(First RPG made in the new year! I'll be co-hosting this with Persona as well! Since I know Persona RPG's are at a slower place, I knew it wouldn't be to much to handle. So All of you, have fun that do join!)
Plot: Once, long ago in a time period once long forgotten was the legend of Yggdrasil. Of course, this isn’t related to the Nordic Yggdrasil, the great world tree, no, this Yggdrasil was special. The people of this time worshipped Yggdrasil like a god, but in truth, it was real. Well, that’s incorrect, she existed. Her name was Queen Amelia von Yggdrasil of the Wolves. She led her army and united the land as one, and they resurrected automations called “Valkyrie” to protect their holy sanctuary.
The Kingdom lasted for a thousand years, leaving the people after this time period to call it Mille Luporem, or Thousand Wolves, in homage to the queen who found it all. History after this kingdom was dark and deadly, where many dark arts and myths came about, leading the achievements of Yggdrasil forever lost in history, or they thought.
Now, let’s get to the modern world to get on with our tale. Today, three major cities rule the world, or as the residents call it, Genesis. The world of Genesis is very diverse, with many different climates and species that are constantly evolving and changing. Now, those cities are Kuzol (Kuh-Zul), the Futuristic Haven of Technology, Yurocil (Euro-sil), The Shadowy Garden of Sin, and Artimata, the Clouded Boundary between Genesis and the afterlife. Though, not all is peaceful in Genesis, as each of these three cities is at war with each other, creating one of the Largest World wars that would in the end, called by its survivors, Ragnarok.
What originally sparked the war was due to low supplies and greed from all three of the city-states. For the most part of the early war, it was just small raids trying to get the supplies from other city-states for the particular city to survive. Though, the main focus of the war was shifted towards the Valkyries. During what marked the real beginning of Ragnarok, a team of Scientists from all three states that were neutral in the war discovered in the deep ruins of Yggdrasil’s civilization a working Valkyrie. Shocked by the discovery, they sent one messenger to each of the leaders of the city-states, Sir Rainheart of Kuzol, Lady Alluxia of Yurocil, and Angel, the gatekeeper of Artimata, about the discovery. This instantly sparked them to each reach the Valkyrie first, for various reasons. This led to them to officially declare war on each other, and have the world fall into total chaos. Now, the ghost of Yggdrasil beckons to a few young soldiers of the different city-states to meet together, and secure the Valkyrie themselves.
What was so important about that specific Valkyrie was a mystery to each of her visitors, but they knew they had to find each other, and not let their leaders get there hands onto that Valkyrie. The journey will be tough, and they will face many enemies on their way, but in order to bring to equilibrium of the world back together, they will need to recover that Valkyrie.
Now, let me tell you about each of these cities, so you can understand why they’re at war with each other.
Kuzol is a futuristic city of darkness. It’s permanently covered in an eternal Deluge, making the people who live there more adept to darkness and water, and staying indoors. Everything in the city is made out of malicite, a type of dark material that never breaks or gives out, and is illuminated by a neon blue glow of orihalucm. The orihalcum is also used as energy cores to levitate things, and connect materials together without them actually touching. The city from a bird’s eye view, well, when one can see through the rain clouds, is like an eye. It’s a circular city, and in the middle is a giant Spire that pierces through the rain clouds, most calling it “Babel”. The people of the city are of thin stature and have ashen skin. There hair colors are normally darker blacks and browns, and there eye colors various shades of blues and blacks. Their clothing is normally of leather coats and some sort of armor. They’re also in medium heights and statures, and are overall the thinnest of all the races. Since they can’t get food for themselves, they’re dependant on the other cities for food, in exchange for their weapons and technologies. Since the other cities have been greedy, Kuzol was the one to initially start the war to try and feed its people.
Yurocil is an underwater palace. The city seriously looks like a castle that has gone underwater, but it is also the only city that can supply meat. Most of the grounds in this castle city are covered in grass for animals to feed, and the have a medieval theme to all of there buildings. The castle city was built from all the sandstone that was under the sea shore of where they are located off of, and they used other underwater materials in building there houses. Since they are constantly exploring the ocean around them, they’ve been getting a lot of wood from shipwrecks, and metal from them to. Since metal and wood are very rare, outside of the Sacred Orchard and Mine in Artimata, they have been making spears and axes for weaponry. These have special properties as slowing down opponents and dealing out a lot of damage. Though, there is a reason why this is the City of Sin. Prostitution is one of the more common jobs, and the people have no decency. They don’t really were clothing that much, and they’re all adept in one skill of thievery or not. The city also has a lot of gangs and a mafia as well, so survival for an outsider is hard. Though, the upper class is void from all of that, and dress like people of the Victorian era. They naturally have tanner skin, but not overly brown or black skin, and common hair colors there are blond and red, though the rare white does occur here and there. They’re most likely the tallest of the three cities, but they’re body is about medium sized. They entered the war wanting more technology from Kuzol.
Artimata is the last city, but most likely the cleanest of the three. It looks like ancient ruins, and time doesn’t flow (Like, evolution of technology). Most of the people here are more religious and have a good sense of justice, always helping each other and the city as a whole out. The three main attractions of this city, only reachable by airship, are the Sacred Orchard, Sacred Mine, and the Portal to the Heavens. How this world’s atmosphere works is that it’s like a wall, allowing air and light to come in as it pleases, put anything that isn’t of those sorts just hit it and bounce right off, well, besides one spot. This spot is like a gate to space, and it’s useful to get rocks and other elements that don’t exist in abundance on the plant from the moon orbiting the planet. The sacred orchard has every fruit imaginable, which leads constant shipment to the other two city-states in return for meat and technology, and metals as well. Though, the city isn’t just also sweetness and roses. Angel, the leader of Artimata, makes enforcing the rules strict, and there are guards constantly everywhere. That, and they’re the only city with access to guns and bows, making them vary devastating from fighting from afar. These weapons also are very powerful, and dangerous. The people here are the shortest of the bunch, normally averaging at 5’ 4”. The main hair color is Brown, but they also can have black hair. They’re skin tones are also very dark, ranging from chocolate to a very deep black, but the uncommon paler skin does exist. They were the neutral party in the war, well, before both of the cities decided to overtake the city, which led them to be in the war through self defense.
There are two main classes for each city. I will explain them now so you can understand them better
Fencers- Fencers are your run-of-the mill sword users from Kuzol. They wield the special blades from their city, and are quite powerful when they learn sword arts. They’re able to also charge their blades with the electricity generated from the Orihalcum cores. These electrified blades are very deadly to opponents and are very hard to counter. The blade itself is an interesting kind; it is made of two parallel pieces of a bronze alloy that meet together at a V type tip. The blades are then tampered with so they have a futuristic look to them, and have blue lines running through them that give them the ability to return to the sword once it’s broken apart. If the wielder of the sword touched the core, the blade will split apart, but will be levitating, meaning that how it’s wielded is a lot more different then a regular sword. First of all, the v tip comes off, and functions much like an arrowhead, second of all the two parallel pieces of metal become twin blades in their own right, and are detached from the tip. The fencer can use these to do range attacks, and deal a wide amount off damage to the enemies, but it drains both the cores power and the user’s energy when in this mode. They also dress in leather coats the have huge collars, and then a tunic with a belt connecting the part of their belly to their shorts/skirt. All in all, the Fencer has all around balance in offense and health, but they’re quite lacking in defenses and endurance.
Pilots: Pilots are the other class hailing from Kuzol that wield daggers. Of course, their daggers have special properties like their sword counterparts, but not in the same way of as the swords. The daggers are specially modified do they’re able to multiple at a fast rate, making very deadly, unavoidable attacks possible at the expense of the user’s stamina and endurance. The dagger has a simple look to it, like most daggers, but the edges are outlined by the electric current like most of the Kuzolan buildings. The inside is of pure malicite, making it almost impossible to see in the dark, unlike the luminescent glow of the sword. Higher ranking pilots get special daggers imbued with the city’s symbol, a blue lightning bolt to show the honor of obtaining one of these blades. They also carry walkie-talkies around with them, so they can contact private forces who work under them to drop down supplies to their allies, or call in bombings to their enemies Another useful thing Pilots know is that they know how to operate and tinker large automata, and other similar machinery, making them very good at supporting their teammates and allies on the war front. For appearances, they have large white hats that seem to fold over their heads on one side, and for a uniform they’re in tunics wrapped in two belts that show of their medals, and their pants are white like their hats, making them different from Fencers. Though, those higher up ranking exchange their bright color schemes for the blue and blacks that the county is known for, and a more refined uniform. They don’t have high health or endurance, but their defenses are top notch, and their offense varies, depending on how high up they’re ranking.
Pirates- Pirates in Genesis aren’t necessary evil, their just warriors adapt in wielding spears and fighting on the ocean or with water. They hail from the higher classes of Yurocil, making them trained and primed to combat from and early age. They have a special ribbon died to the part connecting the spearhead and the shaft, which functions in a variety of ways in conjuring water and putting opponents in difficult situations. The average spear of the Yurocilin Pirate is a simple driftwood spear attached with a long vine of specially farmed kelp, and the head an iron head made in the shape of a trident, though, the more powerful the family, the better the spear the Pirate wields. They also are skilled in thievery, and the spear can be turned into water to steal things from their enemy, such as armor to even their life, making them very deadly when attacking on brute force. For appearances, they carry the standard Pirate hat, but made to be more regal to fit with the glamorous flair of the nobles of Yurocil. They were tunics with their family insignia on their back, and where slacks under them. Though, female pirates dress… Less appropriately, and most male pirates where a very short shirt and shorts as well, but those of Yurocil don’t naturally have a lot of body hair, so they can, mostly, get away with it. They have very high offense and endurance, but their defenses and health make them physical glass cannons.
Beastmasters- Beastmasters hail from the hunters and treasure farmers that live in Yurocil. They’re adept in taming beasts, and using them to their advantage in the battlefield. They brandish large axes with a chain attached to the end of the axe. The axe normally signifies which animal they’re the best at using, as in dragons, giant octopi, unicorns, wisps, ligers, demon cows, and so on. How they signify it is by having the skull reside on a groove made in the head of the ax. The axe is made of steel, like most of the spears, but most of the time diamond dust is rubbed onto the edge, making them some of the hardest hitters in Genesis. They chain also goes with some deadly uses, mainly swinging the blade around like its butter, and lassoing opponents in to lead them into a gruesome demise. The chain can also be used for other uses, like taming animals and acting like a noose to enemies, and allies who are suicide bombers. For appearances, they generally will wear furs and outfits that resemble their preferred animal, like those who like to tamer Saber Wolves with have the top of the wolf head as a hat, will, cleaned and all the other stuff of course. They tend to have good offense and defenses, and health and endurance, but they’re not really good at anything either, preferring for their animals to attack for them.
Chemists- The first job that hails from Artimata are the Chemists. It seems weird that summon who works with chemistry is wielding a bow, but it’s not at all, actually. They wield bows made from the best wood, and arrows that will always replenish. Though, these arrows have a very special function in being able to change shape into other objects. Meaning one minute the Chemist can be assaulting enemies with arrows, and then the next shooting syringes at allies to heal them. This makes them very dangerous fighting against, as they’re versatile ammo make them deadly. They also are able to make potions and poisons from natural materials to either help aid or harm allies and foes. This makes the Chemist on of the most versatile and unpredictable enemy of genesis. For appearances, they often wear hooded wear and light cloaks and tunics. Chemists have great defenses and health, but their offensive skills and endurance are something that’s lacking.
Elementalists- Elementalists are perhaps the most dangerous of the two Artimatan classes, and perhaps in all of Genesis. They wield guns, making them dangerous already, and what makes them special is that there bullets are imbued with certain elements. Like Electric bullets are made from Orihalcum, Water bullets have a small amount of water in them, earth bullets are heavier and often contain rocks and pebbles, fire bullets have more gunpowder in them, and ice bullets are frozen. Air and Dark bullets are the rarest, but they are still quite accessible. They have special combinations when certain bullets are fired in certain orders, common ones include large attacks of three of a kind shot, Water and Ice Bullets create a blizzard effect, Water and Earth bullets make a swamp area, fire and ice bullets create a haze that makes it hard to see, Fire and earth create a large explosion. Air and Dark bullets create a sort of deadly environments, and the combinations are endless. If five bullets of different types are shot, a special skill called evangelince is activated, making a devastating attack, if all six known, and the last, special bullets are shot, it creates Seventh Heaven, one of the most powerful attacks on Genesis. The gun itself is unique, as the magazine is a circular design which allows a lot more then normal bullets to be held in the gun. It also has a wing attached to the end, as Angel is a bit of a narcissist when it comes to weapon making in her domain. The Elementalist also gets a pair of metallic, futuristic-like wings that hover on their back, allowing the temporary flight. In appearances, they wear feathered caps, and have rustic, woodland like tunics they where. They have great offenses and defenses, but their health and endurance is one of the worse, making them the units who can’t last almost at all
1. All SPPF rules apply
2. This is rated PG-15 for violence, moderate alcohol use, sexual references, and possible drug references and drug uses. Please be mature and be overall mature in this RPG
3. Please post in third person. I just like it consistent.
4. We will have six people join only, one from each class, so first come first serve
5. Please follow the posting minimum of the rpgs.
6. Please be descriptive, but not overly descriptive. I don’t want filler posts.
7. Please try to be active. Since I’m having a limited number, I want active people
8. Also, please try to keep the gender ratio to 3:3, I will allow 2:4, but nothing higher than that.
9. Please, use new, original characters!
10. Have fun!
Class: (What class are you? One of each)
Appearance: (Also explanatory. Please have it fit with your character, and how they live in their country, look like to fit their class, and so on. Please try to have at least 2 detailed paragraphs for each.)
Weapon Appearance: (is your weapon special? Please elaborate)
Misc. Section: (Anything else you would like to add to the character?)
Pilot- Reserved Lost Requiem
Pirate- Reserved *Jean Grey*
Elementalist- Reserved Monster Guy
Aura of Twilight
NOTE: All SU's must be at least 1,000 words in Word. I will be Copy-pasting to check.