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Thread: The Singles Rate Thread [READ THE FIRST POST + FOLLOW THE FORMAT]

  1. #126
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    seeings as its not STAB (same type attack bonus) your gunna want more power so Wild charge IMO

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  2. #127
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    Drapion @ Razor Claw
    Battle Armor
    ~ Cross Poison
    ~ Night Slash
    ~ Earthquake
    ~ Swords Dance

    Comments?

  3. #128
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    If you want to abuse Crit, might as well use the one with Sniper ability, not Battle Armor. Also, Jolly Nature.

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  4. #129
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    Scope Lens on Drapion for better crits.

  5. #130
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    Quote Originally Posted by Ryan7437 View Post
    Drapion @ Life Orb
    Sniper
    Adamant / Jolly Nature
    ~ Rock Slide
    ~ Night Slash
    ~ Earthquake
    ~ Swords Dance

    Comments?
    Drapion, while not weak, isn't super powerful. Life Orb will increase the damage output mainly on non-critical hits. Also, Rock Slide or something over Cross Poison. You already have STAB in the form of Night Slash and Poison is a pretty poor attacking type and Drapion isn't exactly short on options. Rock Slide gets great coverage with Earthquake. You also have Fire Fang and the other Elemental Fangs, X-Scissor and Aqua Tail. Fire Fang and X-Scissor in particular cover what Cross Poison covers and more.
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  6. #131
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    Thanks! I think I'll go with Final's choice though!

  7. #132
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    I know I asked this before and was never answered. Can someone give me a good offensive moveset for Muk (preferably no egg moves)? I have one in mind but I don't know how available shards are.


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  8. #133
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    Quote Originally Posted by General Nonsense View Post
    I know I asked this before and was never answered. Can someone give me a good offensive moveset for Muk (preferably no egg moves)? I have one in mind but I don't know how available shards are.
    Muk @ Muscle Band
    Adamant Nature
    Ability: Sticky Hold
    EVs (if applicable): 252 HP / 252 Atk / 4 Def
    ~ Poison Jab
    ~ Brick Break
    ~ Ice Punch
    ~ Payback

    Pretty straight forward. You'll only need Shards for Ice Punch. The rest of his moves can be learnt from TMs. Poison Jab is used for STAB since it's reasonably strong and because Gunk Shot's accuracy is like Focus Blast's accuracy (AKA crap). The rest of its moves get good type coverage overall, although they're rather weak in terms of base power. Other options include Fire Punch and ThunderPunch as well as Rock Slide.

    If you don't mind breeding, here's another set that's probably better:

    Muk @ Leftovers
    Careful Nature
    Ability: Sticky Hold
    EVs (if applicable): 252 HP / 4 Def / 252 Sp. Def
    ~ Curse
    ~ Poison Jab
    ~ Brick Break
    ~ Shadow Sneak / Payback

    Shadow Sneak and Curse are both obtained as Egg moves from the Banette or Dusknoir evolution lines as well as from Spiritomb. With Curse, Muk gets stronger and stronger the more you use it and the low base power of his unSTABed moves becomes less of an issue. Not only that, its Defense gets patched up somewhat. Shadow Sneak's priority also bypasses Muk's low speed too.
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  9. #134
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    Quote Originally Posted by General Nonsense View Post
    I know I asked this before and was never answered. Can someone give me a good offensive moveset for Muk (preferably no egg moves)? I have one in mind but I don't know how available shards are.
    They can be obtained multiple ways, but the way I found most fun was the PWT. If you lose, you get a 1/4 chance for a yellow shard, 1/4 chance for a green shard, etc...

  10. #135
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    Question Aerodactyl IV rate

    Hello I'm new here and wanted to get the opinion of the Serebii community. I've been breeding my Aerodactyl to get good IV's. Now I'd liked people who can give their opinion about the IV of this Aerodactyl:

    Aerodactyl (Adamant)
    HP : 22 - 23
    Atk: 20 - 23
    Def: 30 - 31
    SAt: 1 - 2
    SDf: 25 - 27
    Spd: 31
    --AVG: 20.2667

    Please tell me if he is worthy of EV training or I should try for a better one.

  11. #136
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    Not worth it if its up and speed AND Def, do another one with Atk and Spd
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  12. #137
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    Well, I'm planning on entering him into a tourney with flat rules (every pokemon goes except for a few and legendarys). So it's still not worth it?

  13. #138
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    Well, you need to post a moveset, and its strategical role in the game, give us something more to work with
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  14. #139
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    Quote Originally Posted by Final View Post
    Muk @ Muscle Band
    Adamant Nature
    Ability: Sticky Hold
    EVs (if applicable): 252 HP / 252 Atk / 4 Def
    ~ Poison Jab
    ~ Brick Break
    ~ Ice Punch
    ~ Payback

    Pretty straight forward. You'll only need Shards for Ice Punch. The rest of his moves can be learnt from TMs. Poison Jab is used for STAB since it's reasonably strong and because Gunk Shot's accuracy is like Focus Blast's accuracy (AKA crap). The rest of its moves get good type coverage overall, although they're rather weak in terms of base power. Other options include Fire Punch and ThunderPunch as well as Rock Slide.
    Ah, this is a much better set than the one I had in mind! Thank you! My original idea involved three moves that needed shards.


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  15. #140
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    Default HELP with random wifi team please

    if i were to do random wifi matches, where only three pokemon are picked to battle, what kind of pokemon would i/ should i use for a team of just three?

    for example, physical sweep, special sweep, and tank?

    what do you guys think should be included?

    also, would it make sense to have a lead, such as a stealth rock lead, for a team of just three?

  16. #141
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    Raichu@Choice scarf
    Lightningrod
    Timid
    252Sp.A 252Spe 4HP
    -Thunder
    -Hidden Power [ground]
    -Focus Blast
    -Signal Beam

    This is for my rain team to take care of Electric and Water pokemon (and Grass?).I don't know if I should use Signal Beam but I don't know what I can use instead.

    The idea is to switch in on a electric attack and use hidden power (or come in after one of my pokemon faints ).
    I'm going to use this in game and at the PWT so I thought I could use my new lightningrod raichu.

    (P.S. does anyone have a mantine move set?)
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  17. #142
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    Emboar @Leftover
    Blaze
    Adamant
    252 Attack/ 178 HP/ 78 Speed
    -Flare Blitz
    -Brick Break/Hammer Arm/Flame Charge
    -Wild Charge
    -Stone Edge/Rock Slide

    Emboar @Life Orb
    Blaze
    Mild/Rash
    178 Special Attack/ 78 Attack/ 178 HP/ 74 Speed
    -Flamethrower
    -Scald/Flame Charge
    -Wild Charge
    -Brick Break/Hammer Arm
    Last edited by chap196; 23rd November 2012 at 11:56 AM.

  18. #143
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    ^I'd put Hammer Arm over Brick Break, or at least alongside it. Emboar's speed rarely matters.


    Quote Originally Posted by sagittar View Post
    Raichu@Choice scarf
    Lightningrod
    Timid
    252Sp.A 252Spe 4HP
    -Thunder
    -Hidden Power [ground]
    -Focus Blast
    -Signal Beam

    This is for my rain team to take care of Electric and Water pokemon (and Grass?).I don't know if I should use Signal Beam but I don't know what I can use instead.

    The idea is to switch in on a electric attack and use hidden power (or come in after one of my pokemon faints ).
    I'm going to use this in game and at the PWT so I thought I could use my new lightningrod raichu.

    (P.S. does anyone have a mantine move set?)
    Ground+Fighting share a lot of coverage. Use Hidden Power [Ice] instead. If you're really worried about Electric types then use Gastrodon or something.

    As for Mantine:

    Mantine @ Leftovers
    Calm
    Swift Swim / Water Absorb
    252 HP / 252 Spatk / 4 Spdef
    -Surf
    -Air Slash
    -Toxic / Amnesia / Ice Beam
    -Roost

    This to try and take advantage of your amazing Special Defence. Surf and Air Slash are STAB. Amnesia raises Spdef even further or you could get extra coverage with Ice Beam. Roost for some nice recovery.
    God this pokemon really needs to be able to learn Calm Mind.
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  19. #144
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    If you dislike Hammer Arm , then Flame Charge is a good option.

    The OP hasn't been updated in a month.

  20. #145
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    For Aurawarrior8 and Aura Sensai
    I edit Emboar moveset already, thanks for the suggestion.

  21. #146
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    Flame Carge would be > Scald , since you need a Fighting Type Move.

  22. #147
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    Quote Originally Posted by Charizord View Post
    Hello I'm new here and wanted to get the opinion of the Serebii community. I've been breeding my Aerodactyl to get good IV's. Now I'd liked people who can give their opinion about the IV of this Aerodactyl:

    Aerodactyl (Adamant)
    HP : 22 - 23
    Atk: 20 - 23
    Def: 30 - 31
    SAt: 1 - 2
    SDf: 25 - 27
    Spd: 31
    --AVG: 20.2667

    Please tell me if he is worthy of EV training or I should try for a better one.
    It's OK, although a higher Atk IV is preferable to Def.
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  23. #148
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    Shuckle @ Leftovers
    Careful Nature, Contrary
    252 Def EV's, 252 SpD EV's, 4 HP EV's
    ~ Reflect
    ~ Light Screen
    ~ Stealth Rock
    ~ Shell Smash

    Steelix @ Leftovers
    Impish Nature, Sturdy/Rock Head?
    252 Def EV's, 252 Att EV's, 4 SpD EV's
    ~ Stealth Rock
    ~ Iron Head
    ~ Bulldoze
    ~ Roar

    Which one is better for Stalling/Walling?

  24. #149
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    Steelix due to its good HP.
    In order to understand my train of thoughts,
    you'll have to put yourself in my position. You can't expect me to think like you because my life ain't like yours; You know what I'm sayin?

    - TI, Ready For Whatever
    Paper Trail.

  25. #150
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    Can y'all give me some advice on my Blastoise moveset/hold item? I'm planning on him being a mixed attacker for my White game. I'm thinking:

    Blastoise @ ?
    Brave nature, highly curious
    Torrent
    - Scald
    - Ice Beam
    - Earthquake/Dig
    - ?

    Scald for STAB, Ice Beam for grass types, and either Earthquake or Dig for electric types. I need another move and a hold item.

    What do y'all think?
    *I have really sporadic wifi access right now.

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