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Thread: Trick Room Team

  1. #1
    Join Date
    Sep 2012
    Posts
    3

    Default Trick Room Team



    Torterra @ Grass Gem
    Impish
    Overgrow
    252Atk / 252 HP / 4 SpD

    -Earthquake
    -Stone Edge
    -Wood Hammer
    -Toxic

    Basically just meant to cause hell once Trick Room is set up, Wood Hammer + grass gem does unholy amounts of damage if its not resisted.




    Audino @ Mental Herb
    Relaxed
    Regenerator
    252 HP / 252 Def / 4 SpD

    -Trick Room
    -Simple Beam
    -Helping Hand
    -Heal Pulse

    I know, first thoughts: "What the hell is he using Audino for?"
    Take a look though. Unless it gets doubled up with close combat (which has happened before ), it will pull off Trick Room, and all other Pokemon besides Torterra know Protect, letting them sit there unaffected while Audino sets up Trick Room. With Helping Hand being a priority, it goes first, even under Trick Room, giving devastating power to a partners move (i.e. Torterra's Wood Hammer, which is already boosted by grass gem). Heal Pulse speaks for itself, and Simple Beam is something I like to use if I know I'm going out, just to mess someone up before Audino faints. (I personally made my friend hate Audino, just because of this )



    Reuniclus @ Life Orb
    Quiet
    Magic Guard
    252 Sp. Atk / 252 HP / 252 4 Def
    -Psychic
    -Protect
    -Energy Ball
    -Trick Room

    Secondary Trick Room user, as well as one of the best Life Orb abusers in the entire game, courtesy of Magic Guard. Life Orb makes him a devastating attacker under Trick Room.


    Metagross @ Steel Gem
    Adamant
    Clear Body
    252 Atk / 252 HP / 4 Def
    -Bullet Punch
    -Protect
    -Zen Headbutt
    -Meteor Mash

    Steel Gem provides either a welcome boost to priority bullet punch if used before Trick Room, or a devastating boost to Meteor Mash. Zen Headbutt is secondary STAB, and Protect is obvious.
    (Also, thoughts on switching Bullet Punch for Earthquake)?


    Donhpan @ Fire Gem (It'll make sense, just keep reading).
    Brave
    Sturdy
    252 Atk / 252 HP 4 SpD
    -Flail
    -Fire Fang (Getting the fire Gem now)?
    -Protect
    -Earthquake

    While most people would call me crazy, think about flail for a moment. If Donphan gets hit hard, and I don't get frozen, say by an ice beam or blizzard, Sturdy takes efect, leaving me with 1 HP. Flail gets stronger the weaker you are, giving it an unholy power of 200 with 1HP. Fire Fang is nice for any Ice or grass types that threaten it, and receives a welcome boost from Fire Gem. Earthquake and Protect speak for themselves.


    Tyranitar @ Rock Gem
    Adamant
    Unnerve
    252 Atk / 252 HP / 4 SpD
    -Brick Break
    -Crunch
    -Rock Slide
    -Protect

    Crunch and Rock Slide are Tyranitar's mandatory STAB's, and the first Rock Slide gets a nice boots as well. Brick Break works well as coverage, and once again, Protect speaks for itself.

    Any comments / suggestions would be greatly appreciated!
    Last edited by mikek95; 2nd September 2012 at 3:43 AM.

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  2. #2
    Join Date
    Jan 2011
    Location
    Cebu, Philippines
    Posts
    1,259

    Default

    Should we assume this is for Singles? Because it looks more like a Doubles team to me. You might want to try typing up a preface before we can properly rate the team.

    Is it for Singles? Doubles? If Doubles, VGC? Autumn Friendly? That sort of thing. Let us into your mind, so we can see what needs to get done and how. (:

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