Back on the the 2012 International Challenge thread I said I would make a full RMT of the team I used. Now, after several months of procrastinating, here it is. I started planning this team last fall, but didn't start putting it together till the end of February. This team got me ranked 293rd in the 2012 International Challenge Wifi Tournament with a rating of 1745, 97th in the 2012 Spring Friendly with a rating of 1781, 35th in the GBU season 5 Random Matchup Doubles section (2nd in the U.S.), and more ragequits than I care to count. I also used it to place second in Striatonchallenge, an unofficial tournament recently held by the StriatonRadio podcast. This is a Doubles team that plays by the VGC ruleset.
Caractacus (Murkrow) @ Eviolite_|_Terrak (Terrakion) @ Lum Berry
Ability: Prankster_ |_Ability: Justified_
_ Nature: Careful_|_Nature: _Jolly__
EV's:252 Hp, 128 Def., 130 Sp. Def.__|__EV's: 6 Hp, 252 Att., 252 Spd____
_______Taunt | Sacred Sword____Roost | Rock SlideSucker Punch | Protect_______Quash | X-Scissor
Seeing as these two usually enter the field paired up, and this whole team started with them, it's only fitting we start with Caractacus and Terrak together. Terrak's a pretty standard Terrakion, the usual nature, EV's, and moves. While Earthquake is workable on my team, X-Scissor gives me coverage against Grass and Psychic types. Lum Berry of course because Terrak's a status magnet. Now we bring in Caractacus. Most people use Whimsicott and Beat Up to power up Terrakion. Not me. I find the set up too predictable, and it's overkill anyways. After one boost from a Murkrow's Sucker Punch, you get the equivalent of a Banded Terrakion at the price of negligible damage. It's kind of like a permanent, stack-able, somewhat harmful Helping Hand. Most opponents don't last long once that ball gets rolling. Of course, there are those few foes that outspeed poor Terrak, not many, but a few. Once again, Caractacus to the rescue! Using priority Quash, he can effectively hold those pokemon's hands behind their backs while Terrak rips them apart. The advantage over Tailwind is Quash can still make your target go last even in Trick Room, opposing Tailwinds, and even the priority attacks of slower pokemon (something Terrak appreciates when facing off against a Scizor or Metagross, though blocking a Bullet Punch in such a way usually results in a ragequit). Roost keeps Caractacus on the field longer. Mean Look allows me to trap a pokemon while I simultaneously switch in a counter to kill it, which works very well for winning a weather war against Ninetales (and also causes more ragequits). Unfortunately, I don't get the opportunity to use Mean Look as often as I'd like, so I've been considering switching it out with either Tailwind, Taunt, or Thunderwave. Right now I'm testing Taunt out.
Dewdrop (Politoed)(F) @ Wide Lens
EV's: 252 Hp, 6 Def., 252 Sp. Atk.
When making this team, I decided I wanted to go with a weather team. In the end it was between sun and rain, both would work well with Terrak and Caractacus. I decided on rain since I'm from the Pacific Northwest where, as you probably know, it rains quite frequently. So here's the Politoed set I went with. I went with a more bulky spread, since a lot of things outrun Dewdrop anyways. Might as well make her capable of taking a hit or two. This helps a lot when it comes to switching into an incoming Ice or Water attack, or on the rare instance she has to take a super effective hit to take down a pokemon. Hypnosis can bring a sweep to an end and shut down most pokemon for the rest on the match. Hydro Pump destroys in the rain, Focus Blast to deal with Ferrothorns and Abomasnows, and Protect to keep Dewdrop safe for a turn. With all those low accuracy moves, I threw on a Wide Lens to make accuracy a non-issue for Hydro Pump and make the other two moves more reliable. Interestingly enough, despite having lower accuracy, Hypnosis still seems to hit more often than Focus Blast.
Tempesa (Dragonite)(F) @ Leftovers
EV's: 252 Hp, 100 Sp. Atk, 148 Sp. Def., 10 Spd
My weather abuser, and the bulkiest dragon you'll ever meet. I've have been flat amazed at the beatings this old girl can take. It's a Smogon set, though I did tweak the EV's ever so slightly to give her a slight speed increase. Hurricane blasts things apart, as does Thunder, though less so seeing as it lacks STAB. The 30% confusion and paralysis is also extra sweet when it activates. Dragon Tail stops TR set up, and when used in conjunction with Dewdrop's Hypnosis, shuffles sleep around until the whole opposing team's snoring (another ragequit cause). Dragon Tail can also be used with Caractacus's Quash to force a pokemon to switch without getting to attack (more ragequits). Roost and Leftovers add to her bulk.
Glitch (Rotom-C) @ Choice Scarf
EV's: 36 Hp, 252 Sp. Att., 222 Spd
Ahh, Glitch. The scourge of Water types, slayer of dragons, and saboteur of support pokemon. Hard to believe he was only added to the team as a slot filler, and for the longest time was on the bubble for getting replaced. Now he's one of the most used pokemon on the team. He was originally going to be a Rotom-W, but that brought too much of a Grass type weakness to the team, and Hydro Pump didn't add a lot to the team. Rotom-C's typing though, meshes well with his teamates (except the Ice weakness, but Terrak, Dewdrop, and SCIZOR handle that pretty well) and he obliterates most threats before they can get started, particularly Water types that are otherwise hard to handle. HP Ice keeps dragons at bay, Leaf Storm destroys, and Volt Switch, while lacking power, gives me some flexibility when switching. Trick passes the Scarf, preferably to supporting pokemon, rendering them useless for the rest of the match.
SCIZOR (Scizor)(M) @ Occa Berry
EV's: 252 Hp, 252 Att., 6 Sp. Def.
SCIZOR is the only pokemon I didn't breed or capture, thus why he's lacking a nickname. I got him from the trade shop Swampert's Shinies. As you can guess from the picture, I brought him in to deal with opposing Lati@s and other Psychic types giving me grief. His typing also allows him switch into and handle Grass and Ice types that try to take on other team members. Bug Bite is a great STAB that also steals any berries the opponent might have. Bullet Punch stops Ice Types and other Terrakions, deals heavy damage to other foes, and provides a strong priority move which is a bit lacking on this team. Superpower is for coverage against Steels. The Occa Berry keeps him safe from Fire attacks outside of rain (sometimes) since the team isn't always used in it. Plus, it's always immensely satisfying to see a fire attack only do about 30 points of damage in the rain, lol.
Spoiler:- Pokemon that didn't make the team:
Well, that's the team. Feel free to post any thoughts or comments on it for improvement. And just a reminder, since everyone seems to assume every RMT is for OU singles, this is a Doubles team played by VGC rules (though my 'unique' illustrations probably make that a little clear, lol).