
Originally Posted by
Rayofquazar
Ah Hypno... While you have FRIGHTENING pokedex entries, you are not even scary competitively... You have an extremely wide movepool, usable abilities, and some decent special defense. What completely ruins you is your horrible other stats. While you do have some useful boosting moves to get around your average stats, you requires a lot of turns to set yourself up for a sweep. What hinders you the most is that you have no way to get around your low speed rendering sweeping sets unappealing and rather unaffective. To benefit from you the most, is by playing to your strenghs which are a great movepool and decent special bulk. Calm mind sets are the way to go as it solidifies your special bulk while letting you attack with somewhat strong special attacks. Support is an option too as you have access to a lot of disruptive moves notably Hypnosis, Trick room, thunder wave, taunt, switcheroo, torment and disable but pulling of them successfully is somewhat a challenge for you because of your bad speed. Access to double screen and baton pass are also options to be considered especially the latter since you have a lot of boosting moves. Finally, If you really want to play competitively, you need a complete team to support you but you do have some small jobs to do inside of your team.
As far as abilities go, you have access to insomnia which allows you to switch in safely in front of sleep inducers like tangela or jynx, something other fellow pokemon can't really do. Forewarn is really useless because it doesn't help you inside of battle much and hypno really needs something of a surprise factor to do some damage to the opponent. It does let you scout for a possible set your opponent might be running. Inner focus prevents flinching and might prove to be with some of use against flinch abusers like dunsparce since hypno doesn't mind to be paralyzed that much!
Hypno have access to nightmare a move that make sleeping pokemon lose 1/4 of their max HP between turns and with Hypnosis available and the new sleep mechanics of 5th gen that can prove to be an efficient strategy against the opponents on a gimmick set!
Something like that might be usable?
A Hypno of nightmare!
Hypno@leftovers
Ability: Insomnia
EVS: 252 HP/4DEF/252 Sp DEF
Nature: +SpDEF/ -ATT or +DEF/-ATT
Moveset:
-Hypnosis
-Nightmare
-Dream Eater
-Shadow ball/ Signal beam/ Reflect
Ok... Lets be clear here! I really never used nightmare before and I don't know if the status is healed when the opponent switches out! But even here, that is not an issue as the new sleep mechanics will make you opponent think twice before switching out his sleeping pokemon. When you put a pokemon to sleep with hypnosis, activate nightmare's status and proceed to firing Dream eaters and watch the opponent's pokemon HP goes down as the damage racks up and your own HP goes up as you suck the life out of them! Shadow ball and signal beam are for dark type pokemon that are immune to hypnosis and dream eater and also can save you from other insomnia or vital spirited pokemon. Reflect is also easy to set up on a sleeping pokemon to buff up your weaker physical bulk turning hypno into a great wall!
Note: If hypnosis misses on a physical sweeper, you are as good as dead but you can survive a special hit and try your luck again recovering that loss of HP with Dream eater!
This is at best a gimmick set that I thought of and I don't even know if it works or not... but it can grant you a KO on something that is bothering you on your opponent's team with some luck!