My kind of guy.
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    Quote Originally Posted by SwiftGrovyle View Post
    Why are so many people saying its Nu? Even beloved smogon says it can go in the RU.

    Also, Reno, thanks for telling mister Haxorus logo guy about the relation with smogon.(if that was offensive, I apologize, because you are a smart And very helpful guy.) Took the words outta my mouth.

    On to the main event!
    Abilities
    Shell armor is a great ability on this guy, as many of his sets, be it rapid spin, stealth rocks, or Restalk, it can take even a flash cannon from a Evolite Magneton, if and when they carry that. Very bulky, and no worries about hax.
    Swift Swim is... What. It's like a toy Excadrill, in rain, although Kabutops is better at it. Though it's typing and capacibility to use aqua tail makes it unusual and unexpected, it can be quite useful as a banded sweeper.

    So now this guy can play two games- slowly make the foe choke, or one quick slice like a hot knife through butter. My kind of guy.
    1. It is Serebii not Reno, I didn't see Reno for a while..
    2. I also have a name... Ilan..

    Cause I used it at NU, it isn't that great there are better spinners in NU and stronger attackers too, also armaldo barely have speed some RU pokemon like aggron are by far stronger than armaldo and it have the same speed if I need to choose a RU attacker I won't pick armaldo..

    Armaldo does decent in NU that's where he can work the best but I guess I couldn't use him right so in my preference in to use natu.

    I played against swift swim + drizzle yeah.. not fun that's why I hate those sets, I don't play VGC but I am well aware those are doubles so there being the fastest ever is not that broken when you can just aim at the faster one
    So if you want a VGC set here you go: (although I don't play VGC I play some doubles from time to time)

    @life orb/leftovers
    Swift Swim
    252 attack, 252 speed, 4 def
    Adamant
    -Swords Dance
    -Rock Slide
    -Earthquake
    -Protect/X-scissor


    A nice and broken VGC swift swim set obviously used along with politoed in the same team, Sword dance makes armaldo's attack skyrocket to amazing levels, with swift swim he have speed too, rock slide hits both targets hard and is a really good doubles move, earthquake should be used with a levitating partner or one with protect, it hits all enemies targets aswell, protect is for partner pokemon to use moves or when you are targeted after the swords dance, X-scissors is armaldo's stronged moves although it is single target it can hit pokemons like latios really hard.
    Last edited by Ilan; 23rd July 2012 at 12:16 AM.


    Quote Originally Posted by Professor Oak
    Only two things are infinite, the universe and the amount of zubat in caves, and I'm not sure about the former.
    Shortcut to damage calculator

  18. #18
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    One counter I can think of is Weezing, can take a +2 Stone Edge and fry the shrimp. Plus Clear Smog gets rid of his boosts making him shrimp salad.
    Last edited by Dragalge; 23rd July 2012 at 12:35 AM. Reason: forgot lovely word I


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    Armaldo @Expert Belt
    252 Attack, 252 Speed, 4 Special Defense
    Nature: Adamant
    Rock Polish
    Swords Dance
    X-Scissor
    Stone Edge

    Set him up with Rock Polsh, then get Swords Dance in later. Hit 'em hard with Stone Edge or X-Scissor.
    I may need alot of help.


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  20. #20
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    Little cup.
    Anorith.
    Life orb/evolite
    Swift swim
    Evs 252 att, 252 hp,4 def
    Swords dance
    Rock slide
    X scissor
    Brick break

    Adamant.

    It is odd that anorith gets to abuse swift swim better than armaldo. Anyhow, set up with sd then sweep. Use in rain or sandstorm.
    Last edited by philzone; 23rd July 2012 at 1:50 PM.

  21. #21
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    More Move Options
    Rock Blast - You may not be using this much, but the ability to chip through a Substitute must always be considered.
    Rock Slide - Mostly for random Flinch-hax with Swift Swim and if you dread Stone Edge's PP and Accuracy.
    Cross Poison - X-Scissor does better than this in STAB Power and coverage, yes, but this is more for Crit-hax and the chance to Poison. Never be too predictable...
    Crush Claw - The high chance of Defense debuffs will make certain Physical Walls and Tanks reconsider their positions.
    Body Slam - Illegal with Swift Swim, but has a really good Paralysis chance to aid Armaldo's low Speed.
    Iron Tail - Steel's coverage is pretty blah, but the Power and chance for Defense debuffs are really nice.
    Low Kick - Rock and/or Steel Types are quite heavy, so any trying to counter may be in for a surprise...
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    He owes Jesus a dollar

    Nature: Jolly
    Ability: Battle Armor
    EVs 48 HP / 252Atk / 208Speed
    Item: Life orb
    Moves:
    Rock Polish*
    Stone Edge*
    Earthquake*
    X scissor*

    Not what you're used to seeing, but cool. Rock polish doubles speed, life orb boosts Atk, moves are good coverage, etc. The evs / nature are to outspeed base 80 scarfers.*

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    Armaldo is an interesting case. It has all of the makings to be a pretty good UU tier Pokemon, but it still falls into oblivion in comparison to Rhydon, who boasts a superior type combination, a resistance to Stealth Rock, higher attack and defense, and can hold the Eviolite.
    So why use Armaldo?
    Rhydon may have a better type combo, but not on every occasion. That bug-type can allow Armaldo to hit the now popular psychic type with STAB X-Scissor. More importantly, Armaldo has the ability Swift Swim, making it a speedier non-water rain sweeper. It also has Aqua Tail, giving it a third psuedo-STAB move to use. The final advantage over its older cousin is access to Rapid Spin and higher special bulk without Eviolite factored in.
    Play Armaldo to its strengths and it won't disappoint. Just don't expect too much out of it.

    Outclassed by Terrakion
    Ability: Swift Swim (always)
    EVs: 252 attack and speed, 4 hp
    Nature: Jolly
    @: Life Orb/Leftovers

    Swords Dance
    Rock Polish
    Stone Edge/Rock Blast
    X-Scissor/Aqua Tail

    Double stat boost sets are tricky, but with Swift Swim, Armaldo can pull it off with its bulk backing it up. Boost and go. Stone Edge hits hard, even without Swords Dance, but Rock Blast has better accuracy and can break subs. X-Scissor is secondary STAB, but Aqua Tail hits very hard in the rain and will do more neutral damage than X-Scissor in the rain. Not only that, Aqua Tail smashes ground types that resist Stone Edge/Rock Blast.

    Band? Scarf? You decide.
    Nature: Jolly/Adamant
    EVs: same as last
    @: Choice Band/Choice Scarf

    Stone Edge/Rock Blast
    X-Scissor
    Aqua Tail
    Earthquake/Superpower/Low Kick/Rapid Spin

    Slapping a choice item on Armaldo became much more doable with Swift Swim in its arsenal. Choice Band loves Rock Blast, while Scarf is better with Stone Edge. Earthquake lets Armaldo hit Metagross, which can Meteor Mash Armaldo with relative ease. Superpower and Low Kick hit Tyranitar harder than Aqua Tail while giving coverage on Ferrothorn, who walls this set otherwise. Rapid Spin does what Rapid Spin does.

    A more Passive approach
    Nature: Careful
    EVs: I need help for this one.
    @: Leftovers

    Stealth Rock
    Rapid Spin
    Rock Blast
    Toxic

    Not a standard support set, but it can work. With Swift Swim, Stealth Rock is sure to hit the field. Rapid Spin is Rapid Spin. Rock Blast is the offensive move because of the higher PP, sub breaking, and higher accuracy. Toxic spreads status and is the best way to shut down heavily defensive stuff. Shame Armaldo doesn't get Dragon Tail.

    Other stuff:
    Substitute is an all-round useful tool on practically every occasion.
    Battle Armor prevents crits, which helps bulky variants. However, crits don't happen often enough to sacrifice the potential speed boost from Swift Swim. On sandstorm teams, Battle Armor is the way to go, but that's when Rhydon becomes a much better choice.
    Rock Slide can be used over Stone Edge or Rock Blast for accuracy and flinching and, in the case of Rock Blast, more consistent damage. Not a good trade-off though.
    Using just Swords Dance is an option, but Rhydon does better.
    Rock Polish looks better than Swords Dance thanks to Swift Swim, but Armaldo won't be hitting very hard.

    That's Armaldo.
    I claim Buizel.

  24. #24
    Join Date
    Mar 2010
    Location
    Earth of course...
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    even if sites like smogon ban drizzle + swift swim don't forget that rain dance is still legal and with a damp rock equipped supporter, their are plenty of opportunities for Amaldo to serve as a swift swim sweeper in the lower tiers
    Dragons are my friend, Ice is my foe...
    (Kyurem is an exception) dragonics rule

    -Let us hope for gen 6 to turn out well!

  25. #25
    Join Date
    Nov 2011
    Posts
    148

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    Armaldo is for me the second most forgettable fossil pokemon in the game (Bastiodon being the most forgettable one!). That's said, it doesn't mean that armaldo is a bad pokemon. When used correctly armaldo is a very good tank, sweeper or a surprise weapon! It have a decent movepool and decent stats. Speed is not an issue as it can go around in several ways. The best way of benefitting from armaldo's low speed is with trick room support. If that is not available it does have access to rock polish to boost it's speed to better levels but that is not advisable!
    For abilities it has swift swim... Good with rain support but it won't outspeed a lot of things with that alone.
    Battle armor is better outside of rain and help armaldo counter or check a lot of critical hit relying pokemon such as super luck absol!

    A possible rain set:
    Armaldo@life orb/Leftovers
    Ability: Swift swim
    Nature: +ATT/-Sp ATT
    Evs: 252 ATT/ 128 DEF/ 128 Sp DEF
    Moveset:
    Rock polish/ Earthquake
    Stone edge/Rock slide
    X-Scissor
    Aqua tail/ Earthquake
    Easy set! In rain, this pokemon's speed doubles making it somewhat fast but leaves a lot to be desired, one turn of rock polishing and you'll be outspeeding everything. That is not hard to do seeing armaldo's decent defenses that, if you have taken the time to invest in both of them. Then, attack using the following moves: Stone edge or Rock slide is what you prefer. Power or consistency. X-scissor is a very good bug type stab attack. Aqua tail gets a boost in rain and becomes somewhat of a third stab. Very handy. You can replace aqua tail with earthquake for that quake-edge coverage factor but Rock/Bug/Water have nice coverage anyway and aqua tail in rain is stronger than earthquake. If you feel that you have enough speed, stick a choice band to your armaldo and earthquake if you don't feel like rock polishing!

    Another decent option is brick break as it allows you to heal some damage taken but it's rather weak for it's not STABBED!
    Outside of rain, armaldo is best used with trick room support to become a very potent sweeper or with screens support to become an undefeatable tank! (Ok... I might have exaggerated a little here!)

    But still, armaldo is surprisingly versatile as a physical sweeper and can be used in many ways to surprise your opponent.

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