Page 12 of 12 FirstFirst ... 289101112
Results 276 to 295 of 295

Thread: The Singles Rate Thread [READ THE FIRST POST + FOLLOW THE FORMAT]

  1. #276
    Join Date
    Oct 2011
    Location
    Canada.
    Posts
    2,880

    Default

    • Regice @ Chesto Berry
    • Clear Body
    • Modest
    • 248 Hp / 252 SpA / 8 SpD

    » Charge Beam
    » Ice Beam
    » Rest
    » Thunder Wave

    Regice is a pretty nice support Pokemon, and semi sweeper packed together. Charge Beam is used > Thunderbolt for dem SpA boosts which could lead to a possible sweep, and alongside Ice Beam it provides BoltBeam. Rest is there to heal off damage taken while spreading Paralysis with Thunder Wave or setting up. Oh and Thunder Wave is used to slow down fast Threats to Regice.
    I'm feelin' electric tonight
    Cruising down the coast goin' 'bout 99
    Got my bad baby by my heavenly side
    I know if I go, I'll die happy tonight

  2. #277
    Join Date
    Jun 2010
    Location
    Northwest England
    Posts
    4,100

    Default

    Definitely Breloom. Spore (heck sleep in general) is fantastic for catching pokemon as it increases the catch rate more than paralysis or something. Crucially, it prevents the opponent from attacking as that stops your False Swiper fainting and stops the target's loss of PP(which is great for legendaries).

    Drain Punch > Brick Break though. Same power, but it heals you and is better both when catching and battling. Make sure you have Toxic Heal and hold a Toxic Orb. You can heal off any damage you take as a result of being slow without having to waste turns using healing items or using Drain Punch.
    Quote Originally Posted by Huspoel View Post
    You're saying some really smart stuff there.

  3. #278

    Default

    By toxic heal do you mean the poison heal ability? Yeah, I guess I didn't realize how much it would help by having the opponent sleep so that it stops it from attacking my false swiper. Thanks for the input . Now to make my breeding map so that I can get the drain punch move and a high IV
    Credit to Mew_ for the pokemon banner, Equal-to-Heaven for the braviary clock, ~.:Northern Lights:.~ for the pokemon badge, and the shiny card made by me

    Friend code: 0533-5377-8837
    I have normal type (minccino, dunsparce and smeargle)

        Spoiler:- My shiny card:
    [IMG]http://i41.*******.com/2vs1amu.jpg[/IMG]
    [IMG]http://i41.*******.com/2vhzyoj.jpg[/IMG]

  4. #279
    Join Date
    Feb 2013
    Posts
    2,576

    Default

    Quote Originally Posted by Birds of Paradise View Post
    By toxic heal do you mean the poison heal ability? Yeah, I guess I didn't realize how much it would help by having the opponent sleep so that it stops it from attacking my false swiper. Thanks for the input . Now to make my breeding map so that I can get the drain punch move and a high IV
    If you have B2/W2, you can forgo Drain Punch as an egg move since it can be tutored. Just a possibility.
    Competitive/IGRMT Mod and one of the writers for the PotW.

    I make no claim of being perfect or always right. Take everything I say with a grain of salt.

  5. #280
    Join Date
    Oct 2011
    Location
    Canada.
    Posts
    2,880

    Default

    • Jirachi @ Leftovers
    • Serene Grace
    • Adamant
    • 248 Hp / 252 Atk / 8 Spe

    » Iron Head
    » Fire Punch
    » Wish
    » Body Slam

    go.
    I'm feelin' electric tonight
    Cruising down the coast goin' 'bout 99
    Got my bad baby by my heavenly side
    I know if I go, I'll die happy tonight

  6. #281

    Default Working around a Nature

    After long effort I finally managed to get a Shiny Articuno in my SoulSilver. I plan on transferring it to White for a casual play through. However, its nature is Lonely, and Articuno has a lack of physical moves. I was wondering if anyone could recommend a good move set for this guy? I was thinking of something like Ice Beam, Ancient power (to eliminate fire types), agility, and aerial ace.

    Thanks!


  7. #282
    Join Date
    Nov 2006
    Location
    between 2 ocean & 2 continents
    Posts
    9,672

    Default

    ^
    IMO, teach it Water Pulse instead of Ancientpower. Same base power and accuracy and also hits Fire, but the advantage of Water Pulse is that it has more PP.
    You need to teach it Water Pulse while it is still on 4th Gen, though. There's no way to teach it Water Pulse in 5th Gen.

    And give it Return instead of Agility.
    Agility isn't that useful for in-game, since your Articuno will eventually outlevel (and thus outspeed) everything anyway even without a Speed boost.

    My shinies. Just click the links~

    ~Shiny Banner 1~
    ~Shiny Banner 2~
    ~Shiny Banner 3~

    My shinies are not for trade or cloning.
    Shinies are not listed in order, for example the last shiny on the banner is not always the latest shiny I've obtained.
    Banner 1 made by Light Venusaur, thanks ^_^

  8. #283
    Join Date
    Oct 2008
    Location
    Melbourne, Australia
    Posts
    2,499

    Default

    Adding onto what Shine said, also go with Fly > Aerial Ace. There's no reason not to use Fly in-game since your opponent isn't going to switch or anything, and Fly is considerably more powerful than Aerial Ace.

  9. #284
    Join Date
    May 2011
    Location
    City of Ruin
    Posts
    1,171

    Default

    Sceptile @ Life Orb
    Trait: Overgrow
    Adamant - 252 Atk, 252 Spe
    -Leaf Blade
    -Swords Dance
    -Earthquake/Rock Slide
    -Drain Punch/Rock Slide/Earthquake/Outrage

    Leaf Blade for the STAB, and Swords Dance to increase it's sub-par Attack stat. The problem I have is between the last two moveslots; I'm considering Drain Punch to counter the Life Orb recoil or any other damage (but since it's pretty frail, I think it's get KO'd in one strong, neutral hit), but Earthquake hits the Steels who'd otherwise wall me as well, while also hitting Fire types. Rock Slide hits the Bugs, Flying and Ice (and Fire), but misses out on Steel.
    And then Outrage is for the Dragons like Garchomp, Haxorus and Hydreigon (I'm also considering pairing it with Dragon Gem, to get a SD temporary STAB-boosted Outrage, but I don't know).
    I'm going to use this in OU, or whatever the standard 'tier' for matches is, by the way.

    So yeah.
    Last edited by RoySceptile; 17th June 2013 at 12:59 AM.

  10. #285
    Join Date
    Oct 2011
    Location
    Canada.
    Posts
    2,880

    Default

    ^ Drain Punch is redundant with Earthquake, they get similiar coverage in most cases, I'd replace it with Thunderpunch or Rock Slide to enhance your coverage. Other than that, everything seems fine.
    I'm feelin' electric tonight
    Cruising down the coast goin' 'bout 99
    Got my bad baby by my heavenly side
    I know if I go, I'll die happy tonight

  11. #286
    Join Date
    Feb 2013
    Posts
    2,576

    Default

    Quote Originally Posted by Aura Sensai View Post
    ^ Drain Punch is redundant with Earthquake, they get similiar coverage in most cases, I'd replace it with Thunderpunch or Rock Slide to enhance your coverage. Other than that, everything seems fine.
    I'd go with Rock Slide over Thunderpunch. Both hit Flying types hard, but Rock Slide also hits Ice, Fire (although EQ hits most of these harder), and Bug types much harder than Thunderpunch would. Plus, with Sceptile's impressive speed, the flinch chance, albeit a low one, is always a possibility. The only downside would be the imperfect accuracy, but I'd say the pros outweigh the cons.
    Competitive/IGRMT Mod and one of the writers for the PotW.

    I make no claim of being perfect or always right. Take everything I say with a grain of salt.

  12. #287
    Join Date
    May 2011
    Location
    City of Ruin
    Posts
    1,171

    Default

    Awesome; I'll go with Swords Dance, Leaf Blade, Earthquake & Rock Slide.
    Thanks to the both of you.

  13. #288
    Join Date
    Oct 2008
    Location
    Melbourne, Australia
    Posts
    2,499

    Default

    I've gone ahead and updated the list of sets, adding all the sets that have been posted recently and also going over all the old sets and making sure that all Hidden Power slots have an alternative slashed beside it, but let me know if something's wrong (: Just a reminder to please use the format listed in the OP, because it's pretty annoying having to fix up formats myself so I can add sets to the OP :s

  14. #289
    Join Date
    Nov 2005
    Location
    The seven counties
    Posts
    4,827

    Default

    I'm making a mono Dark team which I had planned to use a mixed Sharpedo on, but I am not sure exactly what moveset to go with. The first post in this thread didn't have any movesets listed, and Smogon is down so I can't check there either. This is what I could come up with myself:


    Sharpedo
    Ability: Speed Boost
    Nature: Rash
    EVs: 164 Atk / 252 SpA / 94 Spe
    - Hydro Pump
    - Ice Beam
    - Crunch
    - Earthquake / Aqua Jet

    Not sure exactly what EVs to give it, the ones above gives it the same stat for Attack and Special Attack while the rest goes to Speed. It should get pretty fast after just one Speed Boost, though I am not sure if the given EVs are good enough. Also not sure which move to use in the last slot, Earthquake gives it perfect coverage together with the other moves, while Aqua Jet gives it a priority move which is always useful to have. But that might not be necessary since it will get faster through Speed Boost, so I'm not sure.
    Last edited by Winter02; 30th June 2013 at 12:42 AM.
    Δ

    Forget about the words I said
    They were just the voices in my head
    I don't have to listen to them anymore

  15. #290
    Join Date
    Oct 2008
    Location
    Melbourne, Australia
    Posts
    2,499

    Default

    I'd run Earthquake in the last slot. EQ allows you to hit Steel-types for super-effective damage, which is quite useful (especially on a mono-Dark team, since Steel resists Dark). Aqua Jet is pretty weak and also unnecessary when you have Speed Boost. You might find that Protect > Ice Beam works better, as you'll be able to get a free Speed Boost in.

    Personally I'd just dump your Spe EVs into HP. Assuming you're just using this in-game and aren't taking it on wi-fi (in which case, you can keep your EVs as they are), with 0 Spe EVs, after one Speed Boost you outspeed the entire game apart from +Spe Electrode, +Spe Accelgor, Ninjask and Deoxys, since opponents don't EV train.

  16. #291
    Join Date
    Nov 2005
    Location
    The seven counties
    Posts
    4,827

    Default

    Quote Originally Posted by Zhanton View Post
    I'd run Earthquake in the last slot. EQ allows you to hit Steel-types for super-effective damage, which is quite useful (especially on a mono-Dark team, since Steel resists Dark). Aqua Jet is pretty weak and also unnecessary when you have Speed Boost. You might find that Protect > Ice Beam works better, as you'll be able to get a free Speed Boost in.

    Personally I'd just dump your Spe EVs into HP. Assuming you're just using this in-game and aren't taking it on wi-fi (in which case, you can keep your EVs as they are), with 0 Spe EVs, after one Speed Boost you outspeed the entire game apart from +Spe Electrode, +Spe Accelgor, Ninjask and Deoxys, since opponents don't EV train.
    Good points, I will use Earthquake and shift the Speed EVs to HP, and I'll also consider Protect over Ice Beam. Thanks!
    Last edited by Winter02; 1st July 2013 at 12:08 AM.
    Δ

    Forget about the words I said
    They were just the voices in my head
    I don't have to listen to them anymore

  17. #292
    Join Date
    Jun 2008
    Posts
    32

    Default

    Vanilluxe-Leftovers
    Ice Body
    Timid/Modest
    4 HP / 252 SpA / 252 Spe
    -Ice beam
    -Flash Canon
    -Up Roar
    -Hidden Power (Ground)



    Not sure if its the best setup but I didn't notice this Pokemon on the list

  18. #293
    Join Date
    Oct 2011
    Location
    Canada.
    Posts
    2,880

    Default

    It isn't in the OP actually. Too lazy to use the correct format but I believe this is the best it can use due to it's shallow Movepool.

    Vanilluxe @ Leftovers
    Trait: Ice Body
    Nature: Timid
    EVs: 68 Hp / 252 SpA / 188 Spe
    - Ice Beam
    - Substitute
    - Flash Cannon
    - Water Pulse / Signal Beam / Hidden Power [Electric]

    It's Offensive Movepool is literally limited to that unless you want to run Hail + Blizzard which is pointless, unless you want to abuse Ice Body. The EVs let you outspeed positive Garchomp and the rest is used to max SpA and add some bulk. Alternatively, we could use a stall set as well;

    Vanilluxe @ Leftovers
    Trait: Ice Body
    Nature: Calm
    EVs: 252 Hp / 4 SpA / 252 SpD
    - Ice Beam
    - Toxic
    - Substitute
    - Protect

    Lastly, Autotomize is an option, although Vanilluxe dosen't outspeed anything notable that the first set dosen't, tbh. Vanilluxe has a few options, but not really in terms of attacking moves.
    I'm feelin' electric tonight
    Cruising down the coast goin' 'bout 99
    Got my bad baby by my heavenly side
    I know if I go, I'll die happy tonight

  19. #294
    Join Date
    Jun 2012
    Location
    Michigan
    Posts
    264

    Default

    Something I noticed. On Cloyster's entry, you still have Shell Break and Shell Blade. These should be replaced with Shell Smash and Razor Shell.
    Pokemon Omega Ruby/Alpha Sapphire Team



  20. #295
    Join Date
    Oct 2011
    Location
    Canada.
    Posts
    2,880

    Default

    The OP needs to be updated asap.

    Kyurem-B @ Leftovers
    Ability: Teravolt
    Nature: Mild
    EVs: 108 Hp / 252 SpA / 148 Spe
    - Ice Beam
    - Substitute
    - Fusion Bolt
    - Earth Power

    Due to Kyu-B's natural bulk, it is able to set up on a variety of things with minimal Hp investement, and due to it's amazing Attacking stats, demolish nearly anything in it's way. Ice Beam is a STAB, the main reason for using it over a Physical Dragon Type Move is that it hits Dragons harder. Fusion Bolt hits Water Types that resist Ice Beam and don't give a **** about Earth Power. Earth Power rounds off the coverage by hitting things like Heatran.
    I'm feelin' electric tonight
    Cruising down the coast goin' 'bout 99
    Got my bad baby by my heavenly side
    I know if I go, I'll die happy tonight

Page 12 of 12 FirstFirst ... 289101112

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •