Well, I am game for heading to Avalon again. Need to post here in the next twelve hours or so as well.
Take a moment to consider just how nothing nothing really is....If you understand this, then you just solved the universe.
The truth that each person...each soul...is a book. And when we lay our feelings out in the open...and we give them no name...and we give them no author....and we give them no description.....who will actually read them..........?"
Oh, speaking of events, I was thinking of having Aika commute to the town over for her modeleing job. As such, she'll be gone for around a week, then she'll come back; but I'm not sure when I can make this happen and not conflict whatever timeline we have. Suggestions, anyone?
Sorry if I was holding anybody up - the picnic's been time-skipped on my side now, though. Ready for progression, but just to check - when we jump to Avalon, do we show up in the clothes we were wearing that day or what we were sleeping in? I think we had some people do each last time.
@CR: I think it's a bit early in the RP's life-cycle to do anything in the way of a festival episode. On the other hand, perhaps the characters could use Avalon to propose a meet-up back in the real world, so they could at least get each other's contact information and all.
@Raiden: Taking her out for a week would likely work if the GM put us through a time-skip, in which case you would play out a few choice scenes from Aika's week before jumping to her return. With us playing out every day, though, leaving for a week would be a problem (unless Avalon can call us from outside Misty Springs).
Mudo (Basic single-target Dark skill.) [Goddess Forme]
Pulinpa (4/10 chance of Confusing one enemy.) [Goddess Forme]
Garu (Basic single-target Wind skill.) [Owl Forme]
Lunar Wings [tentative] (non-canon; used to switch between formes. Can be used twice per trip to Avalon.) [Both]
Poisma (4/10 chance of Poisoning one enemy.) [Goddess Forme]
Garula (Moderate single-target Wind Skill) [Owl Forme]
Cyclone (non-canon; Slightly reduces one enemy's resistance to Wind skills. Can be used once per enemy.) [Owl Forme]
Last edited by Pir8Heart; 11th November 2012 at 2:54 AM.
Mazio- Weak Lightning Spell that hits all enemies
Rose Shield- Increases Alyssa's Defense
Piercing Stab- Aims sword for weaknesses in the enemy and then stabs them. Does Medium Pierce Damage while having a chance to lower Defense
Next to learn
Rose's Repose- (Non-Canon)When at low HP, will function like Hama to lower leveled enemies, and does High Slash Damage to Enemies with higher levels. Level 5
Hemlock Charge- (Non-canon)Medium Slash Damage to Enemy, 1/16 chance to Poison. Level 7
Soul Release- (Non-Canon) Has the souls she collected attack all enemies. Multi-Hit Medium Strike Damage to enemies, 1/2 chance to inflict Fear. Level 14
I decided to make mine a little more like In-Game.
Last edited by Lost™; 11th November 2012 at 2:50 AM.
Cleave (Basic slash damage from Persona - slight recoil)
Zio (Basic electric attack. More effective when used in open area.)
Dia (Basic healing spell. Secondary ability - will not evolve quickly.)
Mazio (Basic electric attack. Area-of-effect damage. More effective when used in open area.)
Zan-ei (Basic slash damage from Persona - slight recoil. Slightly more powerful than Cleave. Power depends on phase of moon - most effective at New Moon.)
Agi (Basic Single Target Fire Spell)
Regenerate 1 (Regenerates 2% of Maximum HP at the end of a turn, Passive.)
Dia (Basic Single Target Healing)
Hama (Basic Single Target Light Spell, NO INSTANT DEATH, unlike the games...)
Maragi (Basic Multi-Target Fire Spell)
Patra: (Heals a mental status ailment such as Confusion, Fear, and Rage, from one ally.)
Tarukaja (Increases Attack for 3 turns)
Double Fangs (Inflicts a small amount of Physical damage twice on one enemy)
Gale Slash (Inflicts a small amount of Physical damage on all enemies)
Rampage (Inflicts a small amount of Physical damage up to three times on all enemies)
Fatal End (Inflicts a moderate amount of Physical damage on one enemy)
Power Charge (Makes the user’s next skill be 2.5 times more powerful)
XII. Cesaire Moreau | Hanged Man Arcana
Persona: Ankou Weapon: Two Sickles Primary Element: Lightning Physical: - Fire:- Ice: - Lightning: Strong Wind: - Light: Weak Dark: -
Zio (Inflicts a small amount of Electricity damage on one enemy)
Auto-Rakukaja (Begin the battle with Rakukaja cast on yourself)
Cleave (Inflicts a small amount of Physical damage on one enemy)
Counter (10% chance of repelling Physical attacks when not knocked Down)
Mazio (Inflicts a small amount of Electricity damage on all enemies)
Regenerate 1 (Recovers 2% of max HP on each turn)
Evil Touch: Has a 40% chance of inflicting Fear on a single enemy.
Skull Cracker: Inflicts a small amount of Physical damage, with a chance of Confusion on a single enemy.
Patra: Heal a mental status ailment such as Fear, Confusion, and Rage. One ally
Hysterical Slap: Does a Small amount of Physical Damage twice on one enemy. Chance of Rage.)
Zio: (Basic single target Lightning Spell.)
Marin Karin: (40% chance of inflicting Charm status, one enemy.)
II. Drake Lune | The High Priestess Arcana
Persona: Anne Frank
Primary Element: -
Full Analysis: scans opponents for strengths and weaknesses.
Third Eye: Checks if a skill will work on an opponent.
Various physical skills including: Muzzle Shot, Blade of Fury, Swift Strike, Assault Dive, and others. (Mostly just her various "illusionary" weaponry. As a reminder, Tsukuyomi is unable to move while casting, and her skills have reduced effectiveness from the "real" physical skills.)
Makarakarn (Repels a single magic attack on one ally. Only usable on herself or Nodoka.)
Apt Pupil (Greatly increases the chance of landing a critical hit)
Improved physical skills such as: Arrow Rain, Heaven's Blade, and Deathbound (basically increases to her illusionary weapon prowess)
Arms Master (Halves the required energy for physical skills)
Dekaja (Removes buffs from enemies)
Last edited by Pir8Heart; 11th November 2012 at 3:03 AM.