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Thread: VGC 2012 Phillie tailwind doubles team

  1. #1
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    Default VGC 2012 Phillie tailwind doubles team

    VGC 2012 Phillie tailwind doubles team

    Hi. I'm desprite for input I'm going to the last VGC of 2012. Any suggestions are welcome, and item replacements are welcome aswell. Please help me! x3 Changes will be bolded once advice is given. Thank you again. -Emii



    Latias @ leftovers
    Ability: Levitate
    EVs: 252 hp 252 sp.def 4 def
    Nature: calm
    - dragon pulse
    - calm mind
    - tailwind
    - recover

    One of my leads to set up tailwind, calm mind to endure more, recover hp when needed, and dragon pulse stab everything. My metagross tailwind sweeper tangos well with Latias i've found so those are my main leads, or as optional leads I use my Ferrothorn and Meinshao

    Ferrothorn @ rocky helmet
    Ability: iron barbs
    EVs: 252 def 252 hp 4 sp.def
    Nature: relaxed
    - curse
    - protect
    - power whip
    - gyro ball

    My other optional lead to take out rain teams, trick room teams(if mienshaos taunt wears off), sandstorm teams, etc. He hits hard with stab gyro ball or power whip after one or two curses or none at all. Protect buys a turn with fire types on the field.

    Zapdos @ ice gem
    Ability: pressure
    EVs: 252 speed 252 sp.atk 4 hp
    Nature: timid
    - Thunderbolt
    - heat wave
    - hidden power(ice 70)
    - tailwind

    Another tailwind sweeper/tailwinder, he can use stab thunderbolt, heatwave, or hp ice with an extra boost from the ice gem.

    Metagross @ Life orb
    Ability: clear body
    EVs: 252 speed 252 atk 4 hp
    Nature: adament
    - ice punch
    - protect
    - earthquake
    - metor mash

    My tailwind lead sweeper metagross comes out to play when their is my levitating latias lead so he can earthquake everything, ice punch when needed, or metor mash at will. Protect helps him if there is a fire type on the field and their isn't a tailwind up yet.


    Entei @ fire gem
    Ability: pressure
    EVs: 252 hp 252 atk 4 def
    Nature: adament
    - flare blitz
    - protect
    - stone edge
    - extreme speed

    Another tailwind sweeper/sun team counter, he can use stab flare blitz with a fire gem one turn to devistate the opponent, stone edge to rip a hole in foe fire types, or extreme speed to pick off weaker foes.


    Mienshao @ wide lens
    Ability: regenerator
    EVs: 252 speed 252 atk 4 hp
    Nature: naive
    - fake out
    - hi jump kick
    - stone edge
    - U-turn

    My fake out optional lead that usually tangos with my ferrothorn, he can use stab hi jump kick or stone edge power without worrying about bad accuaracy because of wide lens. Fake out helps ferrothorn set up a curse while the opponent flinches. U-turn restores his HP on the swap and helps him against psychic types.
    Last edited by EmiiLava; 6th September 2012 at 2:53 PM.

  2. #2
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    OK over Entei I suggest an Arcanine. here is a good set

    Arcanine @ Life Orb
    Trait: intimidate
    EVs: 252 Spd 252 Att 4 HP
    Adamant nature
    -Wild charge
    -Flare blitz
    -ExtremeSpeed
    -Protect

    Its better than entei because you also get intimidate support. And I think over taunt on mienshao you should have U-turn. It would be good againced psychic types. And on zapdos over detect I suggest tailwind.

    Credit to me

  3. #3
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    Quote Originally Posted by drizzleboy12 View Post
    OK over Entei I suggest an Arcanine. here is a good set

    Arcanine @ Life Orb
    Trait: intimidate
    EVs: 252 Spd 252 Att 4 HP
    Adamant nature
    -Wild charge
    -Flare blitz
    -ExtremeSpeed
    -Protect

    Its better than entei because you also get intimidate support. And I think over taunt on mienshao you should have U-turn. It would be good againced psychic types. And on zapdos over detect I suggest tailwind.
    Thank you for your input, but if I replce Entei for Arcanine I would need to use it as a tank, because then I would have too much sweep not enough bulk. Do you know any bulky Arcanine sets?

    I just got rid of tailwind for detect though x3 Oh well i'll reteach Zapdos tailwind on W2

    Mienshao originally had U-turn, but taunt isn't working out well anyway so i'll reteach him U-turn

    Thx again ;3


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  4. #4
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    Quote Originally Posted by lavaburst14 View Post
    Thank you for your input, but if I replce Entei for Arcanine I would need to use it as a tank, because then I would have too much sweep not enough bulk. Do you know any bulky Arcanine sets?

    I just got rid of tailwind for detect though x3 Oh well i'll reteach Zapdos tailwind on W2

    Mienshao originally had U-turn, but taunt isn't working out well anyway so i'll reteach him U-turn

    Thx again ;3
    OK here is the set I thought of

    Arcanine @ Fire Gem/ Passho Berry
    Trait: Intimidate
    EVs: 252 HP 148 SpD 32 SpA 176 Spd
    Calm nature
    -Heat wave
    -Moonlight
    -Hidden Power Fighting/Grass/Ice
    -Sunny Day

    This set lets you survive a draceo meteor dragon gem from a timid latios. This set is also a counter to drizzle teams by having sunny day. You can survive a modest life orb kindras muddy water in the rain only with a passho berry which might be helpful. Or have a fire gem to KO Metagross without occa berry and to KO scizor with an occa berry.

    Credit to me

  5. #5
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    Quote Originally Posted by drizzleboy12 View Post
    OK here is the set I thought of

    Arcanine @ Fire Gem/ Passho Berry
    Trait: Intimidate
    EVs: 252 HP 148 SpD 32 SpA 176 Spd
    Calm nature
    -Heat wave
    -Moonlight
    -Hidden Power Fighting/Grass/Ice
    -Sunny Day

    This set lets you survive a draceo meteor dragon gem from a timid latios. This set is also a counter to drizzle teams by having sunny day. You can survive a modest life orb kindras muddy water in the rain only with a passho berry which might be helpful. Or have a fire gem to KO Metagross without occa berry and to KO scizor with an occa berry.
    Thank you. I'll definatly try it out, but Arcanine don't learn Moonlight, they learn Morning sun. Does that effect the set at all?


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  6. #6
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    Quote Originally Posted by lavaburst14 View Post
    Thank you. I'll definatly try it out, but Arcanine don't learn Moonlight, they learn Morning sun. Does that effect the set at all?
    Oops. But no it doesn't effect the set because it does the same thing.

    Credit to me

  7. #7
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    Quote Originally Posted by drizzleboy12 View Post
    Oops. But no it doesn't effect the set because it does the same thing.
    Ok thank you so much again. I'm about to RNG the growlithe atm. Btw Would a more physical oriented set work well aswell like 32 in atk instead and crunch inplace of hp and flare blitz in place of heat wave? Plus I have 4 physical attackers if I make aracanine physical although aracanine has a higher physical atk stat. Maybe making his set mixed like having crunch(to counter cress) and heatwave. What do you think would be best; mixed, physical, or special?


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  8. #8
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    Quote Originally Posted by lavaburst14 View Post
    Ok thank you so much again. I'm about to RNG the growlithe atm. Btw Would a more physical oriented set work well aswell like 32 in atk instead and crunch inplace of hp and flare blitz in place of heat wave? Plus I have 4 physical attackers if I make aracanine physical although aracanine has a higher physical atk stat. Maybe making his set mixed like having crunch(to counter cress) and heatwave. What do you think would be best; mixed, physical, or special?
    The only reason why I did a spiecal attacker is because I didn't want to have flare blitz. Flare blitz takes out your health so it won't be good on a defensive set. Also close combat wouldn't be good on a defensive set. But mixed attacker is a good idea just not sure what nature to give it:/ Also later I can test this set out on PO to see which one is the best

    Credit to me

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