Hullo guise, I wanted to try NU with a different team, and of course I want to use the most unloved pokemon, so here's a team I built based around it.
Spoiler:- Le Derpers, Selection Process:
Le Herpers:
The BREAKDOWN
Item: Life Orb
Ability: Static
Nature: Timid (+spd -atk)
EV: 252 SpA/252 HP/4 Def
-Hidden Power (Ice)
- Scald
- Discharge
- Earth Power
This is the master Herp. Master of all Herpness, everyone, bow down to the most scariest sweeper: Stunfisk! Hidden Power (Ice) obliterates other grass types like Exeggcutor. Scald is a nice move to gain grounds against common threats like Regirock and can also provide a neat backup status infliction against the likes of Ground types and the rare Limber Pokemon that infest the NU scene. Discharge is ran over Thunderbolt as it can paralyse, something that Static may not do for me, as well as provide a neat STAB. Earth Power is for dat smexy STAB, as well as mainly coverage against electric types and fire types.
252 special attack maximises damage output, while HP is there for the most maximum bulk. Life Orb is for le kill, and can turn some unfavourable situation to the other side.
Item: Leftovers
Ability: Swift Swim
Nature: Adamant (+Atk -SpA)
EV: 252 Atk/252 Spd/4 HP
-Waterfall
- Ice Punch
- Seed Bomb
- Swords Dance
This Ludicolo set is one that I had never tried before. This is my first, groundbreaking experience. Firstly, Waterfall is for le STAB, and Ice Punch can kill of Ice types, with Seed Bomb doing a great deal to Wartortle and stuff. Water/Ice/Grass gets nuetral coverage in NU, making it quite viable. Sword Dance is to boost Ludicolo's decent attack into a good level, where I can start sweepin'
Simple. Maximise attack for attack output, speed for outspeeding, and HP for a slight bit more Recovery. Swift Swim is preferred here to punish weather teams. and yeah... Nothing much to say I guess.
Item: Leftovers
Ability: Sturdy
Nature: Impish (+Def -SpA)
EV: 252 HP/252 Def/4 SDef
- Stealth Rock
- Thunder Wave
- Earthquake
- Stone Edge
Regirock is my replacement for Metang, who is able to cope with physical hits better. Regirock's build is to maximise the walling capability as well as support the team with its array of supporting move. Stealth Rock makes Flying type that lurk the NU tier hesitate to switch in, while Thunder Wave cripple Pokemon that depends on speed and has paper-thin defense (I'm looking at you Absol). Earthquake is good, nice, awesome, hard-hitting move for Regirock, while Stone Edge is chosen over Rock Slide, for extra damage and extra hax chance.
252 HP gives maximum recovery of Leftovers, while 252 defense grants Regirock a huge bulk against normal types. Even a Technician Cinccino's Wake-up-slap hits only 20.9% to 24.7% on this set (yes I did calculations), and a Skill Link Cinccino's Bullet Seed requires 3 hits to KO this defensive titan.
Item: Black Sludge
Ability: Regenerator
Nature: Bold (+Def -Atk)
EV: 252 HP/252 Def/4 SpA
- Clear Smog
- Giga Drain
- Spore
- Hidden Power (Ice)
Amoongus is simple and honest. A tank, physically. It has some really demanding factors, like Regenerator and the 100% accurate Spore. Anyways, Clear Smog is a great way for Moxie Pinsir to stack up too much boost that might really hurt as well as Ludicolo, who can wall other attacks. Spore puts the foe to sleep, at 100% rate, and can force a switch, which equals to free turn. Giga Drain gives reliable recovery outside Regenerator, and strikes a huge hit on Sesmitoad and the likes of water types in the tier. Hidden Power (Ice) helps me do some damage against poison types like Weezing, but may not necessarily means KOing them, and requires team support.
252 HP = maximum recovery. 252 def = maximum tankiness, Black Sludge is recovery. Herp, it's really simple. Wall everything!!!!
Item: Life Orb
Ability: Levitate
Nature: Modest (+SpA -Atk)
EV: 252 SpA/252 SpD/4 HP
- Air Slash
- Volt Switch
- Hidden Power (Ice)
- Thunderbolt
Le Herpers accept GameFreak's 'miscalculations' such as Rotom-S, who was unfortunately granted at x4 resistance to Ground Types. But Rotom-S is still viable outside of being a "hot" topic. Air Slash is its disappointing "signature" move among the Rotom Formes, but at least it isn't as bad as Rotom-F, who got sorta a shaft with Blizzard. Anyways, Air Slash may not work as well on Rotom-S than Togekiss, but it can still provide the YOMO* chance, which is always also and loving. Volt Switch is great for scout, with Rotom-S's good speed and Hidden Power (Ice) can break down rocks called Golem (no pun intended), so yay.. Thunderbolt works like Volt Switch, but is a more reliable STAB move, so woohoo, muffinz for everyone!
252 speed is to outrun other Rotom formes, as well as other base 86 that lurks in NU and doesn't run speed. Max Special Attack for Maximum damage output, while Modest for extra damage~ and who doesn't love it when Rotom's already quite fast?
Item: Choice Scarf
Ability: Skill Link
Nature: Adamant (+atk -Satk)
EV: 252 Atk/252 Spe/4 Def
- Tail Slap
- U-Turn
- Rock Blast
- Bullet Seed
Cinccino is my last member, the revenge killer. Tail Slap really hurts, especially accounting into the possible hax factor and the always hit 5 times factor. The same is applied for Bullet Seed and Rock Blast, but each serves its own purpose, like Bullet Seed raging through certain water types, while Rock Blast brings instant doom to the likes of Swellow. U-Turn is great to get out of battle in a pinch, and can wound some multi-head pineapple tree thingy.
Adamant is for even more powerful attacks. Max speed and attack allows it to outrun everyone except Modest Choice Scarf Zebstrika, and put a big hurt too.
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Spoiler:- Changelog History:
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