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Thread: Pokémon Mystery Dungeon Gates to Infinity (March 24th 2013)

  1. #1026
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    I just ignore them all since I have the oh-so useful Sneaky team skill that prevents them from waking up when you walk near them. I haven't noticed any particularly threatening looking sleepers other then a Chandelure in the Breezy Meadow, though.

    The more difficult magnagate dungeons have some extremely nasty Pokemon that aren't sleeping all the time, however. The Crokorok in particular are strong enough to two hit KO me, and I was only able to handle them by using a Serperior with Coil to boost my defenses to a massive degree. It also seems like Gothita remain a constant threat no matter what the dungeon's difficulty is, as they're still able to hit harder then most of the evolved Pokemon in the 30s range.

  2. #1027
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    I have a question regarding mission completion. Has it been changed so you can only attempt one mission at a time? In all the previous games I was typically doing at least 3-4 missions all in the same dungeon. Is it just because I'm still in the beginning of the game, or is this going to presist throughout the game?
    I'm typically inactive between Spring and Fall. I'll be on as often as time allows.

  3. #1028
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    I'm nearing the endgame and it's still only one request at a time. If anything changes, it would have to be post-credits.
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  4. #1029
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    Braviary: *walks into room*

    Litwick: Confuse Ray
    Cottonee: Leech Seed
    Pikachu: Thunder Wave
    Oshawott: Growl
    Litwick: Night Shade

    This is basically how I grind out the Pokemon in the detour areas, give or take a blast seed or AoA in between. Once everything's clear, the chests are free to take. Underleveled loophole abuse is fun.

    Impressed with the game overall at this point. The amount of story and features they ramp up in the 3 dungeons after the demo makes it look incredibly bare. Currently at Inflora, only got the Poke Forest DLC so far.
    Last edited by 33Whimsicott33; 26th March 2013 at 4:55 AM.

  5. #1030
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    Here's how it works for me.

    Braviary *walks into room*

    Oshawott (me): Water Gun
    Pikachu: Thunderbolt
    Emolga: Shock Wave
    (and if it isn't dead at this point)
    Virizion: Quick Attack
    (Now it's dead)

    The only detour Pokémon that's of any threat to me so far is Excadrill. (which during my last encounter I took out 3 of them)

    edit: Holy karp. A Gold Ribbon in a treasure box!
    Last edited by Eternalserenity; 26th March 2013 at 5:03 AM.

  6. #1031
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    The biggest stretch in story is before Inflora Forest. Pretty sure it was the game's way of letting you build up your paradise before the plot gets in the way.

    And gold ribbons don't seem too uncommon in Treasure Boxes. They're more common than team skills, at least.
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  7. #1032
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    I'm kind of saddened by the fact that you seemingly don't get to nickname any of the story important Pokemon that join the party, not even in the postgame.

    Especially since I was planning on using one of them as my new team leader down the line, and using Pokemon without nicknames just feels off to me nowdays.

  8. #1033
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    Finally. A turn of luck I can truly appreciate. I decided to try a new Magnagate dungeon (based off either a white or grey, medium-sized circle). It dropped me off in a place called Treasure Drifts with Servine as the lead. So far, I've found an Accuracy Manual and TM Aerial Ace. The latter of the two items I'm most pleased about, since I levelled Aerial Ace to VI Green already - and Servine can learn it.

  9. #1034
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    I admit, I'm glad you guys convinced me not to blow this game off, for two reasons. The Magnagates are a ton of replayable fun, and I love being able to customize my paradise to fit my person preferences. That being said, in just about every other aspect of the game, the Rescue Team and Explorers games absolutely blow this one out of the water. It's a good game on its own right, but after playing for about 12 hours (6 if excluding Magnagates), I'm still sitting at this being the worst in the franchise thus far.

    Still keeping an open mind, though. The game doesn't even have a main plot where I am yet, so we'll see how I feel once we have a story.

    Anyway, more observations up to this point:

    + New Magnagates are even better than the demo ones
    + V-Wave adds back that extra degree of preparation that removing Hunger took away
    + Great Paradise customization
    + Companion Mode being available early on helps compensate for the lack of Starter choices
    + Minigames are a fun diversion (not as good as the footprints game in Sky, but still pretty fun)

    - Only being able to do one mission at a time, which I've complained about before, but is becoming steadily a worse problem as I try upgrading my Paradise and stocking up on items
    - Money is way too easy to come across
    - The "Detour" gates requiring certain types to open is absolute bull (I hope that Detour Guide helps solve this at some point)
    - Outside Sections continue to be nothing but tedious and annoying, requiring no skill what-so-ever
    - Impossible to balance my team's levels, since EXP is shared throughout (This is a huge one for me; I'm the kind of guy that will kill a character in an RPG, just to let the rest of the team catch up before I revive them)
    - The EXP gained from shared EXP doesn't apply to a Pokemon until we're in the dungeon, meaning I never know what level my backups really are

    I swear, I'm not trying to rip on the game, either. I'm playing through, and jotting down observations as I make them. It just so happens that I'm so far finding more negatives than positives, but to be fair, most of these negatives wouldn't exist if this wasn't being compared to the previous games.
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  10. #1035
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    Kind of funny how I feel completely opposite about the game, and so far have been enjoying it more then any of the previous ones in the series.

  11. #1036
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    Quote Originally Posted by Rakurai View Post
    Kind of funny how I feel completely opposite about the game, and so far have been enjoying it more then any of the previous ones in the series.
    Here's to hoping that this game sells well, and the next installment can end up being bigger and better enough to satisfy both fans of the old and new style PMD games. In the Magnagates, full 3D Graphics, and Paradise customization, I see so much potential in this new direction.

    Ya know, if they did just three things to the next PMD game, going off of GTI as a base, it'd probably be my favorite in the franchise. You can use this list as the main three reasons why I prefer the older ones as well. They are in order, #1 being my biggest complaint.

    1. Make the missions like they used to be. Let us take on multiple at once, and bring back Escorts and Item Deliveries. Having to backlog missions to do later, and always having to do them one at a time, is tedious as hell. It also greatly slows the game's pacing, and removes a huge amount of the game's challenge and reward.
    2. More bosses, and recruitable boss Legendaries. My fondest memories of the previous games are tackling end-game dungeons repeatedly, defeating the bosses at the end, and after many, many attempts, finally recruiting them to my team.
    3. Give us at least half the Pokedex, preferably all of it of course, including Starter choices that aren't so... standard. What drew me into the franchise in the first place was the ability to finally start with a more obscure Pokemon, like Cubone or Phanpy.

    I have many minor complaints, but I confess to a lot of them being nit-picky. Really, it's these three. Fix these in the next installment, and the Mystery Dungeon franchise will be redeemed in my eyes.

    I guess a big part of it, too, is whether or not you actually enjoyed the previous titles, and if so how much. Explorers of Sky is easily in my top 20 games ever created. EVER. I suppose if you disagree, maybe only thought the previous titles were "okay" or "decent," I could understand your appreciation for this one more.
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  12. #1037
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    Quote Originally Posted by Rayze Darr View Post
    Here's to hoping that this game sells well, and the next installment can end up being bigger and better enough to satisfy both fans of the old and new style PMD games. In the Magnagates, full 3D Graphics, and Paradise customization, I see so much potential in this new direction.

    Ya know, if they did just three things to the next PMD game, going off of GTI as a base, it'd probably be my favorite in the franchise. You can use this list as the main three reasons why I prefer the older ones as well. They are in order, #1 being my biggest complaint.

    1. Make the missions like they used to be. Let us take on multiple at once, and bring back Escorts and Item Deliveries. Having to backlog missions to do later, and always having to do them one at a time, is tedious as hell. It also greatly slows the game's pacing, and removes a huge amount of the game's challenge and reward.
    2. More bosses, and recruitable boss Legendaries. My fondest memories of the previous games are tackling end-game dungeons repeatedly, defeating the bosses at the end, and after many, many attempts, finally recruiting them to my team.
    3. Give us at least half the Pokedex, preferably all of it of course, including Starter choices that aren't so... standard. What drew me into the franchise in the first place was the ability to finally start with a more obscure Pokemon, like Cubone or Phanpy.

    I have many minor complaints, but I confess to a lot of them being nit-picky. Really, it's these three. Fix these in the next installment, and the Mystery Dungeon franchise will be redeemed in my eyes.

    I guess a big part of it, too, is whether or not you actually enjoyed the previous titles, and if so how much. Explorers of Sky is easily in my top 20 games ever created. EVER. I suppose if you disagree, maybe only thought the previous titles were "okay" or "decent," I could understand your appreciation for this one more.
    I'm...not sure I'd like escort missions back, but I'm in one hundred percent agreement on all the other issues. A different nit-pick for me would be map generation. A lot of the maps repeated too often, and there seemed to be far too many hallways...including some that almost surround the entire floor. Would it kill to add a few more rooms?
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  13. #1038
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    Quote Originally Posted by Bliu View Post
    I'm...not sure I'd like escort missions back, but I'm in one hundred percent agreement on all the other issues. A different nit-pick for me would be map generation. A lot of the maps repeated too often, and there seemed to be far too many hallways...including some that almost surround the entire floor. Would it kill to add a few more rooms?
    That was a complaint for me, but the map generation does seem to get better as the game goes on. They just got lazy with the first few dungeons, from my experience so far.
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  14. #1039
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    I'm watching the credits right now, and it gets better, but not to the point that I stopped noticing.

    Well, I had a good cry, at least.
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  15. #1040
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    Ugh, why are the Sandile in Tempting Path so much stronger than everything else? I take a Water Gun from a Panpour for 14 damage at most, then a Sandile walks up and hits me with Sand Tomb for 36. I'm all for strong opponents and all, but I'd like some consistency throughout the same dungeon...

    On a similar note, these Venipede have yet to have their Rollouts hit less than 4 times... I'm either getting very unlucky or this game hates me more than I could ever hate it... It's at least refreshing to see some difficulty for a change, unlike the story missions...

    Edit: Should probably mention that I'm a Tepig.
    Last edited by Rayze Darr; 26th March 2013 at 9:03 AM.
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  16. #1041
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    I've been balancing my story progression with paradise construction up until now, but it seems like I've hit a roadblock, as none of the current missions offer the materials needed to upgrade my facilities.

    I think I'm going to have actively resist the urge to just blaze through the rest of the story, since I'm at the point where the plot starts getting a lot deeper.
    Last edited by Rakurai; 26th March 2013 at 9:25 AM.

  17. #1042
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    I just saw the Mystery Dungeon anime preview. Do you wanna know what one of the key Pokemon in it is? A female Pikachu.

    That's right; by cutting genders in the English release of the game, The Pokemon Company has removed the co-star of the game's anime tie-in from the game entirely. Good job, guys.
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  18. #1043
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    Quote Originally Posted by Rayze Darr View Post
    I just saw the Mystery Dungeon anime preview. Do you wanna know what one of the key Pokemon in it is? A female Pikachu.

    That's right; by cutting genders in the English release of the game, The Pokemon Company has removed the co-star of the game's anime tie-in from the game entirely. Good job, guys.
    Wait, what? I don't get what you're trying to say. They've had the female Pika in trailer for a while, and we all noticed.


    Or are ou saying they cut the Pika out? Or... Argh, what?

  19. #1044
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    He's saying that despite them showing a female Pikachu in the animated trailer, you can't actually have one in-game anymore due to the gender choices being removed.

    Which is indeed pretty dumb.

  20. #1045
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    Quote Originally Posted by Rakurai View Post
    He's saying that despite them showing a female Pikachu in the animated trailer, you can't actually have one in-game anymore due to the gender choices being removed.

    Which is indeed pretty dumb.
    Oh, K. Why was it removed anyway? There's no harm in it or anything?

    What are they trying to say? You should be ashamed of your gender or something? <_<

  21. #1046
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    If what I heard is correct, they removed it out of fear they'll be attacked by anti-gay groups over the possibility of the main character and partner being gay due to how close their bond gets in the story.

    Yes. It does sound quite silly. I don't entirely believe it, but weirder things have happened...

  22. #1047
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    Quote Originally Posted by dirkac View Post
    Oh, K. Why was it removed anyway? There's no harm in it or anything?

    What are they trying to say? You should be ashamed of your gender or something? <_<
    Many people theorize that this game was rushed beyond belief in order to get it out in time to have its moment in the spotlight before X and Y get released. However, if this is true, then with X and Y being released internationally at the same time, the English translation team would be under a ton of pressure to get their jobs, moreso than the Japanese developers initially creating the game. Part of the translation process, in fact most of it, is in dialogue, and having dialogue for both male and female characters would require extra time and effort. As such, the rumor is that gender was cut for the sake of getting the game out faster.
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  23. #1048
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    According to people who played the Japanese version, the gender of your partner doesn't even effect the dialogue, therefore making it solely for the purpose of having a female Pikachu.

    I'm thinking it might've just been a foolish oversight on the part of the localization team.

  24. #1049
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    Quote Originally Posted by Rakurai View Post
    According to people who played the Japanese version, the gender of your partner doesn't even effect the dialogue, therefore making it solely for the purpose of having a female Pikachu.

    I'm thinking it might've just been a foolish oversight on the part of the localization team.
    That's essentially correct. The gender of the partner made no difference whatsoever to any gameplay

  25. #1050

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    Almost at the end... This is by far the BEST PMD, hands down.

    Tip for guys upset about the gender: Put a gender symbol next to their name.

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