View Poll Results: After taking a look at the team, what do you think?

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  • I think it's great! Good job!

    5 50.00%
  • Not too shabby.

    3 30.00%
  • You should probably go back and reevaluate your team building.

    2 20.00%
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Thread: Long Live the Reckless and the Brave! (Autumn Friendly Team/VGC)

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  1. #1
    Join Date
    Jan 2011
    Cebu, Philippines

    Lightbulb Long Live the Reckless and the Brave! (Autumn Friendly Team/VGC)

    (Because I Always Try to Be Polite)

    |Mac Miller|Minion|LG|Justin|Alaric|Oracle|Darach|
    "Knowledge is the key to battling!"

    Hello, Serebii! Once again, I am doing an RMT on my VGC Doubles team. What’s more, it’s a Trick Room team, a style that I am generally comfortable with, seeing as my most successful Doubles teams (and I guess my worst Doubles teams too XD) were Trick Room teams.

    Another thing, this is the team I will be using in the Autumn Friendly, an upcoming official Wi-Fi Tournament.

    (Laying It Out Easy for You)

    The whole purpose of this team is to counter the main threats in this metagame while still being able to function when I come across unorthodox teams. Of course, because it is a Trick Room team, I need to be able to set up quickly and successfully in order to allow my team to be an offensive threat. I also need to be able to defeat my opponent quickly, as I am under a timer when Trick Room sets up.

    An idea I’ve been playing with in my head was a speedy Blizzard. A lot of the metagame is weak to Ice moves, so my idea is to exploit that weakness.

    Background Information

    (aka Why I’m a Frustrating Person to Build Teams With and Why I’ll Never Be a Successful Player)

    1. I do not like to play standard Pokemon. I understand this could be the difference between me winning and losing, but I always want to be creative within reason.
    2. This is for VGC Style Battling. That means Double Battles, 4v4, No Sleep Clause, Species Clause, etc. For more information, click me.
    3. I don’t like Legendaries. More specifically, I don’t like to use them. It’s cool if you do, I don’t. I will find something else to do the exact same thing instead.
    4. I’m a bit gimmicky. It doesn’t really show through, since I don’t really create gimmick teams, but I do like a good gimmick or two. If there’s an interesting gimmick that you think can work, suggest away!
    5. Thanks for rating! I really appreciate any help I can get. I love talking Pokemon with people. (:

    Team Building Process
    (Why I Do These, I'll Never Understand)

        Spoiler:- Spoiler tagged in case you don’t care. I try to look out for you. ;):

    Meet the Team
    (And Point Out All Their Flaws, You Monster)

    I need help with the EV spreads; I try to do calcs on my own, but a second opinion is immensely helpful

    Alaric (Reuniclus) (M) @ Life Orb
    Trait: Magic Guard
    EVs: 252 HP / 60 Def / 196 SAtk
    Quiet Nature (+SAtk, -Spd)
    - Psychic
    - Recover/Energy Ball/Shadow Ball
    - Trick Room
    - Focus Blast

    Overview: Obviously the team's spearhead. I'm a big believer in holding only one Trick Room Pokemon, as having a second one oftentimes leaves me quite limited in terms of team selection.

    Anyways, Alaric is named after Alaric from the Vampire Diaries TV series. Alaric has a ring that prevents him from dying due to unnatural forces, much like Reuniclus's ability, preventing him from taking indirect damage.

    The sole reason I'm using the less bulky Reuniclus instead of my old Musharna is because of the power Reuniclus is capable of. That being said, why not increase the damage output with Life Orb?

    Magic Guard allows Alaric to abuse Life Orb, take on Hail and Sand, nullify Burns and Poison, all without taking damage.

    Reuniclusis set up so that it can still OHKO everything it needs to, while adding overall bulk in its HP and survive an unboosted Crunch from Tyranitar. Most Pokemon (barring Scizor, Chandelure, and Hydreigon) need to take 2HKOs in order to take him down.

    Quiet lets him get really slow, while still boostin his Special Attack. Again, he's meant to set up Trick Room and then start dishing out the pain.

    Trick Room is obvious, as it is the main strategy. Originally I ran Psyshock, but after running some calcs, Reuniclus OHKOs more Pokemon with Psychic than he does with Psyshock. Focus Blast allows him to avoid being walled by Steels, as well as hit back at Super Effective Dark type Pokemon, such as T-Tar and Hydreigon (unfortunately, both 2HKOs, but at least I can hit them hard). Now, for the final slot, I was torn between three moves: Energy Ball, Recover, and Shadow Ball. Shadow Ball lets him take on Cress and Chandelure. Energy Ball lets him take on Rain teams more easily, as well as Gastrodon. Recover allows him to survive. I currently am going with Recover, but it's still up to testing. Added bulk lets him stay in longer to Trick Room, but he doesn't always survive in order to do so. So I'm still on the rocks about the final slot.

    Oracle (Togekiss) (F) @ Power Anklet
    Trait: Serene Grace
    EVs: 252 HP / 252 SAtk / 4 Spd
    Quiet Nature (+SAtk, -Spd)
    - Air Slash
    - Aura Sphere/Shadow Ball
    - Fire Blast
    - Follow Me

    So normal problem with Trick Room; Reuniclus might not be able to set up. Be it through Imprison, Fake Out, Taunt, OHKO, ganging up, etc. Reuniclus is holding a Life Orb, so what happens if it gets Taunted? That's where Togekiss comes in.

    Oracle is the name given to Barbara Gordon when she becomes paralysed from the waist down, and takes over as the support unit for Batman and his sidekicks. Barbara then takes up as Batgirl again when her back is fixed, and kicks butt. How is that relevant to Togekiss? She's a winged creature, like Batman's usual group of sidekicks, she serves as support for her team like the Oracle, and kicks butt like Batgirl. I like Oracle over everything else, so that's what I went with.

    You're probably thinking "n00b, what are you doing? Power Anklett doesn't do anything!" Let's talk about the Choice Scarf; what does it do? Speed your Pokemon up by multiplying its Speed by 50%, while locking your Pokemon into one move. What does Power Anklet do besides help you EV train? Slow you down by cutting your Speed in half. Togekiss' base 80 Speed drops to base 40. In most cases, this is bad. In Trick Room, this is good. It's like the Trick Room Choice Scarf, without being choiced.

    Serene Grace for that beautiful hax. Togekiss has two moves that have side effects, in Air Slash's flinch and Fire Blast's Burn.

    Full HP to increase survivability. I played around with some EV spreads, but to be honest, besides investing full into another stat (and even then), Togekiss doesn't survive very much more than it would running just full HP. So, to increase damage output, Togekiss' Special Attack was maxed out. Base 125 Special Attack is actually a very nice stat.

    Quiet drops her Speed to about 70, meaning, with Power Anklet, she sits at base 35. Boost to her Special Attack so she can hit as hard as possible, since, again, she really doesn't survive much even with the extra boosts.

    Follow Me allows Reuniclus to set up Trick Room no matter what the opponent throws. Taunt, nothing. I barely use Follow Me more than for set up anyways. Attack, Togekiss will survive most gang ups. Imprison, well. Unless Chandelure is running Fire Blast, it really doesn't matter. Air Slash so that she can have some sort of STAB, plus flinch is nice. Fighting has great coverage, so Aura Sphere definitely has some great utility. Terakkion gets OHKO'd, and it allows me to hit certain Steel types like Heatran, and Empoleon, as well as Dark Types like Tyranitar. Fire Blast rounds it all off so I can hit Metagross and Scizor, as well as some choice Ice types that might survive Aura Sphere. Why not Heat Wave? Spread, Heat Wave does less than Flamethrower, plus the overwhelming power helps me get some choice OHKOs, and specific 2HKOs.

    Lady GaGa (Amoonguss) (M) @ Mental Herb
    Trait: Effect Spore
    EVs: 252 HP / 4 Def / 252 SDef
    Relaxed Nature (+Def, -Spd)
    - Rage Powder
    - Spore
    - Giga Drain
    - Protect

    I'm not running Amoonguss JUST because of Spore. That's only a plus. I'm particularly running Amoonguss because of Rage Powder; sometimes, Togekiss will be slaughtered. Amoonguss helps serve the exact same role for support, but focuses more on being support. Also, Amoonguss allows me to put some pressure on Rain teams. He also resists Fighting type moves, which is amazing.

    I originally went with Pokerface, but I felt that Lady GaGa was funnier. I like it haha.

    Mental Herb allows Amoonguss to take a Taunt, although in many cases, will most likely not be able to use anything besides Giga Drain afterwards.

    I can't get Regenerator for tournaments yet, so I'm making do with Effect Spore until then.

    Amoonguss will most likely be taking hits on the Special side, since most of its common weaknesses are Special Attacks. Beefing up its already great Special Defense stat ensures it survives for a 2-3HKO.

    Relaxed allows her to survive most Physical Attacks for a 2HKO, while the Speed drop allows her to outslow most Amoonguss running Bold or Calm.

    Rage Powder allows its partner to set up or attack unscathed, much like Togekiss. Protects helps stall in case it needs to survive, while Spore helps eliminate one threat for a few turns, helping bide time for its partner to get the job done. Giga Drain allows her to escape being Taunt fodder, while also allowing some utility against Pokemon weak to Grass. Giga Drain also helps survivability.

    LG (Rotom-F) @ Power Lens
    Trait: Levitate
    EVs: 252 HP / 252 SAtk / 4 SDef
    Quiet Nature (+SAtk, -Spd)
    - Thunderbolt
    - Blizzard
    - Protect
    - Will-o-Wisp/Thunder

    Now, my original team plan was to spam powerful Blizzards, since many popular Pokemon are so popular in VGC. Rotom-F was the best choice for this, having STAB Ice, utility in Rain, and a great ability in Levitate, giving its partner some space in case I needed to Earthquake. All my Earthquakers are gone now though. But

    LG is a popular fridge brand, and I liked it more than Sears.

    Refer to Togekiss.

    Levitate is really the only ability it can have, so might as well.

    Maximum damage intake, since splitting it doesn't allow it to survive anything too critical, and maximum damage output.

    Quiet brings its Speed down to about base 76, allowing its final base Speed stat to land at 36. Slow enough for Trick Room, I think.

    Thunderbolt is obvious STAB, allowing Rotom to do something else besides Blizzard, should it need to. Blizzard is the reason I chose Rotom-F, so it only makes sense that it's on the team. I'm replacing Thunder with Will-o-wisp to help out Heracross, but Thunder was so that it can hit as hard as possible in Rain. I'm not sure which one will be more handy though. And Protect is obvious.

    Minion (Heracross) (M) @ Iron Ball
    Trait: Guts
    EVs: 156 HP / 252 Atk / 100 Spd
    Brave Nature (+Atk, -Spd)
    - Megahorn
    - Close Combat
    - Stone Edge
    - Protect

    Fighting types are, in my opinion, almost as useful as having a Dragon on your team. While I could go the Dragon route, I decided that I was more worried about Cresselia than I was about having a Dragon to a.)overpower everyone and b.)counter Dragons with. That's my other Pokemon's job.

    Minion is something I took from Megamind. I don't know why I felt it was an appropriate name, but I'm going for it regardless.

    Iron Ball allows Heracross to slow down, much like Togekiss and Rotom-F, but at the same time, can help deal with Trick Pokemon. The most common user of Trick is Rotom, and having the Iron Ball drag it to the ground leaves it susceptible to Earthquake. Unfortunately, no one on my team carries Earthquake, but I maybe get lucky and its partner will try it out.

    When people see Heracross, they automatically try to figure out its ability. If Heracross Protects turn 1, it's most likely going to be a Guts user, and thus, burning it, or paralyzing it, is counterproductive. But if it doesn't, or it doesn't get the Toxic/Flame Orb infliction, the automatic assumption is that it's Moxie. So they can proceed to Will-o-Wisp it, or paralyze it. Little did they know, that Heracross really is just waiting for that opportunity. Guts allows Heracross to pretty much stand firm when he comes out, as he'll no longer worry about status problems.

    Standard as bulky as possible while dishing out as much damage as possible. Again, as it seems to be a theme amongst my team, EVs in other stats don't really let it survive anything it would or wouldn't already.

    Brave lets it slow down to a base stat of 75, which halved is about 37, 38. Again, Trick Room material!

    Megahorn is for Cresselia and Latios. Cress is pretty much KO'd, especially if Heracross has status. Close Combat is just to dish out as much damage as possible, hitting T-Tar, Terrakion, etc. Both, when under status, OHKO pretty much everything. Without status, they still have great chances of OHKOing everything (81.25% specifically). Stone Edge is for Zapdos, as Rock Slide is severely underpowered, and Protect is a just in case thing.

    Darach (Empoleon) (M) @ Chople Berry
    Trait: Torrent
    EVs: 252 HP / 252 Sp.Attk / 4 Def
    Quiet Nature (+Sp.Atk, -Spd)
    - Hydro Pump
    - Blizzard
    - Grass Knot
    - Protect

    The final member of the team, as well as what I feel may be the weakest link, simply because I feel his set is so simple. He takes hits while still being as offensive as possible.

    Darach, as many know, is the name of Caitlin's Butler from the DPPtHGSS Battle Frontier. Empoleon reminds me of a butler, so rather than going the easy way with Alfred, or Pennyworth, I went with Darach.

    Chople Berry lets Empoleon cope with his fatal Fighting weakness, which is a huge pain with Hitmontop running around like crazy.

    Torrent is the only ability currently viable, otherwise, I'd be running a Physical variant with Defiant.

    Once again, Empoleon doesn't survive very much more than he wouldn't if he ran more defensive EVs, but he gets closer to KOing other Pokemon with full investment.

    Quiet allows him to hit harder, since 111 Sp.Attk stat is only decent at best.

    Hydro Pump for powerful STAB. Blizzard to counter Dragons, which is his main calling. Now, why am I running Blizzard over Ice Beam? Well. I honestly am a big risk taker; I'll hit something if I use Blizzard. The raw power of Blizzard is just more enticing than the safe Ice Beam for me. I'm testing it though. I'm running Flash Cannon for now because I don't have time/the capability of breeding in HP Fire. I'm honestly more worried about being able to take on an Ice type than Gastrodon. HP Fire would be so much more convenient though. And Protect, once again, for survivability.

    Closing Remarks
    (I've Rambled On Long Enough)

    So that's the team! Let me know what you all think! I'll probably edit in later some lead strategies and such, once I get a bit more practice in. Thanks for reading!
    Last edited by jstinftw!; 12th April 2013 at 12:23 PM.

    Huge thanks to Sweet May at the Lunar Subterrane Graphics

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