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Thread: Community POTW #86

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  1. #1
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    Default Community POTW #86

    This week, the RNG gave us another Poison-type, but this one works much differently to Crobat last week



    It's Drapion, the awesome Poison/Dark-type Pokémon introduced in Diamond & Pearl. It can abuse Critical Hits brilliantly and has a wide movepool

    http://www.serebii.net/pokedex-bw/452.shtml

    Go nuts

  2. #2

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    Ability: Sniper
    Held Item: Scope Lens
    Moves: Cross Poison, Night Slash, Aqua Tail, Toxic Spikes
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  3. #3

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    It gained Aqua Tail in BW2, which is useful to make ground types think twice about switching in. It still only has 1 weakness, Swords Dance, Agility, a good physical movepool, and respectable stats. It also looks awesome.

    Drapion @ Life Orb / Scope Lens
    Jolly nature
    Sniper
    -Swords Dance
    -Cross Poison
    -Night Slash
    -Aqua Tail
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  4. #4
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    Drapion first thing that comes to mind: toxic spikes so that's what I will post about.

    @black sludge
    Jolly
    64 HP, 188 speed, 252 attack
    Battle armor
    -Toxic Spikes
    -Crunch
    -Pursuit
    -Earthquake/brick break

    The Evs let him outrun neutral base 100 speed pokemons to lay toxic spikes before he get attacked the rest are put in the HP, 252 attack ensure his attacks are strong to be a treat, crunch is his strongest STAB, pursuit beats psychic types like mew or reuniculus so they don't have a chance to escape drapion, Earthquake is a strong option letting drapion hit some gounded steel types SE like hetran or jirachi but brck break have an overall good coverage.
    If you are not interested outspeeding neutral base 100s you can run less speed and more bulk but the attack inversment is important.
    As drapion can cause some switchs since he have a sole weakness and is immune to toxic he can set up the deadly toxic spikes effectively it can also absorb toxic spikes as well.

    Fun fact: all of drapion's abilities are connected to hax XD
    Last edited by Ilan; 19th August 2012 at 2:53 PM.


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    - crunch/night slash
    - swords dance
    - earthquake
    - cross poison/X-scissor/ice fang
    Item: life orb/expert belt
    ability: sniper
    EVs and Nature:
    EVs: 52 HP / 252 Atk / 204 Spd
    Jolly Nature (+Spd, -SAtk)
    My uber Pokemon team-

  6. #6
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    Super Scorpion hits effectively!

    Drapion @ scope lens
    Nature: Adamant(+Atk -SpAtk) Jolly(+Spe - SpAtk)
    4HP/ 252Atk/ 252Spe
    Ability: Sniper
    -Night Slash
    -Cross Poison
    -Earthquake
    -Fire Fang / Ice Fang

    with Scope Lens Drapion boosts its chance to score a Critical Hit.
    Night Slash and Cross Poison are STAB moves that have a high crit ratio and with scope lense they have a 25% for a crit + cross poison can poison the foe.
    Earthquake is a great coverage move and hit steel types that resist both of Drapion's STAB moves
    Fire fang or Ice fang for scizzor or gliscor, respectively and may flinch and burn, freeze as well as crit
    Last edited by RealRaymon; 19th August 2012 at 9:46 PM.

  7. #7
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    Spikpion
    Moves:
    Toxic spikes
    Earthquake
    Crunch
    Whirlwind or ice fang

    Item : black sludge
    Nature : careful
    Ev: about 252 in HP and sp def the rest in speed

    Drapion is a great poke and toxic spiker, crunch is for STAB, while eq strikes poison or steel type that resist toxic spikes, and whirlwind to poison the other team, otherwise ice fang to take out drapion 's only weakness ICE
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    Drapion. He has equal speed and slightly lower defences than Gliscor, yet lacks reliable recovery. Also he has a movepool just wide enough to make a threatening sweeper with Swords Dance, gets a few support options such as Toxic Spikes and Whirlwind and can even function as a great Pursuit trapper. All this makes for a very versatile pokemon filling roles from across the spectrum of support to sweeper.


    Drapion@Choice Band
    Adamant
    Sniper
    252 Atk/252 Spd
    -Crunch
    -Earthquake
    -Aqua Tail
    -Pursuit

    With a Psychic immunity and Ghost resist, Drapion makes for an excellent Pursuit Trapper. Crunch is a back-up STAB, Earthquake handles Steels and Aqua Tail takes out Ground types.

    Counters
    Drapion is actually a pretty solid counter for itself. It resists its STABs, absorbs Toxic Spikes, offensive variants don't mind Taunt and can hit back hard with Earthquake. It's probably better to head for a Scarf Drapion for obvious reasons. Tangrowth can take on variants lacking Taunt and render them useless with Sleep Powder and can take even a +2 Crunch. Steelix can take +2 Earthquake(i think) and hit back with an Earthquake of it's own. Resttalk Poliwrath is probably the best counter to Drapion's massive variety of sets. Circle Throw phazes away any boosts, it resists Crunch and is immune to Aqua Tail and can get rid of Toxic Spikes' effects with Rest.
    Unfortunately, thanks to Drapion's sickening versatility, it has very few solid counters. If all else fails, a fast special attacker can prey on its low Spdef: Manetric, Typhlosion, Galvantula etc.
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    Don't worry, i wont drapion this match to long.

    dr. a pion is here and he is destroying everything!!
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  10. #10
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    I personally like Scolipede better because of STAB bug, access to Spikes, and much higher speed. That is not to say Drapion is bad. With a sole weakness to ground, Drapion can use an Air Balloon pretty well, or opt not to use it to absorb Toxic Spikes.

    Setting a hazardous minefield
    Nature: Jolly
    EVs: honestly, I'm not good at EVs for this kind of set
    Ability: Battle Armor
    @: Air Balloon/Black Sludge

    Toxic Spikes
    Earthquake
    Crunch
    Aqua Tail/Whirlwind

    I am not a big fan of phazing because I'd rather straight-up slaughter my target with: Azelf, Terrakion, Gastrodon, Volcarona, or Metagross. Either way, your opponent is forced to "switch", right? Anyway, Toxic Spikes does what it does, Earthquake hits poison and steel, Crunch is a nice power move, and Aqua Tail will give you a solid hit on Gligar, Gliscor, Balloon Heatran, and stuff. I guess Whirlwind can go over Aqua Tail.

    Scarf Drapion
    Ability: Battle Armor/Sniper
    Nature: Jolly/Adamant
    EVs: 252 attack and speed, 4 hp
    @: Choice Scarf

    Crunch
    Earthquake
    Aqua Tail
    Toxic Spikes

    A speedy Choice set with Toxic Spikes, which is basically Drapion's reason to exist.
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    Say, I propose that starting with this one, all Pre-Evolution Corners should include the locations that you can catch them and their anime appearances along with their evolved forms.

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    Deadeye
    Drapion w/ Life Orb
    Sniper
    4 HP/252 Atk/253 Spd
    Jolly (+Spd, -SAtk)
    -Cross Poison
    -Night Slash
    -Aqua Tail
    -Swords Dance/Earthquake/Pursuit

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  13. #13
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    Looks like the RNG has some sort of fetish with Poison type Pokémon (First Crobatman, now the Scorpion King) and another decent one.

    Ability:
    Battle Armor: Opponent’s moves cannot Critical Hit.
    An anti-hax ability and pretty useful in defensive minded sets and makes good use of Drapion's nice Defense stat (110) since most of those High Critical Hit moves are Physical. Protects Drapion mainly against Attack Order, Crabhammer, Cross Chop, DRILL RUN, Shadow Claw, Slash and Stone Edge. It also prevents Frost Breath and Storm Throw's effects (Seriously! Who's going to use these moves?)
    Sniper: Power of critical-hit moves is tripled instead of doubled.
    Another hax related ability (well, we can make puns around that) and useful when running Cross Poison and Night Slash (Slash is optional), add a Scope Lens to the fray and you can annoy your opponents after taking down Physical walls after a Critical Hit.
    Keen Eye: Opponent cannot lower this Pokémon’s accuracy.
    Guess what! Another anti-hax abilty, but who's going to use accuracy reducing moves besides Flash? At least Drapion can't have its accuracy lowered after taking a Mud-Slap or a Mud Bomb.

    Pros:
    Unlike every single Poison-type Pokémon (except Stunky and Skuntank), Psychic type moves won't touch Drapion (unless you are facing a Pokémon with Miracle Eye)
    Four resistances to Grass, Poison, Ghost and Dark.
    Only one weakness to Ground (unfortunately it's a common type considering the massive amount of Pokémon able to use Earthquake or Earth Power)
    Decent Attack (90) and Speed (95) and nice Defense (115)
    Immune to Toxic Spikes

    Cons:
    Doesn't take special moves very well (75)
    Weak to a VERY common type, though it's Drapion's only weakness


    The Scorpion King
    Drapion@Scope Lens
    Ability: Sniper
    Nature: Adamant/Jolly
    EVs: 252 Atk/4 Def/252 Spd
    Cross Poison
    Night Slash
    Aqua Tail
    Earthquake/Fire Fang/Ice Fang/Slash
    Say hello to Critical Happy Drapion (Someone said that to my Scope Lens Gallade in Platinum)!
    Cross Poison and Night Slash are your obvious STAB moves of choice, with the Critical Hit ratio boost provided by Scope Lens, while Aqua Tail covers Drapion's only weakness to Ground type moves.
    The last move slot depends of what you want to cover.
    Earthquake, DAT type, DAT power, DAT coverage.
    Fire Fang, if you really hate those pesky Bug/Steel types.
    Ice Fang, though redundant against most Ground types where Aqua Tail hits anyway, it has a chance against Dragons.
    Slash gets a mention because of its high Critical Hit ratio.
    Anyway, your opponent won't like taking a Sniper Critical Hit, even if it's from a not very effective move.

    Prediction for next week: (I want to see the freaking three headed dragon of EVIL someday)
    Last edited by Star Champion AJ; 19th August 2012 at 4:52 PM.
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  14. #14
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    THINGS ARE GETTING CRITICAL HERE.
    ~Cross Poison
    ~Night Slash
    ~Ice Fang
    ~Brick Break/Earthquake
    Evs: 252 Attack, 212 Speed, 44 Defense
    Ability: Sniper
    Item: Scope Lens

    Abuse crits and do it properly. Cross Poison is STAB, pretty powerful and can poison, which is cute. Night Slash is probably gonna be your main STAB move, and abuses Sniper and the Scope Lens to hit 3X damage 25% of the time. Ice Fang annihalates most Ground types which are your only weakness. In the last slot I would go with Brick Break so that Ferrothorn doesn't have to be repeatedly worn down with Ice fang, but Earthquake hits Heatran, Magnezone and Infernape harder.
    Last edited by Argon Wartortle; 19th August 2012 at 5:55 PM. Reason: Forgot EVs
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    Personal Moveset
    Ability: Sniper
    Item: Shuca Berry/Scope Lens
    Gentle w/ 168 Sp Defense, 174 Attack, 168 Sp Attack
    Cross Poison/Sludge Bomb
    Crunch
    Fire Fang
    Earthquake/Bulldoze

    All-Physical
    Ablilty:Sniper
    Item: Scope Lens
    Adamant w/ 252 Attack, 84 Defense, 84 Sp Defense, 90 Speed
    Cross Poison
    Night Slash
    Ice Fang
    Earthquake/Bulldoze

    Partners
    Generally any pokemon that can take out Ground-types.

    Countering
    Earth Power/Mud Bomb/Mud Shot-users with high defense and Sp attack like Magcargo, Camerupt, Probopass, Omastar, Kabutops, Tyranitar, Swampert, Torkoal, Armaldo, Carracosta, Seimetoad, Whiscash, Golduck, Poliwrath, Politoad, Cloyster, Octillery, and Basculin
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  16. #16
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    Slashing Scorpion Sniper
    Drapion@Scope Lens
    Adamant nature
    Sniper
    252 Atk/252 Spd/4 HP
    ~Agility
    ~Night Slash
    ~Cross Poison
    ~Earthquake

    Drapion is without question one of the more badass Poison-types. One of the few Pokemon with access to the Sniper ability, an immunity to Psychic moves, and, well, it just looks really, really cool! Anyway, this set takes advantage of Drapion's most amazing ability of Sniper. Agility boosts its Speed to sweeper levels, Night Slash and Cross Poison are for STAB, not to mention that their high critical hit ratios take advantage of Sniper, and Earthquake is so you can hit Steel-types. It's a shame Drapion didn't get Drill Run...

    Item boosts the critical hit ratio even further. Ability is what this set is all about.


    Scorpion of Choice
    Drapion@Choice Scarf/Choice Band
    Adamant nature
    Sniper
    252 Atk/252 Spd/4 HP
    ~Night Slash
    ~Cross Poison
    ~Earthquake
    ~Aqua Tail

    Drapion has sufficient movepool options to run a choice set. Aqua Tail is the only newcomer here, for even more coverage, for when Earthquake just can't cut it.

    Item is obvious. Ability too.


    Other options:
    *A more defensive Drapion is possible, between its decent Defense and access to such moves as Whirlwind and Toxic Spikes.

    Abilities:
    *Battle Armor: No move used against Drapion will score a critical hit. Meh. Decent enough, but only really useful on the odd defensive Drapion.
    *Sniper: Any critical hit doled out by Drapion will have its damage multiplied by 3 instead of by 2. Easily the best possible ability for Drapion.
    *Keen Eye: Drapion's Hidden Ability. Drapion's Accuracy can't be lowered. No. Just... no. Nothing uses any sort of accuracy lowering move, ever. Stick with Sniper.

    Partners:
    You can't go wrong with Smashpassing. Or really, any Baton Passer with a Speed-increasing move. Weezing makes a decent partner, as each covers the other's sole weakness.

    Counters:
    Anything sufficiently speedy and proficient in the usage of Earth Power gives Drapion something to worry about, as Ground is its sole weakness. It's no slouch in the defensive department, but Special Defense is still the worse of its two defensive stats.

    Opinion:
    Highly underrated. Drapion is the pinnacle of awesome.

    Prediction for next week:
    Mawile.

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    Drapion is mostly a defensive pokemon, with a speed that can help.Being a fast toxic spiker its pretty good.It also has an usable attack.

    The toxic tomb of the scorpion king
    impish nature
    252 hp, 152 defense, 100 atk
    Battle armor
    @leftovers/black sludge
    -toxic spikes
    -whirlwind
    -pursuit/crunch
    -earthquake

    Pseudo-skarmory.Pair him with skarm to have a counter to ground attacks.Also can gain momentum by making them switch.
    Pursuit for trapping, crunch for more raw power.
    He has no other way of recovery other than its item, so wish passing would help.
    Also, a ghost for blocking spin would help him.Jellicent if you want to sponge special hits, or gengar if you want more offensive presence.

    Other options:
    Acupressure for a pseudo-moody.Might work for the element of surprise.
    swords dance as a way to boost its attack.
    Taunt to stop other supporters, like blissey, skarmory, ferrothorn, etc.
    Fire fang to deal with ferrothorn more easily.The same goes for foretress, who can spin your hazards away.
    Ice fang for dragons and gliscor, mostly.

    Counters:The one who comes right in my head is Ferrothorn, as it is immune to spikes,takes little damage from earthquake, and laughts at pursuit.The best you can do is whirlind him out.
    Most steels also wall it, just watch out for earthquake.Skarmory can be a real problem.

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    This was the standard DP set for Drapion but it can be used in BW too.

    I'm gonna Drapion you. (It can be changed, the title)
    Drapion@Life Orb
    Jolly Nature
    252 Atk/4 Def/252 Spe
    Sniper
    -Swords Dance
    -Crunch
    -Earthquake
    -Aqua Tail

    The basic DP set which can also be used in BW metagame as well. Thanks to Drapions unique typing, the only type it's weak to is ground. And the fact it has high defenses allowing it to block physical attacks...it's great! Swords Dance allows Drapion to double its attack stat. Crunch is a decent STAB move which takes care of Ghost and Psychic. Earthquake is a powerful attack that can take down other Poison types as well as Steel and Electric types. Aqua Tail can take down the Ground types the opponent sends in as well as Fire and Rock types. Life Orb adds even more power as well.
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    Anyone yried an air balloon, so it has no weaknesses?

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    Quote Originally Posted by philzone View Post
    Anyone yried an air balloon, so it has no weaknesses?
    Hmmm, good idea. I'll try that out and post a set about it.
    http://www.serebiiforums.com/showthr...8#post15775448 I'm back guys. Kind of. I won't be really active and sorry for any inconvenience I've caused!
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  21. #21
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    Drapion is a cool one. Not only a cool design, but a great movepool too. It gained some handy moves in BW2 like Aqua Tail, Knock off, that stuff. It has a very special typing of Posion and Dark, giving resistance against Ghost, and a immunity to Psychic. However, it still has a bad weakness thanks to Poison against the Ground type, so Drapion can be very easily beaten with Eartquake or Earth Power. But we can find a way out of it.

    Drapion also has some decent abilities so he can play as well offensive and defensive:
    Battle Armor: Prevents Critical Hits. Acceptable. The chance of a Critical Hit at all is not as big, but its cool to prevent it. Also gives immunity to the annoying Fake Out. That is a good step to prepare if youre about to use a Swords Dance set.

    Sniper: A critical hit from Drapion is not doubled, but tripled. An amazing ability. Also good in combination with Night Slash, Slash, and Cross Poison. I suggest this ability.

    Keen Eye: Drapion's accuracy cannot be lowered. Although it's Drapion's DW ability, it's not really handy. There are not really much people who use accuracy-lowering moves. Double Team and Minimize are better options.

    Okay, here's mah moveset:
    Oops! Almost stepped in the crapion!
    -Aqua Tail
    -Cross Posion
    -Night Slash
    -Earthquake
    Item: Air Balloon / Choice Band
    Ability: Sniper
    EVs and Nature:
    Evs: 220 HP / 228 Atk / 60 Spd
    Nature: Adamant (+Atk, -SpA)
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  22. #22

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    A little humor in the overview:If you were a new player who started off in Pokemon Diamond and Pearl, this Drapion probably screwed you over with its bug-like appearance yet not being a bug type.

  23. #23
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    Leading Drapion


    Item: Black Sludge
    Ability: Sniper
    EVs: 96 Speed / 248 HP / 164 Def
    Nature: Jolly
    - Toxic Spikes
    - Crunch
    - Aqua Tail
    - Taunt

    This version of drapion is very versatile and good to counter some pokemons in RU. Jolly nature with 96 speed outspeeds Smeargle, and taunt it. 248 HP & 160 def can take bulky versions of rhydon earthquake, and hit hard with aqua tail, and 2hko it. Toxic Spikes its a good hazard move to put on battleground. Crunch its it main stab move, and taunt is for the surprise fact. This drapion is a good pokemon if you want the surprise fact, and should not be underestimated.

  24. #24
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    Drapion is a rather interesting case of an exception to the Dark-type stereotype of being fast and powerful. True, it is somewhat faster than the rather common base 90 speed pokemon, but rather than having an above-average offensive stat(s), it has an above average defense stat. It's typing also compliments this; Poison/Dark leaves it weak to only Ground-type moves. The tier it is placed in almost seems perfect for it too; RU is looming with slower, defensive ghosts, especially Cofagrigus, the most used Pokemon in RU, that have trouble getting past Drapion. These qualities make Drapion useful as anti- lead, or even a Swords Dance sweeper. There are reasons why Drapion is in RU though. Newer threats that have improved this generation, such as Gliscor, outclass it. It also lacks recovery outside of leftovers and Rest. Don't let this stop you from using it though, as Drapion is one of the fastest, if no the fastest, user of Toxic Spikes in the game.

    Specially Defensive Toxic Spikes
    Item: Black Sludge
    Ability: Battle Armor
    Nature: Careful
    EVs: 248 HP / 244 SpD / 16 Spe
    - Toxic Spikes
    - Taunt
    - Crunch
    - Whirlwind

    This is a slightly modified version of Smogon's Specially Defensive set. Black Sludge is the preferred item as it makes users of Trick and Switcheroo not get away with switching items without being punished. Battle Armor is used so the opponent can't land and crit, as this set focuses on defense. As Drapion already has an impressive defense stat, there's no real need to invest in it, so fucus on HP and Special Defense. This allows Drapion to take hits from Cofagrigus and other ghosts in RU easily. 16 Spe allows Drapion to Taunt Crawdaunt and Omastar before they use Dragon Dance and Shell Smash. Toxic Spikes and Whirlwind are the two most important moves on the set. The idea is to set up Toxic Spikes, preferably two layers if you get the chance, then whirlwind the opponent away, poisoning the next Pokemon if it isn't a Flying-, Poison-, or Steel-type. Clefable makes a good partner, as it can Sponge attacks from Moltres who can be a problem, and set up Stealth Rock, further making use of Whirlwind. Crunch ensures that Drapion isn't Taunt bait, and can really hurt Rotom.

    Swords Dance
    Item: Life Orb
    Ability: Sniper
    Nature: Jolly
    EVs: 252 Atk / 4 Def / 252 Spe
    - Crunch
    - Aqua Tail
    - Earthquake
    - Swords Dance

    Drapion has a usable base 90 Attack to back its good speed. Swords Dance boosts it to higher levels. Crunch is the main STAB move, and OHKOs the standard 252 HP / 104 Def Dusknoir OHKO's even the bulkiest of Slowking, will at least 2HKO max HP and Defense Cofagrigus, and 2HKOs Spiritomb, all after a Swords Dance. Just be careful about the later two, as they commonly carry Will-O-Wisp, and the extra turn that the 2HKO gives will give them a chance to use it, and will cripple Drapion. Also be careful about spamming it, as Justified Gallade would love to switch into it. Aqua Tail is mainly for Sandslash and Rhydon, who can take all of Drapion's other attacks. Earthquake gives Drapion neutral coverage (I think), and OHKOs Aggron.

    Other Options
    Torment can screw with the Defensive Ghosts that run amok in RU, especially Cofagrigus. You could also run a set that focuses on Critical hits with Swords Dance, Cross Poison, Night Slash, a coverage move, and Scope Lens, but relying on luck is unreliable. Speaking of Drapion's Poison STAB, it also get Poison Jab, but it has bad coverage, and its only notable target is Tangrowth, who is only 2HKO'd after Swords dance, which give it the chance to retaliate with Earthquake. X-Scissor only provides redundant coverage, as most of it potential target are already hit hard by Crunch. Brick Break can be used to hit opposing Dark-types, so it could be used over Earthquake, but most of them are already hit hard by Earthquake and Aqua Tail anyway. Drapion also has access to the elemental fangs, but they are generally too weak.

    Counters
    ResTalk Polwrath is the best Drapion counter out there. It can recover from Toxic Spikes and damage by using rest, and phaze Drapion with Circle Throw. Aerodactyl and Archeops are also good counter, as they can come in on Earthquake for free, outrun, and KO with their own Earthquake.
    Last edited by MatchMaster; 24th August 2012 at 4:03 PM.
    DW Pokemon I can offer:

  25. #25
    Join Date
    Aug 2012
    Location
    ever grande city
    Posts
    7

    Default

    my set would go something like this

    Drapion@air baloon
    toxic
    protect/substitute
    cross poison
    nightslash

    it is an alright tank but i am terrible with ev's

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