Information before we start: This RP takes place about 40 years after the “Pokemon Conquest” game. This is also my second RP, so please feel free to give me some pointers on what I’m doing right and wrong, thanks! This RP was first put together by me, but my friend Falcario has also put a lot of his effort into it, too! Credit to him for helping me with the storyline, and the Nation information!
Obviously... All Serebii Rules apply!
Spoiler:- Storyline:
40 years after the events that took place in Ransei, a squad of rangers scouted along the edge of Ransei, just to see what was on the other side. What they found was an uncharted area filled with unknown people and tribes. Among their arrival, they took note of how this region was developed and the customs of certain nations while undercover.
Afterwards, they returned to Ransei and informed the warlords of what was on the other side of Ransei. The warlords then thought of what actions to take, and concluded that they will scavenge the land of it's materials and pokemon.
The next day, all the troops and warlords were equipped with the necessary material to travel the lands of what was later known as Kyoto. The warlords set out on their grand journey, leaving the familiar lands of Ransei behind and confronting an unknown land, were all the lives of Ransei's warriors fell in the hands of the squad of rangers.
By the time they reached the land of Psi, Ransei's warlords were already growing tiresome of the traveling, and decided to rest in one of Psi's cities. Unfortunately, their arrival wasn't taken kindly by Psi's soldiers. They threatened them to leave, but the Ranseian warlords begged that they have shelter. However, according to Kyotan history, visitors from different regions were a sign of bad luck--no matter what form they may be in.
After a rigid argument between the two assailants, words slowly turned into blood spill. Ransei and Psi, both fighting vigorous and inexorable battle, caused many numbers of soldiers to fall. As the war raged on from Psi, other nations neighboring Psi came in with different beliefs, either proving Ransei was peaceful or even as to Psi being too weak to battle Ransei. Slowly, Kyoto and Ransei merged in together, creating a massive bloodshed between the innocent and the guilty. Human sword in pokemon flesh, pokemon claws grinding inside man's body, the war stretched on towards the nation of Magmacandra, where a discovery, both hidden from various nations of Kyoto and Ransei itself, was accidently exposed.
A tower, scraping the skies that not even the strongest flying dragon could reach, held a power that made Arceus's power in comparison, pathetic. The power was contained at the highest chamber of the tower, were juvenile dragon types tend to roam. This power, held by Magmacandrain trust for years, was finally exposed. All of the other nations fought each other, and Magmacandra, to obtain this anonymous power.
Both nations lost, and the legend of the major bloodshed of Kyoto lived 35 years after. Now, a new generation of warriors, all of different profiles, come to claim the power and unravel the secrets of Infinity Tower. You are one of those warriors, who will soon be a warlord.
Do you have what it takes to be the next living legend?
How will it work? Alright, let me tell you what will be happening. You must position each of your Warriors either at your Nation to fight or to come with you. Using the other Warriors, you must invade someone else's Nation by sneaking into the territory. After you have sneaked in, you must find the Warlord in the Nation and challenge him/her. If the Warlord is sneaking and you have been searching enough, I will PM you when you can capture the Nation. You cannot control your Warriors, only in battle. I will also PM you when another Nation's Warrior has found you. The PM will look something like this: A Warrior(s) from Sparker has come to challenge you! You must have a good strategy and a good team of Pokemon to find the legendary Pokemon. When your fighting another Nation with a Warrior, you will tell your Warrior's Pokemon to use whatever move he/she/it has. The fighting concept will be similar to a 2 on 2 battle... except there will be MANY Pokemon to control at once, up to six! Always remember, the landscape is important when sneaking in and battling. If you are caught, well, that's up to the Warlord. He could challenge you right then and there, or he could send you off to the dungeon so he can capture your Nation. Once your Nation has been captured, you work for whomever the Warlord was that captured you unless you join another Warlord and work as a double agent warrior... Well that's all up to you! There are so many things to do, sign up and see for yourself!
Pokémon Species: (Please no Pokemon included on the list above or fully evolved Pokemon)
Gender: Male/Female/Unknown
Nickname (If any):
Pokemon Move: (Only one move; Will change as your Pokemon evolves and grows to like you more)
Pokémon History: At least 5+ sentences about your Pokemon's past.
Spoiler:- My Sign-up:
Here's my Sign-up as an example or guideline for yours:
Name: Wesley “Wes” Geiger
Nation: Warlord of Aquan
Gender: Boy
Age: 19
Powers: Wes can use a power called Aqua Joy which boosts all Water-Type move’s power.
Personality: Wes is a very caregiving guy. He is always an upbeat and happy person who doesn’t like to fight. He wants to find the legendary Pokémon to bring joy to everyone in his Nation. His favorite activities include swimming and patrolling his Nation for weakened or fainted Pokémon so he can help them. He believes that one should be treated as you would want to be treated. He shares a special bond with Water Pokémon and his partner, Muddy the Marshtomp.
Appearance: Wes is tall and has long, muscular arms. He excels at most things involving his arms including his favorite sport, swimming. His legs, on the other hand, are less powerful and therefor, Wes has a hard time getting around on foot because he has to stop often to let his legs recover from the journey. He wears swim trunks for bottoms with a water drop design on them. He also wears a long blue Kimono with the same design on it. He has light blue hair and green eyes and wears a necklace of an Oshawott’s shell. He carries light armor on the outside of his arms that are white and gold. The armor being lighter helps him swim underwater along with the swim trunks underneath. He has special sandals that can also act as flippers for getaways and swimming.
History: Wes was the only son of the Warlord before him, Ashton Geiger. He was appointed Warlord at the early age of 16 because of his father’s death, though. His mother died two months before. Wes learned in all of his years of being Aquan’s Warlord that with great power comes great responsibility. He has had a great love for swimming because his mother loved the ocean and water. Her favorite thing to do was swim as well. He found that being kind gets you rewards, or in other words, karma. He loved to help troubled Pokemon by swimming around and looking for them. He thinks that there aren’t only Pokemon getting injured or hurt in Aquan, but all of Kyoto and even the world! His ambition is to help all the Pokemon and people in all of Kyoto!
Pokémon Species: Marshtomp
Gender: Male
Nickname (If any): Muddy
Pokémon Move: Muddy Water
Pokémon History: Muddy was a Mudkip that was crippled by the nearby electric Pokemon in the Sparker Nation. Muddy was then found on of the patrols made by Wes for weakened or fainted Pokémon. Muddy and Wes became great friends and after Wes tried to release Muddy, he went back to Wes to become his partner. Wes then gave Muddy his name and they both held Aquan’s ground together. When Wes was appointed the new Warlord, Muddy evolved to help Wes’s cause. Muddy, Wes, and the two other ally warriors both defended Aquan from intruders and Wes has now decided to start taking over the other Nations to unite Kyoto. Muddy would like to assist him in the cause because Muddy would like to help weaker Pokémon defend themselves against more threatening or harmful Pokémon.
What you see above is the map of Kyoto (Made by me!). If you want some information about the Nations, such as geography and what warriors that can be used in the Nation. You may even find traveling ones that if you travel to a certain area, you will find and maybe even befriend. If you capture a Nation, its color will change to match your own.
Spoiler:- Nations:
Magmacandra: Magmacandra is a rocky Nation with that includes islands and has many inlets around the nation that allow water to flow in. Due to the hot underground temperatures, the water becomes a hot spring. There are few regular water inlets and it is mostly dry and barren. The cites all use irrigation because of the few water inlets. Infinity Tower, a legendary tower previously located in Ransei is located on the westernmost island in all of Kyoto and the Nation. Type: Fire/Rock/Ground Warriors:
Shawn with Tepig: A skinny, adventurous type with a hotheaded personality. Power: Pokemon Move: Ember
Chowder with Numel: A plump, indoor guy who studies battling instead of doing it himself. Power: Pokemon Move: Rock Tomb
Skine: Skine is a flat Nation that is quite small, but its cities are quite big! Most of Skine is a facility that makes iron ore into iron. It is very cold there and some of the water around it has frozen over. The cities don't carry many useful things, but the people themselves are usually friendly and nice. Type: Steel/Fire/Ice Warriors:
Cody with Klink: A factory worker who loves to invent things, even if they aren't needed. Power: Iron Will; Boosts all ally Pokemon's defense. Pokemon Move: Gear Grind
Penelope with Swinub: A free spirit who loves to find out new things and teach others new things, too. Power: Icy Heart; Gradually refills Ice Type Pokemon's HP. Pokemon's Move: Icy Wind
Schwartzen: A dark place that seems to be a bit dark, no matter where you go. It has a giant lake in the middle of it called Overpass Lake where Water Pokemon come ashore. The only way to get from one side to the other is going through it or going on the land Northern of it, also called The Ocean's Edge because it is where Schwartzen and the ocean meet. Type: Dark/Water/Bug Warriors:
Sheen with Deino: A dark poet who writes about his Deino's actions and thinks deeply about many things. Power: Roses Are Red; Refills all Red colored Pokemon's HP to max. This includes enemy Pokemon. Pokemon's Move: Dragon Breath
Benson with Carvanha: Benson is a hotheaded know-it-all who always likes to pull pranks and correct people's mistakes. Power: Correction; Heals all ally's Status Problems. Pokemon's Move: Crunch
Branchnes: One of the most concealed nations in Kyoto history. It holds a past of violent warfare and suffering. The Grass-type Pokemon occupying Branchnes aide the humans, and are the most viable source of healing. The people of Branchnes are equipped with large swords and naginata's. However, they use their Pokemon to ambush anything that is seen in their territory. The people of Branchnes tend to hide themselves in foliage, and construct major cities underground where the feel most safe. This causes wild Ground-type Pokemon to come out from their underground nests and homes. Branchnes's worst enemy is the nation of Magmacandra. During the days before Ransei's divide from Kyoto, Magmacandran soldiers often slaughtered and stole from Branchnes, which caused much tension between them even now. Ever since, the warriors of Branchnes have grown adamant and untrustworthy of outsiders. Type: Grass/Poison/Ground Warriors:
Mai with Ivysaur: Mai is very timid and quiet even although she has been around many adamant people in her Nation. She is an expert in the art of Jujitsu and she has even taught her Ivysaur to use its vines to preform Jujitsu as well. Power: Dislocate; Lowers enemy Pokemon's defense and speed Pokemon's Move: Vine Whip
Justin with Pupitar: Justin is an adamant individual who is like most of the other people living in Branchnes. He carries a sword and lived most of his life underground. His mother was killed by Magmacandrian Soldiers, which leaves him always wanting revenge on Magmacandra. Power: Revenge; Maxes out Justin's Pokemon's attack power until the end of his turn. Pokemon's Move: Superpower
Psi Type: Psychic/Water/Normal
Playn Type: Normal/Fighting/Electric
Frostiss Type: Ice/Water/Normal
Skylands Type: Flying/Normal/Dragon
Draclor Type: Dragon/Flying/Fire
Aquan Type:Water/Electric/Normal
Sparker Type: Electric/Normal/Water
Grafite Type: Rock/Ground/Grass
Gaslaunt Type: Ghost/Fire/Poison
Cyanine Type: Poison/Bug/Dark
Arachnus Type: Bug/Psychic/Poison
Fistfull Type: Fighting/Psychic/Normal
More Nation Info Coming Soon!
Last edited by *Kyurem*; 20th October 2012 at 11:36 PM.
Hmm, not sure I fully understand this, or that it will even stay up since the plo doesnt meet the length requirement. But I'd like to reserve Grafite since Im a sucker for Pokemon RP's.
Hmm, not sure I fully understand this, or that it will even stay up since the plo doesnt meet the length requirement. But I'd like to reserve Grafite since Im a sucker for Pokemon RP's.
We'll see. I'll have to extend the length because I guess I'm short a bit. Anyways, you are reserved. Nation info about it is coming soon if you want to see it first.
Please expand upon the plot. As this is a fringe Pokemon game, you need to explain exactly what "Pokemon Conquest" is, and then summarize the story behind that.
"You can call yourself whatever you want.
Soldier. Leader. Patriot. Revolutionary. It doesn't matter.
At our core we're all the same thing.
Monsters."
I'd also like to point out the dungeon rule is overpowered, as someone can just immediately send people to dungeon and not battle with no question to conquer nations. We have to make the game fair otherwise this could get closed down
I think an overall overhaul would be a better idea. I have suggestions that could work with a nation war thing being that since you're the warlord (leader), you have several choices that you could do to better your nation/undermine others.
- Diplomatic talk with other players (aka surrender, truce, alliances)
- Assassinations - send a few warriors to attempt to assassinate the warlord of another nation. (I would leave it simply to how well-defended the castle is, ie if your warriors are off invading another country, chances are higher as you have less warriors to protect yourself)
- Invasion - No beating around the bushes, you are outright declaring war against another nation and are sending an army to invade their country.
- Morale Raising - I wouldn't quite call it this, but essentially you would rally up your nation and try to gain support and unity within your own nation/nations (if you succeeded in taking over one.) It would build morale among your warriors and lessen chances of an assassination succeeding.
There is a lot of room for improvement on this idea before I would open it to sign-ups. It also would help if you actually had the whole thing written out instead of adding onto it as an incomplete rpg doesn't catch people's attention (unless you had done this in rpg idea section where you wanted feedback on the rpg idea.)
I think an overall overhaul would be a better idea. I have suggestions that could work with a nation war thing being that since you're the warlord (leader), you have several choices that you could do to better your nation/undermine others.
- Diplomatic talk with other players (aka surrender, truce, alliances)
- Assassinations - send a few warriors to attempt to assassinate the warlord of another nation. (I would leave it simply to how well-defended the castle is, ie if your warriors are off invading another country, chances are higher as you have less warriors to protect yourself)
- Invasion - No beating around the bushes, you are outright declaring war against another nation and are sending an army to invade their country.
- Morale Raising - I wouldn't quite call it this, but essentially you would rally up your nation and try to gain support and unity within your own nation/nations (if you succeeded in taking over one.) It would build morale among your warriors and lessen chances of an assassination succeeding.
There is a lot of room for improvement on this idea before I would open it to sign-ups. It also would help if you actually had the whole thing written out instead of adding onto it as an incomplete rpg doesn't catch people's attention (unless you had done this in rpg idea section where you wanted feedback on the rpg idea.)
Someone has offered to help me and help me he shall! We need more people to sign up for the rp to start...
Originally Posted by Aakash98
I'd also like to point out the dungeon rule is overpowered, as someone can just immediately send people to dungeon and not battle with no question to conquer nations. We have to make the game fair otherwise this could get closed down
Indeed. I will fix this before the RP is to start.
Last edited by *Kyurem*; 18th October 2012 at 4:46 AM.
Powers: Uses a move called "Passion Trance" with his ally, Magnium. This move enhances adrenaline and strengthens moves for a temporary amount of time.
Personality: On the outside, Raphael is seen as an introvert; he tends to be by himself and work by himself. But on the inside, he is very ardent and determined. He is able to keep a good communication with his fellow soldiers and villagers. But on the battlefield, Raphael is capable of absolutely anything; from killing mere opponent soldiers to infiltrating villages, Raphael seems almost always prepared. However, his impatience and short temper can turn any fair battle personal, which also makes him a ruthless fighter.
Appearance: Raphael is clad in sturdy, red armor of crimson. He sports a large, black scarf in case of weather complications, and keeps to shining daggers in his pockets. He also carries around a musket in his left pocket. During battle, he is never seen wearing a helmet, which he belives in his philosiphy, is a sign of courage.
History: Raphael grew up in a dense forest located near the murky nation of Schwartzen. There, he was trained by two Throh's and a Sawk in the art of close combat. Raphael revered his masters dearly, and proudly accepted tasks.
By the time of his 8th birthday, a reckless band of fighters from the Magmacandra nation brutally slaughtered the poor boy's masters, and left his forest aflame. Ever since then, Raphael became an enigmatic bounty hunter for Schwartzen and Playn, surpassing all sorts of missions from both Warlords. But that was a brief part of his time, where after his Warlord lied on a great deal, he slaughtered his soldiers and travelled a vast desert. Throughout the years, he found certain items lying around and made them into weapons, where he killed any incoming wild pokemon.
After his rough and tireless journey, Raphael came across a massive vessel conducted by Branchness. Raphael veiled himself into the ship, hoping to arrive on a new land, leading a new life.
Raphael dismounted the vessel unnoticed, and examined the environment. The new nation, Skine, was a rather busy community. The small buildings were crammed with commoners and warriors, each one to their own business
Then, Raphael revealed himself, and taunted the store owners for their technology and medicine.
What Raphael didn't notice was that Skine's current Warlord was his real father, who appeared before him while he robbed a weapon store.
The Skine Warlod placed the vigilant bounty under arrest, where he inspected him in his mechanical palace. The Skine Warlord noticed a gleam in Raphael's eyes unlike any other, and decided to make him the next warlord, since the resemblence between both his and the warlord's eyes were surprisingly similar.
Pokémon Species: Magby
Gender: Male
Nickname (If any): Magnium
Pokemon Move: Mach Punch (Is this allowed?)
Pokémon History: Magby grew up around grass type pokemon, where he was greatly feared for his vast techniques in wielding fire. The rogue pokemon was a juvenile, and refused to keep trust between any pokemon or trainer. Magby lived inside a large hollow of a tree in Branchness, until he met a human who's glare caused all opposing pokemon to flee. The magby then became jealous, but Raphael refused to fight. A little while after the human passed, Magby decided to go join the human in his travels, just to see how the world was like.
Last edited by Specter Vyle; 21st October 2012 at 4:27 AM.
5 more months until X/Y!
3DS FC: 4296-3229-5439
Spoiler:- :
If you want to swap 3DS FCs or Pokemon FC's, then gimme a PM
Credit to Mochi10 for the userbar/Brutaka for the banner