As you may see from the team below, I often pick different kinds of Pokémon that may not be so commonly used (possibly for good reason, but I like to try different things out). The team below is not bound by tiers because I'm only planning to use it on Random Matchup in Black so far. I also haven't ever made a team for the fifth generation, so we'll see how this goes... all critique welcome, don't hesitate to be harsh if you need to!
Here goes:
Maractus @ Heat Rock
Ability: Chlorophyll
Evs: 252 Speed/252 HP/4 Special Attack
Nature: Timid
- Sunny Day
- Leech Seed
- Hidden Power (Fire)
- Giga Drain
An annoyer, basically. Sunny Day starts and increases speed. Leech Seed is then planted, and then Giga Drain or Hidden Power as appropriate. Then it's just a case of fighting for survival. Cotton Spore was a consideration at one point, but I don't think it would be useful enough. HP to help it survive, Speed to increase it as far as possible, and Special Attack to give the attacks a a teensy boost.
Raikou @ Leftovers
Ability: Pressure
Evs: 252 Special Attack/252 Speed/4 HP
Nature: Timid
- Calm Mind
- Thunderbolt
- Substitute
- Hidden Power (Ice)
A pretty standard special attacker, I think, Pressure is pretty much because Volt Absorb isn't available for it yet, although I'm not sure who would try to use an electric-type move on Raikou anyway. EVs are to maximise special attack and to give it a bit more HP since its Speed is good anyway. Calm Mind is for a boost, and the rest of the moves for coverage, apart from Substitute, which can be used to set up a Calm Mind, as well as getting in more hits.
Infernape @ Choice Band
Ability: Blaze
Evs: 4 Hp / 252 Attack / 252 Speed
Nature: Adamant
- Stone Edge
- Flare Blitz
- U-Turn
- Close Combat
One of the physical attackers on this team with all attacking moves, using whichever appropriate for the opposing Pokémon's type. Maxed out speed due to frailty, with Choice Band giving a boost in attack. Infernape will probably often be selected as one of my three Pokémon with Maractus, so that if there's any Sunny Day left, it'll be able to make use of it.
Nidoqueen@Life Orb
Ability: Sheer Force
EVs: 252 Special Attack/252 HP/4 Defence
Nature: Modest
- Sludge Bomb
- Shadow Ball
- Flamethrower
- Thunderbolt
Sludge Bomb is to make full use of STAB as well as Nidoqueen's ability. Flamethrower and Thunderbolt are for coverage, as well as Shadow Ball. The Ev spread is pretty standard - Special Attack for power, HP and Defence for durability to the end, especially with Life Orb.
Basculin @ Expert Belt
Ability: Adaptability
Evs: 252 Attack/252 HP/4 Speed
Nature: Adamant
- Aqua Tail
- Crunch
- Zen Headbutt
- Taunt
All the moves here are for coverage, Taunt makes use of his speed. I'm not sure whether to replace Aqua Tail with Waterfall, seeing as it's more accurate, but aside from that I feel quite happy about this set. Adaptability with increase the power of Aqua Tail, and the Ev spread is, like Nidoqueen's, quite standard for a physical attacker. I haven't seen the Expert Belt used much in competitive battling, so I'm not sure about that. I've found BrightPowder to be quite useful in my time, but putting that on Basculin seems a bit to me like having it there only for the sake of having an item. So if you have a better suggestion, please let me know!
Noctowl@Mental Herb
Ability - Tinted Lense
Evs: 252 HP/252 Special Defence/4 Defence
Nature: Calm
- Reflect
- Roost
- Whirlwind
- Toxic
My most defensive Pokémon, Noctowl is built for durability. Tinted Lense adds the finishing touch to the spread of Evs, and Roost supports it's longevity even more. After setting up Reflect, Noctowl will Whirlwind and Toxic all the opponent's Pokémon (barring steel and poison-types...), using Roost when required and continually once its finished and setting up Reflect again frequently when needed as the opponent is slowly poisoned. Either that or I'll switch out. Mental Herb is in case of Taunt.
Well, there you have it... I'm not sure I'll be too keen to get rid of any Pokémon, but hopefully you can help me tweak these sets to make a team with a couple of Pokémon which my opponent may not be used to/expecting, as well as some they will be. Any rate, long or short, will be appreciated.
Thank you!



). The team below is not bound by tiers because I'm only planning to use it on Random Matchup in Black so far. I also haven't ever made a team for the fifth generation, so we'll see how this goes... all critique welcome, don't hesitate to be harsh if you need to!
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